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Jayderson

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Posts posted by Jayderson

  1. Hello! Welcome to my Passion Project- The Phoenix Rebellion!

    Play the Demo Here!

    Spoiler
    Spoiler

    https://www.dropbox.com/sh/o3ov3d2ea6lxl1g/AAADZlsTgO6SdaJQay0FL1tta?dl=0

    Please Read the credits that are downloaded within the dropbox. It is thanks to those people that this game has any true polish at all.

    What is The Phoenix Rebellion?: The Phoenix Rebellion is a project I have been working on for quite some time now. It started as a Rom Hack, with me not having a clue on what to do, and was also dubbed "The Desert Rebellion". Since the very concept of this game, it's become it's own work: It's not really a Fire Emblem fan project anymore, though it still takes many nods from the series, as it is my inspiration. 

    The Phoenix Rebellion is the beginning tale of two children, who will one day save the world, as they fight to take back their country, Uhai, from the mountain warriors of Zunbae. One is a princess, who is bratty and mischievous. The other is a peasant, who seems to have lifeless eyes. They are joined by their caretakers who spearhead the rebellion, and are key members to it's success- They simply don't know it yet.

    Similar to Fire Emblem, in The Phoenix Rebellion, you'll take control of a small force or rebels aiming to free the country. Every move is important, as permadeath is in play.  There are plenty of objectives to complete, including side objectives that will reward you should you complete them.

    There are currently 4 difficulties that you can play on, as well as a few challenges you can subject yourself to.

    Difficulties: Easy, Normal, Hard, and Pain. Pain is.. uncomplete, and I would not recommend trying it. Easy mode grants double experience, while Hard and Pain mode increase the stats of classes. This affects recruitable enemies too!

    Challenges: 0% Growths, Skillless, Critless, TrueHit, Play Perfectly, and Playing with Poison

    What the challenges do:

    Spoiler

    0% Growths: Self Explanatory. The two main characters, however, do get boosted weapons so that they aren't absolutely worthless, since they are required for most maps.

    Skillless: All skills are disabled

    TrueHit: All attacks hit, regardless of what the accuracy says

    Play Perfectly: All Side Objectives become required. Failure to do them results in a game over. This one doesn't actually work yet, because I'm not entirely sure of what side quests are fair and which ones aren't.

    Playing With Poison: All your units are poisoned eternally, and take 2 damage each turn. It cannot be cured.

    As of right now, these challenges do nothing. However, when the game is complete, they will yield a reward that you can take with you in New Game+. Who knows what you'll get for doing all the challenges at once...

    Things to note about The Phoenix Rebellion:

    Spoiler

    Bows have 2-4 range. Fun fact, you do *not* have access to Bows as the player

    No Light and Dark Magic here! We do have Solar and Lunar magic though, based on the Sister angels.

    You have access to the base after most Episodes. Sometimes there's even a sidequest that you'll want to take part in before heading out(This demo has 2 after Episode 4 atm) It's important to note that you won't always go to the base after every episode, so make the most of your time there!

    Screenshots: 

    Spoiler

    image.png.ee5a3c2bda7884116773aeac696b3d61.pngimage.png.e19c834019ba08f500bf85514fad39ca.pngimage.png.0573537f0c374d093511db7fcb7fa85e.pngimage.png.ac4458296d732b4399ba467e287dbb99.png

    Bugs/Issues:

    Spoiler

    In Episode 6, The Default Map music plays, and I do not know why.

    In Episode 9, Travis comes back from the stairs to smack the Guild Leader with a Poison Dagger. I do not know why.

    Some Wall Structures do not allow Fliers to pass them, leaving them stuck in certain areas. I do not know how to fix this currently. Likewise, some wall structures allow all units to simply leave the walls, despite not being allowed to. These are things I hope to fix in due time, but are not major issues.

     

  2. This hack was just flat out beautiful. A great story, wonderful characters, it made me smile plenty of times. 

    I absolutely loved the interactions that Vance and Ava had, the pacing was great and the character growth showed marvelously. The way every chapter and interaction flowed just felt appropriate, and I enjoyed every second of it. I think the only real problem I had was Aaron, as the gaiden chapters made it sound like he was gonna have a bigger part in the story, but he kinda just... dropped off after he joined the main team, minus the interactions he had with other Aksum characters.

    The difficulty was good, but I feel it kinda spiraled from difficult in the first parts to not very challenging at the endgame. That may just be from me getting heavily rng screwed in the first part though, I'm not sure.

     

    Either way, the game was magnificent; it's probably my favorite Hack, and it might just work it's way up there to one of my favorite games.

    Marvelous job!

     

  3. Small update: Just to show that the project is indeed being worked on.
    Green Highlights means it's already been implemented
    Orange Means that it is being worked on, but not by me, and has a Not applicable time of being released
    Red means that I can't do it as I have been unable to purchase the full version of srpg studio yet. I'll be able to very soon, but at the moment, it is not possible.

    Story wise, I am working on the finer details, I just haven't put it in the game yet.

    Untitled-1.jpg

  4. 25 minutes ago, Von Ithipathachai said:

    Just played Chapter 1.  I have few complaints that you aren't already planning to address, but there are still a few suggestions I'd like to make.

    The biggest one would be making WLv visible.  I noticed it's a thing looking through the project file, but I couldn't see any when I actually played the game.

    Another one would be adding in some kind of tutorial.  A simple chapter like this would be a perfect place for the Jagen characters to explain important mechanics.  For example, I noticed Critical is one of Miclas's Skills.  Is Pursuit as a Skill also a thing here?

    This last suggestion has to do with the Dobi tome.  Is it supposed to have infinite durability?  Because having it equipped when it gives the Unlimited Weapons Skill makes ALL of Tsura's other weapons unbreakable.  You can give a single weapon infinite durability by setting its Durability to 0 in the Weapons tab in the Database.

    If you'd like me to I can look through it some more and make you a version of your project file with some of my own suggestions for fixes in place.  You can look through that and see what I did and decide if you want to make use of it or not.

    I should have mentioned this, but I didnt think to since it was such a quick change- I have added weapon level AND build to be shown, and I changed pursuit values so it can be done by anybody, although at the moment- only Zacke can double.

    Plot Introduction will include the tutorial you were asking about.

  5. Hello there! Some people might have seen me in the concepts part of the forum, but my name is Justin Dreams, an aspiring story teller.

    This is my first attempt at any kind of fire emblem fan project, and the main idea is to work on my story telling.

    The Desert's Rebellion is a introduction of sorts to what I would like to be a series, featuring the adventures of Miclas and Tsura. The Desert's Rebellion will tell the tale of how the two met, and worked together to free their country, Uhai, from the Emperor of Zunbae, a rival nation.

    A 'brief' summary:

    Spoiler

    In the Continent of Omens, there lay seven lands. Four of these lands are Monarchies, Two are Democracies, and One is a Dictatorship. But for this story will focus on two of those countries. The Desert Monarchy of Uhai, and the Barbaric Dictatorship of Zunbae.

    Uhai is a country filled from head to toe with the harsh desert sands. Throughout, the country is also filled with Oasis' where towns often base their bearings, and a River runs straight through the desert, all the way to it's ocean borders. But there is one more thing about Uhai, a resource of high value: Gold. Littered throughout the underground caves of Uhai lie enough gold to keep the country rich for centuries to come. Uhai is ruled by Kenura, the King, and his wife: Tsumae(Sue-May) the Queen. For as long as anyone is aware, the Kenura lineage has ruled the kingdom, with their strong magical prowess. Which brings us to our next topic: Uhai and Magic. Uhai's harsh desert environment doesn't leave room to wear heavy armor, or ride a horse in combat. So naturally, Uhai turned it's military efforts into creating the best magic army it could. After centuries of honing their magical skills, Uhai holds the strongest magic unit in all of Omens. Thanks to their magic prowess, and every other countries lack of, Uhai always holds the advantage should they ever need to defend their country. No other country would risk attacking them. Well, except for two.

    Zunbae, the country of the mountains, is ruled by a Dictatorship, under the Zunbae lineage, which has lasted for as long as the country has. Zunbae's mountains and terrain don't create much room for farming, forcing them to live their lives on trade. Or in some, most, cases, most of Zunbae turns to banditry. It's not uncommon for Bandits, or even Zunbae's official army, to cross it's borders and raid nearby countries of their resources. Those who don't turn to robbery live in constant fear of being attacked by their own countrymen. There's but one country Zunbae can't successfully raid, and that's Uhai. Uhai and Zunbae have always butted heads, with no sign of stopping. Zunbae's mountain borders completely surround Uhai, up unto the ocean, forcing Uhai to cross Zunbae if they desire to do business with other countries, or simply travel. Because of this, Uhai and Zunbae seem to be constantly at war: Uhai keeping it's people safe, and Zunbae wanting to loot it's people. Take a bunch of wars, and a few undesired peace treaties in Uhai's favor, and you have the plot of 'The Desert's Rebellion'

    Our story starts two weeks before the conflict: One of Uhai's allies across the ocean has requested his aid in full scale war. With peace having been resolved with Zunbae for five years, the longest of any peace treaty, Kenura resolves to take a vast majority of his army: 70% to be exact, with him across the ocean. This is when Disaster strikes.

    Zunbae, enraged by the unfair peace treaty he's been forced into by Uhai, he takes the time to completely annihilate the remainder of Uhai's forces. In one swift motion, his entire army engulfs Uhai, capturing it's cities, and the Queen. Now his men raid the nation, prepared to utterly destroy it by the time Kenura gets back, where he will then be executed in a surprise attack.

    In Uhai's last line of defense, the capital, Queen Tsumae and her daughter, Tsura, make strives towards escaping. Unfortunately, time is not on their side, and with the last of their forces wiped out, the Queen entrusts her loyal retainer, Douglas, to take her daughter, and flee the country, which he does.

    Princess Tsura is the only child of her parents, and is as spoiled as one would think. She's headstrong, mischievous, and quick on her feet. Kenura has yet to discipline her, wanting her to experience a childhood, before he begins to mold her into what she must be as the future ruler of Uhai. While Tsumae disagreed with this tactic, fearing Tsura being forced to grow up suddenly, she can only hope that Tsura is able to avoid the harsh reality of war.

    As Tsura and Douglas flee, they begin to hear rumors of a rebellion, starting up in a small town near the border. Despite Douglas' protests, he cannot stop Tsura from discovering the truth. It is in this town that they discover the start of a rebellion, led by Veteran Soldier, Tobin, and his nephew, Miclas.

    Miclas is the son of a scholar who held incredible magic power. Miclas is no different. If anything, he's stronger. Miclas holds magic like nothing his family has every seen, but he never got the chance to further grow that talent. His father died when Miclas was but four years old, and without his father's connection to the kingdom, the money stopped flowing to their family, forcing them to stop their research, and severing the connection to Miclas' future growth.

    Then his uncle, Tobin, came into the picture. Tobin, like his brother, was a scholar from a country on the opposite side of the capital. But unlike his brother, Tobin was obsessed with knowledge, and growing as a mage. Because of this, he never married, and lived alone. Once he retired from the army, and his studies, Tobin moved to Uhai to watch after his nephew and sister in law. Seeing Miclas' great magic talent, Tobin has determined to make Miclas his greatest project, and he has set Miclas on the path to greatness, despite his mother's objections. Over the three years that Tobin has been with Miclas, his magic has shown significant growth, but it is still highly unstable.

    With Douglas, Tsura, Tobin, and Miclas together. Their journey to free Uhai can officially begin, as can the story of Miclas and Tsura

    TLDR: Zunbae has taken over Uhai, and now Miclas, Tsura, and their caretakers work together to free the country.

    What we currently have- A Demo! A very alpha state demo at that.

    I wanted to get this out for one main reason- to show dedication. I'm no good at making sprites- as I've discovered, and Im still very new to game balancing and level design, so I want to show Im dedicated to this project, so that other people who may want to help will know that efforts will not go to waste.

    Dropbox download- You need the srpg studio to play the game atm, but the demo version is free, and you can play it on that

    Current Changes that will be fixed in the next version:

    Spoiler

    Chapter 1

    • Give Douglas the ability to use Staves

    • Plot Introduction        

    • Douglas needs some work        

    • Tsura convincing Douglas to join the rebellion needs some work(Try to make it forced)        

    • Balance Tobin and Douglas(Too Op-Lower Attack and Hitrate for balance)    

    • Try and Distinguish Tsura and Miclas a little more

    • Make some enemies approach initially, rather than wait till you’re within their range. Prevent Turtling

    • Make Shops sell Cure leaves

    • Fix Dobi to have infinite durability without the skill    

    • Make Heal a Staff- It's currently an item.

    Chapter 2

    • Nerf Franklin and Eisenhower

    • Shrink the map drastically

    • Buff Marlin/Make him a healer?

    • Get rid of wild animals, replace with theif- Will hold Talent book

    Chapter 3

    • Enhance Story

    • Change map- add zigs and zags and a few wacks

    • FIX SHOPS- Shouldn’t be in battle prep

    • Put Calel closer to the group, and make his recruitment with Tsura more obvious

    Chapter 4

    • Map Sucks- Rework completely

    Chapter 5

    • Add more reinforcements, but spread out a little more.

    • Nerf Markelten- Hard

      • Possibly just nerf Wind sword- same with Fire Sword

    • Change Devil Axe

     

    Please note that story and narration has not been added to the story yet, but will be by the next playable version

    Conclusion

    Like I said, I'm still very new to this, so any and all criticism I'm in desperate need for, so please feel free to message me or post here about anything!

    Screenshots

    Spoiler

    20190103_111314.png.0a396dbd6949b6f9b8870cd9be3893f9.png20190103_111352.png.2ca8f1c2c8da18028b17569f0c3f2025.png20190103_111417.png.7b0d497a6e9719326e78274adc31a394.png20190103_111448.png.83de3eb631d6368eb109f2159d94efc6.png20190103_111513.png.a55f72db45e7e35038c008cc0edf5457.png20190103_111537.png.5f5298d0cf0b1698889bc261504ee198.png20190103_111613.png.a63ec82a64f29250ea4b0ca7a7a81874.png

    Credits

    Spoiler

    Srpg Studio- Platform that I've been using; Character models; Sprites

    Von Ithipathachai- Guidance

     

  6. 20 minutes ago, Von Ithipathachai said:

    Okay, always good to have an idea of how many chapters you want to have to keep track of your progress.  Funny enough, I too plan to have 29 chapters in my game, though they're all mandatory.

    I must ask though.  Could you give a better description of these "Campaign Chapters"?  When you say they mirror Genealogy of the Holy War's maps, does that mean they'll be super-sized compared to all the other maps?  I feel it would be a little weird to have both enormous FE4-style chapters alongside smaller, more traditionally sized chapters; I would pick one or the other, but not both.

    Campaign chapters are like fe4 in design, but I dont intend for them to be supersized.

    A brief description of Campaign chapters:

    They are the biggest chapters out of all the others, but they're not to the size of fe4, I dont think. They will feature multiple goals, usually about 3, but I think I gave the first one 4, usually pertaining to mid bosses guarding areas. To keep them interesting, events would happen every map, like the wild animals I described earlier, and(If I can figure out how to do it) fog of war chapters.

    In play testing the first one, it took me about 15 turns on average, but usually I was using the prepremotes to test if events would trigger and so forth. If I could make fog of war work, then it would last a tad bit longer. Thanks to limited vision.

    Also all the enemies were using the same weapons and I intend to change that.

  7. On 12/24/2018 at 8:48 PM, Von Ithipathachai said:

    How do intend to do class bases right now?  It's very important to think about how you want classes to be balanced.  You could borrow class bases from the GBA games for now and manually calculate enemy Level Ups with GBA growth rates as you assign stats to enemies in maps.

    Im going to be completely honest, setting bases had never occured to me until I read this.

    Like I had a general idea of what bases enemies and units would have, thanks to the Gba games, but Ive so far been going in and just deciding what I wanted the enemies to have base wise.

    In recent news, over break Ive created a rough draft of how I want every chapter to go. 

    Said rough draft includes:

     29 chapters, including a Prologue, a small side quest chapter, and the finale.

    3 Major Antagonists, and a Final Antagonist

    7 Campaign Chapters that mirror fe4's maps.

    6 City chapters that have a seperate goal to obtain

    2 Cave chapters with different kinds of enemies

    5 Simple Sieze maps

    3 Boss fight chapters

    And then some

    Also created 8 more player units who will appear at various times

     

  8. Update: Gave up on sprites for now. Will do that another day. Currently I am working on Chapter 3, er Chapter 2 if you don't count the prologue. Said Prologue and Chapter 1 are almost completely done, minus a few things. Chapter 2 would also be done if I could figure out how to make shops work.

    Initially, I wanted to try and get a very alpha version of the first 5 chapters out, but I leave on a roadtrip tomorrow, so if I can get Chapter 2 completely finished before I leave, I will post said demo for people to maybe try out and test for me.

    If all goes according to plan, said demo will include:

    • 3 Semi Unique Chapters, each with different objectives.
    • 11 Playable Characters, 10 of which you get at the start of their respective chapters
    • Skills and Prf weapons for most characters
    • Unique bases and growths
    • Some other beta stuff.

    Another issue with chapter 2 Im having is getting the units to enter a specific zone and make an event happen. So far I've resorted to just setting a 1 hp 0 bases character there for you to easily bop, which will trigger the event. Can't figure out chests either.

     

    Am using Srpg Studio to create this

  9. 25 minutes ago, Von Ithipathachai said:

     

      Hide contents

    I think 13 years old is a reasonable age for them.

    ...It's an improvement in terms of color scheme, but the shading on new Tsura looks awfully flat.  You can just use the portrait I made and modify it if you want to.  Heck, I could even attempt to make you a better Miclas portrait.

    When you're doing the color swap step in Usenti to change color sets on your WIP portrait, you can use the dropper tool on the portrait you're pulling color from to see the RGB values for it, then use the dropper tool on the color on the WIP portrait you want to replace to see those RGB values and replace them.  ...I'll admit this sort of thing requires a very strong eye for detail.  If needed, you can scroll with the mouse wheel in Usenti to zoom in and out quite far.

     

    I would very much appreciate any and all help. The more I work on sprites, They will begin to look better, I hope

  10. 2 hours ago, Von Ithipathachai said:

    I've posted that tutorial.  You should have been pinged.

    After doing that, I'm starting to wonder if you'd be better off just aging the two Lords up.

    Thank you very much! I played around with it for a bit and got a feel for what I was doing, and there is a noticeable difference. It looks really good. Here's Tsura's old design vs the current that I have. Might change the colors around some more, but it just looks so much nicer.

    I've also considered aging Miclas and Tsura up, but only by a little. I still want them to be very young when they meet. If I change them, they'll be 13 at the oldest.

    Spoiler

    TsuraNew.png.1c1ec08c4b4c57ad351dcf402be799d7.pngOld Tsura

    Tsura.png.768d30d521eec89c176b6963b1605077.pngNew Tsura, but with correct sizes

     

  11. 10 minutes ago, Von Ithipathachai said:

    Their bases look a lot better now, though they shouldn't need such high HP growths any more (How about 65% for Miclas and 80% for Tsura, since I can tell you still want them to have high HP?).

    The portraits themselves still don't look good, though.  I'll try and see if I can make you a tutorial on how to do manual splicing with the individual heads and bodies used by Character Creator.  However, I will need you to tell me exactly what parts you used to make these.  For Tsura I can tell you used Juno's hair and Fir's head, but I don't immediately recognize that body.

    Tsura's body is Leila's,

    Miclas's parts are:
    Head: Ewan
    Hair: Guy
    Body: Fir

  12. Went into MS paint trying to fix some coloring on Tsura, and also fixed up Miclas as well. Also balanced their bases and growths a little more.
    Keep in mind Im kind of bad with this sort of stuff.

    Spoiler

     

    MiclasNew.png.3c589de339ab61a1f48bb5c208cc81cb.png

    Miclas

    New Base/Growths:
    HP: 15/80
    STR: 7/80
    SKL: 7/50
    SPD: 5/35
    LCK: 4/40
    DEF: 5/25
    RES: 7/40

    TsuraNew.png.f7559f2e8a16eda58e1fb578cb6a8bd8.png

    Tsura:

    New Base/Growths:
    HP: 16/105
    STR: 8/60
    SKL: 6/65
    SPD: 5/45
    LCK: 3/30
    DEF: 4/45
    RES: 5/35

     

  13. 22 minutes ago, Von Ithipathachai said:

    Usenti and/or MS Paint (but mostly Usenti) is your best friend when it comes to manual splicing and sprite editing.  Usenti will let you see how many colors a sprite currently has, which is highly important if you want it to be within GBA color limitations.

    The young age = low bases argument is partly undermined by Lugh (also from Binding Blade).  Your Lords look approximately equal to him in age, but his bases are a little higher than theirs overall.

    Oh, I don't think I've ever heard of Usenti before, but it sounds marginally better.

    I mean, yea you're not wrong. I'll compare Tsura and Miclas to their counterparts and balance it out a little more. Didn't even realize Miclas had lower bases than Sophia, lol.

  14. 10 minutes ago, Von Ithipathachai said:

     

    I am currently using Character Creator. The colors are quite awful, but I figured it would be a good base to start. I can't get anything working with photoshop and this was the best I could find. If there's something better I would love to use that instead.

    The reason Miclas and Tsura's growths are so low, and you did ask this with Miclas: They are 11. It will make more sense(hopefully) when actually playing the game. When looking at Tobin and Douglas' growths, I looked toward Fe1 and Fe5 for reference, and decided they had to be worse. Douglas's Luck growth is purely because I find it funny. The idea is they'll be useful for a tad while, but they'll be there mainly to assist Miclas and Tsura early on. There's one more prepromote you get early on, but I won't spoil it for now.

    These characters are all mages. Miclas starts out as a normal mage, but will promote to be able to use a sword as well.

    Tsura is a dark mage  who will promote into a flying dark mage.

    And Tobin and Douglas are a Sage/Druid respectively

    That said, you're definitely right about the Hp Base. It's pretty atrocious

  15. Since I'm still awake, here's the sprites n special info for our Prologue characters and the main story itself.

    Spoiler

    Miclas.png.764429e3809b33d9092390e8ab2a8166.png

    Miclas: Young Talent. Special Weapon: Ari: Critical Hit Rate +15. 5Mt and 3 Wt. Might Change the sprite, he looks a little... richer than he should I think.

    Bases/Growth

    HP: 12/80%
    Mag: 4/80%
    Skill: 3/50%
    Speed: 4/35%
    Luck: 2/10%
    Defense: 4/25%
    Resistance: 5/40%

    Tobin.png.d3526b9be0ace34b165957dff4b3cfac.png

    Tobin: Old Scholar.

    HP: 34/5%
    Mag: 20/0%
    Skill: 15/2%
    Speed: 12/5%
    Luck: 13/0%
    Defense:12/10%
    Resistance:12/15%

    Tsura.png.0662bfd7ef2181b4161a7ece22d8f5ca.png

    Tsura: Mischievous Princess. Special Weapon: Dobi: Flux but unbreaking. Mt 5

    HP: 11/105%
    Mag: 5/60%
    Skill: 5/65%
    Speed: 5/45%
    Luck: 2/30%
    Defense: 3/20%
    Resistance: 3/20%

    Douglas.png.1851c87d12daeacfeb54773518144b12.png

    Douglas: Respective Liege: Special Weapon: Moons Strike: Brave Luna. Mt: 12. Definitely gonna change this sprite.. it's bad

    HP: 40/0%
    Mag: 18/0%
    Skill: 14/0%
    Speed: 13/0%
    Luck: 12/200%
    Defense: 12/0%
    Resistance: 14/0%

    In Hard Mode: All Growths are cut by 1/3rd, but bases are raised by 2-4

    Plot:

    Spoiler

    Driven from her home, Tsura and her trust liege, Douglas, flee to the border, praying to escape. At their last destination before crossing the border, Tsura and Douglas run into Miclas and Tobin, who are staging the beginnings of a rebellion. They are intercepted by a small task force sent to snuff out any sign of rebellion, however, and must now fight their way out. After the fighting ceases, Tobin and Douglas reveal that they once knew each other, and after Tsura's constant demands, they decide to work together to begin the first stages of their rebellion.

     

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