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Nuramon

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Posts posted by Nuramon

  1. The first on the list. Class animation creator

    I'm on mobile right now so I can't tell how the actual buttons are called but there is one for loading a script. 

    Click that and load the script (without # and comments after it) 

    FEditor will let u know if the process is complete or if there are any errors. 

    Now you simply create the animation files by clicking the button right next to the former mentioned and saving it. 

     

    These files are needed to insert the animation via the Class Animation Manager. 

  2. 8 hours ago, Deucalion said:

    How do I insert it to the Fe editor adv? The Harbinger one

    Simply take the script and delete all # and the comments behind it. Then you can create the files needed using the "animation creator" (I believe it's called like this. Don't quote me on that xD) 

     

  3. Sup guys.
    Since I never submitted any of my animations here, I'd like to catch up in that regard.

     

    Marshall Zelgius

    5ac7e8f555170_Sword(Alondite).gif.576cec38954ed94476bb92a6df56240e.gif
    Credt: Nuramon and Luerock (I referenced Alondite from the BK animation)

    https://www.dropbox.com/s/ywp69iu9y01p5t2/Marshall_Zelgius.rar?dl=0
    The package contains 3 animations (sword, unarmed and Alondite), map sprites and a mug. Also please read the readme ;)

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Sniper edit

    Bow.gif.d4e74d09966822b45a82aa18b25af396.gif
    Credit: Nuramon, Swain, Temp, Wan
      - male
      - male generic (also credit to Swain)
      - female
      - Rebecca (also credit to Temp and Wan)

    https://www.dropbox.com/s/z5uqrnrkwugdtft/Snipers.rar?dl=0

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    General w/ shield

    Lance.gif.685485cd8295d48ef7f70eb3ca1864d9.gif

    Comes with animations for Spear, Axe (normal and swing), Handaxe, Sword, Magic and unarmed
    Credit:
     - Nuramon: Sword, Spear, Axe, Handaxe, unarmed, Magic
     - The Blind Archer: Axe swing
     - DerTheVaporeon: Magic

    https://www.dropbox.com/s/rdhnfl6o0tza7rn/General.rar?dl=0

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    FE10 armored knight

    Lance.gif.59f3bdf69b3ab8aab5adcfee3c524e5e.gif

    Credit:
    - Nuramon
    - Iscaneus on DeviantArt for the battle sprites  (and the permission to animate them xD)

    Comes with animations for Spear, Axe, Handaxe, Sword, Bow and unarmed

    New map sprites are included as well!

    5ac7ed6f09d62_SpearMapSpritespreview.gif.82448943156b0031a7b77a2829425b03.gif5ac7ed7528f6b_SwordMapSpritespreview.gif.3eb7367b05e0d737ccf85ad1e335b6b4.gif5ac7ed77e9ce0_AxeMapSpritespreview.gif.aee2efe66ce1d2a0153cf5e2a8a690c3.gif5ac7ed7ac1a5c_BowMapSpritespreview.gif.9550813f0aca2368615217f9ac350943.gif

    https://www.dropbox.com/s/2qa6yl1w1z7q4x4/FE10 Knight.rar?dl=0

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Grand Paladin

    Axe.gif.bc5a0bf992f4b698871a8b60a5dcf9f3.gif

    One of the animations from the yggdra Patch for FE8.
    I added the missing weapon types (Axe, Handaxe and Bow) and the unarmed anim.

    Credits:
    - Aruku and Kenpuhu for the original animations (Spear and Sword)
    - Nuramon:
        - repalette (separated the armor colours from the horse ones)
        - new animations (Axe, Handaxe, Bow and unarmed)

    https://www.dropbox.com/s/dw1ibgrqv2tn6i9/Grand_Paladin.rar?dl=0

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Sage!Lute w/ long hair


    Also from the yggrda patch.
    I gave her some extensions xD

    Magic.gif.6f0946d448d67da60378963ea43ce05e.gifStaff.gif.be6580a80b02cf3fb1cd78cf445d001d.gif
    Credits:
    - Aruku and Kenpuhu for the original animation
    - Nuramon

    https://www.dropbox.com/s/bui7bp21yauqgd0/Lute Sage (long hair).rar?dl=0

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    FE10 Black Dragon

    Magic.gif.66ada07a0cf63972446ede445df46621.gif
    Credit: Nuramon
    https://www.dropbox.com/s/vd19222mv0hyvp1/FE10_Black Dragon.rar?dl=0

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Greentea's animation


    The folloing animations were made by Greentea
    I only wrote the scripts for these

    Sage!Pent
    Magic.gif.ccbf4b1c66aae419d55497f2579be8b0.gifStaff.gif.3b9dda618721c14fb343b669dfe69c9c.gif

    https://www.dropbox.com/s/felg1joeh9nxd37/Pent (Sage) by Greentea.rar?dl=0

    Sage!Limstella
    Magic.gif.dc0c84a8cca1825d0e12ed11759854a2.gifStaff.gif.e4feaaca481b7ed819092c40f6f904d5.gif

    https://www.dropbox.com/s/bx74jzhqq5l156x/Limstella (Sage) by Greentea.rar?dl=0

    Assassin!Jaffar
    Sword.gif.2ef70b232fbbd3e976d6d2160cd5dac4.gif

    https://www.dropbox.com/s/18dh4kyh4czlkw8/Jaffar (Assassine) by Greentea.rar?dl=0

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    Finally I want to show you my most recent animation.

    The Harbinger

    The goal was to make the hector great lord even more badass, which was (according to quite a few people on FEU) a success. xD
    _Anim_Axe.gif.8163cffa5880dcea4fe2e415300c2e4b.gif_Anim_Sword.gif.8fcec7466e51853539be0ca8d9dd3e67.gif_Anim_Magic.gif.be804ddf4f304b67da12a912df971990.gif

    Credit: Nuramon, Linkain Arakeist(for the magical orb)

    Comes with animations for Axe, Handaxe, Sword, Magic and unarmed

    https://www.dropbox.com/s/x7kc8gbmnswlofu/Harbinger.rar?dl=0

     

    -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    And that concludes my portfolio of custom battle animations. ;)
    .. at least until now xD

    kind regads
    Nura

     

  4. Salutations,

    please correct me, if I posted this in the wrong section, but I'd like to know whom the credit for this mug is due and whether or not it is free to edit?

    It was used in NYZgamer3's hack Death or Glory. I allready send him a message, but it seems he is inactiv.

    kind regards

    Nuramon

  5. Hi everyone,

    a really nerv wracking problem keeps bugging me for hours now.

    Since I just started ROM-Hacking a month ago, I'm still inexperienced. So I thought you might know the solution to my problem.

    Like the title indicate I'm trying to create new custom battle sprites for some characters in my project.

    So, what I've done so far:

    - repointed the Custom Battle Sprite Table to 0xBE0160 (via Brendor's FEGBA Table Repointer)

    - copied an existing editor (e.g. the Hero Raven.nmm) and renamed it via Notepad

    - repointed the new editor (0xBE0360)

    - edited the same one (in my case to give Dorcas the FE10 Fighter animation)

     

    But if I choose the custom sprite in the character editor,  simply no battle animation will show up.

    I've checked the values via HxD. Since they are correct, I think it has to to with the pointer.

    For reference.

     

    What confuses me the most, is the fact, that I've done the exact same thing before and it worked perfectly >.<

    Could someone have the grace to tell me how I can fix this?

     

    Well... Now I solved the problem. I simply forgot to actually set the pointer in the  "Custom Battle Sprite Pointer Table Editor.nmm" *facepalm*

     

    Kind regards

    Nuramon

     

  6. On 21.10.2017 at 7:27 PM, Kirb1337 said:

    You'll need to order the palette by pasting one pixel of each color(according to the order you can see downright in em) on the upleft of the image. right now, your image is fine, but its reading the colors in the wrong order.

    It worked! :D Thank you. Both of you.

    I didn't know that's the same as with the battle sprites. 

    Also good to know that MS paint is wrecking the palette index.

    Would it also be possible to save the palettes separatly via usenti and insert them afterwords? (given the case I lost the index by using MS paint)

     

  7. Hi there :D

    I've got a problem with a custom map sprite but first things first:

    English isn't my native language, so please pardon me for my so called english "skills".

    I'm also fairly new to spriting and ROM-hacking in total, but I try to wrap my head around it.

     

    Anyway, the problem I have is the following.

    I took the map sprite of King Zephiel from FE8 and customized it. Therefor I used the colours that were already in the sprite.

    After that I tried to insert the map sprite in a clean FE7-ROM via Emblem Magic.

    The outcome was rather strange. All colours where randomly swapped.

    But see for yourself.

    That's the sprite.

    and that's the outcome.

     

    I already checked the sprite using usenti and sorted the colours in the right order, but the outcome remains the same.

    So what am I doing wrong? >.<

    I attached the bitmap for reference.

     

    Sincerely,

    Nuramon

     

     

     

    map sprit bmp.bmp

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