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Aetherio

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Posts posted by Aetherio

  1. 11 hours ago, Dunal said:

     

    There are 7 in part 1 and the Greil Mercenaries get access to 5 of them quite quickly (and you of course have the option of transferring more to them). They'll be 18-20 overall in the full game. 

    With enemies commonly having skills in part 4 I wouldn't surprised to see a 'Parity meta' but we'll see how it goes. I also might make it so Guard, Wildheart and Flourish can be freely given without a scroll or capacity cost. They'll still cost a skill slot and that's more than sufficient for them. Currently testing this.

     

    It's contained in a chest on CH 4-4.

     

     

    I definitely foresee a parity fest come part 4. So many  choices...

    How would you feel about having Dawnlight available for Micaiah in 4-3? You could have Naesala give it to her in the base convo they have and seeing as how they talk about her heron heritage, thematically it's a nice idea. Though it may be too OP a weapon at that stage (despite her loosing AS thanks to its 20wt). 

    What's your plan for the laguz royals? Will they be more stat-wise more balanced, or more extreme compared to their non-royal counterparts? Can't wait to see my girl Nailah tear up the battlefield again.

  2. 20 hours ago, Dunal said:

    Worth mentioning that the 'Reprisal' scroll will also be in the next release, which teaches Howl/Quickclaw/Shriek to Laguz, based on type. Maelstrom is a locked innate to Reyson/Tanith/Naesala and T3 Fiona, so no longer a bird tribe skill.

    They currently cost 1500g. 'Reprisal' is 1000g.

     

    Also, the original post is now updated! Everything outside of unit data is now showing, while the latter is currently in progress. 

     

    Oooouu ‘action’ and ‘reprisal’ scroll look neat! Hello gamble, carreau Miccy (also holy hell her tier 3 promo bonuses).

    Just to be sure, each scroll allows one choice of any of the skills that fall under that category? How many are available in the current patch? 

    YES! Updated OG post is back. Noticed Creiddylad has a appropriate name change and stat adjustment. Will this still be obtained following great grandpa Seph’s defeat or earlier? 

    Gosh the complete game is going to be awesome when it’s done. 

     

     

  3. 21 hours ago, Dunal said:

    1-8: A few changes to reinforcements and their spawn location (now only two enemy dragons instead of three for instance).

    Has feedback been that three dragons made the map too difficult? I never had an issue with dealing with them given that they come one-by-one, you almost never face two at a time. You have enough tools at your disposals to take them down (and steal that red gem from dragon #3).

  4. Dayumm this hack just keep getting more and more interesting. I've played through the current Part 1 so many times, I welcome these changes.

    Micaiah's been slightly reworked again huh? I guess now she hits just as hard, and more accurately. Any chance of raising her speed growth ever so much (say 45%)? Also 100 capacity for Chaos Incarnate, LOVE! 

    Is this iteration of Rafiel going to be your more tanky, less movement variant?

  5. 13 hours ago, Dunal said:

     CALILL

      Reveal hidden contents

    image.png.c9965d05828c051b04bd532e49d46c0d.png

    If you're familiar with Fates she's basically Nyx. High offence and speed, shaky accuracy, low durability. However, Calill has rather great HP so she'll always avoid getting one-shot and does have decent evasion considering that she negates 'Focus' through Nihil.

    She's also the only mage in the game with 'Canto'. That's her selling point beyond offence. Being able to retreat to safety after attacking results in her frailness to be a minimal problem. Her RES is average but she does have almost full magic triangle control as well.

    Her main downside is still availability, but unlike the original game she shouldn't be too under-levelled when re-joining in late part 3. It helps that Soren and Ilyana have completely different niches; Soren being a buffer/artillery mage and Ilyana being a low-range tank. 

    Canto Calill is such a nice surprise. She's going to be an offensive powerhouse (albeit inaccurate and weighed down by most "el" tomes and above). Since she has to obtain meteor as a drop, what weapons does she come with? Having the WTA against Ludveck is sweet. 

    Honestly, all the magic users are enjoyable due to their uniqueness compared to vanilla RD. 

     

     

    On 8/16/2018 at 3:22 PM, Carreau Diamond said:

     

    Also, you're right. 2-E has always been super epic and dare I say one of the best maps of FE history.

    Agreed! Truly one of the highlight maps of Radiant Dawn (so many maps in this game are good).  Dunal is doing such a fantastatic job at this hack. My excitement for this next update is pretty huge

  6. Oooh Micaiah gets aurora- sounds like fun. Love it. Could be even nicer if she was given Mantle when Yune blesses everyone before 4–E-3.

    How will her speed work now with reduced growth? Do you have her now only doubling occasionally, but often not getting doubled herself? Perhaps having her with low/avg skill/spd but high def ala Ilyana  2.0 on the frontlines alongside high mag/luck/def/res to be a real tank but  not too overpowered due to lower spd. 

    Does she gain inspire at tier 2? 

    Sanaki looks  very interesting. High dmg but risky on frontlines. Love the support from rally. 

  7. So it seems like 4-E-5 will  be the most difficult map. That's good, I like your idea. 

    Will you make Micaiah immune to the Aura's Aurora? Figures if she's Yune and can't be hurt by Ashera, that would make sense. Though might be a little OP. 

    Also you  could make it so she can wield Judge, but that sounds too out of character for both Miccy and Yune. 

  8. Thanks for clearing that up Dunal. 

     

    1-Makes sense. I found her mag/spd caps to start lagging around end of part 1. 1-E felt like she wasn’t doing much at all. Her adjusted spd seems like she’ll still avoid being doubled by most at least. 

    2-Defs noticed Thani not making a huge difference around late part 1. I like how you plan to buff it. Will you give her Creiddylad in part 4 

    3/4- Sounds like Miccy will be a massive hard-hitter. Do you plan on having her as the late  game offensive powerhouse you initally proposed and  does she still get some sweet promo bonuses? 

     

    I like the revised Micaiah. Keen to see how she plays out. 

  9. Dunal, that’s quite a change to  Micaiah. She seems closer to her vanilla self than the new speedier version you had. What was the feedback you were getting that brought on these changes?  

    How will this change her performance/ what do you have in mind for her? 

    Losing staves seems detrimental for the DB in part 3, but I suppose the Anima access means effective dmg vs. laguz.

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