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gralbeord

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Posts posted by gralbeord

  1. 17 minutes ago, Ice Dragon said:

    You should never try pulling for a 5-star exclusive unit that does not have an increased acquisition rate, so that situation is not relevant. (If you are trying, you're either rich or dumb or both.)

    Eighty USD (150 orbs) gives you about a 60% chance to pull a specific character that is on-banner, which isn't horribad, so you're just exaggerating for effect at this point.

    as someone who pulled 3 5* boeys within $80 on the brave banner trying to get BIke, I can say that no amount of statistics is going to be comforting in a gacha game. that said, it is a gacha game. It comes with the territory and you learn to accept it.

  2. 8 minutes ago, Cute Chao said:

    I feel we're arguing the same thing now? I feel like if they do it well so there can still be guides on YT that mean f2p units can still be used to complete them, then that's still a fine level of difficulty. However, I felt that others were mentioning harder than that, so they can use their higher merged units or higher si'd units. This game is currently pretty good at balancing, imo. I really don't want to see it become like you mentioned, or like Tales of Link, which put me off by having huge difficulty spikes that often made no sense to me (maybe others see that one differently but even following the advice online, you had to have the right units). So that's my fear and why I don't want things that can't be completed by ftp units on time limited quests. Quests that are always around, fine, because then people actually can become better at them by having a chance to have a stab at them without the pressure of knowing they'll be gone. I don't see how people can become better just by dangling rewards for a few days that are then gone forever, whether it's 'just' an orb or not. 

    Huh, yeah I think I figured out where the miscommunication was. Regardless, IS unfortunately did not include an achievement system in FEH so shame that it is, all quests are time locked. The fact that there are no infernal missions is basically your answer to that last comment, you don't lose anything by not being able to do infernal, you just get stuck waiting till next time since its always gonna be the same reward.

  3. 2 minutes ago, Cute Chao said:

    I'm not saying they should make it easier for the people that left, but I am saying if they get the balance wrong then more might leave. And Infernal is not time sensitive in that it does come back, especially with the boring BHB reruns, which at least give people a chance to do that Infernal mode again. 

    But if they made the quests to use X unit onto Infernal, I feel it's going too far. Not only do they bring a map back which blocks a player like me from receiving the orbs I've already received, but now they're bringing missions that become a bit too much. I'm not sure if I can or can't do it on Infernal mode, but I've found having to do it on Lunatic mode is frustrating enough for several missions, and I've also found people giving their own challenges out for the people who do want it in a different way - like the ones who issue challenges online for the prestige of their peers instead of straight up game rewards like orbs. 

    I don't see the problem with only wanting really hard content (to the type that will keep extremely skilled players or highly merged / si'd players happy) away from time limited quests. Quests that come back, maybe. I didn't have a problem with Legion's map being hard (even though I looked for guides for it). I'm just afraid of there coming to be a point where guides won't work because you have to have a certain strength or level of SI to be able to beat them and even guides no longer being able to help on time sensitive missions. 

    I get that fear, but that's a matter of implementation, not design. I definitely have no plans to do hilda's challenge (partially because I just really don't like Alphonse) but it's not as if they would just throw it out to the wild without balancing it. In all honesty I think they haven't done it yet because they don't have a way of making infernal balanced for f2p while still making it hard, which is honestly more consideration than I expect from them in the first place. They are not without precedence for time limited content that f2p player can't reasonably do, and they don't lock anything of special value behind infernal (we can argue about the true value of 4 orbs elsewhere). FGO has challenge quests that expect a lvl 90 team average (nothing you get for free in that game can reach lvl 90 by default)and PAD has had high level dungeon rotations for years that lock out characters you cant get otherwise. If they start locking content (unique or rare materials) behind infernal that's another story, but at the end of the day they are rewards for a reason and I don't see anything wrong with rewarding players for becoming better at your game.

  4. 1 minute ago, Cute Chao said:

    I'm not saying they shouldn't put harder content in, but in the end, time limited quests would just put off the players that can't do it. I already know several people that have already been put off and have either left the game or only play it for the free pulls - plus Hilda mentioned the complaints from players about Legion's mode that were apparently enough to make them scale it back again.

    I know I've stopped playing several games because it got to a point where it felt like the majority of things added were only for whales or very high level players and it didn't care about lower level players any more. 

    In my opinion, they should be done in quests that aren't time sensitive. That way, they can be worked towards but there isn't that pressure to do it straight away and the lower level players can work towards it, like the Lunatic Chain, which is still in the game for higher level players even if it is a different challenge than maybe you wish for. Forcing you to complete X with X unit on Infernal in X amount of time just feels lazy, and people can do that to challenge themselves anyway without leaving other players out of rewards. 

    to that end though there's not much else they can do in that regard without just straight up not putting out content. they already make it where there aren't any missions that involve clearing infernal. the only thing forcing anyone to do infernal is their own obsessions with clearing all content. When you hit the mentality that "only whales can do this" you have already dismissed the strategic elements of the game. and once again, while it does suck that they are time limited, there isn't anywhere else to put them without creating a new mode, at which point people would just complain that they made another mode that only whales can do.

  5. 47 minutes ago, Cute Chao said:

    I understand people who are better at this than I am, or people with higher merges / higher si units want some other challenges, but I feel trying to make it infernal might end up blocking too many people out. 

    I always thought the Lunatic Chain Challenges, especially, were enough of a challenge for higher players, especially those with reinforcements and time limits. I could be wrong, though. I literally still fail to beat those, but at least it's not on a time limit. I don't like the idea of time limited quests that are too hard for too many players, personally. 

    while it is nice if everyone gets to do everything, there is a certain point where you need to be making new content for the endgame on a regular basis. Otherwise people get to the higher levels and get bored and quit. It does suck for the people who can't do the content but it incentivizes learning game strategy and improving unit builds. Lunatic chain is a different kind of challenge because you are more focused on specific counter-play to make best use of the units you are fielding. Not saying GHB is the best place for this kind of stuff, but there isn't anywhere else in the game right now where they could put it

  6. 5 hours ago, Slumber said:

    Honestly, I'd be fine if they started a spin-off series that followed Shadows of Valentia's example. Make a spin-off series that was more oriented around RPG mechanics like overworlds, dungeons, and stuff like that, but keep the main series more streamlined and strategy focused.

    Kind of like how the SMT series always has SMT as its mainline, hardcore, no-nonsense JRPG games, but then you get spin-offs like Persona and stuff for more deviation for the main formula.

    lol, inb4 Tokyo Mirage Sessions 2

  7. 8 minutes ago, JimmyBeans said:

    I struggle with this as well given of the new Zelda BOTW, and while Odyssey not being "Open World" it still definitely is a lot larger scale and less linear than previous titles. Given that it's IS we are talking about, Im not going to surrender to that idea.

    On the other hand, didn't IS have plans to make an open world FE after RD? Even though it got cancelled something like that could be dug up given the new console has been doing a Switch up of the staple games.

    that makes it sound like the dungeon sections of echoes but just for the whole overworld. not sure I really want FE to go that direction

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