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Zeo

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  • Birthday May 6

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    Blazing Sword

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  1. I'm not sure if I should ask this here or in the general thread, but I'm gonna start here since it's technically a question. I don't typically ask stuff like this, but since I'm pretty sure there's no dedicated thread to it, I feel safe to ask. I want to spend an Otherworld Bond on a max investment Lyn. Is there anyone on here with such a Lyn that could give me their FC? I'd love your Lyn as a forma. Weapon: Arcane Devourer (+SPD) Assist: Any Special: Gust / Godlike Reflexes A Skill: Distant Bonus Doubler / ATK/SPD Excel / ATK/SPD Finish 4 B Skill: Laguz Friend 4 / SPD/DEF Tempo 4 / Desperation 4 C Skill: Breath of Life 4 / Firm Canto Curb / ATK/SPD Oath 4 / Time's Pulse 4 X Skill: Null-C-Disrupt E / Guard E / ATK Oath E / Mercy Wing E
  2. NULL C-DISRUPT ECHO. THAT IS ALL. (This is literally a must pull banner... I mean it, you HAVE to pull.)
  3. @Ice Dragon I wanted to say that despite not responding, I did in fact see your post and it ended up being exactly what I went for. Thank you for your help. I went for D Bonus Doubler and LF4 with DEF/RES Pledge on Ross with the Bonus Doubler 3 seal and ATK Oath Echo for the ATK stat doubling. But interestingly enough, It trades quite a bit of survivability and even kill capability as well. For quite a few PP units he survives with Gambit when they don't have DR Piercing or enough pre combat damages but dies with the LF4 build as he has no DR from any other source (unless he Runs Guard Echo for 10% piercable DR). On the other hand, there are units that he doesn't kill with Gambit's extra damage because of the nonsense DR that he can't chew through, but he kills them with an Aether proc from LF4 due to DR Piercing. Honestly, I'm not sure what's better for him at this point. It's not even really an upgrade... more of a sidegrade. He's securing a few more kills than he was before, but that was never really the issue. It was people one/two-shotting him through the DR and his huge HP, which they still do with the new build, perhaps even more so. I'm honestly not sure how to proceed at this point with him. But I'm also onto another Issue. This guy here~ Everyone just sees him as BoL4 fodder, but for me he's the last favorite I've been waiting to come to FEH. He's on the same level of favoritism as Ross/Ilyana/Matthew/Lyn/etc and so he most certainly will be invested to the Max and one day +10'ed. But for now one copy is fine and maybe a 2nd to fodder to a rearmed unit for dupe purposes. Anyways, the thing. His weapon is fantastic and Godlike Reflexes is a no-brainer. The biggest thing is I'm not sure what to do with his A and B skills. Weapon/Assist/Special: No reason to ever change the weapon. It gives basically LF3.5 with special jumping, half DR piercing, Flat DR and some stat boosts with the added bonus of damage reflection. Assist is whatever and the special would basically never be anything other that Godlike Reflexes. You could go Aegis or Pavise if you wanted to go all in on one specific type of enemy, but he loses a bit of reliability running Godlike Reflexes to become an all-around more dangerous unit I think. Ike ring is very valuable, but on Edward it's a no-brainer. 64% un-piercable DR with 8-16 flat DR on top is a no brainer. He's susceptible to brave hits and that's what will kill him most of the time when it comes to ranged threats. That and sweep effects. A Skill: Distant Counter is a placeholder. This is the big thing. I'm not entirely sure where to go here. D Bonus Doubler seems like the obvious choice, but he actually does have the option to run DC in the Seal slot which would give him the freedom to do whatever he wants here. ATK/SPD Finish 4 seems like a no brainer if that's the case. +5 true damage, more stats to reliably proc Godlike Reflexes, and a bit of healing. His initial counter is probably going to blow up whatever it is he's attacking, but the extra oomph couldn't hurt at all. Interestingly enough, I feel like SPD/DEF Finish 4 would actually be his best option here (Come to think of it... I'm not sure that skill exists yet.). As the speed would help with GDR and I think the DEF contributes towards LF4 if I'm not mistaken. It calculates in combat bonuses towards the DR and damage, does it not? Either way, if there are other/better options, I'd love to hear them. ATK/SPD Excel seems decent since he could initiate because of his ATK/SPD stat, but I don't think it's worth it, especially given it's actually not that easy to give him NFU as an initiator. B Skill: This is another big thing. Buffer 4 gives him more speed, and piercable DR, but most importantly, it all but guarantees that Godlike Reflexes will proc because of the phantom speed. Now, Laguz Friend 4 seems like it would be a nice skill because of what it improves on. His -1 cooldown before the enemy attacks becomes -3 which combats Scowl effects (GDR is a defensive special, which means he still gets the special jump even if it's not 3 cooldown or more) and his 8-16 flat DR from his weapon becomes 20-28 (Based on his DEF we can calculate around 10-12 points of flat DR from LF4, similar to Ross.). Finally he goes from 50% DR Piercing on all his to 100% DR piercing on all hits since his special is basically always going to be ready. On top of this he gets extra 10-12 damage from his DEF stat, basically nothing is surviving his counter, provided he survives their first attack/brave hit. So why am I on the fence, well. First, Buffer 4 gives him a safety net, speedy units and debuffs are everywhere, because of that Godlike Reflexes isn't the most reliable special in the world, and as as one of his biggest layers of DR, if he can't proc it he's in trouble. Buffer 4 basically guarantees he'll proc it every time unless he's up against a faster unit that also has Buffer 4 (or is Lucia). With LF4, there's a chance it won't proc at all, which is a problem. Additionally, 35-50% DR is quite a bit, even if piercable, in most cases, against an enemy without DR piercing there is a good chance Edward would take less damage with the DR from Buffer rather than the extra 10-12 DR he's getting from LF4. My math could be off, so I'd like a more informed opinion of why this would be a good swap to increase his overall performance. I want to give it to him, but I don't want to me quite as underwhelmed as I am with Ross. Oh, I guess I'll also throw in that Null C-Disrupt 4 is an option as well. Though I don't think it's worth giving up everything I just mentioned just to counter a few types of enemies and get a meager 30% piercable DR. Probably just have to take the L and let him have the weakness there. C Skill: I don't have any real plans to swap out BoL4. It seems like pretty much the best C skill for him. The reason why this is here is because he most notably does not have NFU in his kit. He's one of the very few Godswords not to have that in any fashion. He could run Inf. Null Followup here and get the effect. He'd lose a lot of power and utility from BoL4 though I think, and a little DEF which helps with LF4. ATK/SPD Pledge is also an option, I'll give it to him, but I don't see any reason to use it. S Skill: So.. his seal slot could go one or two ways. You run a Finish skill or anything else in the A slot and DC becomes mandatory. But if you run DC Bonus Doubler you actually have a lot of options. He wants NFU so he could run that, Hardy Bearing could be used to counter units that have a Desperation effect so Edward doesn't die (perfect example, F!Ursula can double and kill him if he doesn't run this seal) and I'm sure there are other options as well. X Skill: I guess Guard Echo would be the choice here. He gets another small source of DR and Guard is something I guess. It's his only real option. He's more of an EP unit so he doesn't care much for Atk Oath Echo or Mercy Echo. Same for Fleeting Echo and DB Echo is just bad. If we ever get a Null C-Disrupt Echo that will be his best in slot for sure (along with probably... all of the other Omni-Tanks, honestly. I have pretty much all the fodder I've discussed here except for D Bounus Doubler, so I can pull the trigger on anything, just don't know what to do yet.
  4. ...Of course the banner I've been waiting for since FEH first launched would be the banner that comes directly after I just spent all 200+ orbs I'd been saving up for the past two months. That being said, EDWARD. I got Ross, Lute, Ilyana and Mia. Edward was the last big favorite I was waiting to see added to the game and boy is he here in a big way. People are going to be foddering him for BoL4 but I'm sitting here wishing I had what I needed to +10 him. Ok but I just have to ask this though... his flat DR... 16 Flat DR if their attacks trigger their special and 8 otherwise. Does this mean... A. If they trigger their special, he gets 16 DR; on non-special attacks, he gets 8 DR. OR B. If they HAVE an attack triggering special he gets 16 DR, which means he ALWAYS has 16 DR on every attack except against enemies with a defensive special?
  5. I'm pretty sure the last time I was in this thread it was about Ross. Well, I knew what I wanted to do following that, but the fodder didn't end up falling into my hands for a long time. Now things have changed again and a lot of new skills have been introduced and I'd like to hear what could be the best way to make him current today. Laguz Friend seems like the end all B all for most tanks, but I'll share a couple ideas I got right away. Weapon: I don't believe there is a better Axe out there for him than his prf. I hear the Axe of Devotion is really good with it's pre-combat damage and boosts to ATK/DEF which seem like they'd be really good for Laguz Friend 4, but he would lose his healing, the boost to his damage from his very high HP, and most importantly the brave effect which really helps him. Even with the +5 SPD he'd get from swapping his prf out. He's not doubling anything in today's meta. Especially without NFU which is not in the cards without outsourcing. I just don't see any other axe working for him. I'm open to suggestions though, if people know the numbers and other Axes could prove useful, please share. Assist: Harsh Command+ for Arena. Reposition for everything else. Pretty standard. Special: The special charge you get from Laguz friend is really helpful here. Even though it only works when the enemy strikes first, it all but guarantees that Ross is going to proc Aether if he survives the initial strike(s) from the enemy. Then, if they don't have any sort of Guard effect Ross will strike immediately with Aether, blow through all DR and get pretty much all his health back. This is why Aether is here instead of something like Ignis or no Quarter which probably have more killing power. I like having the sustain. Emblem Marth is the choice here since Aether is the skill of choice. Otherwise, Emblem Ike would probably be my pick If I was running anything below 5 cooldown. A-Skill: This is the most flexible slot. I want Ross to be able to tank ranked units, he's always been able to. D Bonus Doubler seems like the way to go here. I don't know if the in combat doubler bonuses to his DEF contribute to Laguz Friend 4, but all the better if they do. Otherwise, Earthfire Boost 4 or ATK/DEF Finish 4 seem like fantastic choices if we're running the DC-M Seal. Between the two of those, Earthfire would be better because of Ross' Prf and high base HP, but that's cream of the crop fodder I most certainly don't have. B-Skill: This is the skill everyone is raving about, and it lives up to it's name. Now, in Ross' case. He has no native DR and he's losing not half, but all of his DR and 15 points of true damage since he's swapping out Gambit. But the (DEF) bonuses he gets from his A,C and X skills should be around 15 at any given time. Based on my math of his DEF at that point, he should get around 11 additional points of damage when he procs his special, which is a 4 point loss from Gambit when proccing specials, but a huge loss otherwise. But the trade off is that he's pretty reliably killing most things he procs his special against otherwise, which is nice. As for DR, he's only negating 11 points of damage instead of half of it, but it's non piercable, so he may be able to survive certain rounds of combat he otherwise wouldn't. In walks his C skill to help with this. C-Skill: Laguz Friend 4 is the reason why this is here instead of ATK/SPD Pledge as it'll help with survivability as well as contribute to true damage when proccing specials. That and it means that he'll always have Bonus Doubler active even if his allies lack bonuses themselves. The special acceleration from Pledge combined with Laguz Friend's Spectrum Rush also means that even if they double him and/or have the Guard/Tempo effect active he'll still proc Aether on his counter on EP (assuming he survives.) S-Skill: The HP helps with his weapon and more ATK and SPD is always welcome, though maybe ATK/DEF would be better. Or the Guard Seal? I don't really know. This is almost a placeholder at this point. I've had this seal equipped for so long I don't really know what I'd put here to be honest. X-Skill: ATK Oath Echo allows him to warp and he automatically gets +10 ATK because of Bonus Doubler which is a boon to his damage. We could put Guard Echo here for the special blocking, but he'd only be getting 10% piercable DR on the first hit which is pretty pitiful. Plus the Guard Effect isn't that worthwhile even in this slot when so many units already have their specials ready when combat starts. I'd need something like Veyle/F!Veyle support which I don't currently have at the moment. This build seems pretty solid overall but I did have another idea to modernize him. Weapon: I still see no reason to change the weapon for this build. Arcane Downfall is pretty terrible, Axe of Devotion makes even less sense here and he's too slow to make use of Arcane Prima. Assist: Same as before. Special: We could use Aether here as well. But an argument could be make for Ignis. Emblem Marth is here to make proccing Ignis more reliable, but Emblem Ike could be a really good option here as well. For this build I'm more open to suggestion for the special+emblem. A-Skill: This is the bread and butter of this build. Combined with Laguz Friend 4 we'd be looking at 15-18 points of flat DR at minimum and 21-24 if they have nonsense movement, can warp or HE can warp. This makes Ross really hard to oneshot through his nonsensical HP and he's pretty much gonna oneshot them back when he procs his special. B-Skill: It does all the same things it does in the other build, only here it stacks with ATK/SPD Excel's flat DR and makes Ross a lot more tanky. He loses maybe a point or so of flat DR after swapping out his A and S skills, but the ATK bonus from Excel helps to alleviate that. Most importantly, less things will oneshot him on EP and he'll still reliably kill most things with a special proc on retaliation. C-Skill: ATK/SPD Pledge could actually be potentially more beneficial here, because the boost to ATK could help him kill things on initiation and he's not benefiting from Bonus Doubler, still I think the boost to his defensive stats would be helpful for him to not die. Things just hit really hard in the current meta and I'm less worried about him killing things and more worried about getting blown up before he can actually attack. S-Skill: DC in the Seal slot is pretty much mandatory for what I want him to do. You can suggest something else optimal if I want to just make him a melee only take every now and then, but generally I want him to have DC. Plus it's arena optimal so that's a bonus. X-Skill: In this case I would take the Guard Effect. Yes, 10% piercable DR is peanuts. But backed by +20 true DR it suddenly becomes a lot more noticeable and that percentage can be the difference between surviving and being oneshot. Now, the biggest weakness in this build is that there's no counter to sweep effects. He has no Null-C of any kind and he can pretty much be swept effortlessly. But he's an older unit and he's not a premium one. Can't expect him to do it all. But with this build he should be able to survive a lot of the heavy hitters potentially and kill them on the counter. He'll never survive Ninja Sanaki or Duo Lyon or anything like that, but he should be a pretty dangerous force to be reckoned with. Once again, any suggestions are welcome. I can pretty realistically get fodder for just about all of this stuff within the week.
  6. Easiest skip in a long time. With the last New Heroes banner, Attuned Caeda wrecked me even though I was gonna skip and I ended up going all the way to spark for her with a literal 5.25% rate and no five stars. No such trap this time. I already have emblem Ike so I'm pretty safe to just dump whatever orbs I grab towards the Green Dream or the Kids banner for ridiculously OP Female Robin. That being said, congrats to whoever has been waiting for these units. I'm gonna go back to sitting around waiting for Edward...
  7. I hate to be that guy, but does anyone know when the AHR Banner is supposed to drop? I've been sitting around waiting but I'm scrolling through the news and I don't exactly know where to look if that information is available.
  8. Prime would work out, but I would need Pledge like you said and that isn't readily available at this point in time. It's true that it would free up the Seal slot however, so I will consider it depending on what's coming up. It doesn't feel like Finish is really for him, but Boost 4 could have value. I will wait to see what fodder becomes available when entering the new month. Losing the full Gambit effect is painful when you have so many units with DR that he can't cut through. But the instant Aether on retaliation does help with self sustain. That being said, I actually forgot I was trying to get Pledge fodder. But both Legendary M and F Alear will be available (likely F anyways if she beats Sanaki) so we'll see where that ends up. It's definitely his best C skill though. If I were to get that, I could potentially try him with Emblem Marth and see if it's worth the tradeoff. It's not so much the damage, but the loss of DR that really hurts him there. If they were to come out with a Pledge Echo skill or a breath Echo skill I think that would be great honestly. I'd rather have ATK/DEF or ATK/SPD Oath 4 in the C slot and have cooldown acceleration in the X slot. It would be really weird to go for a No Quarter build on him at this point. But either way, if I come into that fodder, it's probably going to be saved for another unit (Like Nonexistent Edward who for some reason still isn't in FEH even though we have 3-4 Micaiahs and Sothes.)
  9. This looks like a disgustingly broken and utterly busted unit. Even by today standards. And despite that, I look at him and all I see is ATK/SPD Pledge fodder. I might spark on this banner just for that, depending on what happens with the AHR Gaunlet, given that F!Alear has a pretty good chance of losing that.
  10. This has been on my mind for a while. But I'm finally gonna address it here. How do I improve my Ross? You know me, I was the Matthew guy. Well this is my max investment favorite of today. I use him for pretty much all content, but he's started to plateau, so I've been trying to figure out how to take him to the next level. A skill I got from Ganglot when I inherited Arcane Downfall on him before he got his prf. It feels outdated. The +5 Res has definitely helped him out in a few spots when he tanks a magic unit but I doubt it serves him as much as other A skills would. I want him to be able to deal with ranged threats if he can help it which is why I'm not going for a finish skill. But I'm unsure how to proceed now that the DC seal is a thing. What would be some optimal routes for him to go? ATK/SPD Finish 4 with the DC Seal? or Maybe Fire or Earthflood Boost with the DC Seal so he can deny specials? I'm open to suggestions. Gambit 4 is pretty much his best B skill with his prf. I'm not interested in building an Arcane Prima Ross and skills like Potent 4 and Spurn 4 seem wasted on him. Still if you have any ideas you're welcome to share. C Skill is in dire need of a revamp. I have no idea what to put here. The +DEF he gets is welcome, but the ATK boost is made pointless by the Oath skill and the debuffs he applies are less useful since his partner is my +10 Ilyana who applies DEF/RES Ploy 3, making this skill almost useless. Time's Pulse 4 is useless because without Special Cooldown +1 he still can't charge Aether in one round of combat. ATK/SPD Oath 4 is an option but ATK Oath Echo takes away a lot of the value of that C skill, so he's in an awkward spot. The Seal depends on his kit, so right now I just have stats in there. The Echo skill is fine until a better one comes out. A Breath Echo would probably be his best. Then with TP he could charge Aether in one round of EP combat assuming there's no Guard on his foe. Emblem Marth is useless for him sadly, the -1 Special Acceleration makes Gambit weaker and we can't have that. So, suggestions?
  11. @Ice Dragon Based on that, it seems like Potent 4 has more universal use for Guy. But I think based on what you said, I'm going to go with Spurn 4 and swap DC out for a Stat Boosting skill instead. I don't know who should get Potent 4 yet, but I'm not sold on guy. So I'm going to wait for another unit.
  12. I have a very simple question. Two actually. 1. Who wants Potent 4? I have Potent 4 fodder now so that's really interesting, no idea who I would give it to so I'm sitting on it. 2. I have a +10 +ATK/+SPD Guy. Should he get Potent 4 or Spurn 4? Pretty standard ATK/SPD Finish 4/Time's Pulse 4/Vital Astra build with either the Distant Counter or Guard Seal on him. But he's missing his B skill. Spurn's DR and damage is great but with Potent I don't have to worry about speed and the followup is nice. But if I give him Spurn 4 I can save Potent for someone else (Maybe Edward?! Dawn Brigade banner when?!)
  13. If that turned out to be the case, it's not really a strike against Edward. He would never be a GHB regardless. That would be a great opportunity for Stefan. Pretty much the only way Edward is coming to FEH is either on a banner (likely a demote like Kagetsu because male sword infantries mostly don't get prf treatment unless you're Marth or Harken.) or a TT reward which is more along the lines of a unit like Aran or Laura. It has to be a Dawn Brigade banner which is inherently a problem because there are 4 core members that aren't Sothe and Micaiah and since there's always a Rearmed/Attuned/Duo unit on those banners now we're pretty much guaranteed to get at least one character that is already in the game. Another route they could take is the Inigo/Ross/Patty route where they just inject him into the pool, that would suck though. Seems like they would do that for Leonardo for some reason. But I digress.
  14. When you come to the sad realization that every nearly every Tellius Myrmidon has been added into Heroes except for your favorite... Edward when? Will the Dawn Brigade ever show up in FEH? I swear to God if the next sword unit we get from Tellius is Stefan... I'm going to shoot someone.
  15. I hate to be that guy, but I have to be honest, seeing Emblem Marth made me realize that I actually really want an Emblem Lyn. As many alts as she has... It would be so nice to have access to an Infantry Sword Lyn that isn't the most dated unit in the history of the game. A nice modern Myrmidon Lyn (With the Mani Katti) with good stats and abilities that I don't have to sell an arm and a leg to make good. That being said, I have no idea what her Emblem Ring would do, probably something like Dodge or +10 damage when special triggers. That would actually be pretty strong despite it's simplicity. Or maybe we can be mean and give effective damage against Cavs and Armor, though maybe we'd save that for Micaiah.
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