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Will O'Donnell

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Posts posted by Will O'Donnell

  1. 1 hour ago, Glennstavos said:

    We live in an individualistic age, so I imagine most today look to the subject of cloning and actively fear the implications. People growing up thinking they're "real" when in fact they're a copy of some existing person. The "Us versus Them" mentality. And genetic engineering, that's another can of worms. There's eliminating debilitating conditions, and then there's engineering a human that is guaranteed to function under subservience. I don't suspect people would engineer others for something so indulgent as companions. If they did, they'd perhaps look to some sort of AI/Android technology, rather than wait 18 years for the perfect specimen to mature from birth. Peoples' tastes change a lot in that amount of time. I somewhat expect cloning soldiers is something that will have to be addressed a hundred or so years from now, but by then militaries will be so dominated by computers, drones, and other killing machines that it begs the question how necessary humans will be for combat in the first place. 

    As for Androids for companionship, maybe I'm just hopped up on Blade Runner, but I do expect that will be legal, if considerably controversial for a few decades. Yes more able bodied "persons" would cause unemployment for the real persons, but in the future the idea of working a job to sustain yourself is probably going to be antiquated. Governments...ha-let's be real, the corporations we live under will provide a basic income. If you want to live beyond their set of benefits, then you can get whatever jobs are left in the service industry. Mmm, suppose that's enough science fiction for one night.

    I think these sort of things would lead discrimination, as stated by me above. Oh, good lordy; we have discrimination on the races, now to artificial vs. real if this happens? And second, cloning is like, legitimately, birthing, but it doesn't involve physical anymore; it's only technological.

  2. Well, to be honest, having artificial humans has its pros and cons:

    The pros being: If there's a homosexual family, then they can live as though they're the same as a straight couple; second is manipulation of what your clone should be like (Like a more IRL version of Kris, Robin and Corrin) and third is that it is more enhanced to become the "perfect" human being.

    But its cons are: There will be another form of discrimination between real humans and artificial ones; second is that ALL religion will exile this because its considered a sin; and the third is overpopulation as speculated. 

    Overall, I would say that this is illegal, but since there are some individuals who have different beliefs and genders who wanted kids, I would say... as an Artificial Son, it's legal; but don't spread this issue like wildfire. Only those who are worthy of cloning or creating artificial humans can choose to clone or not.

  3. Provoke (My version): Within 3 spaces, opponents will only attack the unit using this skill.

    Great Shield: Reduces damage inflicted by attacks from adjacent foes by 80%

    White Sol: Heal 80% of damage dealt.

    Prism Astra: (FEH Version) Deals +200% to damage dealt; (Other games' version) Allows user to deal 7 consecutive attacks, damage being 3/4ths of the regular attack

     

    Since Imprisoned Soul Celica is here, and she has Chill Speed:

    Chill Atk: At the start of each turn, inflicts Atk-5 on foe on the enemy team with the highest Atk through its next action.

    Chill Def: At the start of each turn, inflicts Def-7 on foe on the enemy team with the highest Def through its next action.

    Chill Res: At the start of each turn, inflicts Res-7 on foe on the enemy team with the highest Res through its next action.

  4. ... get all versions of the Falchions and other dragon-slaying weapons, but they only get was an Aparoid-slaying sword named Dudgeon, and some wyrmslayers, but that was it. The original user of the Dudgeon, however, by the name of Richard Vitaly noticed that it was gone and went to see who the hell did that. What Richard did was...

  5. Okay, so the banner of the new weaponry we have in store (Caeda, Raven, Hinoka and Felicia) is now in place, and most of the videos in YouTube revolve around Raven's Life & Death 6 and Felicia's tiny plate, but what is a good build for Caeda and Hinoka? I got a 5* Hinoka and I was thinking of getting Caeda too because GLUE FACTOR ehem... Wing Sword's the second Rapier type weapon in Heroes (First one being Micaiah's Thani), so what should be a better build for them?

    Also, RIP old account of mine, had a 5* Caeda and she's the first 5* too... :'(  RIP Zegron, 2017-2017 (yeah it lasted a few months because im an idiot not to get a nintendo acct)

     REPOST

  6. So, I got me thinking about some skills that can be useful but deadly in Heroes. Most of these came from older games and innovative ideas, so please do not sue me if I'm not original enough.

    Moving forward, since the Blow series in Type A (Darting Blow, Armored Blow, etc.) has all of its mix and matches whenever the user initiates the combat, what if there are Stance series too? So I propose these:

    Swift Stance 3: Spd+6 when attacked   (Okay, so I know what's gonna happen here: It's going to be ignored because of Quick Riposte, but I can't shake the feeling because of Steady, Warding & Fierce Stance is already there with no Spd Stance or something... it's just gonna fill the roster.)

    Bracing Stance 2: Def/Res+4 when attacked (This is the passive of Binding Bld and Naga)

    Sturdy Stance 2: Atk/Def+4 when attacked (Shiro's Bright Naginata Passive)

    Mirror Stance 2: Atk/Res+4 when attacked 

    Sparrow Stance 2: Atk/Spd+4 when attacked

    Gripping Stance 2: Spd/Def+4 when attacked

    Striker Stance 2: Spd/Res+4 when attacked

     

    Second is these Type B skills:

    Brave Speed 3: If unit's HP is greater than or equal to 80%, follow-up attacks occur immediately after unit's attack (weapon acts like brave weapons if hp is high)

    Nihil 3: Foe's bonuses (rally, hone, spur, etc.) are nullified during combat with that unit (I took it from Genealogy, so...)

     

    Type C Skills mainly compose of hybrid drive skills like Drive Atk/Def, but all of them give only +2 to 2 spaces in reach.

     

    As for the Specials, I include Ventis/Typhoon, which uses Speed as firepower (30% if Typhoon, 50% if Ventis), kind of like Ayra's Regnal Astra, but its charge is same to that of Ignis & Glacies for Ventis and Bonfire & Iceberg for Typhoon.

    Another innovation I had in mine is the Water Wall, in which it's Escutcheon, but the damage dealt of the one unit , will be used as a shield for the next attack. The math goes like this: If the first unit's attack is 6 while the Water Wall triggers (assuming that they don't double), the next unit's attack will be decreased by 6, a.k.a. the last unit's damage dealt.... get it?

     

    Any criticism is welcome to this, but I just hope that this would be helpful for the game.

    (P.S. This is from a thread I had because I'm an idiot hehe)

  7. So, I got me thinking about some skills that can be useful but deadly in Heroes. Most of these came from older games and innovative ideas, so please do not sue me if I'm not original enough.

    Moving forward, since the Blow series in Type A (Darting Blow, Armored Blow, etc.) has all of its mix and matches whenever the user initiates the combat, what if there are Stance series too? So I propose these:

    Swift Stance 3: Spd+6 when attacked   (Okay, so I know what's gonna happen here: It's going to be ignored because of Quick Riposte, but I can't shake the feeling because of Steady, Warding & Fierce Stance is already there with no Spd Stance or something... it's just gonna fill the roster.)

    Bracing Stance 2: Def/Res+4 when attacked (This is the passive of Binding Bld and Naga)

    Sturdy Stance 2: Atk/Def+4 when attacked (Shiro's Bright Naginata Passive)

    Mirror Stance 2: Atk/Res+4 when attacked 

    Sparrow Stance 2: Atk/Spd+4 when attacked

    Gripping Stance 2: Spd/Def+4 when attacked

    Striker Stance 2: Spd/Res+4 when attacked

     

    Second is these Type B skills:

    Brave Speed 3: If unit's HP is greater than or equal to 80%, follow-up attacks occur immediately after unit's attack (weapon acts like brave weapons if hp is high)

    Nihil 3: Foe's bonuses (rally, hone, spur, etc.) are nullified during combat with that unit (I took it from Genealogy, so...)

     

    Type C Skills mainly compose of hybrid drive skills like Drive Atk/Def, but all of them give only +2 to 2 spaces in reach.

     

    As for the Specials, I include Ventis/Typhoon, which uses Speed as firepower (30% if Typhoon, 50% if Ventis), kind of like Ayra's Regnal Astra, but its charge is same to that of Ignis & Glacies for Ventis and Bonfire & Iceberg for Typhoon.

    Another innovation I had in mine is the Water Wall, in which it's Escutcheon, but the damage dealt of the one unit , will be used as a shield for the next attack. The math goes like this: If the first unit's attack is 6 while the Water Wall triggers (assuming that they don't double), the next unit's attack will be decreased by 6, a.k.a. the last unit's damage dealt.... get it?

     

    Any criticism is welcome to this, but I just hope that this would be helpful for the game.

     

     

  8. Okay, so the banner of the new weaponry we have in store (Caeda, Raven, Hinoka and Felicia) is now in place, and most of the videos in YouTube revolve around Raven's Life & Death 6 and Felicia's tiny plate, but what is a good build for Caeda and Hinoka? I got a 5* Hinoka and I was thinking of getting Caeda too because GLUE FACTOR ehem... Wing Sword's the second Rapier type weapon in Heroes (First one being Micaiah's Thani), so what should be a better build for them?

    Also, RIP old account of mine, had a 5* Caeda and she's the first 5* too... :'(  RIP Zegron, 2017-2017 (yeah it lasted a few months because im an idiot not to get a nintendo acct)

     

  9. 5 hours ago, Garlyle said:

    Ok, I got to the first true checkpoint in the game, the desert map Ch14. Problem is, most of my units are very slow. Ward, Treck, Bors, Barth and Wendy can move only 1 space, and the only one who have no disadvantage are Ellen, Tate and, urgh... Sophia. I want Tate and Cath do treasure hunting, I'm just not sure if I can afford that. I can't slow myself down, I'm not sure how the Armor Knight trio would last against an axe horde(they did a very good job against the reinforcement horses on the last map though). I already have a strategy how to collect the Talisman, Speedwings, Silence, Boots at the beginning, I probably need to stay clear from the Manaketes, my healer is also a frontline unit, which might be not good by looking at the number of enemies, but she could be the boss killer here. I leveled up Tate and Cath, but they are still not amazing.

    Now that out of the way, have a look at the new promotes Ellen and Dorothy. This Dorothy makes Klein look like a wimp. Did I just got lucky with her? It can't be.

    0378 - Fire Emblem - Sealed Sword_1518303800237.png0378 - Fire Emblem - Sealed Sword_1518309122509.png

    Dorothy became a glass cannon? Fascinating. And Ellen is decent; had the same stats as the 4th time me playing the game.

  10. 2 hours ago, Garlyle said:
    Finally, after 11 chapters we have our first promotion for Mr. Bors. His Skl is not amusing me, but that Def is sexy. Also he has A support with Wendy and B support with Barf(see stats below, Wendy improved a bit). I am also getting excited about Ellen's future promotion, but I think I'll try to get more out of her first.
    Ch11A was a complex one, but I did it on second try. I don't have much speedy units, but I had to reach Klein quickly(needed for Tate's recruitment). Also I had to position Lalum safely, because everything kills her with 1 shot. The horses looked like trouble, but I blocked their path with Wendy and Barth at the bottom.
    I need to find the place to train Tate, she's too weak at start. (but at least we have 12 units from the 16, plus Chad)
     

    0378 - Fire Emblem - Sealed Sword_1517995912877.png0378 - Fire Emblem - Sealed Sword_1517997078562.png0378 - Fire Emblem - Sealed Sword_1517997082233.png0378 - Fire Emblem - Sealed Sword_1517997072825.png

    Wow gwendy is good in your run, and ellen, too. 

    And ps. who even cared about skill in fe6? I don't, tbh.

  11. On 2/2/2018 at 10:03 PM, Will O'Donnell said:

    Wolt on the other hand needs tuning. A lot.

     

    13 hours ago, Garlyle said:

    Henning down, I repeat Henning down. This boss almost made me quit once, but I realized how good Lilina is against him. This time Roy did the job with Killing Edge and Wolt A support, it was a gamble though. On other news, I trained Wendy, buuuuut...

    0378 - Fire Emblem - Sealed Sword_1517852028109.png

      Hide contents

    (I swear that Str is killing me)

     

    I take Wolt back, Gwendy needs more than him.

  12. 1 hour ago, Purple Mage said:

    What do you guys think of balut? I think it's delicious.

    I don't normally like egg yolks, but it's pretty damn good; and people get excited when there's a hatchling inside the yolk, which is the reverse of what I'd like. Sue me if needed lol.

  13. 2 hours ago, Randoman said:

    It's really funny that you mention that, actually. My family and I actually rented a condo in the Grass Residences apartment that was right next door to the SM North EDSA mall. We actually went there a lot as a result, for both grocery and general mall visit purposes.

    We also went to the Mall of Asia. Sadly, by the time we went to the ocean viewing area, it was nighttime and really dark. I guess for my next visit, I'll be sure to visit the ocean viewing area when it's still bright out.

    Sunset's good on MOA; and yeah, I think I see the Grass Residences whenever I travel there with someone. 

  14. 54 minutes ago, Purple Mage said:

    Hide in an underground bunker.

    WWYDI Canas was in Heroes?

    Probably get more orbs to summon a 5 star Canas. 

    WWYDI there was a Fire Emblem X Star Fox crossover? (I'm working on it actually lol)

  15. .... as he accidentally aims for Roy and Idoun, but the puck doesn't explode. Roy then had a scar in the head for the puck and threw it to the Nohrian goal and Xander gets blown again, scoring 2-1 for that shit. We don't know why Roy throw the puck to the Nohrians when Saizo's the one who accidentally aims it at the unknowing "couple", but Roy states that...

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