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giara

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Posts posted by giara

  1. Playing the game in French so some skill/weapon names may be a bit off

    Some info comes from lv20+ 4 stars characters when trying to promote them into 5 stars characters

    lv1 natural 5 stars characters

    • Name: Effie
    • HP: 22
    • Atk: 27
    • Spd: 5
    • Def: 10
    • Res: 5
    • Weapon Skill: Silver Lance+
    • Assist Skill: Shove (shoves an adjacent ally 2 tiles further)
    • Special Skill: -

    lv20+ 4 stars characters

    • Name: Palla
    • HP: 18
    • Atk: 15
    • Spd: 9
    • Def: 6
    • Res: 7
    • Weapon Skill: N/A (likely Ruby Sword+)
    • Assist Skill: N/A
    • Special Skill: N/A (likely New Moon)
    • Name: Gunter
    • HP: 21
    • Atk: 22
    • Spd: 6
    • Def: 11
    • Res: 5
    • Weapon Skill: N/A (likely Silver Axe+)
    • Assist Skill: something along the lines of "Imperious Order" : target unit's debuffs are converted into buffs (ie a -5 atk debuff is converted into a +5 atk buff)
    • Special Skill: N/A
    • Name: Corrin M
    • HP: 20
    • Atk: 18
    • Spd: 8
    • Def: 10
    • Res: 5
    • Weapon Skill: N/A (likely Yato)
    • Assist Skill: N/A
    • Special Skill: N/A (likely Dragon Fangs)
    • Name: Felicia
    • HP: 15
    • Atk: 13
    • Spd: 11
    • Def: 4
    • Res: 9
    • Weapon Skill: N/A (likely Silver Dagger+)
    • Assist Skill: N/A
    • Special Skill: N/A
  2. What really just depresses me about this chapter is the stupid hexing rod and the bullshit staffs. there is one in the beginning which forces me to throw out a unit to kill it. I know lago's order but it's still fucking stupid because the doors to the sages puts you in range and what makes this shitty is the maids will lock the door opener in lago's range and they can't do anything but eat the hexing rod and cry. What makes this so damn bullshit is there is absolutely nothing I can do to counter them. I couldn't get the silence because chapter 25 was full of bullshit on it's own. My niles just was not ready for it and the reason why leads me to what really ticks me off about lunatic CQ.

    There is no mid game to train decent units into good units. 1-6 is just corrin spam, 7-14 is the early game when you are getting all the units. 15 is more corrin fap,16-17 is triangle abuse and then 18 is about it for mid game. Because after that 19-21 is nothing but gimmicks that are so annoying, you can't waste time training people because the gimmicks are such time wasters. 22 and 24 are the true endgame to test what units are good while 23,25, and 26 are just so fucking cheap and so damn time consuming that anyway to cheese that appears itself a player will just take it. On top of this, some units you wasted so much exp on turn out to be so bad you have to drop them. Leo is one of them because the end game screws him so hard with the weapon triangle and his craptastic speed.

    Not sure how Iagos target is decided, but it seemed to me that he will rather target weaker units. So having him waste the hexing rod turn on Azura or another non-combat unit (rallyman / rallybot) is a good idea.

    The mages room by itself isnt that hard if you have a good magekiller, but the reinforcements are troublesome esp. if you didnt expect that many of them to pop

    Regarding Hans' room, entraping Hans procs the reinforcement. Most of them have 2-range weapons available, and they do aggro even if the doors are still closed which means you can pick them off before getting into the room, then the room actually ends up being pretty easy.

    Regarding exp and training, i kept Shigure's paralogue until the end because its just that easy to get a shitton of xp from it. I played that chapter between Hinokas and Ryomas chapters and managed to get ~6 levels combined for Niles + Nina (both from lv13 to 16, generic enemies were lv14 and lv20).

    Kanas and Dwyers paralogues seem pretty easy too even late in the game, although they probably dont let you spread exp as freely as Shigures paralogue does.

    Regarding main story chapters, id say 13, 16, 17 (somewhat), 21 (although not much xp is gained due to level design, but the whole freeze everyone thing means you dont really care about ennemy phase and positioning) and 23 are your best bets to have some weaker units level up quickly.

    e: with Azura + shelter, you can manage to set your wall 1 tile above the tiles were the door was. This way only 4 heroes will aggro on turn 1, while the other 4 will stay chilling on their starting tile.

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