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PKL

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Everything posted by PKL

  1. Birthright: chapter 23 gives me nightmares to this day. Do not do the same as me and try to ltc it without ryoma. Also can confirm npc effie arthur does nothing storywise. Chapter 25 was also annoying first run since i didnt cheese it with rescue and got all the chests. Now i just rescue hinoka carrying str corrin to iago and boom. Reinforcements dont even get to catch up haha. C24 was also annoying first run but its easy to 1 turn with just 1 rescue. Conquest: chapter 10 is fuuun but it is very unforgiving. One mistake is a reset. I feel like the only fe player that doesnt mind chapter 17 or 20. Chapter 17 is probably because i just throw op wyverns (camilla and percy) at ninjas and they cant do anything. And chapter 20 because i beat it in like my 2nd try. Its not that hard to account for the wind. Though i hate hayato so much, he makes you respect that green staff zone too much. Worst chapter in all fe series to me is final of conquest. This chapter is duuuuuumb. Revelations: uh no chapter gave me issues. Imo this is way easier than birthright. Hands you so many op units.
  2. I started every game on lunatic. Hoshido was a joke aside from c23. Conquest has been really cool. C26 gave me a headache but eventually i figured a strat around everything and beat it super easy. Ive been stuck for 3 days on endgame though. This chapter seems impossible with my team and without rescue. In particular the staff formation and ninjas with inevitable end make it so i cant really aggro but stalling isnt viable either...help? If i finish it thanks to you guys ill share my c26 strat with u all...jk ill share it anyway but plz help a man out. Endgame is so dumb.
  3. Interesting. Looking forward to this. From what i can see, early rescues save a ton of turns over the places i decided to use them in. What do u have in mind for 20x?
  4. I remember what almost all fe chapters are. The one i find myself struggling to remember sometimes is actually fe7. I forgot pirate ship was a thing until recently.
  5. I just realized today that i failed the challenge. I forgot the rout defend maps rule was a thing :/. So i failed in ch15. Welp
  6. On the super old topic of commonguard that came up here: i didnt mind the turnshaves at all, it was his attitude and the whole posting it right after my run. It seemed rude and like he was rubbing it in my face. He was a...not very friendly person and im glad hes gone. Anyway returnimg to the topic, i guess these runs are entertaining in a way to see what stuff is possible if we had perfect rng. I personally hate em since i cant stop thinking of how much resetting one would need to achieve them. XD
  7. This chapter was a lot better. I think Hector on foot gets to the throne 10 turns or so full moving every turn, so 12 turns here isnt too bad. I couldn't get the Hero Crest and I almost lost C17x and had to restart because I didn't plan the chapter beyond the first, like, 2 turns or so. Here I get Raven and Lucius, 2 units that are very likely to be used since they're pretty good. Though Guy is like a better Raven in this type of playthrough, so we'll see if he can catch up to him or if having 2 swordies pays off. Chapter 17 is completed in 12 turns Guy for MVP of the run. Enough said. Here I get Canas, 1-2 range is more valuable than ever since hand axes and javelins can't be used. Expect both Lucius and Canas to be used. Chapter 17x is completed in 6 turns
  8. 4 videos today because why not. The super improvised strats continue haha. I was sad that I didnt get the Dracoshield, it wouldve helped a bit, but it wouldve been kinda risky to kill the boss with anyone that isnt Oswin and he was busy. I make a bunch of mistakes in this chapter. This chapter was a bit of a pain. I had a strategy in mind from the beginning and didnt take into account that my Hector is kinda bad so he ended up getting to the throne very slowly. I decided to use the cavaliers because Lyn and Wil alone couldn't handle their side. Here I get Lyn and Wil. Wil is definetely hitting the bench but I might try to use Lyn to bosskill if her stats cooperate. Chapter 16 is completed in 12 turns
  9. Males: 5- Tibarn 4- Oscar 3- Edward 2- Haar 1- Soren Females: 5- Nephenee 4- Elincia 3- Micaiah 2- Jill 1- Marcia
  10. Quick question to those that have played the dlc in the jp version: how good is the dlc this time around? Is it worth it like fe13?
  11. Turn on annotations for Chapter 14. These 2 chapters were hell. They gave me a ton of trouble. So glad they're over.
  12. Lol that was my first strat but i couldnt get it to work. I ended up having to take about the same as now but with way less reliability and thats what caused all those losses that bartre and matthew have now in their stats haha
  13. He cant handle Guy on his own so he kinda gets rekt if i try it. :(
  14. 2 chapters today because I forgot to post Ch12 here the other day. Btw, I forgot 2 rules: Full Recruitment and no RNG burning with the movement arrow. I fixed the audio desynch issue for Chapter 13. Sorry about that. Yeah, totally ;_; Not that I know of. Matthew wouldnt have been able to open the door for hector or wouldve gotten ganged up on by the enemies anyway. Welp, too late now lol.
  15. Here's the first video. 9 turns due to no hand axe or vulneraries. Hope you enjoy. :)
  16. What else does said rng hack change tho? Is it vanilla fe7 otherwise or does it have any other changes? Since 19xx won without lyn mode i might just use it.
  17. Hello SF! Its been awhile since i signed on to the site and its also been while sinc3 i last played fire emblem. The other day i started thinking what game i wanna replay when i have free time and fe7 came to mind. A few days later...which is now, this thread was born! I was thinking of doing a run with a ton of challenges mixed into a single package. Stuff like infantry only, no 1-2 physical weapons, no lyn mode, no vulneraries after ch11, no warp, etc. If u have any other challenging ideas that would still fall under possible territory then feel free to suggest them. Also theres a poll so yiu should vote in that. There are some things ill do in this run regardless, like Infantry only. Warpless. No vulneraries. No 1 2 range physical weapons can be used. HHM difficulty. All gaidens except 19xx must be visited. Rout defend maps. Full Recruitment No RNG manipulation with movement Oh and yes, this will be a video run as usual.
  18. It's actually 10 Rescue, 6 Again and 3 Hammerne if we're talking Lunatic. Add 7 Warp if its any difficulty below that. So, from FE12 goddess to Est, how useful will FE11 H5 Palla be, dondon?
  19. Pegasus Knight. Favorite is between Marcia and Palla. I can never decide which one I like most :P
  20. Thanks everyone! Here's the Epilogue! Turn on annotations as I say stuff about chars that contributed to the run throughout the video. [spoiler=Kills] 5th Caeda 22W 4th Katarina 23W 3rd Jeigan 25W 2nd Catria 29W 1st Palla 77W
  21. Nah, I didnt forget Frost lol. I was short of one staff user with him deployed. (yumina wendell malicia etzel frost katarina can all warp, but 2 are using again that chapter and 1 needs to hammerne warp during the chapter, which leaves 3 warpers and I needed 4) Even if I 1 turned C21, I would've had to 2 turn Final or say goodbye to the map save. I'm thinking of playing Maniac Mode FE9 in 0% growths. If I can get that to work and If I can record it. We'll see! Oh and yeah, Epilogue will be up either tonight or tomorrow, its a lengthy upload is all.
  22. Medeus is vanquished and with this the run ends. It's been a very entertaining playthrough for me. Hope you enjoyed it as much as I did! :) Fire Emblem Heroes of Light and Shadow H2 0% Growths has been completed in 149 turns!
  23. https://www.youtube.com/watch?v=PdRUF0uGe2k Chapter 23 is completed in 1 turn And with that, I leave you. No endgame today.
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