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Zeldacrafter_Swagg

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Posts posted by Zeldacrafter_Swagg

  1. Reviving this thread because I've finally taken the time to update the hack and share it here! A LOT of stuff has been changed in the meantime, so I recommend playing through the game from the beginning again (Who know, there might be new units?); at least for those who haven't followed the hack's progress on FEU. I hope you guys will enjoy it!

  2. Hi ! I'm the creator of Terror Of The Forest ! I'm really happy to see my hack featured here along with so many project by great people, but I believe there's been a mistake : My hack is not finished at all ! Could it be possible to move it to in-progress ? (It's currently right under The Heroes We Deserve, in the FE8 category). Thank you !

  3. On 9/22/2019 at 6:35 AM, AnonymousSpeed said:

    So, I was having a pretty good time going through this hack, it's got a fairly endearing cast of misfits and I like the map layouts. However, getting to the disaster chapter with the monsters has really messed me up. I had a good time trying to save all the villages, but a few glitches struck, including one which prevents me from getting past the ending cutscene. I can't even get to the part where I (presumably) get a reward for saving people.

    Armaduro was rescuing one of the villagers when the chapter ended, if that helps to know.

    Oof. Where does the ending cutscene cuts ? If you mean you're getting sent back to the title screen after 

    Spoiler

    The girl Sylvester is telling the story to has fallen asleep and he's carrying her back to one of the ruins

    then it's intentional. But otherwise...

    Also, I... I actually didn't implement anything for saving the villagers, sorry. I will most likely add it to a future update, but right now it didn't seem like one of my priorities, I apologize. Is there any other glitch you've encountered that hasn't been reported yet ? 

    Other than that, I'm really glad you liked the maps and especially the cast ! I hope you will play future updates too ! And, if you have any criticism toward my writing, or some characters in particular, please tell me !

  4. 11 hours ago, BerserkerCiaran said:

    I'm not sure if this has already been addressed, but I encountered a glitch in the Prologue. Sylvester does 0 damage (in Easy mode, just to be clear) to the Knight in the west corridor, and, as he doubles, the Knight's health starts going up, up to ?? HP (I think 200 or so). I think it doesn't have any effect on gameplay, but better safe than sorry.

    I see. I thought I had fixed all the bugs around this knight, but it looks like I was mistaken... Well, thanks for telling me about it !

  5. 19 hours ago, Chaz said:

    Chapter 8 has some serious bugs. Shell is randomly dying when attacking(she also for some reason has Zweite death quotes). I only notice this after i attack with a 2nd weapon then the 1 i attacked with on the 1st turn using her. Arnold disappears from the map if you talk to Tenebrice after he forces his way on your side on turn 5.

    As for writing suggestions, that not my strong point.  

    I understand where the Arnold bug comes from. However, I have difficulties understanding what happens exactly with Shell. Could you please record what happens ? That would be super-duper helpful !

     

    18 hours ago, AnonymousSpeed said:

    Ah, a hack starring bandits. It warms my heart to see such honor done to my Irish heritage.

    Sounds interesting, I'll try to play it in the near future.

    Glad to hear you like the idea ! Although there are a few other hacks out there starring bandits, probably in a more traditional manner than me. I still hope you will enjoy my hack if you manage to play it later !

  6. Ah, yes, this bug. I hoped no one would notice, but it's too late now ! 

    Seriously though, I don't know why such things happen. The only solution I can think of is making this specific event (visiting Alfred's cave and receiving the Hero Crest) take place at the end of the last chapter. This will require a lot of writing and some eventing, but it shouldn't be that difficult.

    I didn't think leaving the arenas as they were would be that big of a deal. I mean, the GBA FE games had arenas too. But I'll think about it. What if I buffed Stoneharm (You know, the optional boss guarding Ch3's arena) and pulled out the same trick for Ch4 ? Would this be enough ?

    Thanks for the compliment about writings, but I really wish to improve and make it as good as possible, so if you have any suggestions, please tell me !

  7. Well, about archers, I didn't come up with anything good for the whole class, so I tried to make each one of them stand out for some reason. There are three playable archers currently. The first one is the Jagen archetype, so he's useful at least for a good chunk of this demo, the 2nd one is playable only during one map with tons of tomes, handaxes and javelins and comes with the longbow as well as a good skill (Don't remember the name, unfortunately), and the 3rd one comes with a skill that increases damages against a certain type of unit that will appears frequently in the following chapters. 

    I don't know if this'll be enough on the long run, but right now I'm satisfied with how things turned out for archers !

  8. 8 minutes ago, Vince777 said:

    Mounted units do tend to be the best in every single FE game.

    Well yeah, but that doesn't mean they are necessary to the experience.

    This decision was taken long before I started working on the hack and I could have changed it, but it makes my hack stand out a little more and makes all the different units worthy of a place in your team ! 

  9. 25 minutes ago, Vince777 said:

    So what explains the prejudices against horsies?

     

    Well, for all it's worth

    Quote

    Except it wouldn’t fit. First off, I decided there wouldn’t be any horses or dragons in my story, just out of spite for their important roles in an usual fantasy setting.

    Also, think of it as a way to make the game more balanced ! 

  10. Hello, you lovely anime-chess players ! My name’s Zeldacrafter64, as you’ve probably already figured out, and I’m here to share my project with you ! Now I know what you might think : "Hey, haven't I seen that title before ?", "Oh, I remember that one, it sucked". Well, after one year spent rotting in the "concept" category, I am proud to announce my little baby is finally ready to be played by the whole world ! I also apologize for how amateurish the concept topic was. I was really a beginner at the time and barely had any idea what to do and where to go. Oh, and while I'm apologizing, let me apologize for my frequent errors. I'm not a native English speaker, so please correct me as often as possible, or else I won't improve (Same goes with my hack, obviously !). 

    Download it here !

    I -The Hack's Story 

    Spoiler

    e from others, and a whole bunch of other

    A long time ago, war broke between humans and monsters (Wait, isn’t it that game’s into ?). After years of struggle, humans emerged victorious, and sealed the monsters away with the help of powerful artifacts.
    Now, a thousand years later, humans have completely forgotten about this war and these artifacts. In a world in relative peace, everyone lives happy. Despite the King and Queen’s death in an unfortunate accident, everyone is confident that their daughter, the princess Felicity, will be a fit heir and continue their dream of creating a kingdom of peace. Are they right ? Will the princess manage to live up to their expectations ?

    You’ll probably never know, since this is mostly irrelevant to the story of this hack. In this joyful world, not everyone lived happily. Some were desperate, some were poor, some had their dreams crushed, some lost everything… And among them is Sylvester. A 30-years old-ish guy who resorted to banditry in order to survive. He and his loyal companion Zweite (Shout-out to every German-speaking person out there who realized just how bad I am to find names for ANYTHING) begin their quest for money by trying to rob an old lady of her money. Unfortunately, they get caught and sent in prison, and from there, everything they’ll do will snowball until they SOMEHOW save the world from a terrifying threat. On their way, they will meet with many different people, each of them being as much of a loser as they are, including the leader of a mercenary guild who just went through a mutiny, a young, angsty (but pretty, I need some waifus) teenage girl with a very different physique from others, and a whole bunch of other flashy, weird losers.

    flashy, weird losers.

     

    II - About the Hack

    Spoiler

    he hack you have in front of your eyes

    Three years ago, I started writing a story, about men, about monsters, about fun and about horror. Two years ago, I had an epiphany and realized that my Wii U’s e-shop could allow me to play those game I only ever knew through Super Smash Bros, but really wanted to play : Fire Emblem. After someone pointed out that my characters did share similarities with FE’s characters, I wondered if I could make my story into a game. One-year-and-a-half ago, I discovered Fire Emblem Hacks. If I remember correctly, the first two I’ve heard of were Elibean Nights and Ostian Princess. Amazed by all that could be done on this engine, I downloaded FEBuilder and started making my story into a game.

    Except it wouldn’t fit. First off, I decided there wouldn’t be any horses or dragons in my story, just out of spite for their important roles in an usual fantasy setting. How could I make a FE game without them ? Additionally, I didn’t imagine any of my characters according to FE classes, so a lot of them didn’t fit, including the main character ! And to top all that, my story was too long to fit in a 20-30 chapters-long game ! However, I did try anyway, and managed to make two “playable” chapters. During these chapters’ creation, I had to create a new character. An early-game bandit boss. Originally just a Migal recolor, I named him Sylvester. Once I decided to cancel this project, I grew so attached to this guy that I made him an integral part of my story. That’s when I had an idea. If I couldn’t directly make my story into a Fire Emblem, then why not make ANOTHER story ?

    That’s how this project was born. The one-shot early-game boss became the main character, and from that point on, everything went easier, eventually becoming the hack you have in front of your eyes.

     

    III - Features

    - 22 playable chapters out of 23. I’m not that good at designing things gameplay-wise, but I hope you’ll enjoy some of them !
    - 61 playable characters! Each one coming with a different personality ! It’s unlikely you’ll like every one of them, but I’m sure you’ll find a favorite in no time !
    - Only infantry ! On both sides ! Horses, Pegasi and Wyverns don’t even exist ! Because some people just want to see the world burn !
    - More weapons for some classes, including Assassins and Generals with Bows and Heroes with Lances !
    - The most basic bunch of patches you could ever imagine !

     

    IV - Screenshots

    6a854fd240bdc19771026e054de24a97ccff9566 68a0e1a3e6b2e3115a0e0fad3a4ac7624232f2b8 

    f80a6dd234fa178e96eda83a3ee2f1ade61eb7a8 ab9fa30aff31687e09895de00dabaa7b84d7923c

    cc117f2cdbd24a2f433a375e63b4f8ce908ec1cf 445f37538d3c403ce530e7632b6c30a544f45c2f

    e0814bb31978e6e8f7cb8cf47b0995bfbfe72d38 2b9aa0621fdb83a7784b5ff3f3d21102066ef90a 

     

    V - Credits :

    Spoiler

    (Unfortunately, my dumb *ss mistook the file in which I’ve written the credits for another file and sent it straight into the nothingness, so I tried to find back everything I used and credit them to their respective creator. I apologize for any mistake I’ve possibly made.)

    Music :
    Ant-Man Theme : KTMILLER
    Dining Room : Charles Stiles
    Ib_-_Memory : Vaati The Wind Mage
    Ib_Memory : Hakumi
    Hyrule Castle : Megacowz
    Molgera : Christian.litser
    Let’s Dance Boys : Cthylhu Sciences Music Division Section 2
    Pepper Steaks : MrChris01020
    ANT MAN : Roddek
    Megalovania : CinderFire
    Hyrule Castle : Phosphor
    The Schemer = Dekkadeci
    Shantae Medley = thebandteacher
    Bran-Son = BrainyLucario
    Lament Of Innocence = Bumbghork Piano
    Don’t Speak Her Name = Forblaze
    Mipha’s Theme = DS Music

    Taken from the Music Blitz :
    Driftveil City - Meilu
    Fatalize = Meilu (I think ? Not sure. I’ve tested so many versions of it)
    Power-Hungry Fool = Nyawenyye
    Guile’s Theme = Sme
    Mute City = Sme
    Linebeck = Sme

    From the Music Repository :
    Sheena’s Theme (ToS)
    Zelos’ Theme (ToS)
    Rest Of The Heart (ToS)

    Portrait :
    Myself !
    (Although I did use Shin19’s FE6 mugs with blinking frames for some of them, so he deserves some credits)

    Animations :
    Legault Assassin + Bow = Andy, SD9K
    Jaffar Assassin+ Weapons = DerTheVaporeon, Glenwing, Andy, SD9K, Jj09 (The repo doesn’t say who did what, actually I only used the vanilla animation and the bow)
    Female Hero Lance = Pushwall
    Male Hero Lance = Pushwall
    Amelia Halberdier = Spud, TBA, Black Mage, Temp, Wan
    Male Halberdier = TBA
    Female Soldier (Ponytail) = Dr0zz
    Female Berserker = eCut, Skitty
    Female Warrior = Temp
    General + Weapons = TBA, DerTheVaporeon, GabrielKnight, JPN
    Armored Brigand = TBA
    Tethys + Sword = Circleseverywhere
    Cleric Repalette = Eldritch Abomination
    Priest Repalette = Eldritch Abomination
    Bishop Repalette = Eldritch Abomination (Male and female)
    (I could not find whoever made the Female Pirate animation I used, sadly)

    Patches :
    16 Tracks, 12 sounds : Agro, Brendor
    256 Color Title Background Installer : Leonarth
    Convert Chapter Titles to Text : circleseverywhere
    Actions After Support : 7743
    Actions After Talk : 7743
    HP Bars with Warnings : circleseverywhere
    Lose item : Kaito, 7743
    Alusq : Native Instrument Map 2

    Thanks to :
    BrightFlame (For occasional testing and giving his opinon)
    Applejuice (For greatly helping me with maps, and almost everything else)

    Do you want to be a part of this train wreck I call a project ? Do you have Discord ? Then that’s great, 'cause here’s the project’s discord server : https://discord.gg/vCYEp5E

    Thanks for your attention, and I hope you'll have fun playing my hack !

  11. Hi ! Just a quick remark on the portrait inspired by your profile picture (Because the others don't have any real issue in my opinion) : The pink part of his hairs is... too pink. I'm probably mistaken, but it's supposed to be short, right ? Like Barth's hairs ? If so, it should look a bit more like skin tone. Or get more volume. Right now he looks like he has a weird, pink helmet.

    But other than that, good job ! Continue like this !

  12. Or more precisely, one game-ruining bug and one immersion-ruining bug.

    First one might be fairly simple to understand. I don't know. The thing is, I tried modifying battle quotes for FE8, and obviously added some new text (Because man these bosses aren't talkative...), and, well, the result was weird. I tested on two different conversation, and both of them show the boss' portrait twice, with one of them not moving its mouth when talking and the other one woking perfectly, except when his mouth suddenly become Dozla's (EDIT = Oh, wait, it might as well be the playable character's mouth, as he's got Dozla's beard. Oddly enough, the 2nd battle convo didn't do that).

    But yeah, I know, this is nothing, we know who attacked this boss so we can understand, and we can perfectly play the game without these optional dialogues. And, yeah, I agree (Even though it pains me to see my efforts ruined for something I don't understand), but the next bug... Is horribly painful.

    For some reason I don't understand, when making one of my characters attack (Or be attacked), the game freeze and make an ear-raping noise. He is the only character in this situation, and I do not understand why. Last time I tested, he worked just fine, and all I did since then was modifying cutscenes in which he didn't even appear, and modifying his battle palette. When launching the 'debug' mode, there's some sort of error message telling me : Could not detarmine the memory to read (Page 03)". (I'm using FEBuilder btw). Please, for the love of god, help me ! I don't know if this'll be helpful, but the character in question is an assassin.

    And while we're at it, there's another annoying bug. This time, it's nothing compared to the previous one, but they might share the same cause. There are two characters, a recruit and a female myrmidon, who ALWAYS make their ranged animation, even if they don't have any ranged weapon. Additionally, during the combat animation, neither of them (or the enemy) are shown losing their HP. It doesn't sound like it, but it's really, really frustrating. This time however, the bug was here since the beginning, so I don't know what caused it...

     

    Anyways, thanks for reading, and please, please, please help me out ! These bugs are really ruining my hack !

  13. Woah, Gonzalez, Batta, Dorothy and Felicia all look gorgeous !

    I'm a little more unsure about Gheb. His face artwork is right, but his whole body... It doesn't fit. Considering Haar, it's his pose that looks awkward. Like he's sitting without a chair. 

    Other than that, I'd really like to compliment you on your work, because all the others are really great ! I love how you still manage to give them personality despite your limitations, and also put references to their supports (Like Gonzalez's flower)

  14. 18 hours ago, BrightFlame said:

    Why don't you make a discord and put the server link in the OP?

    That's a good idea ! But I don't use discord this much, this I hadn't thought about it 'till now. Here it is (I'll edit the OP later) : https://discord.gg/2FxRYu

    3 hours ago, AppleJuice said:

    Seems like a cool concept. As a fellow novice mapper I'd be interested in collaborating/giving feedback on mapping and level design. And if you need a beta tester then I'd be happy to help in my free time

    Well, yeah, we can share map making ideas/critiques if you want ! That'd be a great way of improving our skills ! And I'm happy to know someone would like to test my game ! I just want to finish the six first chapters before releasing a demo.... Ugh, that's long...

    Also, I got a few problems. First off, there's a cutscene that stays blocked after the camera switch to the boss. The game doesn't freeze, it just... loops. Unless I skip the custscene, once again.

    Here's the event editor, if someone can do something about it :

    PKoEvAp.png

    Second, there's a character, a female myrmidon, that seems really buggy. Like, everything is fine as long as she doesn't attack anyone. She deals normal damages according to her stats, but always play the ranged animation (From the runesword) and the enemy's HP bar doesn't go down during combat, instead, it just get as it should be AFTER the animation ended.

    Apart from that, everything seems more-or-less good to go. If anyone can please try to figure out what cause these two bugs, I'd really, really, really appreciate it ! 

  15. 11 hours ago, BrightFlame said:

    Looks really promising and innovative. Keep it up. Are you a one man team?

     

    Thanks ! You really think so ? I always see hacks changing a lot of things gameplay-wise, and I'm afraid having only a few funny characters might not be enough... But I'm really happy some people are still interested in it ! 

    Also, yeah, I'm a one man team... But if you are willing to offer a little help, by beta-testing a few chapters, giving me advice on how to use FEBuilder, fiwing some bugs, writing supports or anything else, I'll gladly accept it !

  16. 8 hours ago, RNG Memes said:

    I think your map skills are outstanding, I would use that to my advantage, and is that map with all of the chairs a train? omg so creative <3

    Woah, really ? Those are probably the worst I've done for now... I'm really glad you like it though ?

    By the way, what do you mean by "I would use that to my advantage" ? Do you want me to make a few maps for you ? I'm ok with this, you just need to give me the basic idea of the map then !

    (Also yes, this is a train ! Thanks for the compliment, I really appreciate it !)

  17. 10 hours ago, Geenoble said:

    Personality wise? Hector, he's a lovable idiot. Either Forde or Franz are probbaly my second favourite, I love me the Elric brothers.

    Gameplay wise? Dieck, Echidna, Raven, Harken and Gerik are my favourites, I know that they're worse then Paladins, but their animations and great bases, especially Harkens are just something to marvel at.

    Off topic but the worst character? I would have said Joshua since all his supports are just "Hey i like Gambling" but after replaying SS i really enjoyed his interactions with Callech and his backstory, and he's now my favourite Navare. I would probably say Treck, he doesn't really do anything, and he isn't memorable at all, and at least the somewhat dull christmas cavaliers in fe6 are really good units.

    Well, excuse me my good sir, but as much as I agree that mercenaries and heroes are the best looking classes, and as much as I understand why you find Joshua's supports repetitive, I can't let you insult our boy Treck this way.

    Seriously though, all of the guy's supports are really good, and he's probably the FE6 cavalier with the most personality. His philosophy of life is portrayed really well etc... So I really can't agree that Treck is the worst FE6 character. There's a whole lot of characters more forgettable than him.

  18. On 9/29/2018 at 2:25 PM, Waleed said:

    Sorry mate I can't draw it anytime soon I'm pretty busy these days so maybe I'll draw it sometime later.

    No problem ! I understand ! You're doing it for free, so you're not really forced to take every order immediately.

  19. Yo ! You're really talented ! If it's not too much, could you please try to do a Gregor (From Awakening) portrait ? He's my favorite character from this game ! Talking and blinking frames would be great, but I guess it's fine without them...

    Thanks in advance !

  20. Mh... Those are pretty good sprites !

    Well, at least Ramona, Beaumont, Afrey and Crystal. There's something that's bugging me off with Simon, I think that's his hairs who looks kinda weird on the back, but I'm not really sure... Another of my favorites you could still improve is Crystal, as it doesn't look like there's any shadow under her hairs (You can look at the shading on Lowen's sprite, to help you)

    You didn't give their names, but the two blondes are looking kinda off. Well, the girl is okay, I guess, but there's definitely something about the guy's head that isn't right. I can't help you more, I'm really bad at seeing what is right or wrong.

    (Also I have a few issues with writing supports for my hack, if you're really willing to help, I'll gladly accept it ! Is it possible to send private messages on this site, so that we can discuss it privately ?)

  21. Woah, great sprites ! You've made great improvement since your first post, it's really nice !

    Say, I see you're doing a lot of pretty girls and beautiful boys, but have you ever tried making Gonzalez, for fun ? I wonder what it would look like...

    (Also yeah Rebecca art is bad. But not her attacking/damaged arts, oddly.)

  22. Hi ! Thanks for your reply (and sorry for noticing it so late, I somehow haven't seen the notification)

    You're right about Blink ! It was my very first splice, and I don't think I have modified him ever since. If I remember well, the only thing I modified from Franz's sprite was a bit of hairs that I took from Jaffar. However, the thing is, I made my OC's designs a long time before playing a real Fire Emblem game for the first time, and when I saw Franz, I told myself "Oh man, he looks exactly like Blink !" and it all started from here... But now that you mentionned it, I'm starting to work on an improved version (Well, I still think he looks exactly like Franz so I don't think I can really change it...)

    About Sylvester, I could have sworn I mentioned it earlier, but apparently I did not. He started as a private joke because I thought Migal (The FE7 bandit you're referring to) looked a bit like a cartoony Stallone (Hence the name and color palette). It was just a joke, but I became more and more attached to it, making him a reccurent antagonist in my story. My love for him got as far as making a ROM hack centered about him (More info here, if you're interested : https://serenesforest.net/forums/index.php?/topic/84580-fe8-terror-of-the-forest/). Someone in the replies (Well actually the only person to really reply to me) said the same thing you said, that I wasn't challenging myself enough. So I decided to make an "improved" version of Sylvester. Or just a version of him with shoulder pads. Still, he looks a lot more different than the original one.

    Thanks for the compliment about the girls ! I think I'll rework Arya a little bit, because she's an absolute mess. So far (And I've made more than 50 "unique" splices) she's the character that used the most parts from different characters. And the result isn't really that great (That may be why I never really tried to challenge myself after that...)... But yeah, I'll rework her ASAP ! (Still, I think I won't use as many characters as the first time, especially for the hairs. This seems like a really bad idea.)

    For the skeleton, well, I tried doing something more "realistic", but... It just didn't seem right. (Unfortunately I deleted the first versions) Then I settled on taking FE6!Merlinus as a base and trying my best to make it look legit. Now that I think about it, doing the same with Gonzalez, Riev, Orson, Wallace or Garret might not be a bad idea... But in his defense, just try to look at Bors and tell me he doesn't look at least as cartoony ! (Also Pepito's character is supposed to be a silly goofball so the fact that he looks silly compared to the rest of the cast is a good point I guess ?)

    Also, I've worked on a few other non-oc characters. I'll upload them (And the updated versions of my characters, as well as a few new ones) another day. Thanks again for the reply !

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