Jump to content

Lord of Gabriel Knight

Member
  • Posts

    999
  • Joined

  • Last visited

Everything posted by Lord of Gabriel Knight

  1. i really enjoy the fact that it has fe6, fe7, and hector mode rolled all into one
  2. That excuse of 'not having a story' is complete bullshit. The story is pretty much set up already. The problem is demand, Camelot doesn't think there's profit in making the game, or else they would have done it. It is, without a doubt, set up to provide at least one sequel.
  3. It's obviously set up as a dualogy due the fact the story blatantly leaves many things hanging, just like Golden Sun 1 did. Having enough people want the sequel enough to warrant it being developed is a different story altogether.
  4. Well, duh! I can't believe I forgot the light summon. Cool, Light Adepts. I knew about dark psyenergy though. I wonder if Tuaparang is located beyond the void... I think Alex should be fought in a long, story-driven sidequest in which he's the game's superboss.
  5. If Zero does make a cameo, he had better be using his MMZero design. Why in the fuck did they even bother to redesign him if they were just going to use the shitty one from X everywhere?
  6. I think the characters need more uniqueness. The game was far too easy. Not enough was done to make the characters interesting, though. How do you know that Light is going to be an element? I don't mind the loose ends, since the game obviously was set up as a a dualogy, like Golden Sun 1 and 2. I just hope Golden Sun 4 comes out soon, I want to see Matthew in better graphics!
  7. I do agree that DD didn't add enough content. I'd like improved gameplay for the next installment. Himi was totally pointless. It did have points of no returns, the cave where Blados and Chalis force you to abandon the machine. I think the next game will give more insight into Eoleo and Himi's characters. I want to know more about this Dark Adept nation, too. Maybe their planet is Pluto?
  8. I love Dark Dawn, it's my favorite in the series. I think the story was nice, but it reads as an obvious Part 1, considering how they introduce a lot of plot points and don't expand on them. I think Dark Dawn would have done better if they released its second part soon after.
  9. So I've addressed the waistcloth in the staff, the hands, and I don't think I'll change the dodge frames, because I'm lazy like variety. I'll be adding more to the animation, so as soon as I have that, I'll show you guys. Also, thanks for the kind words, everyone.
  10. You guys are giving me too much credit. The only thing new I added was the waistcloth and hanging bang. Everything else exists the sage, Eirika, and Beta Eirika.
  11. That's the flash of the spell. Mages have it. That's her left leg coming back into view. Nope I saw it, and fixed it.
  12. And? So? I don't want to have to wait for some unnecessarily long amount of time or do a huge amount of things to unlock a character when I'd rather do it by beating a specific mode with a limitation.
  13. I would have worked on that, but the image doesn't show anymore, so...
  14. Wait, what?? That's how you get Sonic and Tails? I thought you had to beat Crazy Hand, Master Hand, and Giga Bowser in adventure mode without using any special moves and dying.
  15. In FE11, to get Norne in Easy mode, you have to have less than the amount of units you get in the Prologue. So if you carelessly get one of your units killed (or you purposefully do it, as some skilled players might do), Norne will join to replace. That is what Peach is talking about. You're talking about sacrificing someone to stop the advance of the knights, which is completely different.
  16. System uses the most of your CPU, so delete that!
  17. Though since you get the Aum staff pretty late, said unit wouldn't be very good at combat.
  18. Well, I didn't frame or script it, so some credit goes to whoever did that.
×
×
  • Create New...