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Posts posted by Soroen
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Spoiler7 minutes ago, Sooks1016 said:Spoiler
So does that mean she impregnated herself or?
I don't know how she would do that, especially since she state that Sitri didn't have her blood so it's pretty irrational.
One thing to note tho, is that Sitri, even after dying and having the Crest Stone taken away from her she still didn't deteriorate.
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Rhea: I thought that I could regain all I had lost, if only I could revive my mother... And so I tried to bring her back by creating a body, and then burying a crest stone within it. A young woman I created... my twelfth try after much heartache... was a failure.
Rhea did created Sitri from scratch, however
QuoteRhea: Well before that, I had saved Jeralt's life using the power of my blood. That means you are the child of a mother born of the progenitor God's crest stone and a father who carried my own blood.
She didn't used her own blood when creating her.
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2 hours ago, Jotari said:
Hey, Fodlan's small enough that you can fight a battle in three different corners of the island all in the same weekend, so we really can't discount that!
Fodlan is still 2/3 of the surface of Europe, for a continent that is only housing 3 countries that's pretty huge.
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2 hours ago, vanguard333 said:
Marianne is really sweet, and is the only girl who proposes to Byleth rather than the other way around.
There's at least Catherine, Shamir, Annette, Rhea, Mercedes and Linhardt who proposed first aswell, there's probably others that i'm forgetting.
Personnaly, i'll pick Shamir over everyone else as Byleth's partner, they mostly come the same place and have mostly similar experiences, and have mostly similar behavior. The fact that i absolutely love Shamir may have biased me a little
just a little tiny bitbut what can i do?I also like how Shamir relate Byleth with her old partner, but is still able to see him as more than a shadow of the past. I also like how during their S-support, they're already set on marrying. Their endings are also one of the few of Byleth's were he and his partner are talked about as a couple, rather than Byleth and X.
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- Apparently the only reason people find Edelgard interesting is because they forgot that people can have conflicting opinions and that by definition they're no wrong or right one. Anyway, i think she is a weak character mainly because she is pretty much unopposed, and most of those who do oppose her are either crazy or close to it (Dimitri, CF Rhea), "bad" (The Agarthans), with questionable motives (most nobles) or are reluctant to do it (Pretty much everyone else). I also think that her excuse for starting the war is super weak and missplaced, and that she indeed had other options. The fact that she is in a lot of ways someone i would hate as a person really doesn't help.
- Hubert has nothing, Edelgard is it's whole world and that's it.
- I think Manuela is actually a great character, but i hate winner in life who make themselves miserable for no reasons.
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Same reason i hate Gilbert, except that he doesn't even have the excuse of being a good character in my book.
So because he failed to do something he shouldn't have to do in the first place, he abandon litteraly everything he fought for when they need him the most. And he later have the gal to call out Dimitri about accepting responsabilities. What the fuck is this though process? - Before he became playable, the line between Jeritza and the Death Knight was rather blurry and that was fairly interesting, tho Jeritza didn't have the screentime to capitalize on it. Now he does, and i hate it. The way he is portrayed in supports, the Death Knight is an entirely different personality and Jeritza himself did nothing wrong but is simply unable to stop it. Nobody confront him about his actions or what he could potentially do, he is just the way it is and there's nothing wrong with it.
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Constance suffer from the same problem with her sun personality, except that she doesn't even have the benefit of having it explained or exploited in any ways, it's just there. As for covered Constance, she is just a brat who want to play nobles. Her family and subjects were abandonned and slaughtered, and she is pretty much forced to live in the shadows, but she just want to be noble by casting
entirely uselessmagic. I like characters who don't let their past trauma hold them down (Raphael, Felix, Shamir ..) or at least try to, but her backstory is basically inexistant in her character. In fact, i think her entire character is inexistant. - Bernadetta, tho i don't really hate the character but more the way she is portrayed, even if i do dislike her. It make any empathy i could have for her dissapear. She also remind me of myself in a lot of wrong ways.
- Dorothea. Hypocrisy at it's finest (like many characters in this game). Basically a bad mix between Manuela and Sylvain.
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41 minutes ago, Dark Holy Elf said:
Strongly disagree. Even without Bishop's bonus, Physic restores (8 + Mag/3 + 10 from Healing Staff) HP, which will easily go well into the 20's even off of mediocre to poor magic stats. That's a substantial chunk of anyone's HP.
Who is realisticly gonna carry a Healing Staff but a healer, offensive mage would rather have Thyrsus or the Cadeus Staff, Byleth can play around with the convoy or you can mass trade, but that's rather tedious for something which wouldn't be that great.
On average Byleth without magic bonus, but 5 levels in EO has 20 Magic at level 30. For Physic calculation it give this: 8+20/3 (7)=15 . That's a ridiculous amount considering that even Lysithea has on average 30 HP by that point, and even the frailer physical unit are at 40 on average. And since most units can't withstand more than 1 round of combat without dodging, if you heal someone you better make it count.
1 hour ago, Dark Holy Elf said:Crit just isn't very useful on heavy tomes, because they are bad at doubling. This means the difference between a 20 crit spell and a 5 crit spell is literally just 15% chance, and the resulting higher crit will still be way, way too low to be counted on, so it's pretty useless except as a YOLO desperation tactic to kill an enemy you can't otherwise.
Heavy magics aren't that useful on anyone but magical nukes, that's why Aura is one of the best of its kind because it at least open the small window of a Crit.
1 hour ago, Dark Holy Elf said:One note worth pointing out about accuracy: accuracy on faith tomes is worse than it looks, compared to reason, because of how their Prowess skills work. Reason Prowess 5 gives 20 hit, Faith Prowess 5 gives only 10, scaling down as appropriate for lower levels. It's still not that bad, but Aura is definitely one of the most likely things to run into accuracy issues in the entire game (hitting magic avoid helps, but only so much).
True enough, but in almost no situation is Byleth gonna build Reason LV. As for the Accuracy itself it can easily be fixed by battalions, especially the magical and hybrid ones who almost all give massive Hit boost.
1 hour ago, Shadow Mir said:I would say their Faith list does suck pretty badly. It might be better than Heal/Nosferatu/Recover, but that's a low bar to clear. Aura isn't that good - while it does have high crit, it's not that accurate, and it's heavy, which means you only get one shot at your target, in all likelihood.
Something being sub-optimal doesn't necessarily mean that it suck, it's like saying that Felix or Leonie have poor physical stats because Dimitri exist, or that no one should be a Sniper because Shamir would do the job better. Besides, even if Byleth were given top-tier spells like Physic, Warp or Rescue, their utility would be greatly mitigated by their poor Magic.
If you just look at the spell lists and nothing else, yes it's nothing impressive, but if you look at the context, Byleth lists are perfectly fine.
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1 hour ago, lenticular said:
It's worse than the basic Heal/Nosferatu/Physic lists
It frankly depends of who you give Physic to, the only units who have any use having Physic are Bishops, unit with sky-high magic and secondary healers like Dancers and Reason focused mages. Otherwise it's just a ranged Heal and is barely useful unless we're talking about units who need to stay at 100% HP like Ferdinand or Dimitri. Otherwise Recover is better because while it's locked to 1 range, it at least provide a consequent heal.
1 hour ago, lenticular said:Aura just isn't very good.
Compared to the other offensive Faith spells, or other Reason spell for that matter, not so much. Sure it's worse than most Reason spells of the same level, but that's to be expected and is applicable to Abraxas and Seraphim aswell, tho to a lesser degree for the latter. Its Accuracy isn't great, but considering that pretty much every enemy have a lesser magic avoid than physical avoid that's not a problem, in fact Accuracy is the primary reason of using offensive Magic with Byleth rather than the magic damage themselves.
Changing it for another damage spell is pointless because regardless of which spells they could have, Byleth, or anyone who isn't Holy Knight Lysithea or Constance, wouldn't be able to nuke effectively with Abraxas or Seraphim. Aura at least give this small window with the added Crit, as even among Black Spells only Bolting, Excalibur, Blizzard and Fimbulvetr have a comparable Crit bonus, and they all have an even weaker Accuracy than Aura expect for Excalibur.
1 hour ago, lenticular said:equipping faith prowess just to improve Aura is a big waste of an ability slot, since the only other attacking white magic you have is Nosferatu, which you want to be not using as much as possible.
Faith LV is mostly useful for the Avoid rather than the Hit, and as i said earlier the shaky Hit of Aura is offsetted by the low Magic Avoid of most enemies you'll target with it.
1 hour ago, lenticular said:It's one of four skills that Byleth has a strength in (after picking up the budding talent), the Exalted One class gets the same bonus to weapon proficiency growth in faith as in swords
Their proficiency in Faith is just a Budding Talent, and the Enlightened One proficiency in it offer nothing but faster XP gain, no abilities or massive stats gains (even if the 10% in growth and +3 in base stat is non-negligible) and considering where Byleth start in terms of stats (6 base and 35% growth) unless you mass-feed them stat boosters or get stat blessed they're never gonna be hyper effective as Magic users.
2 hours ago, Jotari said:That's sort of the point. They're not a primary magic user even though their unique class is a magic user with a proficiency in Faith with a budding talent to boot.
Where's the problem there? Byleth isn't a primary magic user, they are a physical unit first with both stats and proficiency focused on weaponry, and that's count for Enlightened One too, who have Swordfaire as it's main ability. It's only natural that their magic ability would take a back-seat, if not Byleth would just be another Robin or another Lorenz.
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I don't see how Byleth spell list suck. They have 4 spells in both Reason and Faith, despite only having a Budding Talent in the latter.
In their Faith list they have the mandatory, Heal/Nosferatu/Recover and Aura. They're nothing bad about this spell list unless every unit who doesn't have Physic or Warp has a bad spell list, and considering that they likely won't be Bishop, equipped with a Healing Staff or have a sky-high Magic, Recover is more preferable than Physic. Sure Seraphim would be nice, but then their Faith list would be overloaded considering that they aren't a primary magic user, and they already have Bane of Monsters for the monster effectiveness.
In their Reason list they have the Fire spells (Fire/Bolganone/Ragnarok) and Thunder. Heavy, low uses, high might spells wouldn't be that useful in Byleth kit since they likely wouldn't be able to nuke with it anyway. Light spells with high uses are more preferable for Byleth since they can mitigate the weight more easily than most mage and consistently double with it if they didn't get Speed screwed. A case could be made for Sagittae instead of Thunder, but since it's a C-rank spell and that Bolganone already fit that slot, it would mean learning one of them later and Byleth doesn't need to be slowed down even more.
As for Agnea's Arrow apologists.
NameLevelMightHitCritWeightRangeUsesRagnarokB1580591~23Agnea's ArrowA16705131~22Ragnarok is even or better under every metric but for 1 point of Might.
In my opinion Byleth spell list is perfectly fine and there is no need to change it, especially since they shouldn't use spells that much in the first place since Levin Sword exist, and they're the foremost user of it in the game.
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Here's my ideas for the whole Golden Deer class, i also added requirements, and made some minor corrections to some i already posted.
Cyril also's here.Lorenz
SpoilerHex Knight Requirements: At the Start of Chapter 17, if his Paralogue was finished.Hex Knight Proficiencies: Lance +3, Reason +3, Riding +3. Skilled in of both lance and magic, the Hex Knight is a true paragon of excellence on the battlefield. This class can move again after taking certain actions.Hex Knight Base Stats:HPStrMagDexSpdLckDefResCharm321717181412131414Hex Knight Growth Rates:HPStrMagDexSpdLckDefResCharm20%10%10%5%-5%0%0%10%10%Hex Knight Modifiers:HPStrMagDexSpdLckDefResCharmMove32 (1)31-1 (1)01403 (2)Hex Knight Class Abilities:LancefaireGrants Atk +5 when using a Lance.Black TomefaireGrants Atk +5 when using Black Magic.CantoAllows unit to move again after completing certain actions, if there is movement remaining.Mastery Ability: TransmuteIf unit is hit with a magic attack during enemy phase, grants +3 to all stats until next playerphase ends.Mastery Art: Hexlock SpearPrevents foe from using magic for 1 turn.Dur CostMtHitAvoCritRange-3+5+101Raphael
SpoilerColossus Requirements: At the Start of Chapter 17, if his Paralogue was finished.Colossus Proficiencies: Axe +3, Brawling +3, Heavy Armor +3. A knight with outstanding defense, the Colossus can protect his allies at all times thanks to his sturdy armor and hand-to-hand brawling skills.Colossus Base Stats:HPStrMagDexSpdLckDefResCharm351810131012181015Colossus Growth Rates:HPStrMagDexSpdLckDefResCharm40%10%0%0%-10%0%15%0%10%Colossus Modifiers:HPStrMagDexSpdLckDefResCharmMove5300-316001Colossus Class Abilities:FistfaireGrants Atk +5 when brawling.Steady BreathWhen unit is attacked, grants Def +4 to unit and adjacent allies for 1 turn.Overbearing PresenceUnit is more likely to be targeted by foes.Mastery Ability: Sturdy ImpactIf unit initiates combat while unit's HP is ≥ 50%, foe cannot make a follow-up attack.Mastery Art: ShelterAllow an adjacent ally to the same space as user, while unabling them to be targeted (receive half damage from Staggering Blows and Gambits), but forbiding them from acting. Can only be used on pure infantry.Ignatz
SpoilerOfficer Requirements: At the Start of Chapter 17, if his Paralogue was finished and his Budding Talent was unlocked.Officer Proficiencies: Bow +3, Reason +3, Authority +3. This master of tactics avoid straight combat, and prefer to use crafty stratagems to impair his opponents and support his allies. Can use some Magic.Officer Base Stats:HPStrMagDexSpdLckDefResCharm301513181717101015Officer Growth Rates:HPStrMagDexSpdLckDefResCharm10%5%0%10%10%10%0%0%10%Officer Stats Modifiers:HPStrMagDexSpdLckDefResCharmMove0004430022Officer Class Abilities:Bow Avo +20Grants Avo +20 when using a Bow.Offensive TacticsGrants Mt +5 and Hit +20 with Gambits.Seal SpeedIf unit damages foe during combat, foesuffers Spd -6 for 1 turn after combat.Mastery Ability: Rally MovementUse Rally to grant Mov +1 to an ally.Mastery Art: EncloserPrevents foe from moving for 1 turn.Cyril
SpoilerDragon Lord Requirements: At the Start of Chapter 17, if his Paralogue was finished (Verdant Wind).Dragon Lord Proficiencies: Lance +2, Axe +3, Bow +3, Flying +3. A lord of the skies wielding bows and riding a mighty wyvern. This class can move again after taking certain actions.Dragon Lord Base Stats:HPStrMagDexSpdLckDefResCharm321812151915141115Dragon Lord Growth Rates:HPStrMagDexSpdLckDefResCharm30%15%0%0%10%0%5%0%5%Dragon Lord Modifiers:HPStrMagDexSpdLckDefResCharmMove2303501024 (2)Dragon Lord Class Abilities:AxefaireGrants Atk +5 when using an Axe.BowfaireGrants Atk +5 when using a Bow.CantoAllows unit to move again after completing certain actions, if there is movement remaining.Mastery Ability: Point BlankAllows unit to attack adjacent foes.Mastery Art: Wind MasterCostMtHitAvoCritRange-5+3+201~4Lysithea
SpoilerEnchantress Requirements: At the end of Chapter 19, if she defeated at least 1 Agarthan Soldier during the chapter and her Budding Talent was unlocked; or at the Start of Chapter 17 if she unlocked her Budding Talent and mastered the Mortal Savant class.Enchantress Proficiencies: Sword +3, Reason +3, Faith +3. This masterful Sorceress inspire fear in the heart of her ennemies and use both swords and magics to decimate her foes on the battlefield.Enchantress Base Stats:HPStrMagDexSpdLckDefResCharm281320161412101415Enchantress Growth Rates:HPStrMagDexSpdLckDefResCharm10%0%15%10%0%0%-5%5%10%Enchantress Stats Modifiers:HPStrMagDexSpdLckDefResCharmMove0152100321Enchantress Class Abilities:Dark TomefaireGrants Atk +5 when using Dark Magic.Dark Magic Uses x2Doubles the number of uses of Dark Magic spells.White Magic Uses x2Doubles the number of uses of White Magic spells.Mastery Ability: HexbladeWhen using a Sword, unit calculates damage using the lower of the foe's Prt or Rsl. If attack target Prt, Mt increases based on unit's Mag.Mastery Art: Finesse BladeMight increases based on user's Dexterity.Marianne
SpoilerTemplar Requirements: After finishing her paralogue, if she unlocked her Budding Talent, fought Maurice at least once and has a Riding Ability level at least to B; or at the Start of Chapter 17, if her paralogue is finished and her Budding Talent was unlocked.Templar Proficiencies: Sword +3, Lance +2, Faith +3, Riding +3. A mounted knight versed in Sword and White Magic, this follower of the goddess vanquish evil and monsters with its rightful blade. This class can move again after taking certain actions.Templar Base Stats:HPStrMagDexSpdLckDefResCharm321417141412121815Templar Growth Rates:HPStrMagDexSpdLckDefResCharm10%5%10%0%-5%5%0%10%10%Templar Modifiers:HPStrMagDexSpdLckDefResCharmMove1231-1 (0)10403 (2)Templar Class Abilities:SwordfaireGrants Atk +5 when using a Sword.White Magic Uses x2Doubles the number of uses for White Magic.CantoAllows unit to move again after completing certain actions, if there is movement remaining.Mastery Ability: Sacred BladeWhen using a Sword, attacks deal effective damage against Monsters and Mt increases based on unit's Mag.Mastery Ability: Warding BreathWhen unit is attacked, grants Res +4 to unit and adjacent allies for 1 turn.Hilda
SpoilerValkyrie Requirements: At the Start of Chapter 17, if her Paralogue was finished and her Budding Talent was unlocked.Valkyrie Proficiencies: Lance +3, Axe +3. A warrior whose brute strength and peerless axe skills intimidate foes, this lady of war unleash an unwavering fury on the battlefield.Valkyrie Base Stats:HPStrMagDexSpdLckDefResCharm331910131615151014Valkyrie Growth Rates:HPStrMagDexSpdLckDefResCharm30%10%0%0%10%0%10%0%10%Valkyrie Modifiers:HPStrMagDexSpdLckDefResCharmMove3400302002Valkyrie Class Abilities:AxefaireGrants Atk +5 when using an Axe.Fierce SwallowIf unit initiates combat, grants Strength and AS +6 during combat.Crit +20Increases Crit by 20.Mastery Ability: Final StandWhen unit's HP is ≤ 25%, nullifies enemy inflicted status effects, movement effects and stats debuffs; reduce damage received by 6, grant 15 Crit, ignore Weight, half Hit and reduce Avo and Crit Avo to 0 (if they're already at 0 or lower, cancel any bonus to those stats).Mastery Art: Crushing BlowIf attack lands, stun target for 1 turn.Dur CostMtHitAvoCritRange-6+5+10+101Leonie
SpoilerArch Knight Requirements: At the Start of Chapter 17, if her Paralogue was finished; or she has an A support with every Golden Deer.Arch Knight Proficiencies: Lance +3, Bow +3, Riding +3. A seasoned cavalier who honed his skills across numerous battlefields, this elite mercenary wield both lances and bows into battle. This class can move again after taking certain actions.Arch Knight Base Stats:HPStrMagDexSpdLckDefResCharm321710181615131014Arch Knight Growth Rates:HPStrMagDexSpdLckDefResCharm20%10%0%10%5%0%0%0%10%Arch Knight Modifiers:HPStrMagDexSpdLckDefResCharmMove22 (1)031 (4)01-104 (2)Arch Knight Class Abilities:LancefaireGrants Atk +5 when using a Lance.BowfaireGrants Atk +5 when using a Bow.CantoAllows unit to move again after completing certain actions, if there is movement remaining.Mastery Ability: Blade BreakerIf unit damages foe, foe suffers Str/Def -6 for 1 turn after combat.Mastery Art: FiresweepPrevents enemy counterattacks.Dur CostMtHitAvoCritRange-5+3+20+101Byleth (Verdant Wind)
SpoilerDawnbringer Requirements: At the End of Chapter 20, if their Paralogue was finished, their Budding Talent was unlocked, if they mastered the Enlightened One class and have at least a A support with every Golden Deer.Dawnbringer Proficiencies: Sword +3, Faith +3, Authority +3. A champion blessed by the goddess, this example for all rallied the people Fódlan to bring a new dawn upon the land.Dawnbringer Base Stats:HPStrMagDexSpdLckDefResCharm351714151715141220Dawnbringer Growth Rates:HPStrMagDexSpdLckDefResCharm30%10%10%5%5%5%10%10%10%Dawnbringer Modifiers:HPStrMagDexSpdLckDefResCharmMove3332223352Dawnbringer Class Abilities:SwordfaireGrants Atk +5 when using an Sword.CharmAdjacent allies deal 3 extra damage during combat.Heavenly LightWhen user heal or cure an ally, restores 10 HP to every other allies in range. Range= 1-(Magic/4)Mastery Ability: Rally SpectrumUse Rally to grant +4 to Str, Mag, Spd, Def, Res, and +8 to Dex, Luck and Charm to an ally.Mastery Art: Dual StrikeAdjutant perform an additional attack, regardless of role. Usable with any weapon, and by lead unit if Byleth is the Adjutant.Dur CostMtHitAvoCritRange-5+3+101 -
48 minutes ago, Kruggov said:
Not exactly sure what that means. It breaks a weapon to do... what exactly?
Let's say she has Wrath, Brawling Avo+ 20 and Transmute. If she use Apotheosis, she'll be granted Crit +50 (even if she isn't below 50% HP), Avo +20 (even if she isn't brawling) during the battle, and afterwards all of her stats will increase by 3 (even if the enemy don't use magic). The only exceptions are instant death, status and movement effects, and abilities who grant the same effect like Wrath and Defiant Crit.
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Small correction over my last comment, Ferdinand would have Lunar Pierce instead of Solar Thrust.
Dur CostMightHitAvoidCritRange-5+3+151Sylvain
SpoilerGold Knight Proficiencies: Lance +3, Axe +2, Riding +3. This ultimate knight clad in gold possess unparalleled speed and mobility. Can use some magic.Gold Knight Base Stats:HPStrMagDexSpdLckDefResCharm331712151915141214Gold Knight Growth Rates:HPStrMagDexSpdLckDefResCharm30%5%0%0%10%0%10%0%10%Gold Knight Modifiers:HPStrMagDexSpdLckDefResCharmMove32 (0)013 (5)02104 (2)Gold Knight Class Abilities:LancefaireMight +5 when a Lance is equipped.PassAllows unit to pass through spaces occupied by foes.CantoAfter performing an action, user can use their leftover movement.Mastery Ability: MarchWhile mounted grant Movement +1; terrain only slow unit by 1 move regardless of distance traveled. While active unit has Stride status and cannot receive other movement boosts.Mastery Art: Solar ThrustRecovers HP equal to 50% of damage dealt.Dur CostMightHitAvoidCritRange-5+3+151Gilbert
SpoilerGuardian Knight Proficiencies: Lance +3, Axe +3, Riding +3, Heavy Armor +3. A veteran knight who has been through hundreds of battle, the Guardian Knight sole purpose is to protect his allies.Guardian Knight Base Stats:HPStrMagDexSpdLckDefResCharm351710151015211214Guardian Knight Growth Rates:HPStrMagDexSpdLckDefResCharm40%5%0%0%-10%0%20%0%10%Guardian Knight Modifiers:HPStrMagDexSpdLckDefResCharmMove5100-5 (-3)010 (8)003 (0)Guardian Knight Class Abilities:LancefaireMight +5 when a Lance is equipped.GuardianLead unit receive -10% damage when user is a Guard Adjutant.CantoAfter performing an action, user can use their leftover movement.Mastery Ability: PhalanxChance to reduce damage by half for user and adjacent allies if a Shield is equipped. Trigger % = Def/2.Mastery Ability:If user is a Guard Adjutant, damage reducing effect affecting user also affect lead unit.Dorothea
SpoilerDiva Proficiencies: Sword +3, Faith +3, Authority +3. A songstress whose mystical voice sootheshearts, the Diva devote herself entirely to the support of her allies. Can use magic. Unlock only if she mastered Dancer and unlocked her Budding Talent. Grant her an unremovable Crest Sign of Macuil.Diva Base Stats:HPStrMagDexSpdLckDefResCharm281416151515131420Diva Growth Rates:HPStrMagDexSpdLckDefResCharm20%-5%0%0%0%0%0%0%20%Diva Modifiers:HPStrMagDexSpdLckDefResCharmMove0013301242Diva Class Abilities:SingAllow an ally to move again. Songstress activates alongside the song.DevotionAdjacent allies take 2 less damage during combat. Effectiveness is doubled for males and Byleth.Live to ServeWhen healing an ally, this unit recovers the same amount of HP.Mastery Ability: Fortifying SongWhen using the Sing ability, grant Def/Res/Lck +4 to targeted ally.Mastery Ability: Rally HeartUse Rally to grant Str, Mag, Spd, Def and Res +2, Dex, Luck, Charm +4 and Movement +1 to an ally.Manuela
SpoilerPrima Donna Proficiencies: Sword +3, Faith +3, Authority +3. A renowned star of the opera, this divine songstress use her experience to support her allies on the battlefield. Can use magic. Unlock Sword Avo +20.Prima Donna Base Stats:HPStrMagDexSpdLckDefResCharm281416151515131420Prima Donna Growth Rates:HPStrMagDexSpdLckDefResCharm20%-5%0%0%0%0%0%0%20%Prima Donna Modifiers:HPStrMagDexSpdLckDefResCharmMove0013301242Prima Donna Class Abilities:SingAllow an ally to move again. Songstress activates alongside the song.SongstressAdjacent allies recover up to 10% of max HP at the start of each turn.CharmAdjacent allies deal 3 extra damage during combat.Mastery Ability: Inspiring SongWhen using the Sing ability, grant Dex/Spd/Lck +4 to targeted ally.Mastery Art: Sword DanceAn attack that makes dodging counterattacks easier. Mt increases based on unit's Cha.Anna
SpoilerMerchant Proficiencies: Sword +3, Lance +3, Bow +3, Faith +2. Unlock if she has the Trickster certification and her Budding Talent. Grant the Relic Sri Charm.Sri Charm: Damage taken from an adjacent attacking enemy is also dealt back to that foe. May halves damage if user has Crest of Ernest.Merchant Base Stats:HPStrMagDexSpdLckDefResCharm281414151521131415Merchant Growth Rates:HPStrMagDexSpdLckDefResCharm20%0%0%10%10%20%0%0%10%Merchant Stats Modifiers:HPStrMagDexSpdLckDefResCharmMove0003350042Merchant Class Abilities:LocktouchAllows unit to open doors and chests without keys.Lucky SevenEach turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo.Make a KillingObtain gold when this unit attacks and defeats a foe. Trigger % = (Lck stat)Mastery Ability: GambleActivable abilities activate with unit Luck instead of their initial activation conditions or chances.Mastery Art: ApotheosisDepletes all of the weapon’s remaining durability to ensure the activation of abilities. Remaining durability (in /4) dictate the number of abilities who will activate. Usable with every weapon.CostMtHitAvoCritRange-1+11 -
Don't have much time to comment other's creations, so i'll just leave my prf class for the cavs.
Sylvain
SpoilerGold Knight Proficiencies: Lance +3, Axe +2, Riding +3. This ultimate knight clad in gold possess unparalleled speed and mobility. Can use some magic.Gold Knight Base Stats:HPStrMagDexSpdLckDefResCharm331712151915141214Gold Knight Growth Rates:HPStrMagDexSpdLckDefResCharm30%5%0%0%10%0%10%0%10%Gold Knight Modifiers:HPStrMagDexSpdLckDefResCharmMove32 (0)013 (5)02104 (2)Gold Knight Class Abilities:LancefaireMight +5 when a Lance is equipped.PassAllows unit to pass through spaces occupied by foes.CantoAfter performing an action, user can use their leftover movement.Mastery Ability: MarchWhile mounted grant Movement +1; terrain only slow unit by 1 move regardless of distance traveled. While active unit has Stride status and cannot receive other movement boosts.Mastery Art: Solar ThrustRecovers HP equal to 50% of damage dealt.Dur CostMightHitAvoidCritRange-5+3+151Ferdinand
SpoilerSilver Knight Proficiencies: Sword +2, Lance +3, Axe +3, Riding +3. The most skilled of knight, the Silver Knight has no weakness and excell at everything.Silver Knight Base Stats:HPStrMagDexSpdLckDefResCharm331812161715141214Silver Knight Growth Rates:HPStrMagDexSpdLckDefResCharm30%10%0%5%5%0%5%5%10%Silver Knight Modifiers:HPStrMagDexSpdLckDefResCharmMove33 (1)022 (3)12104 (2)Silver Knight Class Abilities:Lorenz
SpoilerHex Knight Proficiencies: Lance +3, Reason +3, Riding +3. A master of both weaponry and magic, the Hex Knight is a true paragon of excellence on the battlefield.Hex Knight Base Stats:HPStrMagDexSpdLckDefResCharm331717181415131414Hex Knight Growth Rates:HPStrMagDexSpdLckDefResCharm30%10%10%5%-5%0%0%10%10%Hex Knight Modifiers:HPStrMagDexSpdLckDefResCharmMove32 (1)31-1 (1)01204 (2)Hex Knight Class Abilities:LancefaireMight +5 when a Lance is equipped.Black TomefaireMight +5 when using Black Magic.CantoAfter performing an action, user can use their leftover movement.Mastery Ability: TransmuteIf unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends.Mastery Art: Hexlock SpearPrevents foe from using magic for 1 turn.Dur CostMightHitAvoidCritRange-4+3+151Leonie
SpoilerArch Knight Proficiencies: Lance +3, Bow +3, Riding +3. A seasoned cavalier who honed his skills across numerous battlefields, this elite mercenary wield both lances and bows into battle.Arch Knight Base Stats:HPStrMagDexSpdLckDefResCharm321710181715131014Arch Knight Growth Rates:HPStrMagDexSpdLckDefResCharm20%10%0%10%5%0%0%0%10%Arch Knight Modifiers:HPStrMagDexSpdLckDefResCharmMove22 (1)033 (5)01-104 (2)Arch Knight Class Abilities:LancefaireMight +5 when a Lance is equipped.BowfaireMight +5 when a Bow is equipped.CantoAfter performing an action, user can use their leftover movement.Mastery Ability: Blade BreakerIf unit damages foe, foe suffers Str/Def -6 for 1 turn after combat.Mastery Art: FiresweepPrevents enemy counterattacks.Dur CostMtHitAvoCritRange-5+3+20+101 -
22 hours ago, Shanty Pete's 1st Mate said:
although, personally, I would make them exclusive to Silver Snow. That route gets so little to begin with, and it's the one where Seteth and Flayn are at their most significant.
In the context it was made, they returned along with the other Saints, Rhea included. Silver Snow narrow Rhea's appearence more than Verdant Wind, but yes thematically they would suit better in SS.
22 hours ago, Shanty Pete's 1st Mate said:I'm a fan of him getting a proficiency in all his weapon boons. I don't know if he even needs magic (considering his Crest, and his limited spell list), but that's just me. Definitely some interesting skill list, too - Victor's Tribute sounds like a really cool effect, that could potentially stack in longer battles. The "Challenge" art sounds like a neat one as well - although, in Felix's case, somewhat undermined by his lackluster Charm stat.
Well, it's Felix, he doesn't need magic, or a personnal class for that matter, but i think it's a nice touch since he is supposed to be a master of all. Challenge's range isn't supposed to be super long since in my mind the challenger would target Felix immediatly, but yes it would make more sense if it scaled on level instead.
22 hours ago, Shanty Pete's 1st Mate said:adding Fortify and Aura to her reportoire sounds great - I do wonder, though, if having an 8-move flier with all these spells is a touch too broken?
It is, but a lot of things in this game are and i didn't know which on to choose between both.
22 hours ago, Shanty Pete's 1st Mate said:The Magic Blade skill sounds intereting, but I'm not sure how useful that will be - if physical swords hit on Res, but still use Lysithea's Str, they won't do that much more damage. Similarly, if she's using Soulblade, she usually wants to hit against Res (except, I suppose, against high-Res enemies - but she already has Luna for those). I think it'd work better if the skill made all sword attacks deal Magical damage, and the class went all-in on Magic rather than Strength - imagine, Thunderbrand doing damage based on Lysithea's magic stat!
It's supposed to work like magic weapons, if foe has an higher Prt it use the physical formula (and something i forgot to put, + 0.3 of her Magic), if it has higher Rsl it use the magical formula.
22 hours ago, Shanty Pete's 1st Mate said:Prima Donna (Manuela)
It's well put together and make sense both gameplay and lore-wise. Well done; tho you didn't put growths. Here's some others.
Catherine (not much different from yours really)
SpoilerThunderstrike Proficiencies: Sword +3, Brawling +3. This master of combat versed in swordmanship and brawling overwhelm his foes with his lightning strikes.Thunderstrike Base Stats:HPStrMagDexSpdLckDefResCharm321810152214131015Thunderstrike Growth Rates:HPStrMagDexSpdLckDefResCharm20%10%0%0%20%0%0%0%10%Thunderstrike Modifiers:HPStrMagDexSpdLckDefResCharmMove2301510002Thunderstrike Class Abilities:SwordfaireMight +5 when a Sword is equipped.FistfaireMight +5 when brawling.Crit +20Increases Crit by 20.Mastery Ability: Sword Avoid +20Grants Avo +20 when using a Sword.Mastery Art: Plasma FistsAttack twice consecutively. Effective against armored foes.Dur CostMtHitAvoCritRange-5+3+151Alois/Raphael/Dedue
SpoilerColossus Proficiencies: Axe +3, Brawling +3, Heavy Armor +3. A knight with outstanding defense, the Colossus fully devote himself to the protection of his allies.Colossus Base Stats:HPStrMagDexSpdLckDefResCharm371810131014211415Colossus Growth Rates:HPStrMagDexSpdLckDefResCharm40%10%0%0%-10%0%20%0%10%Colossus Modifiers:HPStrMagDexSpdLckDefResCharmMove5200-5110001Colossus Class Abilities:Axe/FistfaireMight +5 when an Axe is equipped/brawling.PhalanxChance to reduce damage by half for user and adjacent allies if a Shield is equipped. Trigger % = Def/2.Overbearing PresenceUnit is more likely to be targeted by foes.Mastery Ability: Quick RiposteIf foe initiates combat while unit's HP is ≥ 50%, unit makes a guaranteed follow-up attack.Mastery Art: ShelterAllow an adjacent ally to the same space as user, while unabling them to be targeted (receive half damage from Staggering Blows and Gambits), but forbiding them from acting. Can only be used on pure infantry.Caspar
SpoilerReaver Proficiencies: Axe +3, Brawling +3. This warrior of overwhelming brawn, matchless axe and grappling mastery live to fight.Reaver Base Stats:HPStrMagDexSpdLckDefResCharm331910171915131014Reaver Growth Rates:HPStrMagDexSpdLckDefResCharm40%10%0%0%10%0%0%0%10%Reaver Modifiers:HPStrMagDexSpdLckDefResCharmMove3500311002Reaver Class Abilities:AxefaireMight +5 when an Axe is equipped.FistfaireMight +5 when brawling.Crit +20Increases Crit by 20.Mastery Ability: Darting BlowIf unit initiates combat, grants AS +6 during combat.Mastery Art: All-Out PummelingStrike five consecutive times. User's Defense, Resistance and Avoid are reduced to 0 for 1 turn. Hit is reduced by 50%.Dur CostMtHitAvoidCritRange-10+3-10-10+301 -
Seteth
SpoilerAt the start of For the Freedom of Fódlan, Seteth became Cichol, get the Exemplar class, and Earthly Fortitude.Earthly Fortitude: If foe is not flying or if user can counterattack, foe cannot make follow-up attacks. Cancelled by Commander.Exemplar Proficiencies: Lance +3, Authority +3, Flying +3 (Can use Magic) The legendary Saint sent personally by the goddess, legends claim that his strength, faith and stern yet compassionate leadership were able to perform miracles.Exemplar Base Stats:HPStrMagDexSpdLckDefResCharm371812161610181320Exemplar Growth Rates:HPStrMagDexSpdLckDefResCharm30%20%0%10%10%10%10%10%10%Exemplar Stats Modifiers:HPStrMagDexSpdLckDefResCharm330112212Exemplar Class Abilities:LancefaireMight +5 when a Lance is equipped.CantoAfter performing an action, user can use their leftover movement.CommanderNullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.Mastery Ability: SlayerMake all attacks effective against Monsters.Mastery Ability: Lance Avo +20Grants Avo +20 when using a lance.Flayn
SpoilerAt the start of For the Freedom of Fódlan, Flayn became Cethleann, get the Maiden class, Physic and Heavenly Light.Heavenly Light: When user heal or cure an ally, restores 10 HP to every other allies in range. Range= 1-(Magic / 4)Maiden Proficiencies: Faith +3, Reason +3. The legendary Saint sent personally by the goddess, legends claim that she possess boundless compassion and empathy, and can heal the most grievous wound with ease.Maiden Base Stats:HPStrMagDexSpdLckDefResCharm351216161318142018Maiden Growth RatesHPStrMagDexSpdLckDefResCharm10%0%15%10%0%20%0%20%15%Maiden Stats Modifiers:HPStrMagDexSpdLckDefResCharm104205252Maiden Class Abilities:White Magic Uses x2Doubles the number of uses of White Magic spells.White Magic Heal +10White Magic heals +10 more HP.Terrain ResistanceUnit does not receive terrain damage.Mastery Ability: Healing LightRestores 10 HP to adjacent allies at the start of the user's phase.Mastery Ability: Unsealable MagicNullifies Silence.Shamir
SpoilerWhisper Proficiencies: Sword +2, Bow +3. Moving with stealth and secrecy, this mysterious shadow-dwellers can assassinate any of it's targets from afar.Whisper Base Stats:HPStrMagDexSpdLckDefResCharm351712231521141218Whisper Growth RatesHPStrMagDexSpdLckDefResCharm10%10%0%20%0%20%0%0%10%Whisper Stats Modifiers:HPStrMagDexSpdLckDefResCharmMove1205050022Whisper Class Abilities:BowfaireMight +5 when a Bow is equipped.Bowrange +2Increases Bows range by 2.StealthMakes it more difficult for foes to target unit.Mastery Ability: Keen EyeNeutralizes Accuracy penalty from range.Mastery Art: BaneCan kill enemies instantly. Double hit bonus if the attack will defeat a foe.Dur CostMtHitAvoCritRange-5+3+202~4Petra
SpoilerHarrier Proficiencies: Sword +3, Axe +3, Flying +3. This Warrior Princess of Brigid forgo her country traditions and with her bird of prey and swift swordplay, soar through the battlefield.Harrier Base Stats:HPStrMagDexSpdLckDefResCharm321612182017141215Harrier Growth RatesHPStrMagDexSpdLckDefResCharm10%10%0%10%15%10%0%0%10%Harrier Stats Modifiers:HPStrMagDexSpdLckDefResCharmMove12 (0)045 (3)30024 (2)Harrier Class Abilities:SwordfaireMight +5 when a Sword is equipped.Sword Crit +10Critical +10 when equipped with a sword.CantoAfter performing an action, user can use their leftover movement.Mastery Ability: Sword Avoid +20Grants Avo +20 when using a sword.Mastery Art: Hunting BladeFoes hit suffer reduced Mv for 1 turn. Effective against Cavalry.Dur CostMtHitAvoCritRange-6+3+10+101~2Felix
SpoilerChampion Proficiencies: Sword +3, Brawling +3, Bow +2, Reason +3. This veteran of countless battlefields wield weapons and magic to dominate his foes.Champion Base Stats:HPStrMagDexSpdLckDefResCharm341814151714131213Champion Growth Rates:HPStrMagDexSpdLckDefResCharm30%10%10%5%15%0%5%0%10%Champion Modifiers:HPStrMagDexSpdLckDefResCharmMove3211421002Champion Class Abilities:SwordfaireMight +5 when a Sword is equipped.Victor's TributeWhen user defeats foe, user gain +2 of foe highest stat (up to 10).Veteran IntuitionGrants Avo and Crit Avo +15 during combat with a foe 2 or more spaces away who initate battle.Mastery Ability: Perfect BlowIf unit initiates combat, damage dealt +3, damage received -3, AS +3, Avoid +10 and Hit +15.Mastery Art: ChallengeFoe will target user. Range 1-(Level/4)Ingrid
SpoilerSeraph Knight Proficiencies: Sword +2, Lance +3, Faith +3, Flying +3. This peerless knight rules the skies and undo his enemies with lances and magic.Seraph Knight Base Stats:HPStrMagDexSpdLckDefResCharm321514152214131718Seraph Knight Growth Rates:HPStrMagDexSpdLckDefResCharm20%10%10%0%20%0%0%10%10%Seraph Knight Modifiers:HPStrMagDexSpdLckDefResCharmMove01 (0)11520404 (2)Seraph Knight Class Abilities:LancefaireMight +5 when a Lance is equipped.White Magic Avoid +20Grants Avo +20 when using White Magic.CantoAfter performing an action, user can use their leftover movement.Mastery Spells: Fortify/Aura (Class Locked)Mastery Art: FiresweepPrevent enemy counterattack.Dur CostMtHitAvoCritRange-5+3+20+101Lysithea
SpoilerEnchantress Proficiencies: Sword +2, Reason +3, Faith +3. This masterful Sorceress inspire fear in the heart of her ennemies and use both swords and magics to decimate her foes on the battlefield.Enchantress Base Stats:HPStrMagDexSpdLckDefResCharm281321171515101415Enchantress Growth RatesHPStrMagDexSpdLckDefResCharm10%5%15%10%0%5%-5%5%10%Enchantress Stats Modifiers:HPStrMagDexSpdLckDefResCharmMove0053120321Enchantress Class Abilities:Dark TomefaireMight +5 when Dark Magic is equipped.Dark Magic Uses x2Doubles the number of uses of White Magic spells.White Magic Uses x2Doubles the number of uses of White Magic Magic spells.Mastery Ability: Magic BladeWhen using a Sword, unit calculates damage using the lower of the foe's Prt or Rsl.If attack target Prt, Mt increases based on unit's Mag.Mastery Art: Finesse BladeMight increases based on user's Dexterity. -
3 hours ago, Timlugia said:
- If they were humans, why were they on the side of Seiros rather than Nemesis or 10 Elites?
I don't see how that's determinant to anything. Wilhelm and many other humans joined Seiros and the Saints side.
3 hours ago, Timlugia said:- If they were humans, why were their crest named after themselves rather than the dragon who the blood originally came from?
Just like the Elites, they're the original known bearers of the Crest.
3 hours ago, Timlugia said:- Where did Relics regarding to Apostles came from?
Vajra-Mushti was created after the War of Heroes and was in Kupala. The Fetters of Dromi were in Dagda until they gave it back to Duke Gerth as a sign of friendship.
4 hours ago, Timlugia said:- Was the old man mentioned by Yuri actually Aubin?
It's never explicitely stated, but it seems unlikely to be anyone else considering that no one but Aubin himself and Yuri are known to have this Crest.
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The Naofumi sheet make me want to do others about my favorite LN. So, there it is.
Shalltear from Overlord
SpoilerStarting ClassCrestGeirskogulMajor Crest of PeroroncinoCrest of Peroroncino: The Crest of the Supreme Being Peroroncino, known as the Winged King of Explosive Strikes. Occasionally ensure range attacks to hit regardless of accuracy. 30%. If attack is already ensured to hit, attack has a chance to deal effective damage.Base Stats:LevelHPStrMagDexSpdLckDefResCharm60895350454218514152AbilitiesStarting ItemsSpellsCombat ArtsBloodlustSpuit LanceFireVengeanceLance Prowess LV 5Ressurection BandBolganoneFrozen LanceImmune StatusSagittaeHealing FocusManifest PhamtomRagnarokUmbral LeechAgnea's ArrowEnhanced FortitudeHealNosferatuSeraphimAbraxasAuraBloodlust: If user attack an injured foe, AS raise by 4 and Crit by 10. When HP is ≤ 25%, increases Str, Spd by 6 and Crit by 20, but unallow to use Magic and Combat Arts.Spuit LanceRankUsesMightHitCritRangeWeightA30138015111Covert a part of damage dealt in HP for user.Ressurection BandAllow user to be ressurected after being killed.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityES+ (+)EEA+S (+)S+ (+)CGeirskogul Proficiencies: Lance +3, Faith +3, Reason +3Geirskogul Class Abilities:LancefaireMight +5 when a Lance is equipped.EinherjarUser can create an avatar with identical stats and equipments than itself. Avatar can't use magic, equipment effects and abilities interacting with others.Fierce BlowStr and Mag +6 when initiating attack.Mastery Art: Purifying JavelinDeal effective damage against monsters. Can use additional durability to ensure to hit.Dur CostMightHitAvoidCritRange-5, -10+8+102~3OC
SpoilerCharacter Profile:-
Full Name: Paimonia
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Age: 41
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Birthday: 27th of the Blue Sea Moon; Imperial Year 1139
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Height: 173 cm
1157Enter in service of the Church of Seiros as Blacksmith.1159Officially became Chief Blacksmith of the Church of Seiros.-
Status: Chief Blacksmith of the Church of Seiros.
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Hobby: Smithing, Interacting with Relics.
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Likes: Smithing, puppets, dolls and plushies of any kind, freedom, a calm environment, Valerians, the outside, Rhea.
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Dislikes: "Her father", dehumanization, negligent people, spicy food, solitude.
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Gifts: Whetstone (+), Goddess Statuette (+), Tasty Baked Treat (+), Ancient Coin (+), Ceremonial Sword (+), Armored Bear Stuffy (+), Gemstone Beads (+), Floral Adornment (+), Book of Crest Designs (-), Blue Cheese (-), Exotic Spices (-).
Lost Items:Iron Wielding MaterialWielding material required for smithing. Probably belong to someone who has experience smithing.Animated PlushA high quality plush with shockingly life-like movements. It probably belongs to someone who feels lonely.Holy FrescoA copy of one of the Church's fresco depicting the Goddess and the Crests; something seems off about it. Probably belongs to someone with particular feelings about the Church and Crests.A woman who lived in Garreg Mach and served the Church of Seiros for a long time. Paimonia is a master blacksmith who make herself famous by being the sole blacksmith able to repair Heroes's Relics and the Sacred Weapons of the Church. An inexpressive loner who spend most of her time in her workshop, she is loyal to Archbishop Rhea above all else.Unknown to all, she is actually an homonculi created by Archbishop Rhea and the legendary smith Zoltan to be able to withstand and use the full power of the Crest Stone he created. She was raised with Sitri as her sister, who was the only person she could open-up to. She took her death very hard and pretty much stopped interacting with anyone unless it involved her work. However, since Byleth and Jeralt's return to the Monastery, she seems to have opened up a bit. She has a deep hatred for her "father" for the selfishness of his acts and the way he disregarded his creations, and while she is aware of Rhea's participation in her creation, she is still a faithful devout of the Archbishop and the Church. As unlike Zoltan, Rhea did considered her creations and left them live their own lifes. In spite of said freedom, she feels entitled to return Rhea's favor and while she do like her line of work, she is unfulfilled with her current life.Starting ClassCrestBlacksmith (Unlocked Classes: Commoner, Fighter, Brigand)Mystery Crest/Major Crest of ZoltanMystery Crest/Crest of Zoltan : It might be some kind of Crest, though it’s unclear which one… The artificial Crest created by the master blacksmith Zoltan. Occasionally does not consumes additional durability when using Combat Arts. 30%.Base Stats:LevelHPStrMagDexSpdLckDefResCharm2148227271513181212AbilitiesStarting ItemsParsimonySteel AxeAxe Prowess LV 3Superior Axe*LancebreakerBow Prowess LV 3Close CounterRally DexterityParsimony: When using a weapon with more than half of it's durability left, Accuracy and Crit raise by 10.*Instead of the Steel Axe if her quest was finished see below.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingEEB (+)B (+)C (+)EEDE (*)E (-)E (-)Budding Talent: Fortitude: Prevent unit's Stats from being reduced.Blacksmith Proficiencies: Sword +2, Lance +1, Axe +3, Bow +1. This artisan with great dexterity is proficient with a wide area of weapons.Blacksmith Growth Rates:HPStrMagDexSpdLckDefResCharm30%0%0%15%0%0%10%-5%10%Blacksmith Stats Modifiers:HPStrMagDexSpdLckDefResCharmMove2103012002Blacksmith Class Abilities:Weapon ExpertiseGrants Hit/Avo +20 when using the same weapon type as foe.Shattering BlowIf unit initiates combat and damages foe, foe suffers Str/Def -6 for 1 turn after combat.Weapon Weight/2Halves weight from weapons.Mastery Ability (150 class exp required): Weapon ExpertiseGrants Hit/Avo +20 when using the same weapon type as foe.Mastery Ability (150 class exp required): Lancebreaker+Grants Hit/Avo +30 when using an axe against lance users.Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm45%45%25%60%40%30%35%35%30%886434845648485043Batallion: Seiros Blacksmiths (D Rank) Blacksmiths serving the Church of Seiros.PhysMagHitCritAvoidProtResChaLvlEndur10-500316011-510326012-521336013-531346015-5423560Gambit: Divine EnchantmentMightHitRangeUses010011Learnt Magic and Skills:Skills LevelsAxeBowBrawlingReasonFaithAuthorityDFireHealRally DexterityD+NosferatuCRestoreBattalion DesparationC+Focused StrikeBreak ShotBombardCutting GaleBWardB+AThundersweepEncloserRagnarokA+SS+Thundersweep:Dur CostMtHitAvoidCritRange-5+3+20+101Prevents enemy counterattack.Battalion Synergy: Zoltan Disciples (Hit +5, Crit +5 and Chrm +3), Seiros Blacksmiths (Hit +10, Crit +5 and Charm +5)Quest (Chapter 7, Past Forge the Present): "I'm exploring the possiblity to forge a new type of weapons, but it require rare materials and i'm running low on supplies. Sorry to bother you with this, but can you fetch some materials for me?"Find suitable ores to give to Paimonia. Break enough Monster's shields to get 4 Mythril and you'll be rewarded."Thanks for your help, now i can get to work. I'll tell you when my work is done, so you'll be the first to try it out."-
Superior Sword
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Forging paths for Superior Weapons (Professor Level B+ required). If you didn't reach it in time, you'll get them post-timeskip.
Superior Sword (Forging: Silver Sword + 2 Mythril + 1080G. Repairing: 1 Mythril + 1350G) A sword of exquisite quality made specially to enhance it strengths and cover its weakness. Grant Axebreaker. Disable Swordbreaker.RankUsesMightHitCritRangeWeightB151285018Superior Sword+ (Forging: Superior Sword + 3 Mythril + 1620G. Repairing: 2 Mythril + 2025G) This reinforced superior sword magnify its innate strengths and mitigate its weakness even further. Grant Axebreaker+. Disable Swordbreaker and Swordbreaker+.RankUsesMightHitCritRangeWeightB301385018Superior Lance (Forging: Silver Lance + 2 Mythril + 1160G. Repairing: 1 Mythril + 1500G) A lance of exquisite quality made specially to enhance it strengths and cover its weakness. Grant Swordbreaker. Disable Lancebreaker.RankUsesMightHitCritRangeWeightB151375019Superior Lance+ (Forging: Superior Lance + 3 Mythril + 1740G. Repairing: 2 Mythril + 2150G) This reinforced superior lance magnify its innate strengths and mitigate its weakness even further. Grant Swordbreaker+. Disable Lancebreaker and Lancebreaker+.RankUsesMightHitCritRangeWeightB301475019Superior Axe (Forging: Silver Axe + 2 Mythril + 1200G. Repairing: 1 Mythril + 1550G) An axe of exquisite quality made specially to enhance it strengths and cover its weakness. Grant Lancebreaker. Disable Axebreaker.RankUsesMightHitCritRangeWeightB2016650110Superior Axe+ (Forging: Superior Axe + 3 Mythril + 1860G. Repairing: 2 Mythril + 2275G) This reinforced superior axe magnify its innate strengths and mitigate its weakness even further. Grant Lancebreaker+. Disable Axebreaker and Axebreaker+.RankUsesMightHitCritRangeWeightB3017650110Superior Bow (Forging: Silver Bow + 2 Mythril + 1170G. Repairing: 1 Mythril + 1500G) A bow of exquisite quality made specially to enhance it strengths and cover its weakness. Grant Fistbreaker. Disable Bowbreaker.RankUsesMightHitCritRangeWeightB151275028Superior Bow+ (Forging: Superior Bow + 3 Mythril + 1800G. Repairing: 2 Mythril + 2200G) This reinforced superior bow magnify its innate strengths and mitigate its weakness even further. Grant Fistbreaker+. Disable Bowbreaker and Bowbreaker+.RankUsesMightHitCritRangeWeightB301375028Superior Gauntlets (Forging: Silver Gauntlets + 2 Mythril + 1040G. Repairing: 1 Mythril + 1200G) A pair of gauntlets of exquisite quality made specially to enhance their strengths and cover their weakness. Grant Tomebreaker. Disable Fistbreaker. Wielder attacks twice when initiating combat.RankUsesMightHitCritRangeWeightB20780517Superior Gauntlets+ (Forging: Superior Gauntlets + 3 Mythril + 1560G. Repairing: 2 Mythril + 1980G) This reinforced pair of superior gauntlets magnify their innate strengths and mitigate their weakness even further. Grant Tomebreaker+. Disable Fistbreaker and Fistbreaker+. Wielder attacks twice.RankUsesMightHitCritRangeWeightB40785517Recruitement: Join at the beginning of Chapter 12 of Silver Snow. Can be recruited during Chapter 11 if Byleth is level 20.Paralogue (Chapter 15-17 in CF and SS, 15-20 in AM, 15-18 in VW, Lifebringer): It is a rout map full of Demonic Beasts, and from it you gain:Ness (Hero's Relic, Axe)UsesMtHitCritRangeWeight201880%10%110Crest of Zoltan enable the Combat Art Shattering Flame.Dur CostMtHitAvoidCritRange-3/-4/-5+15+101Inflicts Def -5 on foe for 1 turn. Effective against Dragon and Armored foes.You can also recruit Zoltan, if you talk to him with her or Byleth. He turn into an ally unit and join at the end of the battle.If you reached A+ in professor level, you gain the forging paths for Master Weapons.Master Sword (Forging: Brave Sword + 6 Mythril + 3000G. Repairing: 3 Mythril + 3750G) A unique and tremendously powerful sword brought to life by Paimonia. Attack twice when initiating combat.RankUsesMightHitCritRangeWeightS2013901018Master Sword+ (Forging: Master Sword + 8 Mythril + 4000G. Repairing: 4 Mythril + 5000G) The pinnacle of sword craftsmanship, only usable by the most skilled swordmen. Attack twice.RankUsesMightHitCritRangeWeightS+30161002016Master Lance (Forging: Brave Lance + 6 Mythril + 3000G. Repairing: 3 Mythril + 3750G) A unique and tremendously powerful lance brought to life by Paimonia. Attack twice when initiating combat.RankUsesMightHitCritRangeWeightS20158510110Master Lance+ (Forging: Master Lance + 8 Mythril + 4000G. Repairing: 4 Mythril + 5000G) The pinnacle of lance craftsmanship, only usable by the most expert lancers. Attack twice.RankUsesMightHitCritRangeWeightS+301785101~210Master Axe (Forging: Brave Axe + 6 Mythril + 3000G. Repairing: 3 Mythril + 3750G) A unique and tremendously powerful axe brought to life by Paimonia. Attack twice when initiating combat.RankUsesMightHitCritRangeWeightS20177010113Master Axe+ (Forging: Master Axe + 8 Mythril + 4000G. Repairing: 4 Mythril + 5000G) The pinnacle of axe craftsmanship, only usable by the most adept axe users. Attack twice. Deal effective damage to armored foes.RankUsesMightHitCritRangeWeightS+30188010110Master Bow (Forging: Brave Bow + 6 Mythril + 3000G. Repairing: 3 Mythril + 3750G) A unique and tremendously powerful bow brought to life by Paimonia. Attack twice when initiating combat.RankUsesMightHitCritRangeWeightS2013851027Master Bow+ (Forging: Master Bow + 8 Mythril + 4000G. Repairing: 4 Mythril + 5000G) The pinnacle of bow craftsmanship, only usable by the most talented marksmen. Attack twice.RankUsesMightHitCritRangeWeightS+301585101~37Supports:-
Byleth
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Dimitri
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Ferdinand
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Dedue
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Petra
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Felix
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Cyril
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Hapi
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Hanneman
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Alois
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Shamir
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Catherine
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- Heroes of Flames: All the past lords and their n°2, for the lords and Byleth.
- Advent of the Saints: Byleth/Edelgard=Seiros, Seteth/Ferdinand=Cichol, Flayn/Linhardt=Cethleann, Bernadetta=Indech, Constance=Macuil and Noa, Yuri=Aubin, Balthus=Chevalier, Hapi=Timotheos.
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Return of the Elites: Byleth=Nemesis. Everyone get their respective ancestors.
Oh wait, the Elites are just generic bosses. Nevermind then. - Legendary Heroes (based on archetypes): Rudolf and Hardin for Edelgard, Ogma for Byleth, Navarre for Felix, Gotoh for Seteth...
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Here's my fifth (and probably last since i won't do Azure Moon) wave of character that should have been in the game. This time with Silver Snow.
RheaSpoilerStarting ClassCrestArchbishop (Noble (M), Monk (M), Mercenary (M), Priest (M), Lord (M), Bishop (M), War Cleric (M))Major Crest of SeirosCrest of Seiros: Legend has it that Saint Seiros bore this Crest and passed it down through House Hresvelg. Occasionally raises Mt when using combat arts.Base Stats:LevelHPStrMagDexSpdLckDefResCharm4364 (57)39 (35)41 (37)33 (30)30 (27)32 (29)31 (28)39 (35)55 (50)AbilitiesStarting ItemsSacred PowerSword of SeirosSword Prowess LV 5Seiros Shield*Brawling Prowess LV 4Reason LV 5Faith LV 5Authority LV 5Sacred Power: Adjacent allies deal 3 extra damage and take 3 less damage during combat.*If unobtained from her paralogue.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingS+ (+)BC (-)CA (+)S (+)S+ (+)S (+)D (-)BA (+)Archbishop Proficiencies: Sword +3, Faith +3, Authority +3Archbishop Base Stats:HPStrMagDexSpdLckDefResCharm35178121410141020Archbishop Growth Rates:HPStrMagDexSpdLckDefResCharm40%10%10%0%0%0%0%10%10%Archbishop Stats Modifiers:HPStrMagDexSpdLckDefResCharm122202222Archbishop (Mastered) Class Abilities:CharmWhen allies adjacent to unit enter combat, allies gain +3 Damage.CommanderNullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.Terrain ResistanceUnit does not receive terrain damage.Mastery Ability: SlayerMake all attacks effective against Monsters.Mastery Ability: Pomp & CircumstanceGrants Lck/Cha +4.Saint Proficiencies: Sword +3, Faith +3, Authority +3 (Obtained at the start of For the Freedom of Fódlan)Saint Base Stats:HPStrMagDexSpdLckDefResCharm421715141412141320Saint Growth Rates:HPStrMagDexSpdLckDefResCharm40%20%10%0%0%0%20%10%20%Saint Stats Modifiers:HPStrMagDexSpdLckDefResCharm152202525Saint (Mastered) Class Abilities:CharmWhen allies adjacent to unit enter combat, allies gain +3 Damage.CommanderNullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.Terrain ResistanceUnit does not receive terrain damage.Mastery Ability: CounterattackCounters attacks regardless of enemies' range.Mastery Ability: HeartseekerReduces Avoid of adjacent foes by 20.Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm45%35%45%40%40%40%30%40%70%865265565656436097Learnt Magic and Skills:Skills LevelsSwordBrawlingReasonFaithAuthorityDFireHealD+NosferatuCBolganoneRecoverBattalion RenewalC+SoulbladeMystic BlowBSagittaeSeraphimB+AWindsweepDraining BlowRagnarokAuraBattalion VantageA+Agnea's ArrowSRally CharmS+Battalion Synergy: Every battalion related to the Church (Phys +2, Mag +2, Charm +3), Four Saints battalions (Phys +3, Mag +3, Charm +5)Requirement: Join at the start of Stand Strong at Shambhala (Chapter 20) of Silver Snow. Is attached as Byleth adjutant and can't be removed from this position for the map. Rejoin at the start of For the Freedom of Fódlan.Supports:-
Byleth (Link Bonus)
IndechSpoilerStarting ClassCrestHero (Noble, Fighter, Armored Knight, Archer)Major Crest of IndechCrest of Indech: Legend has it that Saint Indech bore this Crest. A symbol of wisdom and water. Occasionally allows weapon attacks to strike twice.Base Stats:LevelHPStrMagDexSpdLckDefResCharm33512630332031311626AbilitiesStarting ItemsLone FighterSilver BowAxe Prowess LV 4Bow Prowess LV 5Bow Crit +10Brawling Prowess LV 4Armored BlowLone Fighter: When no allies are present in a 2 tile radious around user, Hit and Crit raise by 15.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingB (+)CA (+)S (+)A (+)A (+)CB (-)B (+)E (-)E (-)Champion Proficiencies: Axe +3, Bow +3, Brawling +3 (Obtained at the start of For the Freedom of Fódlan, Armored Unit, Can use magic, also gain Immovable)Immovable: User cannot be forcibly moved. If user waits without acting, has a chance of halving incoming damage and cancelling damage effectiveness. Trigger % = Dex stat.Champion Base Stats:HPStrMagDexSpdLckDefResCharm421817171214141010Champion Growth Rates:HPStrMagDexSpdLckDefResCharm40%10%10%20%5%0%10%5%10%Champion Modifiers:HPStrMagDexSpdLckDefResCharm321512210Champion Class Abilities:BowfaireMight +5 when a bow is equipped.Keen IntuitionGrants Avo +30 during combat with a foe 2 or more spaces away.Quick RiposteIf foe initiates combat while unit’s HP is ≥ 50%, unit makes guaranteed follow-up attack.Mastery Ability: Defiant DexterityGrants Dex +16 when HP is ≤ 25%.Mastery Ability: Perfect BlowIf unit initiates combat, damage dealt +3, damage received -3, AS +3, Avoid +10 and Hit +15.Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm55%40%45%55%35%45%40%30%30%1026167775262564740Learnt Magic and Skills:Skills LevelsSwordAxeBowBrawlingReasonFaithAuthorityDBlizzardHealRally DexterityD+NosferatuCCutting GaleRestoreBattalion DesparationC+SunderArmored StrikeMystic ShotNimble ComboBPhysicB+APoint-Blank VolleyFimbulvetrA+ExcaliburSS+Mystic ShotDur CostMtHitAvoCritRange-4+3+102Deal magic-based damage. Might increases based on user’s Resistance.Battalion Synergy: Varley Archers (Phys +3, Charm +3), Edmund Troops (Crit +5, Avo +5, Charm +2), Essar Research Group (Crit +5, Avo +5, Charm +3) and Indech Sword Fighters (Phys +2, Mag +2, Prot +2, Res +2, Charm +5)Requirement: Finish his paralogue while having him talk with to Byleth, Seteth and Flayn.Supports:-
Byleth
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Bernadetta
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Linhardt
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Petra
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Felix
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Ignatz
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Leonie
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Shamir
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Seteth
Character Profile:-
Full Name: Midir
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Age: ??
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Birthday: 2nd of the Lone Moon
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Height: 188 cm
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Status: Warrior
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Hobby: Training and fighting, Meditation
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Likes: Combat, being able to interact with people, swimming, demanding work, solitude.
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Dislikes: Noise, interacting with people.
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Gifts: Hunting Dagger (+), Training Weight (+), Whetstones (+), Smoked Meat (+), Blue Cheese (+), Ceremonial Sword (+), Dapper Handkerchief (-), Gemstone Beads (-,) Monarch Studies Book (-).
MacuilSpoilerStarting ClassCrestWarlock (Noble, Monk, Mage, Mercenary)Major Crest of MacuilCrest of Macuil: Legend has it that Saint Macuil bore this Crest. A symbol of magic and mastery of the wind. Occasionally raises Mt during magic attacks.Base Stats:LevelHPStrMagDexSpdLckDefResCharm36431939183524123027AbilitiesStarting ItemsTactical AdviceFragarach SwordSword Prowess LV 4Reason LV 5Black Magic Range +1Authority LV 5Darting BlowTactical Advice: Adjacent allies Accuracy raise by 10.Fragarach SwordRankUsesMightHitCritRangeWeightA30101001516Restores HP every turn; effect increased with Crest of Macuil. Deals magic-based damage.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingA (+)D+D (-)CDS (+)C+S (+)E (-)B+ (+)B (+)Grandmaster Proficiencies: Sword +3, Reason +3, Authority +3 (Obtained at the start of For the Freedom of Fódlan, Flying Unit, also gain Wind Caller)Wind Caller: Make all attacks effective against flying units. Nullifies enemies effectiveness against flying units.Grandmaster Base Stats:HPStrMagDexSpdLckDefResCharm351517141610141720Grandmaster Growth Rates:HPStrMagDexSpdLckDefResCharm20%10%15%5%5%0%5%10%20%Grandmaster Stats Modifiers:HPStrMagDexSpdLckDefResCharm225110125Grandmaster Class Abilities:Black TomefaireMight +5 when Black Magic is equipped.CommanderNullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.Offensive TacticsGrants Mt +5 and Hit +20 with gambits.Mastery Ability: Rally SpectrumIncreases the Str, Mag, Spd, Def, Res of one ally by 2 and his Dex, Luck and Charm by 4 for one Turn.Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm35%25%60%40%55%30%20%45%50%723492577842426474Learnt Magic and Skills:Skills LevelsSwordReasonFaithAuthorityDWindHealRally MagicD+BlizzardNosferatuCCutting GaleSeraphimBattalion VantageC+HexbladeRally ResistanceBSilenceB+ASoulbladeExcaliburBattalion WrathA+BoltingSRally SpeedS+Battalion Synergy: Morfis Magic Corps (Mag +2, Charm +3), Timotheos Magic Corps (Res +2, Charm +3) and Macuil Evil Repelling Co. (Mag +3, Res +3, Charm +5)Requirement: Finish his paralogue while having him talk with to Byleth, Seteth and Flayn.Supports:-
Byleth
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Dorothea (From the B-support she gain +10% in magic growth, from the A-support Excalibur, from the A+ a Minor Crest of Macuil and 5 Magic)
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Sylvain
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Lysithea
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Marianne
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Constance
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Hapi
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Flayn
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Hanneman
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Catherine
Character Profile:-
Full Name: Cermeit
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Age: ??
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Birthday: 21st of the Harpstring Moon
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Height: 183 cm
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Status: Tactician
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Hobby: Magic experiments, Tactical planning, Weapons crafting
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Likes: Magic, flying, sky gazing, tranquility.
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Dislikes: Humans, war, levity.
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Gifts: Arithmetic Textbook (+), Board Game (+), Whetstone (+), Daffodil (+), Landscape Painting (+), Book of Crest Design (-), The History of Fodlan (-), Legends of Chivalry (-).
CicholSpoilerAt the start of For the Freedom of Fódlan, Seteth became Cichol, get the Exemplar class and Earthly Fortitude.Earthly Fortitude: If foe is not flying or if user can counterattack, foe cannot make follow-up attacks. Cancelled by Commander.Battalion Synergy: Cichol Wyvern Co. (Phys +3, Avo +10, Charm +5)Exemplar Proficiencies: Lance +3, Authority +3, Flying +3 (Obtained at the start of Following a Dream, Can use magic.)Exemplar Base Stats:HPStrMagDexSpdLckDefResCharm371712151510161020Exemplar Growth Rates:HPStrMagDexSpdLckDefResCharm30%20%0%10%10%10%10%10%10%Exemplar Stats Modifiers:HPStrMagDexSpdLckDefResCharm330112212Exemplar Class Abilities:LancefaireMight +5 when a lance is equipped.CantoAfter performing an action, user can use their leftover movement.CommanderNullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.Mastery Ability: SlayerMake all attacks effective against Monsters.Mastery Ability: Lance Avo +20Grants Avo +20 when using a lance.CethleannSpoilerAt the start of For the Freedom of Fódlan, Flayn became Cethleann, get the Maiden class, Physic and Heavenly Light.Heavenly Light: When user heal or cure an ally, restores 10 HP to every other allies in range. Range= 1-(Magic / 4)Battalion Synergy: Cethleann Monks (Mag +3, Avo +5, Res +3, Charm +5)Maiden Proficiencies: Faith +3, Reason +3 (Obtained at the start of For the Freedom of Fódlan)Maiden Base Stats:HPStrMagDexSpdLckDefResCharm351216161318142018Maiden Growth RatesHPStrMagDexSpdLckDefResCharm10%0%15%10%0%20%0%20%15%Maiden Stats Modifiers:HPStrMagDexSpdLckDefResCharm104205252Maiden Class Abilities:White Magic Uses x2Doubles the number of uses of White Magic spells.White Magic Heal +10White Magic heals +10 more HP.Terrain ResistanceUnit does not receive terrain damage.Mastery Ability: Healing LightRestores 10 HP to adjacent allies at the start of the user's phase.Mastery Ability: Unsealable MagicNullifies Silence. -
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We don't know if she is or not, Noa being a Saint was only mentionned in the throwaway flavor text of a fruit and the others Apostles were only mentionned in DLC. It's very possible that the Church have others Saints we simply don't know about.
Besides, legends about the Saints could easily have been warped, lost or ignored (Bernadetta barely knew a thing about Indech despite bearing his Crest) and i don't see why would she be cast out of the Church legends for being a human.
Also we know that Cichol and his family lived in Enbarr before meeting Seiros, so if she really died in the Battle of Tailtean that mean she lived at least from -41 to 91 that's 132 years, and while it's possible she could've received blood from a Nabatean, it seems unlikely Cichol would do so if not needed. If we consider the start of the War of Heroes for her transfussion, - 41 to 32, it's still 73 years old were she would have aged and become unsuitable for the frontline.
And the most important argument who imply that Flayn's mother was a Nabatean, is the fact that Flayn is from a different subspecies that her father, with said subspecies not seeming connected in any way.
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Here's my fourth wave of Characters that should have been in the game, this time with White Clouds Recruits.
Jeralt
SpoilerStarting ClassCrestPaladin (Noble, Soldier, Lord, Mercenary, Cavalier)Major Crest of SeirosCrest of Seiros: Legend has it that Saint Seiros bore this Crest and passed it down through House Hresvelg. Occasionally raises Mt when using combat arts.Base Stats:LevelHPStrMagDexSpdLckDefResCharm1645198161310171412AbilitiesStarting ItemsBlade BreakerSteel LanceSword Prowess LV 2Lance Prowess LV 3SwordbreakerAuthority LV 2Keen IntuitionBlade Breaker: If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingC (+)B (+)EEEEEC (+)EB (+)E (-)Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm40%45%20%45%40%25%35%35%35%946430625440494849Learnt Magic and Skills:Skills LevelsSwordLanceReasonFaithAuthorityDFireHealRally DexterityD+NosferatuCBolganoneRecoverBattalion VantageC+SunderMonster PiercerSagittaeModel LeaderBB+AWindsweepSolar LanceBattalion DesparationA+SS+Solar LanceDur CostMightHitAvoidCritRange-5+3+151Restores HP equal to 50% of the damage inflicted to the enemy.Battalion Synergy: Jeralt Mercenaries (Phys +2, Crit +, Avo +, Charm +5), Knight of Seiros (Phys +2, Avo +, Charm +3) and Holy Knight of Seiros (Phys +, Prot +2, Res +, Charm +5)Requirement: Join at the start of Chapter 8. Survive Chapter 9 in NG+ if he achieved B Support with Byleth. If not, rejoin for the duration of a mini-map in the Spell of Zahras (Chapter 10).Supports:-
Byleth (Link Bonus)
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Edelgard
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Dimitri
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Claude
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Ashe
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Lorenz
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Leonie
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Alois
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Catherine
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Shamir
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Manuela
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Cyril
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Seteth
Gatekeeper
SpoilerStarting ClassCrestSoldierNoneBase Stats:LevelHPStrMagDexSpdLckDefResCharm12787774537AbilitiesStarting ItemsGatekeeperIron LanceSword Prowess LV 1Lance Prowess LV 2Gatekeeper: Double Defense and Resistance bonus from terrain.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingD (+)D+ (+)EEEEE (*)E (-)EEEBudding Talent: Increases the efficiency of every source of received healing by 10%.Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm45%45%30%45%40%25%30%30%20%866147625643535140Learnt Magic and Skills:Skills LevelsSwordLanceReasonFaithAuthorityDWindHealRally DefenseD+NosferatuCCutting GaleRecoverBattalion DesparationC+Haze SliceVengeanceBWardB+AFinesse BladeFiresweepA+ExcaliburSS+Firesweep:Dur CostMtHitAvoidCritRange-5+3+20+101Prevents enemy counterattack.Battalion Synergy: Church of Seiros Soldiers (Phys +2, Charm +2), Knight of Seiros (Phys +2, Res + 2, Charm +3) and Holy Knight of Seiros (Post-Timeskip, Prt +2, Res +2, Charm +3)Requirement: Finish the practice battle of Chapter 2. Leave if siding with Edelgard.Supports:-
Byleth
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Linhardt
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Bernadetta
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Caspar
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Ingrid
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Ignatz
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Shamir
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Seteth
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Alois
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Jeralt
Sothis
SpoilerStarting ClassCrestDancerMajor Crest of FlamesCrest of Flames: The Crest of the goddess who governs the world. Occasionally restores HP equal to 30% of damage dealt. Rarely raises Mt and stops counterattacks.Base Stats:LevelHPStrMagDexSpdLckDefResCharm1 267129 9 8 8 1112AbilitiesStarting ItemsShining Star SiriusCan't use or hold any items or weapons.Rally CharmShining Star Sirius: User's attacks deal effective damage against Dragons and Monsters.Proficiencies and Skill Levels:ReasonFaithAuthorityD (+)D+ (+)D+ (+)Goddess Proficiencies: Faith +3, Reason +3, Authority +3 (Obtained after Tales of the Red Canyon)Goddess Base Stats:HPStrMagDexSpdLckDefResCharm28817141415101420Goddess Growth Rates:HPStrMagDexSpdLckDefResCharm10%5%20%5%5%20%5%20%20%Goddess Stats Modifiers:HPStrMagDexSpdLckDefResCharm115225255Goddess Class Abilities:Sacred PowerAdjacent allies deal 3 extra damage and take 3 less damage during combat.CommanderNullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.RenewalUnit recovers up to 20% of max HP at the start of each turn.Mastery Ability (200 class exp required): Progenitor BlessingRaise activation chance of Crest for user and adjacent allies.Mastery Ability (200 class exp required): Divine PresenceRecovery Magic affect every allies.Mastery Ability (200 class exp required): Surging LightAllows unit to perform a Staggering Blow without charging it beforehand.Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm35%30%60%40%40%65%30%60%70%714393565689438599Learnt Magic and Skills:Skills LevelsStaggering BlowReasonFaithAuthorityDSublime Surge (Upon unlocking Goddess)FireHealRally CharmD+NosferatuCBolganone, SagittaeRestore, WardRally ResistanceC+BRagnarokRally MagicB+AAgnea's ArrowAuraRally LuckA+SRally MovementS+Rally SpectrumRally Spectrum: Increases the Str, Mag, Spd, Def, Res of one ally by 2 and his Dex, Luck and Charm by 4 for one Turn.MightHitRange61001-10Ignores enemy Rsl. Heals ally HP. Centered on a point within range.Requirement: Finish the 4 routes in Maddening without NG+ (also unlock Divine Dragon Sign for 3000 renown). NG+ only. Can only be fielded as Byleth adjutant, and can act on his stead while reverting back to Byleth right after acting. If defeated, became unfieldable for a whole month. Disappear after fusing with Byleth, but Byleth keep the learnt abilities and spells.Supports:-
Byleth (Link Bonus)
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15 hours ago, CyberNinja said:
Naofumi Iwatani
Didn't expected to see Shield Hero here, it make me remember to pick up the LN. His personal fit him perfectly it's way too strong, additionaly the icon should be this. I would've put a proficiency in Heavy Armor even if it doesn't really suit him, at least just for the principe of being a tank. Also you put Recover twice. Other than that it's really well done.
Here's my third wave of Characters that should have been in the game, this time with Crimson Flower Recruits. Next one wil be OCs (pretty much done), afterwards probably the Nabateans (Rhea, Indech and Macuil).
Fleche
SpoilerStarting ClassCrestSquireNoneBase Stats:LevelHPStrMagDexSpdLckDefResCharm5209471311868AbilitiesStarting ItemsVengeful PartnerTraining LanceSword Prowess LV 1Lance Prowess LV 2Axe Prowess LV 2Brawling Prowess LV 1Faith LV 1Vengeful Partner: When an adjacent ally has less than 50% HP, user gain Damage +3 and Crit +15.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingE+C (+)D+ (+)ED (**)EDEEED (+)Budding Talent: Nimble ComboSquire Proficiencies: Lance +1Squire Class Abilities:UnderdogHit/Avo +15 if foe's level is higher.Mastery Ability (40 class Exp required): DisciplineDoubles skill experience earned in battle.Mastery Ability (40 class Exp required): ParagonDoubles experience earned.Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm40%55%35%60%55%50%25%25%60%757244767264384079Learnt Magic and Skills:Skills LevelsLanceAxeReasonFaithAuthorityDWindHealRally LuckD+FireNosferatuCRecoverBattalion DesparationC+VengeanceFocused StrikeCutting GaleBSeraphimB+ALance JabLightning AxeExcaliburA+SS+Requirement: Join at the start of Chapter 16 of Crimson Flower.Supports:-
Byleth
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Edelgard
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Petra
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Caspar
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Ashe
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Lysithea
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Shamir
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Randolph (Link Bonus)
Randolph
SpoilerStarting ClassCrestWarrior (Fighter, Brigand, Brawler)NoneBase Stats:LevelHPStrMagDexSpdLckDefResCharm31583112182015231318AbilitiesStarting ItemsBitter StruggleSilver AxeLance Prowess LV 3Axe Prowess LV 5Brawling Prowess LV 4Authority LV 3Rally StrengthBitter Struggle: Unit gain Crit+10 when no battalion is assigned or when battalion endurance is 0.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingD+C+ (+)A+ (+)EB+ (+)EEBEE (-)E (-)Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm55%50%25%40%40%30%40%25%35%1007334565748563545Learnt Magic and Skills:Skills LevelsLanceAxeBrawlingReasonFaithAuthorityDFireHealRally StrengthD+ThunderNosferatuCRecoverBattalion DesparationC+Shatter SlashWild AbandonMonster CrusherBolganoneBB+ADiamond AxeMighty BlowA+SS+Requirement: Finishing the Crimson Flower variant of Protecting Garreg Mach (Ch 15) in less than ... turn unlock another Defeat Commanders map where Rhea and her forces are battling the Imperial Army. Randolph is badly injured, but he is rather close. He can be recruited if he is talked to with Edelgard or Caspar and survive the battle.Supports:-
Byleth
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Edelgard
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Petra
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Caspar
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Mercedes
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Felix
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Ladislava
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Fleche (Link Bonus)
Ladislava
SpoilerStarting ClassCrestWyvern Lord (Soldier, Cavalier, Pegasus Knight, Wyvern Rider)NoneBase Stats:LevelHPStrMagDexSpdLckDefResCharm33513112212921241622AbilitiesStarting ItemsEffective SupportSilver AxeLance Prowess LV 3Aurora ShieldAxe Prowess LV 5Authority LV 4Rally DefenseAlert StanceEffective Support: When acting as a Follow-Up Adjutant, unit gain Accuracy +15 and Damage +3.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingDB (+)A+ (+)EEEEA (+)EB+ (+)A (+)Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm45%40%30%45%55%30%30%30%40%876146637252424457Learnt Magic and Skills:Skills LevelsLanceAxeReasonFaithAuthorityDFireHealRally DefenseD+NosferatuCBolganoneRestoreBattalion VantageC+Hit and RunMonster BreakerBCutting GaleB+ASwift StrikesExhaustive StrikeA+SAxe Avoid +20S+Requirement: Same as Randolph (except that Caspar is replaced by Hubert and she is deeper into the enemy lines.)Supports:-
Byleth
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Edelgard (One-Sided Link Bonus)
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Hubert
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Ferdinand
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Sylvain
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Constance
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Jeritza
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Randolph
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9 hours ago, Hauke said:
Her Crest was more unique, because there are very few (major) Crests of Cethleann around as far as I know. Cichols crest is way more common. At least that's what I remember.
According to Hanneman, Seteth is actually the sole known bearer ever of a Major Crest of Cichol.
QuoteHanneman: I am quite tempted by the offer, but your cooperation would be of much greater value. Your Crest, the Major Crest of Cichol, is so rare. As far as I am aware, Seteth, you are the only person ever confirmed to bear that particular Crest. How did you come to possess it?
As for the topic at hand, there's too little to make a solid theory but the fact that he meet her in Enbarr doesn't mean much, after all he went in Enbarr aswell and there's no reason another Nabatean wouldn't went before him, specially since we know they weren't all created in the same time. Additionally, the way Cethleann talk about her in her A support with Cichol, imply that her mother was different from others aswell.
QuoteEven if it cannot last, I want to live among my peers as one of them—as an ordinary person. Similar to how you and Mother coexisted with your own comrades back then, fighting side by side.
As for what you quoted, i don't understand how it really stand out, living one life fully is a rather normal life philosophy and it's even more important since they were participating in a war were good moments must have been sparse, especially for Nabateans since they would carry regrets for milleniums.
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N°2 of characters whp should have been in the game, here's Verdant Wind recruits with Judith, Holst and Nader. Their character profiles are mostly empty, but their units's are finished.
Next one would probably be Crimson Flower recruits (Fleche, Randolph, Ladislava) or some OCs.
Judith
SpoilerStarting ClassCrestLord (Noble (M), Myrmidon (M), Mercenary (M), Pegasus Knight)NoneBase Stats:LevelHPStrMagDexSpdLckDefResCharm31472418211918181527AbilitiesStarting ItemsFiery TemperRapierSword Prowess LV 4Silver ShieldAxebreakerElixirLance Prowess LV 4SwordbreakerAuthority LV 5Fiery Temper: Damage +5 when foe has more Mt than user.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingA (+)B+ (+)C+E (-)DD+DA+ (+)ECB (+)Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm45%40%35%45%40%40%35%35%45%825749625754485065Learnt Magic and Skills:Skills LevelsSwordLanceReasonFaithAuthorityDFireHealD+NosferatuCThoronRestoreBattalion WrathC+Bane of MonstersHit and RunModel LeaderBSeraphimB+AFinesse BladeFrozen LanceRagnarokBattalion VantageA+SRally CharmS+Requirement: Join at the end of Chapter 15 of Verdant Wind.Supports:-
Byleth
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Claude
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Hilda
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Ignatz
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Leonie
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Lorenz
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Ingrid
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Catherine
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Nader
Character Profile:-
Full Name: Judith von Daphnel
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Age: 34
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Birthday: Moon, Imperial Year 11
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Height: 167 cm
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Status: Head of House Daphnel.
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Hobby:
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Likes:
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Dislikes:
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Gifts: Training Weight (+), Monarch Studies Book (+), Daffodil (+), Board Game (+), Blue Cheese (+), Gemstone Beads (-),
Holst
SpoilerStarting ClassCrestWar Master (Noble (M), Fighter (M), Lord (M), Brigand (M), Warrior (M), Wyvern Rider)Major Crest of GonerilCrest of Goneril: House Goneril’s Crest, inherited from Goneril of the 10 Elites. Sometimes allows combat arts to prevent enemy counterattacks.Base Stats:LevelHPStrMagDexSpdLckDefResCharm37613817283417261834AbilitiesStarting ItemsExemplarFreikugel*Axe Prowess LV 5Silver Axe**LancebreakerElixirAxe Avoid +20Brawling Prowess LV 5Authority LV 5Exemplar: Grants Str/Def +3 when HP ≥ 50%.*If unobtained from Hilda's paralogue.**If Freikugel was obtained.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingB+ (+)A (+)S (+)CA+ (+)D+DS (+)BDBGrowth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm50%50%30%40%45%30%35%35%50%947342626644504979Learnt Magic and Skills:Skills LevelsSwordLanceAxeBrawlingReasonFaithAuthorityDThunderHealD+NosferatuCBolganonePhysicBattalion VantageC+Haze SliceShatter SlashMonster BreakerDraining BlowThoronModel LeaderBB+AArmored StrikeBattalion DesparationA+SAxe Avoid +20Rally CharmS+Requirement: Arrive along with Almyran reinforcement in Chapter 18 of Verdant Wind. Arrive with reinforcement and rattled stats in Chapter 22.Supports:-
Byleth
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Claude
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Hilda (Link Bonus)
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Balthus (Link Bonus)
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Raphael
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Felix
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Sylvain
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Cyril
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Nader
Character Profile:-
Full Name: Holst Lucas Goneril
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Age: 28
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Birthday: 14th of the Ethereal Moon, Imperial Year 1158
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Height: 174 cm
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Status: Head of House Goneril.
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Hobby: Training
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Likes:
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Dislikes: Mushrooms, responsabilities
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Gifts: Training Weight (+), Watering Can (+), Daffodil (+), Stylish Hair Clip (+)
Nader
SpoilerStarting ClassCrestWyvern Lord (Commoner (M), Fighter (M), Archer (M), Cavalier (M), Brigand (M), Warrior, Wyvern Rider (M))NoneBase Stats:LevelHPStrMagDexSpdLckDefResCharm37584310263512301220AbilitiesStarting ItemsUndefeated StreakSilver AxeAxe Prowess LV 5Aurora ShieldLancebreakerConcoctionAxe Avoid +20Bow Prowess LV 5Alert Stance+Undefeated Streak: Grants Crit +10 when HP ≥ 75%. Grants Avoid +10 when HP ≤ 25%.Proficiencies and Skill Levels:SwordLanceAxeBowBrawlingReasonFaithAuthorityHeavy ArmorRidingFlyingC+BS (+)A+ (+)A (+)E (-)E (-)ACA (+)A+ (+)Growth Rates and Maximum Stats:HPStrMagDexSpdLckDefResCharm45%50%20%45%45%25%40%25%35%877434616240564149Learnt Magic and Skills:Skills LevelsAxeBowBrawlingReasonFaithAuthorityDFireHealRally DexterityD+NosferatuCSeraphimBattalion DesparationC+Wild AbandonDeadeyeOne-Two PunchBolganoneBB+ADiamond AxePoint-Blank VolleyA+SAxe Avoid +20S+Requirement: Arrive with Almyran reinforcement in Chapter 18 of Verdant Wind, join at the end of the chapter. Arrive with reinforcement in Chapter 22.Supports:-
Byleth
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Claude
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Hilda
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Ashe
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Cyril
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Judith
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Shamir
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Seteth
Character Profile:-
Full Name: Nader Zabdibel
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Age: 46
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Birthday: Moon, Imperial Year 11
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Height: 188 cm
11Born from merchants in ... the Capital of Almyra.11Enrolls in the Almyran Army.11Suffer his first defeat at the hand of Holst Goneril.1186-
Status: General in the Almyran Army.
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Hobby: Training
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Likes:
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Dislikes:
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Gifts: Training Weight (+), Hunting Dagger (+), Smoked Meat (+), Blue Cheese (+), Riding Boots (+), Exotic Spices (+), Dapper Handkerchief (-), The History of Fodlan (-), Watering Can (+).
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14 minutes ago, darkblade2814 said:
he could have been the boss for Bernadetta's and Petra's paralogue, but still those two are good ideia too
Edelgard put him under house arrest as soon as she ascent the throne.
Which Master Class you feel needs a buff/nerf?
in Fire Emblem: Three Houses
Posted · Edited by Soroen
Dancer