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Soroen

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Posts posted by Soroen

  1. Lord Classes
    • Add Charm as Class Ability of Enlightened One. To match up with the others Lords's classes, and offer Byleth more utility since they are limited to close range healing.
    • Add Commander as Mastery Ability of Enlightened One, Emperor, Great Lord and Barbarossa. A bit too strong of a skill, but aside from anti-staggering it's not to useful on player's hands, and IS did gave a playable Commander during Cindered Shadows.
    • Add Miracle Slash as Mastery Art of Enlightened One. A combat art to match the other Lords, and a bit of self recovery since they're likely to be one of the frontline unit.
    Dur Cost
    Mt
    Hit
    Avoid
    Crit
    Range
    -5
    +5
    +10
    +10
     
    1
    The attacking unit recovers HP equal to 50% of damage dealt. Mt increases based on unit's Mag. Exclusive to the Enlightened One class.
    • Swap Emperor offensive growths (10=>5%) with his defensive ones (5=>10%). Not an impactful change, but it make no sense that a class supposed to be tanky first, has better offensive than defensive growths, especially for Magic one who is useless for the most part.
    • Emperor's HP (8=>4), Resistance (0=>4). Allow her to mix tank.

    Dancer

    • Add Charm and Rally Charm as Class Abilities.
    • Add Rally Heart (Use Rally to grant Str, Mag, Spd, Def and Res +2, Dex, Luck, Charm +4 and Movement +1 to an ally) as Mastery Ability. Give the class a bit more utility rather than just Dancing.
    Mortal Savant
    • Add Dark Tomefaire as Class Ability. No reason why it shouldn't have the skill, especially since 2 of the better candidates for this class use Dark Magic.
    • Add an hybrid mastery to it, some eg: Hexblade (When using a Sword, unit calculates damage using the lower of the foe's Prt or Rsl. If attack target Prt, Mt increases based on unit's Mag), Aggressor (If unit initiates combat, grants Atk +6 during combat) or Ignis. Overall, while Mortal Savant is usable it fail at being an hybrid class in the hands of players, those changes doesn't fix those issues but it at least alienate them a bit.
    Dur Cost
    Mt
    Hit
    Avoid
    Crit
    Range
    -5
    +4
    +20
     
     
    1
    Calculates damage using the lower of the foe's Prt or Rsl. Mt increases based on unit's other offensive stat.
    • Up Strength and Magic modifiers to (1=>2) and (2=>3) respectively. Reduce Defense and Resistance modifiers to (2=>1). Same reasonment than with Emperor but reversed, a class that is supposed to be dealing damage above all else shouldn't have better defense than offense.
    Dark Knight
    • Replace Seal Resistance by Transmute as the Mastery Ability. A seal by that point of the game is beyond useless, and Transmute being DLC and female locked hurt male mage quite a bit.
    • Raise Magic modifier to (2=>4), reduce Defense and Resistance modifiers to (2 (1)=>1 (0)) and (3=>2) respectively. Ditto with Mortal Savant.
    Holy Knight
    • Reduce Strength and Dexterity modifiers to (1 and 2=>0). Up Magic modifier to (1=>4) and Magic base to (15=>16). The class stats are all over the place which doesn't help make the class useful, especially since it barely help the niche the class supposely have. At least now, the class's role is clear.
    • Changing Terrain Resistance for White Magic Uses x2 would also be a necessary buff for the class, but it's a skill that has no reason not being there lore-wise despite how useless it is.
    • Replace Defiant Resistance by Slayer (Make all attacks effective against Monsters) as Mastery Ability. The class main problem is that it occupy a niche that no one but Lysithea fill. With those changes it would still suck, but at least it would have another niche as Monster killers.
    Bow Knight
    • Add Parting Shot as Mastery Art.
    Dur Cost
    Might
    Hit
    Avoid
    Crit
    Range
    -5
    +5
    +10
     
     
    4~5
    If attack lands for real this time, unit can move again without acting. Exclusive to the Bow Knight class. I find the Bow Knight class lacking except on PBV users, and ball of offensive stats like Felix; this Combat Art who help the class succeed better as long range attacker.
     
    Great Knight
    • Change requirements for B+ in Axe OR Lance. Awkward certification requirement is Great Knight greatest weakness, specially for the 2 main candidate who would rather focus on their lance skill rather than waste EXP on Axe that they won't use. It would also broaden the possibility a bit more for other lancers.
    Nerfs for Wyvern Lord, even if i don't think it's as OP as everyone seems to think.
    Wyvern Lord
    • Reduce Speed growth and modifiers to (4 (2) and 10%=>0). Wyvern have more or less always been on the "strong but slow" side, don't know why they changed this especially in contrast with Pegasus, which you have no reason to pick unless you really want that Lancefaire, which only translate to a +2 in damage anyway.
    • Increase HP modifier to (2=>5) and Defense modifier to (3=>4). Help the class fit the role of flying physical tank better.
    • Grants weakness to Magic. The class is supposed to be weak to Magic, no reason not to make it true in gameplay, especially since they can get rid of their weakness by dismounting.
  2. Spoiler
    7 minutes ago, Sooks1016 said:
    Spoiler

    So does that mean she impregnated herself or?

    I don't know how she would do that, especially since she state that Sitri didn't have her blood so it's pretty irrational.

    One thing to note tho, is that Sitri, even after dying and having the Crest Stone taken away from her she still didn't deteriorate. 

     

     

  3. Quote

    Rhea: I thought that I could regain all I had lost, if only I could revive my mother... And so I tried to bring her back by creating a body, and then burying a crest stone within it. A young woman I created... my twelfth try after much heartache... was a failure. 

    Rhea did created Sitri from scratch, however

    Quote

    Rhea: Well before that, I had saved Jeralt's life using the power of my blood. That means you are the child of a mother born of the progenitor God's crest stone and a father who carried my own blood.

    She didn't used her own blood when creating her.

  4. 2 hours ago, vanguard333 said:

    Marianne is really sweet, and is the only girl who proposes to Byleth rather than the other way around.

    There's at least Catherine, Shamir, Annette, Rhea, Mercedes and Linhardt who proposed first aswell, there's probably others that i'm forgetting.

    Personnaly, i'll pick Shamir over everyone else as Byleth's partner, they mostly come the same place and have mostly similar experiences, and have mostly similar behavior. The fact that i absolutely love Shamir may have biased me a little just a little tiny bit but what can i do? 

    I also like how Shamir relate Byleth with her old partner, but is still able to see him as more than a shadow of the past. I also like how during their S-support, they're already set on marrying. Their endings are also one of the few of Byleth's were he and his partner are talked about as a couple, rather than Byleth and X.

    • Apparently the only reason people find Edelgard interesting is because they forgot that people can have conflicting opinions and that by definition they're no wrong or right one. Anyway, i think she is a weak character mainly because she is pretty much unopposed, and most of those who do oppose her are either crazy or close to it (Dimitri, CF Rhea), "bad" (The Agarthans), with questionable motives (most nobles) or are reluctant to do it (Pretty much everyone else). I also think that her excuse for starting the war is super weak and missplaced, and that she indeed had other options. The fact that she is in a lot of ways someone i would hate as a person really doesn't help.
    • Hubert has nothing, Edelgard is it's whole world and that's it.
    • I think Manuela is actually a great character, but i hate winner in life who make themselves miserable for no reasons.
    • Same reason i hate Gilbert, except that he doesn't even have the excuse of being a good character in my book. So because he failed to do something he shouldn't have to do in the first place, he abandon litteraly everything he fought for when they need him the most. And he later have the gal to call out Dimitri about accepting responsabilities. What the fuck is this though process?
    • Before he became playable, the line between Jeritza and the Death Knight was rather blurry and that was fairly interesting, tho Jeritza didn't have the screentime to capitalize on it. Now he does, and i hate it. The way he is portrayed in supports, the Death Knight is an entirely different personality and Jeritza himself did nothing wrong but is simply unable to stop it. Nobody confront him about his actions or what he could potentially do, he is just the way it is and there's nothing wrong with it.
    • Constance suffer from the same problem with her sun personality, except that she doesn't even have the benefit of having it explained or exploited in any ways, it's just there. As for covered Constance, she is just a brat who want to play nobles. Her family and subjects were abandonned and slaughtered, and she is pretty much forced to live in the shadows, but she just want to be noble by casting entirely useless magic. I like characters who don't let their past trauma hold them down (Raphael, Felix, Shamir ..) or at least try to, but her backstory is basically inexistant in her character. In fact, i think her entire character is inexistant.
    • Bernadetta, tho i don't really hate the character but more the way she is portrayed, even if i do dislike her. It make any empathy i could have for her dissapear. She also remind me of myself in a lot of wrong ways.
    • Dorothea. Hypocrisy at it's finest (like many characters in this game). Basically a bad mix between Manuela and Sylvain.
  5. 41 minutes ago, Dark Holy Elf said:

    Strongly disagree. Even without Bishop's bonus, Physic restores (8 + Mag/3 + 10 from Healing Staff) HP, which will easily go well into the 20's even off of mediocre to poor magic stats. That's a substantial chunk of anyone's HP.

    Who is realisticly gonna carry a Healing Staff but a healer, offensive mage would rather have Thyrsus or the Cadeus Staff, Byleth can play around with the convoy or you can mass trade, but that's rather tedious for something which wouldn't be that great. 

    On average Byleth without magic bonus, but 5 levels in EO has 20 Magic at level 30. For Physic calculation it give this: 8+20/3 (7)=15 . That's a ridiculous amount considering that even Lysithea has on average 30 HP by that point, and even the frailer physical unit are at 40 on average. And since most units can't withstand more than 1 round of combat without dodging, if you heal someone you better make it count.

    1 hour ago, Dark Holy Elf said:

    Crit just isn't very useful on heavy tomes, because they are bad at doubling. This means the difference between a 20 crit spell and a 5 crit spell is literally just 15% chance, and the resulting higher crit will still be way, way too low to be counted on, so it's pretty useless except as a YOLO desperation tactic to kill an enemy you can't otherwise.

    Heavy magics aren't that useful on anyone but magical nukes, that's why Aura is one of the best of its kind because it at least open the small window of a Crit.

    1 hour ago, Dark Holy Elf said:

    One note worth pointing out about accuracy: accuracy on faith tomes is worse than it looks, compared to reason, because of how their Prowess skills work. Reason Prowess 5 gives 20 hit, Faith Prowess 5 gives only 10, scaling down as appropriate for lower levels. It's still not that bad, but Aura is definitely one of the most likely things to run into accuracy issues in the entire game (hitting magic avoid helps, but only so much).

    True enough, but in almost no situation is Byleth gonna build Reason LV. As for the Accuracy itself it can easily be fixed by battalions, especially the magical and hybrid ones who almost all give massive Hit boost.

    1 hour ago, Shadow Mir said:

    I would say their Faith list does suck pretty badly. It might be better than Heal/Nosferatu/Recover, but that's a low bar to clear. Aura isn't that good - while it does have high crit, it's not that accurate, and it's heavy, which means you only get one shot at your target, in all likelihood.

    Something being sub-optimal doesn't necessarily mean that it suck, it's like saying that Felix or Leonie have poor physical stats because Dimitri exist, or that no one should be a Sniper because Shamir would do the job better. Besides, even if Byleth were given top-tier spells like Physic, Warp or Rescue, their utility would be greatly mitigated by their poor Magic.

    If you just look at the spell lists and nothing else, yes it's nothing impressive, but if you look at the context, Byleth lists are perfectly fine.

  6. 1 hour ago, lenticular said:

    It's worse than the basic Heal/Nosferatu/Physic lists

    It frankly depends of who you give Physic to, the only units who have any use having Physic are Bishops, unit with sky-high magic and secondary healers like Dancers and Reason focused mages. Otherwise it's just a ranged Heal and is barely useful unless we're talking about units who need to stay at 100% HP like Ferdinand or Dimitri. Otherwise Recover is better because while it's locked to 1 range, it at least provide a consequent heal.

    1 hour ago, lenticular said:

    Aura just isn't very good.

    Compared to the other offensive Faith spells, or other Reason spell for that matter, not so much. Sure it's worse than most Reason spells of the same level, but that's to be expected and is applicable to Abraxas and Seraphim aswell, tho to a lesser degree for the latter. Its Accuracy isn't great, but considering that pretty much every enemy have a lesser magic avoid than physical avoid that's not a problem, in fact Accuracy is the primary reason of using offensive Magic with Byleth rather than the magic damage themselves.

    Changing it for another damage spell is pointless because regardless of which spells they could have, Byleth, or anyone who isn't Holy Knight Lysithea or Constance, wouldn't be able to nuke effectively with Abraxas or Seraphim. Aura at least give this small window with the added Crit, as even among Black Spells only Bolting, Excalibur, Blizzard and Fimbulvetr have a comparable Crit bonus, and they all have an even weaker Accuracy than Aura expect for Excalibur.

    1 hour ago, lenticular said:

    equipping faith prowess just to improve Aura is a big waste of an ability slot, since the only other attacking white magic you have is Nosferatu, which you want to be not using as much as possible.

    Faith LV is mostly useful for the Avoid rather than the Hit, and as i said earlier the shaky Hit of Aura is offsetted by the low Magic Avoid of most enemies you'll target with it.

    1 hour ago, lenticular said:

    It's one of four skills that Byleth has a strength in (after picking up the budding talent), the Exalted One class gets the same bonus to weapon proficiency growth in faith as in swords

    Their proficiency in Faith is just a Budding Talent, and the Enlightened One proficiency in it offer nothing but faster XP gain, no abilities or massive stats gains (even if the 10% in growth and +3 in base stat is non-negligible) and considering where Byleth start in terms of stats (6 base and 35% growth) unless you mass-feed them stat boosters or get stat blessed they're never gonna be hyper effective as Magic users.

    2 hours ago, Jotari said:

    That's sort of the point. They're not a primary magic user even though their unique class is a magic user with a proficiency in Faith with a budding talent to boot. 

    Where's the problem there? Byleth isn't a primary magic user, they are a physical unit first with both stats and proficiency focused on weaponry, and that's count for Enlightened One too, who have Swordfaire as it's main ability. It's only natural that their magic ability would take a back-seat, if not Byleth would just be another Robin or another Lorenz.

  7. I don't see how Byleth spell list suck. They have 4 spells in both Reason and Faith, despite only having a Budding Talent in the latter. 

    In their Faith list they have the mandatory, Heal/Nosferatu/Recover and Aura. They're nothing bad about this spell list unless every unit who doesn't have Physic or Warp has a bad spell list, and considering that they likely won't be Bishop, equipped with a Healing Staff or have a sky-high Magic, Recover is more preferable than Physic. Sure Seraphim would be nice, but then their Faith list would be overloaded considering that they aren't a primary magic user, and they already have Bane of Monsters for the monster effectiveness.

    In their Reason list they have the Fire spells (Fire/Bolganone/Ragnarok) and Thunder. Heavy, low uses, high might spells wouldn't be that useful in Byleth kit since they likely wouldn't be able to nuke with it anyway. Light spells with high uses are more preferable for Byleth since they can mitigate the weight more easily than most mage and consistently double with it if they didn't get Speed screwed. A case could be made for Sagittae instead of Thunder, but since it's a C-rank spell and that Bolganone already fit that slot, it would mean learning one of them later and Byleth doesn't need to be slowed down even more.

    As for Agnea's Arrow apologists.

    Name
    Level
    Might
    Hit
    Crit
    Weight
    Range
    Uses
    Ragnarok
    B
    15
    80
    5
    9
    1~2
    3
    Agnea's Arrow
    A
    16
    70
    5
    13
    1~2
    2

    Ragnarok is even or better under every metric but for 1 point of Might.

    In my opinion Byleth spell list is perfectly fine and there is no need to change it, especially since they shouldn't use spells that much in the first place since Levin Sword exist, and they're the foremost user of it in the game.

  8. Here's my ideas for the whole Golden Deer class, i also added requirements, and made some minor corrections to some i already posted. Cyril also's here.

    Lorenz

    Spoiler
    Hex Knight Requirements: At the Start of Chapter 17, if his Paralogue was finished.
    Hex Knight Proficiencies: Lance +3, Reason +3, Riding +3. Skilled in of both lance and magic, the Hex Knight is a true paragon of excellence on the battlefield. This class can move again after taking certain actions.
    Hex Knight Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    32
    17
    17
    18
    14
    12
    13
    14
    14
    Hex Knight Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    20%
    10%
    10%
    5%
    -5%
    0%
    0%
    10%
    10%
    Hex Knight Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    3
    2 (1)
    3
    1
    -1 (1)
    0
    1
    4
    0
    3 (2)
    Hex Knight Class Abilities:
    Lancefaire
    Grants Atk +5 when using a Lance.
    Black Tomefaire
    Grants Atk +5 when using Black Magic.
    Canto
    Allows unit to move again after completing certain actions, if there is movement remaining.
    Mastery Ability: Transmute
    If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next playerphase ends.
    Mastery Art: Hexlock Spear
    Prevents foe from using magic for 1 turn.
     
    Dur Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -3
    +5
    +10
     
     
    1
     

    Raphael

    Spoiler
    Colossus Requirements: At the Start of Chapter 17, if his Paralogue was finished.
    Colossus Proficiencies: Axe +3, Brawling +3, Heavy Armor +3. A knight with outstanding defense, the Colossus can protect his allies at all times thanks to his sturdy armor and hand-to-hand brawling skills.
    Colossus Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    35
    18
    10
    13
    10
    12
    18
    10
    15
    Colossus Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    40%
    10%
    0%
    0%
    -10%
    0%
    15%
    0%
    10%
    Colossus Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    5
    3
    0
    0
    -3
    1
    6
    0
    0
    1
    Colossus Class Abilities:
    Fistfaire
    Grants Atk +5 when brawling.
    Steady Breath
    When unit is attacked, grants Def +4 to unit and adjacent allies for 1 turn.
    Overbearing Presence
    Unit is more likely to be targeted by foes.
    Mastery Ability: Sturdy Impact
    If unit initiates combat while unit's HP is ≥ 50%, foe cannot make a follow-up attack.
    Mastery Art: Shelter
    Allow an adjacent ally to the same space as user, while unabling them to be targeted (receive half damage from Staggering Blows and Gambits), but forbiding them from acting. Can only be used on pure infantry.
     

    Ignatz

    Spoiler
    Officer Requirements: At the Start of Chapter 17, if his Paralogue was finished and his Budding Talent was unlocked.
    Officer Proficiencies: Bow +3, Reason +3, Authority +3. This master of tactics avoid straight combat, and prefer to use crafty stratagems to impair his opponents and support his allies. Can use some Magic.
    Officer Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30
    15
    13
    18
    17
    17
    10
    10
    15
    Officer Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    10%
    5%
    0%
    10%
    10%
    10%
    0%
    0%
    10%
    Officer Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    0
    0
    0
    4
    4
    3
    0
    0
    2
    2
    Officer Class Abilities:
    Bow Avo +20
    Grants Avo +20 when using a Bow.
    Offensive Tactics
    Grants Mt +5 and Hit +20 with Gambits.
    Seal Speed
    If unit damages foe during combat, foesuffers Spd -6 for 1 turn after combat.
    Mastery Ability: Rally Movement
    Use Rally to grant Mov +1 to an ally.
    Mastery Art: Encloser
    Prevents foe from moving for 1 turn.
     

    Cyril

    Spoiler
    Dragon Lord Requirements: At the Start of Chapter 17, if his Paralogue was finished (Verdant Wind).
    Dragon Lord Proficiencies: Lance +2, Axe +3, Bow +3, Flying +3. A lord of the skies wielding bows and riding a mighty wyvern. This class can move again after taking certain actions.
    Dragon Lord Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    32
    18
    12
    15
    19
    15
    14
    11
    15
    Dragon Lord Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30%
    15%
    0%
    0%
    10%
    0%
    5%
    0%
    5%
    Dragon Lord Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    2
    3
    0
    3
    5
    0
    1
    0
    2
    4 (2)
    Dragon Lord Class Abilities:
    Axefaire
    Grants Atk +5 when using an Axe.
    Bowfaire
    Grants Atk +5 when using a Bow.
    Canto
    Allows unit to move again after completing certain actions, if there is movement remaining.
    Mastery Ability: Point Blank
    Allows unit to attack adjacent foes.
    Mastery Art: Wind Master
     
     
    Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -5
    +3
    +20
     
     
    1~4

    Lysithea

    Spoiler
    Enchantress Requirements: At the end of Chapter 19, if she defeated at least 1 Agarthan Soldier during the chapter and her Budding Talent was unlocked; or at the Start of Chapter 17 if she unlocked her Budding Talent and mastered the Mortal Savant class.
    Enchantress Proficiencies: Sword +3, Reason +3, Faith +3. This masterful Sorceress inspire fear in the heart of her ennemies and use both swords and magics to decimate her foes on the battlefield.
    Enchantress Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    28
    13
    20
    16
    14
    12
    10
    14
    15
    Enchantress Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    10%
    0%
    15%
    10%
    0%
    0%
    -5%
    5%
    10%
    Enchantress Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    0
    1
    5
    2
    1
    0
    0
    3
    2
    1
    Enchantress Class Abilities:
    Dark Tomefaire
    Grants Atk +5 when using Dark Magic.
    Dark Magic Uses x2
    Doubles the number of uses of Dark Magic spells.
    White Magic Uses x2
    Doubles the number of uses of White Magic spells.
    Mastery Ability: Hexblade
    When using a Sword, unit calculates damage using the lower of the foe's Prt or Rsl. If attack target Prt, Mt increases based on unit's Mag.
    Mastery Art: Finesse Blade
    Might increases based on user's Dexterity.
     

    Marianne

    Spoiler
    Templar Requirements: After finishing her paralogue, if she unlocked her Budding Talent, fought Maurice at least once and has a Riding Ability level at least to B; or at the Start of Chapter 17, if her paralogue is finished and her Budding Talent was unlocked.
    Templar Proficiencies: Sword +3, Lance +2, Faith +3, Riding +3. A mounted knight versed in Sword and White Magic, this follower of the goddess vanquish evil and monsters with its rightful blade. This class can move again after taking certain actions.
    Templar Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    32
    14
    17
    14
    14
    12
    12
    18
    15
    Templar Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    10%
    5%
    10%
    0%
    -5%
    5%
    0%
    10%
    10%
    Templar Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    1
    2
    3
    1
    -1 (0)
    1
    0
    4
    0
    3 (2)
    Templar Class Abilities:
    Swordfaire
    Grants Atk +5 when using a Sword.
    White Magic Uses x2
    Doubles the number of uses for White Magic.
    Canto
    Allows unit to move again after completing certain actions, if there is movement remaining.
    Mastery Ability: Sacred Blade
    When using a Sword, attacks deal effective damage against Monsters and Mt increases based on unit's Mag.
    Mastery Ability: Warding Breath
    When unit is attacked, grants Res +4 to unit and adjacent allies for 1 turn.
     

    Hilda

    Spoiler
    Valkyrie Requirements: At the Start of Chapter 17, if her Paralogue was finished and her Budding Talent was unlocked.
    Valkyrie Proficiencies: Lance +3, Axe +3. A warrior whose brute strength and peerless axe skills intimidate foes, this lady of war unleash an unwavering fury on the battlefield.
    Valkyrie Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    33
    19
    10
    13
    16
    15
    15
    10
    14
    Valkyrie Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30%
    10%
    0%
    0%
    10%
    0%
    10%
    0%
    10%
    Valkyrie Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    3
    4
    0
    0
    3
    0
    2
    0
    0
    2
    Valkyrie Class Abilities:
    Axefaire
    Grants Atk +5 when using an Axe.
    Fierce Swallow
    If unit initiates combat, grants Strength and AS +6 during combat.
    Crit +20
    Increases Crit by 20.
    Mastery Ability: Final Stand
    When unit's HP is ≤ 25%, nullifies enemy inflicted status effects, movement effects and stats debuffs; reduce damage received by 6, grant 15 Crit, ignore Weight, half Hit and reduce Avo and Crit Avo to 0 (if they're already at 0 or lower, cancel any bonus to those stats).
    Mastery Art: Crushing Blow
    If attack lands, stun target for 1 turn.
     
    Dur Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -6
    +5
    +10
     
    +10
    1

    Leonie

    Spoiler
    Arch Knight Requirements: At the Start of Chapter 17, if her Paralogue was finished; or she has an A support with every Golden Deer.
    Arch Knight Proficiencies: Lance +3, Bow +3, Riding +3. A seasoned cavalier who honed his skills across numerous battlefields, this elite mercenary wield both lances and bows into battle. This class can move again after taking certain actions.
    Arch Knight Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    32
    17
    10
    18
    16
    15
    13
    10
    14
    Arch Knight Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    20%
    10%
    0%
    10%
    5%
    0%
    0%
    0%
    10%
    Arch Knight Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    2
    2 (1)
    0
    3
    1 (4)
    0
    1
    -1
    0
    4 (2)
    Arch Knight Class Abilities:
    Lancefaire
    Grants Atk +5 when using a Lance.
    Bowfaire
    Grants Atk +5 when using a Bow.
    Canto
    Allows unit to move again after completing certain actions, if there is movement remaining.
    Mastery Ability: Blade Breaker
    If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat.
    Mastery Art: Firesweep
    Prevents enemy counterattacks.
     
    Dur Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -5
    +3
    +20
    +10
     
    1

    Byleth (Verdant Wind)

    Spoiler
    Dawnbringer Requirements: At the End of Chapter 20, if their Paralogue was finished, their Budding Talent was unlocked, if they mastered the Enlightened One class and have at least a A support with every Golden Deer.
    Dawnbringer Proficiencies: Sword +3, Faith +3, Authority +3. A champion blessed by the goddess, this example for all rallied the people Fódlan to bring a new dawn upon the land.
    Dawnbringer Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    35
    17
    14
    15
    17
    15
    14
    12
    20
    Dawnbringer Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30%
    10%
    10%
    5%
    5%
    5%
    10%
    10%
    10%
    Dawnbringer Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    3
    3
    3
    2
    2
    2
    3
    3
    5
    2
    Dawnbringer Class Abilities:
    Swordfaire
    Grants Atk +5 when using an Sword.
    Charm
    Adjacent allies deal 3 extra damage during combat.
    Heavenly Light
    When user heal or cure an ally, restores 10 HP to every other allies in range. Range= 1-(Magic/4)
    Mastery Ability: Rally Spectrum
    Use Rally to grant +4 to Str, Mag, Spd, Def, Res, and +8 to Dex, Luck and Charm to an ally.
    Mastery Art: Dual Strike
    Adjutant perform an additional attack, regardless of role. Usable with any weapon, and by lead unit if Byleth is the Adjutant.
     
    Dur Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -5
    +3
    +10
     
     
    1

     

  9. 48 minutes ago, Kruggov said:

    Not exactly sure what that means. It breaks a weapon to do... what exactly?

    Let's say she has Wrath, Brawling Avo+ 20 and Transmute. If she use Apotheosis, she'll be granted Crit +50 (even if she isn't below 50% HP), Avo +20 (even if she isn't brawling) during the battle, and afterwards all of her stats will increase by 3 (even if the enemy don't use magic). The only exceptions are instant death, status and movement effects, and abilities who grant the same effect like Wrath and Defiant Crit.

  10. Small correction over my last comment, Ferdinand would have Lunar Pierce instead of Solar Thrust.

    Dur Cost
    Might
    Hit
    Avoid
    Crit
    Range
    -5
    +3
    +15
     
     
    1

    Sylvain

    Spoiler
    Gold Knight Proficiencies: Lance +3, Axe +2, Riding +3. This ultimate knight clad in gold possess unparalleled speed and mobility. Can use some magic.
    Gold Knight Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    33
    17
    12
    15
    19
    15
    14
    12
    14
    Gold Knight Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30%
    5%
    0%
    0%
    10%
    0%
    10%
    0%
    10%
    Gold Knight Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    3
    2 (0)
    0
    1
    3 (5)
    0
    2
    1
    0
    4 (2)
    Gold Knight Class Abilities:
    Lancefaire
    Might +5 when a Lance is equipped.
    Pass
    Allows unit to pass through spaces occupied by foes.
    Canto
    After performing an action, user can use their leftover movement.
    Mastery Ability: March
    While mounted grant Movement +1; terrain only slow unit by 1 move regardless of distance traveled. While active unit has Stride status and cannot receive other movement boosts.
    Mastery Art: Solar Thrust
    Recovers HP equal to 50% of damage dealt.
     
    Dur Cost
    Might
    Hit
    Avoid
    Crit
    Range
    -5
    +3
    +15
     
     
    1

    Gilbert

    Spoiler
    Guardian Knight Proficiencies: Lance +3, Axe +3, Riding +3, Heavy Armor +3. A veteran knight who has been through hundreds of battle, the Guardian Knight sole purpose is to protect his allies.
    Guardian Knight Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    35
    17
    10
    15
    10
    15
    21
    12
    14
    Guardian Knight Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    40%
    5%
    0%
    0%
    -10%
    0%
    20%
    0%
    10%
    Guardian Knight Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    5
    1
    0
    0
    -5 (-3)
    0
    10 (8)
    0
    0
    3 (0)
    Guardian Knight Class Abilities:
    Lancefaire
    Might +5 when a Lance is equipped.
    Guardian
    Lead unit receive -10% damage when user is a Guard Adjutant.
    Canto
    After performing an action, user can use their leftover movement.
    Mastery Ability: Phalanx
    Chance to reduce damage by half for user and adjacent allies if a Shield is equipped. Trigger % = Def/2.
    Mastery Ability:
    If user is a Guard Adjutant, damage reducing effect affecting user also affect lead unit.

    Dorothea

    Spoiler
    Diva Proficiencies: Sword +3, Faith +3, Authority +3. A songstress whose mystical voice sootheshearts, the Diva devote herself entirely to the support of her allies. Can use magic. Unlock only if she mastered Dancer and unlocked her Budding Talent. Grant her an unremovable Crest Sign of Macuil.
    Diva Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    28
    14
    16
    15
    15
    15
    13
    14
    20
    Diva Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    20%
    -5%
    0%
    0%
    0%
    0%
    0%
    0%
    20%
    Diva Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    0
    0
    1
    3
    3
    0
    1
    2
    4
    2
    Diva Class Abilities:
    Sing
    Allow an ally to move again. Songstress activates alongside the song.
    Devotion
    Adjacent allies take 2 less damage during combat. Effectiveness is doubled for males and Byleth.
    Live to Serve
    When healing an ally, this unit recovers the same amount of HP.
    Mastery Ability: Fortifying Song
    When using the Sing ability, grant Def/Res/Lck +4 to targeted ally.
    Mastery Ability: Rally Heart
    Use Rally to grant Str, Mag, Spd, Def and Res +2, Dex, Luck, Charm +4 and Movement +1 to an ally.

    Manuela

    Spoiler
    Prima Donna Proficiencies: Sword +3, Faith +3, Authority +3. A renowned star of the opera, this divine songstress use her experience to support her allies on the battlefield. Can use magic. Unlock Sword Avo +20.
    Prima Donna Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    28
    14
    16
    15
    15
    15
    13
    14
    20
    Prima Donna Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    20%
    -5%
    0%
    0%
    0%
    0%
    0%
    0%
    20%
    Prima Donna Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    0
    0
    1
    3
    3
    0
    1
    2
    4
    2
    Prima Donna Class Abilities:
    Sing
    Allow an ally to move again. Songstress activates alongside the song.
    Songstress
    Adjacent allies recover up to 10% of max HP at the start of each turn.
    Charm
    Adjacent allies deal 3 extra damage during combat.
    Mastery Ability: Inspiring Song
    When using the Sing ability, grant Dex/Spd/Lck +4 to targeted ally.
    Mastery Art: Sword Dance
    An attack that makes dodging counterattacks easier. Mt increases based on unit's Cha.

    Anna

    Spoiler
    Merchant Proficiencies: Sword +3, Lance +3, Bow +3, Faith +2. Unlock if she has the Trickster certification and her Budding Talent. Grant the Relic Sri Charm.
    Sri Charm: Damage taken from an adjacent attacking enemy is also dealt back to that foe. May halves damage if user has Crest of Ernest.
    Merchant Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    28
    14
    14
    15
    15
    21
    13
    14
    15
    Merchant Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    20%
    0%
    0%
    10%
    10%
    20%
    0%
    0%
    10%
    Merchant Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    0
    0
    0
    3
    3
    5
    0
    0
    4
    2
    Merchant Class Abilities:
    Locktouch
    Allows unit to open doors and chests without keys.
    Lucky Seven
    Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo.
    Make a Killing
    Obtain gold when this unit attacks and defeats a foe. Trigger % = (Lck stat)
    Mastery Ability: Gamble
    Activable abilities activate with unit Luck instead of their initial activation conditions or chances.
    Mastery Art: Apotheosis
    Depletes all of the weapon’s remaining durability to ensure the activation of abilities. Remaining durability (in /4) dictate the number of abilities who will activate. Usable with every weapon.
     
    Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -1
    +1
     
     
     
    1
     

     

  11. Don't have much time to comment other's creations, so i'll just leave my prf class for the cavs.

    Sylvain

    Spoiler
    Gold Knight Proficiencies: Lance +3, Axe +2, Riding +3. This ultimate knight clad in gold possess unparalleled speed and mobility. Can use some magic.
    Gold Knight Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    33
    17
    12
    15
    19
    15
    14
    12
    14
    Gold Knight Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30%
    5%
    0%
    0%
    10%
    0%
    10%
    0%
    10%
    Gold Knight Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    3
    2 (0)
    0
    1
    3 (5)
    0
    2
    1
    0
    4 (2)
    Gold Knight Class Abilities:
    Lancefaire
    Might +5 when a Lance is equipped.
    Pass
    Allows unit to pass through spaces occupied by foes.
    Canto
    After performing an action, user can use their leftover movement.
    Mastery Ability: March
    While mounted grant Movement +1; terrain only slow unit by 1 move regardless of distance traveled. While active unit has Stride status and cannot receive other movement boosts.
    Mastery Art: Solar Thrust
    Recovers HP equal to 50% of damage dealt.
     
    Dur Cost
    Might
    Hit
    Avoid
    Crit
    Range
    -5
    +3
    +15
     
     
    1

    Ferdinand

    Spoiler
    Silver Knight Proficiencies: Sword +2, Lance +3, Axe +3, Riding +3. The most skilled of knight, the Silver Knight has no weakness and excell at everything.
    Silver Knight Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    33
    18
    12
    16
    17
    15
    14
    12
    14
    Silver Knight Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30%
    10%
    0%
    5%
    5%
    0%
    5%
    5%
    10%
    Silver Knight Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    3
    3 (1)
    0
    2
    2 (3)
    1
    2
    1
    0
    4 (2)
    Silver Knight Class Abilities:

    Lorenz

    Spoiler
    Hex Knight Proficiencies: Lance +3, Reason +3, Riding +3. A master of both weaponry and magic, the Hex Knight is a true paragon of excellence on the battlefield.
    Hex Knight Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    33
    17
    17
    18
    14
    15
    13
    14
    14
    Hex Knight Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30%
    10%
    10%
    5%
    -5%
    0%
    0%
    10%
    10%
    Hex Knight Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    3
    2 (1)
    3
    1
    -1 (1)
    0
    1
    2
    0
    4 (2)
    Hex Knight Class Abilities:
    Lancefaire
    Might +5 when a Lance is equipped.
    Black Tomefaire
    Might +5 when using Black Magic.
    Canto
    After performing an action, user can use their leftover movement.
    Mastery Ability: Transmute
    If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends.
    Mastery Art: Hexlock Spear
    Prevents foe from using magic for 1 turn.
    Dur Cost
    Might
    Hit
    Avoid
    Crit
    Range
    -4
    +3
    +15
     
     
    1

    Leonie

    Spoiler
    Arch Knight Proficiencies: Lance +3, Bow +3, Riding +3. A seasoned cavalier who honed his skills across numerous battlefields, this elite mercenary wield both lances and bows into battle.
    Arch Knight Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    32
    17
    10
    18
    17
    15
    13
    10
    14
    Arch Knight Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    20%
    10%
    0%
    10%
    5%
    0%
    0%
    0%
    10%
    Arch Knight Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    2
    2 (1)
    0
    3
    3 (5)
    0
    1
    -1
    0
    4 (2)
    Arch Knight Class Abilities:
    Lancefaire
    Might +5 when a Lance is equipped.
    Bowfaire
    Might +5 when a Bow is equipped.
    Canto
    After performing an action, user can use their leftover movement.
    Mastery Ability: Blade Breaker
    If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat.
    Mastery Art: Firesweep
    Prevents enemy counterattacks.
     
    Dur Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -5
    +3
    +20
    +10
     
    1

     

  12. 22 hours ago, Shanty Pete's 1st Mate said:

    although, personally, I would make them exclusive to Silver Snow. That route gets so little to begin with, and it's the one where Seteth and Flayn are at their most significant.

    In the context it was made, they returned along with the other Saints, Rhea included. Silver Snow narrow Rhea's appearence more than Verdant Wind, but yes thematically they would suit better in SS.

    22 hours ago, Shanty Pete's 1st Mate said:

    I'm a fan of him getting a proficiency in all his weapon boons. I don't know if he even needs magic (considering his Crest, and his limited spell list), but that's just me. Definitely some interesting skill list, too - Victor's Tribute sounds like a really cool effect, that could potentially stack in longer battles. The "Challenge" art sounds like a neat one as well - although, in Felix's case, somewhat undermined by his lackluster Charm stat.

    Well, it's Felix, he doesn't need magic, or a personnal class for that matter, but i think it's a nice touch since he is supposed to be a master of all. Challenge's range isn't supposed to be super long since in my mind the challenger would target Felix immediatly, but yes it would make more sense if it scaled on level instead.

    22 hours ago, Shanty Pete's 1st Mate said:

    adding Fortify and Aura to her reportoire sounds great - I do wonder, though, if having an 8-move flier with all these spells is a touch too broken?

    It is, but a lot of things in this game are and i didn't know which on to choose between both.

    22 hours ago, Shanty Pete's 1st Mate said:

    The Magic Blade skill sounds intereting, but I'm not sure how useful that will be - if physical swords hit on Res, but still use Lysithea's Str, they won't do that much more damage. Similarly, if she's using Soulblade, she usually wants to hit against Res (except, I suppose, against high-Res enemies - but she already has Luna for those). I think it'd work better if the skill made all sword attacks deal Magical damage, and the class went all-in on Magic rather than Strength - imagine, Thunderbrand doing damage based on Lysithea's magic stat!

    It's supposed to work like magic weapons, if foe has an higher Prt it use the physical formula (and something i forgot to put, + 0.3 of her Magic), if it has higher Rsl it use the magical formula.

    22 hours ago, Shanty Pete's 1st Mate said:

    Prima Donna (Manuela)

    It's well put together and make sense both gameplay and lore-wise. Well done; tho you didn't put growths. Here's some others.

    Catherine (not much different from yours really)

    Spoiler
    Thunderstrike Proficiencies: Sword +3, Brawling +3. This master of combat versed in swordmanship and brawling overwhelm his foes with his lightning strikes.
    Thunderstrike Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    32
    18
    10
    15
    22
    14
    13
    10
    15
    Thunderstrike Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    20%
    10%
    0%
    0%
    20%
    0%
    0%
    0%
    10%
    Thunderstrike Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    2
    3
    0
    1
    5
    1
    0
    0
    0
    2
    Thunderstrike Class Abilities:
    Swordfaire
    Might +5 when a Sword is equipped.
    Fistfaire
    Might +5 when brawling.
    Crit +20
    Increases Crit by 20.
    Mastery Ability: Sword Avoid +20
    Grants Avo +20 when using a Sword.
    Mastery Art: Plasma Fists
    Attack twice consecutively. Effective against armored foes.
     
    Dur Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -5
    +3
     
     
    +15
    1

    Alois/Raphael/Dedue

    Spoiler
    Colossus Proficiencies: Axe +3, Brawling +3, Heavy Armor +3. A knight with outstanding defense, the Colossus fully devote himself to the protection of his allies.
    Colossus Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    37
    18
    10
    13
    10
    14
    21
    14
    15
    Colossus Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    40%
    10%
    0%
    0%
    -10%
    0%
    20%
    0%
    10%
    Colossus Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    5
    2
    0
    0
    -5
    1
    10
    0
    0
    1
    Colossus Class Abilities:
    Axe/Fistfaire
    Might +5 when an Axe is equipped/brawling.
    Phalanx
    Chance to reduce damage by half for user and adjacent allies if a Shield is equipped. Trigger % = Def/2.
    Overbearing Presence
    Unit is more likely to be targeted by foes.
    Mastery Ability: Quick Riposte
    If foe initiates combat while unit's HP is ≥ 50%, unit makes a guaranteed follow-up attack.
    Mastery Art: Shelter
    Allow an adjacent ally to the same space as user, while unabling them to be targeted (receive half damage from Staggering Blows and Gambits), but forbiding them from acting. Can only be used on pure infantry.

    Caspar

    Spoiler
    Reaver Proficiencies: Axe +3, Brawling +3. This warrior of overwhelming brawn, matchless axe and grappling mastery live to fight.
    Reaver Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    33
    19
    10
    17
    19
    15
    13
    10
    14
    Reaver Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    40%
    10%
    0%
    0%
    10%
    0%
    0%
    0%
    10%
    Reaver Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    3
    5
    0
    0
    3
    1
    1
    0
    0
    2
    Reaver Class Abilities:
    Axefaire
    Might +5 when an Axe is equipped.
    Fistfaire
    Might +5 when brawling.
    Crit +20
    Increases Crit by 20.
    Mastery Ability: Darting Blow
    If unit initiates combat, grants AS +6 during combat.
    Mastery Art: All-Out Pummeling
    Strike five consecutive times. User's Defense, Resistance and Avoid are reduced to 0 for 1 turn. Hit is reduced by 50%.
     
    Dur Cost
    Mt
    Hit
    Avoid
    Crit
    Range
    -10
    +3
    -10
    -10
    +30
    1

     

  13.  

    Seteth

    Spoiler
    At the start of For the Freedom of Fódlan, Seteth became Cichol, get the Exemplar class, and Earthly Fortitude.
    Earthly Fortitude: If foe is not flying or if user can counterattack, foe cannot make follow-up attacks. Cancelled by Commander.
    Exemplar Proficiencies: Lance +3, Authority +3, Flying +3 (Can use Magic) The legendary Saint sent personally by the goddess, legends claim that his strength, faith and stern yet compassionate leadership were able to perform miracles.
    Exemplar Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    37
    18
    12
    16
    16
    10
    18
    13
    20
    Exemplar Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30%
    20%
    0%
    10%
    10%
    10%
    10%
    10%
    10%
    Exemplar Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    3
    3
    0
    1
    1
    2
    2
    1
    2
    Exemplar Class Abilities:
    Lancefaire
    Might +5 when a Lance is equipped.
    Canto
    After performing an action, user can use their leftover movement.
    Commander
    Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
    Mastery Ability: Slayer
    Make all attacks effective against Monsters.
    Mastery Ability: Lance Avo +20
    Grants Avo +20 when using a lance.

    Flayn

    Spoiler
    At the start of For the Freedom of Fódlan, Flayn became Cethleann, get the Maiden class, Physic and Heavenly Light.
    Heavenly Light: When user heal or cure an ally, restores 10 HP to every other allies in range. Range= 1-(Magic / 4)
    Maiden Proficiencies: Faith +3, Reason +3. The legendary Saint sent personally by the goddess, legends claim that she possess boundless compassion and empathy, and can heal the most grievous wound with ease.
    Maiden Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    35
    12
    16
    16
    13
    18
    14
    20
    18
    Maiden Growth Rates
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    10%
    0%
    15%
    10%
    0%
    20%
    0%
    20%
    15%
    Maiden Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    1
    0
    4
    2
    0
    5
    2
    5
    2
    Maiden Class Abilities:
    White Magic Uses x2
    Doubles the number of uses of White Magic spells.
    White Magic Heal +10
    White Magic heals +10 more HP.
    Terrain Resistance
    Unit does not receive terrain damage.
    Mastery Ability: Healing Light
    Restores 10 HP to adjacent allies at the start of the user's phase.
    Mastery Ability: Unsealable Magic
    Nullifies Silence.

    Shamir

    Spoiler
    Whisper Proficiencies: Sword +2, Bow +3. Moving with stealth and secrecy, this mysterious shadow-dwellers can assassinate any of it's targets from afar.
    Whisper Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    35
    17
    12
    23
    15
    21
    14
    12
    18
    Whisper Growth Rates
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    10%
    10%
    0%
    20%
    0%
    20%
    0%
    0%
    10%
    Whisper Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    1
    2
    0
    5
    0
    5
    0
    0
    2
    2
    Whisper Class Abilities:
    Bowfaire
    Might +5 when a Bow is equipped.
    Bowrange +2
    Increases Bows range by 2.
    Stealth
    Makes it more difficult for foes to target unit.
    Mastery Ability: Keen Eye
    Neutralizes Accuracy penalty from range.
    Mastery Art: Bane
    Can kill enemies instantly. Double hit bonus if the attack will defeat a foe.
     
    Dur Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -5
    +3
    +20
     
     
    2~4

    Petra

    Spoiler
    Harrier Proficiencies: Sword +3, Axe +3, Flying +3. This Warrior Princess of Brigid forgo her country traditions and with her bird of prey and swift swordplay, soar through the battlefield.
    Harrier Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    32
    16
    12
    18
    20
    17
    14
    12
    15
    Harrier Growth Rates
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    10%
    10%
    0%
    10%
    15%
    10%
    0%
    0%
    10%
    Harrier Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    1
    2 (0)
    0
    4
    5 (3)
    3
    0
    0
    2
    4 (2)
    Harrier Class Abilities:
    Swordfaire
    Might +5 when a Sword is equipped.
    Sword Crit +10
    Critical +10 when equipped with a sword.
    Canto
    After performing an action, user can use their leftover movement.
    Mastery Ability: Sword Avoid +20
    Grants Avo +20 when using a sword.
    Mastery Art: Hunting Blade
    Foes hit suffer reduced Mv for 1 turn. Effective against Cavalry.
     
    Dur Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -6
    +3
    +10
     
    +10
    1~2

    Felix

    Spoiler
    Champion Proficiencies: Sword +3, Brawling +3, Bow +2, Reason +3. This veteran of countless battlefields wield weapons and magic to dominate his foes.
    Champion Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    34
    18
    14
    15
    17
    14
    13
    12
    13
    Champion Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30%
    10%
    10%
    5%
    15%
    0%
    5%
    0%
    10%
    Champion Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    3
    2
    1
    1
    4
    2
    1
    0
    0
    2
    Champion Class Abilities:
    Swordfaire
    Might +5 when a Sword is equipped.
    Victor's Tribute
    When user defeats foe, user gain +2 of foe highest stat (up to 10).
    Veteran Intuition
    Grants Avo and Crit Avo +15 during combat with a foe 2 or more spaces away who initate battle.
    Mastery Ability: Perfect Blow
    If unit initiates combat, damage dealt +3, damage received -3, AS +3, Avoid +10 and Hit +15.
    Mastery Art: Challenge
    Foe will target user. Range 1-(Level/4)

    Ingrid

    Spoiler
    Seraph Knight Proficiencies: Sword +2, Lance +3, Faith +3, Flying +3. This peerless knight rules the skies and undo his enemies with lances and magic.
    Seraph Knight Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    32
    15
    14
    15
    22
    14
    13
    17
    18
    Seraph Knight Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    20%
    10%
    10%
    0%
    20%
    0%
    0%
    10%
    10%
    Seraph Knight Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    0
    1 (0)
    1
    1
    5
    2
    0
    4
    0
    4 (2)
    Seraph Knight Class Abilities:
    Lancefaire
    Might +5 when a Lance is equipped.
    White Magic Avoid +20
    Grants Avo +20 when using White Magic.
    Canto
    After performing an action, user can use their leftover movement.
    Mastery Spells: Fortify/Aura (Class Locked)
     
    Mastery Art: Firesweep
    Prevent enemy counterattack.
     
    Dur Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -5
    +3
    +20
    +10
     
    1

    Lysithea

    Spoiler
    Enchantress Proficiencies: Sword +2, Reason +3, Faith +3. This masterful Sorceress inspire fear in the heart of her ennemies and use both swords and magics to decimate her foes on the battlefield.
    Enchantress Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    28
    13
    21
    17
    15
    15
    10
    14
    15
    Enchantress Growth Rates
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    10%
    5%
    15%
    10%
    0%
    5%
    -5%
    5%
    10%
    Enchantress Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    0
    0
    5
    3
    1
    2
    0
    3
    2
    1
    Enchantress Class Abilities:
    Dark Tomefaire
    Might +5 when Dark Magic is equipped.
    Dark Magic Uses x2
    Doubles the number of uses of White Magic spells.
    White Magic Uses x2
    Doubles the number of uses of White Magic Magic spells.
    Mastery Ability: Magic Blade
    When using a Sword, unit calculates damage using the lower of the foe's Prt or Rsl. 
    If attack target Prt, Mt increases based on unit's Mag.
    Mastery Art: Finesse Blade
    Might increases based on user's Dexterity.
  14. 3 hours ago, Timlugia said:

    - If they were humans, why were they on the side of Seiros rather than Nemesis or 10 Elites?

    I don't see how that's determinant to anything. Wilhelm and many other humans joined Seiros and the Saints side.

    3 hours ago, Timlugia said:

    - If they were humans, why were their crest named after themselves rather than the dragon who the blood originally came from?

    Just like the Elites, they're the original known bearers of the Crest.

    3 hours ago, Timlugia said:

    - Where did Relics regarding to Apostles came from?

    Vajra-Mushti was created after the War of Heroes and was in Kupala. The Fetters of Dromi were in Dagda until they gave it back to Duke Gerth as a sign of friendship.

    4 hours ago, Timlugia said:

    - Was the old man mentioned by Yuri actually Aubin?

    It's never explicitely stated, but it seems unlikely to be anyone else considering that no one but Aubin himself and Yuri are known to have this Crest.

  15. The Naofumi sheet make me want to do others about my favorite LN. So, there it is.

    Shalltear from Overlord

    Spoiler
    Starting Class
    Crest
    Geirskogul
    Major Crest of Peroroncino
    Crest of Peroroncino: The Crest of the Supreme Being Peroroncino, known as the Winged King of Explosive Strikes. Occasionally ensure range attacks to hit regardless of accuracy. 30%. If attack is already ensured to hit, attack has a chance to deal effective damage.
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    60
    89
    53
    50
    45
    42
    18
    51
    41
    52
     
    Abilities
    Starting Items
    Spells
    Combat Arts
    Bloodlust
    Spuit Lance
    Fire
    Vengeance
    Lance Prowess LV 5
    Ressurection Band
    Bolganone
    Frozen Lance
    Immune Status
     
    Sagittae
    Healing Focus
    Manifest Phamtom
     
    Ragnarok
     
    Umbral Leech
     
    Agnea's Arrow
     
    Enhanced Fortitude
     
    Heal
     
     
     
    Nosferatu
     
     
     
    Seraphim
     
     
     
    Abraxas
     
     
     
    Aura
     
    Bloodlust: If user attack an injured foe, AS raise by 4 and Crit by 10. When HP is ≤ 25%, increases Str, Spd by 6 and Crit by 20, but unallow to use Magic and Combat Arts.
    Spuit Lance
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    A
    30
    13
    80
    15
    1
    11
    Covert a part of damage dealt in HP for user.
    Ressurection Band
    Allow user to be ressurected after being killed.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    E
    S+ (+)
    E
    E
    A+
    S (+)
    S+ (+)
    C
    Geirskogul Proficiencies: Lance +3, Faith +3, Reason +3
    Geirskogul Class Abilities:
    Lancefaire
    Might +5 when a Lance is equipped.
    Einherjar
    User can create an avatar with identical stats and equipments than itself. Avatar can't use magic, equipment effects and abilities interacting with others.
    Fierce Blow
    Str and Mag +6 when initiating attack.
    Mastery Art: Purifying Javelin
    Deal effective damage against monsters. Can use additional durability to ensure to hit.
     
    Dur Cost
    Might
    Hit
    Avoid
    Crit
    Range
    -5, -10
    +8
    +10
     
     
    2~3

    OC

    Spoiler
    Character Profile:
    • Full Name: Paimonia
    • Age: 41
    • Birthday: 27th of the Blue Sea Moon; Imperial Year 1139
    • Height: 173 cm
    1157
    Enter in service of the Church of Seiros as Blacksmith.
    1159
    Officially became Chief Blacksmith of the Church of Seiros.
    • Status: Chief Blacksmith of the Church of Seiros.
    • Hobby: Smithing, Interacting with Relics.
    • Likes: Smithing, puppets, dolls and plushies of any kind, freedom, a calm environment, Valerians, the outside, Rhea.
    • Dislikes: "Her father", dehumanization, negligent people, spicy food, solitude.
    • Gifts: Whetstone (+), Goddess Statuette (+), Tasty Baked Treat (+), Ancient Coin (+), Ceremonial Sword (+), Armored Bear Stuffy (+), Gemstone Beads (+), Floral Adornment (+), Book of Crest Designs (-), Blue Cheese (-), Exotic Spices (-).
    Lost Items:
    Iron Wielding Material
    Wielding material required for smithing. Probably belong to someone who has experience smithing.
    Animated Plush
    A high quality plush with shockingly life-like movements. It probably belongs to someone who feels lonely.
    Holy Fresco
    A copy of one of the Church's fresco depicting the Goddess and the Crests; something seems off about it. Probably belongs to someone with particular feelings about the Church and Crests.
    A woman who lived in Garreg Mach and served the Church of Seiros for a long time. Paimonia is a master blacksmith who make herself famous by being the sole blacksmith able to repair Heroes's Relics and the Sacred Weapons of the Church. An inexpressive loner who spend most of her time in her workshop, she is loyal to Archbishop Rhea above all else.
    Unknown to all, she is actually an homonculi created by Archbishop Rhea and the legendary smith Zoltan to be able to withstand and use the full power of the Crest Stone he created. She was raised with Sitri as her sister, who was the only person she could open-up to. She took her death very hard and pretty much stopped interacting with anyone unless it involved her work. However, since Byleth and Jeralt's return to the Monastery, she seems to have opened up a bit. She has a deep hatred for her "father" for the selfishness of his acts and the way he disregarded his creations, and while she is aware of Rhea's participation in her creation, she is still a faithful devout of the Archbishop and the Church. As unlike Zoltan, Rhea did considered her creations and left them live their own lifes. In spite of said freedom, she feels entitled to return Rhea's favor and while she do like her line of work, she is unfulfilled with her current life.
     
    Starting Class
    Crest
    Blacksmith (Unlocked Classes: Commoner, Fighter, Brigand)
    Mystery Crest/Major Crest of Zoltan
    Mystery Crest/Crest of Zoltan : It might be some kind of Crest, though it’s unclear which one… The artificial Crest created by the master blacksmith Zoltan. Occasionally does not consumes additional durability when using Combat Arts. 30%.
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    21
    48
    22
    7
    27
    15
    13
    18
    12
    12
     
    Abilities
    Starting Items
    Parsimony
    Steel Axe
    Axe Prowess LV 3
    Superior Axe*
    Lancebreaker
     
    Bow Prowess LV 3
     
    Close Counter
     
    Rally Dexterity
     
    Parsimony: When using a weapon with more than half of it's durability left, Accuracy and Crit raise by 10.
    *Instead of the Steel Axe if her quest was finished see below.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    E
    E
    B (+)
    B (+)
    C (+)
    E
    E
    D
    E (*)
    E (-)
    E (-)
    Budding Talent: Fortitude: Prevent unit's Stats from being reduced.
    Blacksmith Proficiencies: Sword +2, Lance +1, Axe +3, Bow +1. This artisan with great dexterity is proficient with a wide area of weapons.
    Blacksmith Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30%
    0%
    0%
    15%
    0%
    0%
    10%
    -5%
    10%
    Blacksmith Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    Move
    2
    1
    0
    3
    0
    1
    2
    0
    0
    2
    Blacksmith Class Abilities:
    Weapon Expertise
    Grants Hit/Avo +20 when using the same weapon type as foe.
    Shattering Blow
    If unit initiates combat and damages foe, foe suffers Str/Def -6 for 1 turn after combat.
    Weapon Weight/2
    Halves weight from weapons.
    Mastery Ability (150 class exp required): Weapon Expertise
    Grants Hit/Avo +20 when using the same weapon type as foe.
    Mastery Ability (150 class exp required): Lancebreaker+
    Grants Hit/Avo +30 when using an axe against lance users.
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    45%
    45%
    25%
    60%
    40%
    30%
    35%
    35%
    30%
    88
    64
    34
    84
    56
    48
    48
    50
    43
    Batallion: Seiros Blacksmiths (D Rank) Blacksmiths serving the Church of Seiros.
    Phys
    Mag
    Hit
    Crit
    Avoid
    Prot
    Res
    Cha
    Lvl
    Endur
     
     
    10
     
    -5
    0
    0
    3
    1
    60
     
     
    11
     
    -5
    1
    0
    3
    2
    60
     
     
    12
     
    -5
    2
    1
    3
    3
    60
     
     
    13
     
    -5
    3
    1
    3
    4
    60
     
     
    15
     
    -5
    4
    2
    3
    5
    60
    Gambit: Divine Enchantment
    Affected allies do not use up weapon durability for the rest of the turn. AOE.
    Might
    Hit
    Range
    Uses
    0
    100
    1
    1
    Learnt Magic and Skills:
    Skills Levels
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    D
     
     
     
    Fire
    Heal
    Rally Dexterity
    D+
     
     
     
     
    Nosferatu
     
    C
     
     
     
     
    Restore
    Battalion Desparation
    C+
    Focused Strike
    Break Shot
    Bombard
    Cutting Gale
     
     
    B
     
     
     
     
    Ward
     
    B+
     
     
     
     
     
     
    A
    Thundersweep
    Encloser
     
    Ragnarok
     
     
    A+
     
     
     
     
     
     
    S
     
     
     
     
     
     
    S+
     
     
     
     
     
     
    Thundersweep:
    Dur Cost
    Mt
    Hit
    Avoid
    Crit
    Range
    -5
    +3
    +20
     
    +10
    1
    Prevents enemy counterattack.
    Battalion Synergy: Zoltan Disciples (Hit +5, Crit +5 and Chrm +3), Seiros Blacksmiths (Hit +10, Crit +5 and Charm +5)
    Quest (Chapter 7, Past Forge the Present): "I'm exploring the possiblity to forge a new type of weapons, but it require rare materials and i'm running low on supplies. Sorry to bother you with this, but can you fetch some materials for me?"
    Find suitable ores to give to Paimonia. Break enough Monster's shields to get 4 Mythril and you'll be rewarded.
    "Thanks for your help, now i can get to work. I'll tell you when my work is done, so you'll be the first to try it out."
    • Superior Sword
    • Forging paths for Superior Weapons (Professor Level B+ required). If you didn't reach it in time, you'll get them post-timeskip.
    Superior Sword (Forging: Silver Sword + 2 Mythril + 1080G. Repairing: 1 Mythril + 1350G) A sword of exquisite quality made specially to enhance it strengths and cover its weakness. Grant Axebreaker. Disable Swordbreaker.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    B
    15
    12
    85
    0
    1
    8
    Superior Sword+ (Forging: Superior Sword + 3 Mythril + 1620G. Repairing: 2 Mythril + 2025G) This reinforced superior sword magnify its innate strengths and mitigate its weakness even further. Grant Axebreaker+. Disable Swordbreaker and Swordbreaker+.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    B
    30
    13
    85
    0
    1
    8
     
    Superior Lance (Forging: Silver Lance + 2 Mythril + 1160G. Repairing: 1 Mythril + 1500G) A lance of exquisite quality made specially to enhance it strengths and cover its weakness. Grant Swordbreaker. Disable Lancebreaker.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    B
    15
    13
    75
    0
    1
    9
    Superior Lance+ (Forging: Superior Lance + 3 Mythril + 1740G. Repairing: 2 Mythril + 2150G) This reinforced superior lance magnify its innate strengths and mitigate its weakness even further. Grant Swordbreaker+. Disable Lancebreaker and Lancebreaker+.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    B
    30
    14
    75
    0
    1
    9
     
    Superior Axe (Forging: Silver Axe + 2 Mythril + 1200G. Repairing: 1 Mythril + 1550G) An axe of exquisite quality made specially to enhance it strengths and cover its weakness. Grant Lancebreaker. Disable Axebreaker.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    B
    20
    16
    65
    0
    1
    10
    Superior Axe+ (Forging: Superior Axe + 3 Mythril + 1860G. Repairing: 2 Mythril + 2275G) This reinforced superior axe magnify its innate strengths and mitigate its weakness even further. Grant Lancebreaker+. Disable Axebreaker and Axebreaker+.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    B
    30
    17
    65
    0
    1
    10
     
    Superior Bow (Forging: Silver Bow + 2 Mythril + 1170G. Repairing: 1 Mythril + 1500G) A bow of exquisite quality made specially to enhance it strengths and cover its weakness. Grant Fistbreaker. Disable Bowbreaker.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    B
    15
    12
    75
    0
    2
    8
    Superior Bow+ (Forging: Superior Bow + 3 Mythril + 1800G. Repairing: 2 Mythril + 2200G) This reinforced superior bow magnify its innate strengths and mitigate its weakness even further. Grant Fistbreaker+. Disable Bowbreaker and Bowbreaker+.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    B
    30
    13
    75
    0
    2
    8
     
    Superior Gauntlets (Forging: Silver Gauntlets + 2 Mythril + 1040G. Repairing: 1 Mythril + 1200G) A pair of gauntlets of exquisite quality made specially to enhance their strengths and cover their weakness. Grant Tomebreaker. Disable Fistbreaker. Wielder attacks twice when initiating combat.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    B
    20
    7
    80
    5
    1
    7
    Superior Gauntlets+ (Forging: Superior Gauntlets + 3 Mythril + 1560G. Repairing: 2 Mythril + 1980G) This reinforced pair of superior gauntlets magnify their innate strengths and mitigate their weakness even further. Grant Tomebreaker+. Disable Fistbreaker and Fistbreaker+. Wielder attacks twice.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    B
    40
    7
    85
    5
    1
    7
     
    Recruitement: Join at the beginning of Chapter 12 of Silver Snow. Can be recruited during Chapter 11 if Byleth is level 20.
    Paralogue (Chapter 15-17 in CF and SS, 15-20 in AM, 15-18 in VW, Lifebringer): It is a rout map full of Demonic Beasts, and from it you gain:
    Ness (Hero's Relic, Axe)
    Uses
    Mt
    Hit
    Crit
    Range
    Weight
    20
    18
    80%
    10%
    1
    10
    Crest of Zoltan enable the Combat Art Shattering Flame.
    Dur Cost
    Mt
    Hit
    Avoid
    Crit
    Range
    -3/-4/-5
    +15
    +10
     
     
    1
    Inflicts Def -5 on foe for 1 turn. Effective against Dragon and Armored foes.
    You can also recruit Zoltan, if you talk to him with her or Byleth. He turn into an ally unit and join at the end of the battle.
    If you reached A+ in professor level, you gain the forging paths for Master Weapons.
    Master Sword (Forging: Brave Sword + 6 Mythril + 3000G. Repairing: 3 Mythril + 3750G) A unique and tremendously powerful sword brought to life by Paimonia. Attack twice when initiating combat.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    S
    20
    13
    90
    10
    1
    8
    Master Sword+ (Forging: Master Sword + 8 Mythril + 4000G. Repairing: 4 Mythril + 5000G) The pinnacle of sword craftsmanship, only usable by the most skilled swordmen. Attack twice.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    S+
    30
    16
    100
    20
    1
    6
     
    Master Lance (Forging: Brave Lance + 6 Mythril + 3000G. Repairing: 3 Mythril + 3750G) A unique and tremendously powerful lance brought to life by Paimonia. Attack twice when initiating combat.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    S
    20
    15
    85
    10
    1
    10
    Master Lance+ (Forging: Master Lance + 8 Mythril + 4000G. Repairing: 4 Mythril + 5000G) The pinnacle of lance craftsmanship, only usable by the most expert lancers. Attack twice.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    S+
    30
    17
    85
    10
    1~2
    10
     
    Master Axe (Forging: Brave Axe + 6 Mythril + 3000G. Repairing: 3 Mythril + 3750G) A unique and tremendously powerful axe brought to life by Paimonia. Attack twice when initiating combat.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    S
    20
    17
    70
    10
    1
    13
    Master Axe+ (Forging: Master Axe + 8 Mythril + 4000G. Repairing: 4 Mythril + 5000G) The pinnacle of axe craftsmanship, only usable by the most adept axe users. Attack twice. Deal effective damage to armored foes.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    S+
    30
    18
    80
    10
    1
    10
     
    Master Bow (Forging: Brave Bow + 6 Mythril + 3000G. Repairing: 3 Mythril + 3750G) A unique and tremendously powerful bow brought to life by Paimonia. Attack twice when initiating combat.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    S
    20
    13
    85
    10
    2
    7
    Master Bow+ (Forging: Master Bow + 8 Mythril + 4000G. Repairing: 4 Mythril + 5000G) The pinnacle of bow craftsmanship, only usable by the most talented marksmen. Attack twice.
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    S+
    30
    15
    85
    10
    1~3
    7
     
    Supports:
    • Byleth
    • Dimitri
    • Ferdinand
    • Dedue
    • Petra
    • Felix
    • Cyril
    • Hapi
    • Hanneman
    • Alois
    • Shamir
    • Catherine

     

    • Heroes of Flames: All the past lords and their n°2, for the lords and Byleth.
    • Advent of the Saints: Byleth/Edelgard=Seiros, Seteth/Ferdinand=Cichol, Flayn/Linhardt=Cethleann, Bernadetta=Indech, Constance=Macuil and Noa, Yuri=Aubin, Balthus=Chevalier, Hapi=Timotheos.
    • Return of the Elites: Byleth=Nemesis. Everyone get their respective ancestors. Oh wait, the Elites are just generic bosses. Nevermind then.
    • Legendary Heroes (based on archetypes): Rudolf and Hardin for Edelgard, Ogma for Byleth, Navarre for Felix, Gotoh for Seteth...
  16. Here's my fifth (and probably last since i won't do Azure Moon) wave of character that should have been in the game. This time with Silver Snow.

    Rhea
    Spoiler

     

    Starting Class
    Crest
    Archbishop (Noble (M), Monk (M), Mercenary (M), Priest (M), Lord (M), Bishop (M), War Cleric (M))
    Major Crest of Seiros
    Crest of Seiros: Legend has it that Saint Seiros bore this Crest and passed it down through House Hresvelg. Occasionally raises Mt when using combat arts.
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    43
    64 (57)
    39 (35)
    41 (37)
    33 (30)
    30 (27)
    32 (29)
    31 (28)
    39 (35)
    55 (50)
     
    Abilities
    Starting Items
    Sacred Power
    Sword of Seiros
    Sword Prowess LV 5
    Seiros Shield*
    Brawling Prowess LV 4
     
    Reason LV 5
     
    Faith LV 5
     
    Authority LV 5
     
    Sacred Power: Adjacent allies deal 3 extra damage and take 3 less damage during combat.
    *If unobtained from her paralogue.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    S+ (+)
    B
    C (-)
    C
    A (+)
    S (+)
    S+ (+)
    S (+)
    D (-)
    B
    A (+)
    Archbishop Proficiencies: Sword +3, Faith +3, Authority +3
    Archbishop Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    35
    17
    8
    12
    14
    10
    14
    10
    20
    Archbishop Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    40%
    10%
    10%
    0%
    0%
    0%
    0%
    10%
    10%
    Archbishop Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    1
    2
    2
    2
    0
    2
    2
    2
    2
    Archbishop (Mastered) Class Abilities:
    Charm
    When allies adjacent to unit enter combat, allies gain +3 Damage.
    Commander
    Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
    Terrain Resistance
    Unit does not receive terrain damage.
    Mastery Ability: Slayer
    Make all attacks effective against Monsters.
    Mastery Ability: Pomp & Circumstance
    Grants Lck/Cha +4.
    Saint Proficiencies: Sword +3, Faith +3, Authority +3 (Obtained at the start of For the Freedom of Fódlan)
    Saint Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    42
    17
    15
    14
    14
    12
    14
    13
    20
    Saint Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    40%
    20%
    10%
    0%
    0%
    0%
    20%
    10%
    20%
    Saint Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    1
    5
    2
    2
    0
    2
    5
    2
    5
    Saint (Mastered) Class Abilities:
    Charm
    When allies adjacent to unit enter combat, allies gain +3 Damage.
    Commander
    Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
    Terrain Resistance
    Unit does not receive terrain damage.
    Mastery Ability: Counterattack
    Counters attacks regardless of enemies' range.
    Mastery Ability: Heartseeker
    Reduces Avoid of adjacent foes by 20.
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    45%
    35%
    45%
    40%
    40%
    40%
    30%
    40%
    70%
    86
    52
    65
    56
    56
    56
    43
    60
    97
    Learnt Magic and Skills:
    Skills Levels
    Sword
    Brawling
    Reason
    Faith
    Authority
    D
     
     
    Fire
    Heal
     
    D+
     
     
     
    Nosferatu
     
    C
     
     
    Bolganone
    Recover
    Battalion Renewal
    C+
    Soulblade
    Mystic Blow
     
     
     
    B
     
     
    Sagittae
    Seraphim
     
    B+
     
     
     
     
     
    A
    Windsweep
    Draining Blow
    Ragnarok
    Aura
    Battalion Vantage
    A+
     
     
    Agnea's Arrow
     
     
    S
     
     
     
     
    Rally Charm
    S+
     
     
     
     
     
    Battalion Synergy: Every battalion related to the Church (Phys +2, Mag +2, Charm +3), Four Saints battalions (Phys +3, Mag +3, Charm +5)
    Requirement: Join at the start of Stand Strong at Shambhala (Chapter 20) of Silver Snow. Is attached as Byleth adjutant and can't be removed from this position for the map. Rejoin at the start of For the Freedom of Fódlan.
    Supports:
    • Byleth (Link Bonus)

     

    Indech
    Spoiler

     

    Starting Class
    Crest
    Hero (Noble, Fighter, Armored Knight, Archer)
    Major Crest of Indech
    Crest of Indech: Legend has it that Saint Indech bore this Crest. A symbol of wisdom and water. Occasionally allows weapon attacks to strike twice.
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    33
    51
    26
    30
    33
    20
    31
    31
    16
    26
     
    Abilities
    Starting Items
    Lone Fighter
    Silver Bow
    Axe Prowess LV 4
     
    Bow Prowess LV 5
     
    Bow Crit +10
     
    Brawling Prowess LV 4
     
    Armored Blow
     
    Lone Fighter: When no allies are present in a 2 tile radious around user, Hit and Crit raise by 15.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    B (+)
    C
    A (+)
    S (+)
    A (+)
    A (+)
    C
    B (-)
    B (+)
    E (-)
    E (-)
    Champion Proficiencies: Axe +3, Bow +3, Brawling +3 (Obtained at the start of For the Freedom of Fódlan, Armored Unit, Can use magic, also gain Immovable)
    Immovable: User cannot be forcibly moved. If user waits without acting, has a chance of halving incoming damage and cancelling damage effectiveness. Trigger % = Dex stat.
    Champion Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    42
    18
    17
    17
    12
    14
    14
    10
    10
    Champion Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    40%
    10%
    10%
    20%
    5%
    0%
    10%
    5%
    10%
    Champion Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    3
    2
    1
    5
    1
    2
    2
    1
    0
    Champion Class Abilities:
    Bowfaire
    Might +5 when a bow is equipped.
    Keen Intuition
    Grants Avo +30 during combat with a foe 2 or more spaces away.
    Quick Riposte
    If foe initiates combat while unit’s HP is ≥ 50%, unit makes guaranteed follow-up attack.
    Mastery Ability: Defiant Dexterity
    Grants Dex +16 when HP is ≤ 25%.
    Mastery Ability: Perfect Blow
    If unit initiates combat, damage dealt +3, damage received -3, AS +3, Avoid +10 and Hit +15.
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    55%
    40%
    45%
    55%
    35%
    45%
    40%
    30%
    30%
    102
    61
    67
    77
    52
    62
    56
    47
    40
    Learnt Magic and Skills:
    Skills Levels
    Sword
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    D
     
     
     
     
    Blizzard
    Heal
    Rally Dexterity
    D+
     
     
     
     
     
    Nosferatu
     
    C
     
     
     
     
    Cutting Gale
    Restore
    Battalion Desparation
    C+
    Sunder
    Armored Strike
    Mystic Shot
    Nimble Combo
     
     
     
    B
     
     
     
     
     
    Physic
     
    B+
     
     
     
     
     
     
     
    A
     
     
    Point-Blank Volley
     
    Fimbulvetr
     
     
    A+
     
     
     
     
    Excalibur
     
     
    S
     
     
     
     
     
     
     
    S+
     
     
     
     
     
     
     
    Mystic Shot
    Dur Cost
    Mt
    Hit
    Avo
    Crit
    Range
    -4
    +3
    +10
     
     
    2
    Deal magic-based damage. Might increases based on user’s Resistance.
    Battalion Synergy: Varley Archers (Phys +3, Charm +3), Edmund Troops (Crit +5, Avo +5, Charm +2), Essar Research Group (Crit +5, Avo +5, Charm +3) and Indech Sword Fighters (Phys +2, Mag +2, Prot +2, Res +2, Charm +5)
    Requirement: Finish his paralogue while having him talk with to Byleth, Seteth and Flayn.
    Supports:
    • Byleth
    • Bernadetta
    • Linhardt
    • Petra
    • Felix
    • Ignatz
    • Leonie
    • Shamir
    • Seteth
    Character Profile:
    • Full Name: Midir
    • Age: ??
    • Birthday: 2nd of the Lone Moon
    • Height: 188 cm
    • Status: Warrior
    • Hobby: Training and fighting, Meditation
    • Likes: Combat, being able to interact with people, swimming, demanding work, solitude.
    • Dislikes: Noise, interacting with people.
    • Gifts: Hunting Dagger (+), Training Weight (+), Whetstones (+), Smoked Meat (+), Blue Cheese (+), Ceremonial Sword (+), Dapper Handkerchief (-), Gemstone Beads (-,) Monarch Studies Book (-).

     

    Macuil
    Spoiler

     

    Starting Class
    Crest
    Warlock (Noble, Monk, Mage, Mercenary)
    Major Crest of Macuil
    Crest of Macuil: Legend has it that Saint Macuil bore this Crest. A symbol of magic and mastery of the wind. Occasionally raises Mt during magic attacks.
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    36
    43
    19
    39
    18
    35
    24
    12
    30
    27
     
    Abilities
    Starting Items
    Tactical Advice
    Fragarach Sword
    Sword Prowess LV 4
     
    Reason LV 5
     
    Black Magic Range +1
     
    Authority LV 5
     
    Darting Blow
     
    Tactical Advice: Adjacent allies Accuracy raise by 10.
    Fragarach Sword
    Rank
    Uses
    Might
    Hit
    Crit
    Range
    Weight
    A
    30
    10
    100
    15
    1
    6
    Restores HP every turn; effect increased with Crest of Macuil. Deals magic-based damage.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    A (+)
    D+
    D (-)
    C
    D
    S (+)
    C+
    S (+)
    E (-)
    B+ (+)
    B (+)
    Grandmaster Proficiencies: Sword +3, Reason +3, Authority +3 (Obtained at the start of For the Freedom of Fódlan, Flying Unit, also gain Wind Caller)
    Wind Caller: Make all attacks effective against flying units. Nullifies enemies effectiveness against flying units.
    Grandmaster Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    35
    15
    17
    14
    16
    10
    14
    17
    20
    Grandmaster Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    20%
    10%
    15%
    5%
    5%
    0%
    5%
    10%
    20%
    Grandmaster Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    2
    2
    5
    1
    1
    0
    1
    2
    5
    Grandmaster Class Abilities:
    Black Tomefaire
    Might +5 when Black Magic is equipped.
    Commander
    Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
    Offensive Tactics
    Grants Mt +5 and Hit +20 with gambits.
    Mastery Ability: Rally Spectrum
    Increases the Str, Mag, Spd, Def, Res of one ally by 2 and his Dex, Luck and Charm by 4 for one Turn.
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    35%
    25%
    60%
    40%
    55%
    30%
    20%
    45%
    50%
    72
    34
    92
    57
    78
    42
    42
    64
    74
    Learnt Magic and Skills:
    Skills Levels
    Sword
    Reason
    Faith
    Authority
    D
     
    Wind
    Heal
    Rally Magic
    D+
     
    Blizzard
    Nosferatu
     
    C
     
    Cutting Gale
    Seraphim
    Battalion Vantage
    C+
    Hexblade
     
     
    Rally Resistance
    B
     
     
    Silence
     
    B+
     
     
     
     
    A
    Soulblade
    Excalibur
     
    Battalion Wrath
    A+
     
    Bolting
     
     
    S
     
     
     
    Rally Speed
    S+
     
     
     
     
    Battalion Synergy: Morfis Magic Corps (Mag +2, Charm +3), Timotheos Magic Corps (Res +2, Charm +3) and Macuil Evil Repelling Co. (Mag +3, Res +3, Charm +5)
    Requirement: Finish his paralogue while having him talk with to Byleth, Seteth and Flayn.
    Supports:
    • Byleth
    • Dorothea (From the B-support she gain +10% in magic growth, from the A-support Excalibur, from the A+ a Minor Crest of Macuil and 5 Magic)
    • Sylvain
    • Lysithea
    • Marianne
    • Constance
    • Hapi
    • Flayn
    • Hanneman
    • Catherine
    Character Profile:
    • Full Name: Cermeit
    • Age: ??
    • Birthday: 21st of the Harpstring Moon
    • Height: 183 cm
    • Status: Tactician
    • Hobby: Magic experiments, Tactical planning, Weapons crafting
    • Likes: Magic, flying, sky gazing, tranquility.
    • Dislikes: Humans, war, levity.
    • Gifts: Arithmetic Textbook (+), Board Game (+), Whetstone (+), Daffodil (+), Landscape Painting (+), Book of Crest Design (-), The History of Fodlan (-), Legends of Chivalry (-).

     

    Cichol
    Spoiler

     

    At the start of For the Freedom of Fódlan, Seteth became Cichol, get the Exemplar class and Earthly Fortitude.
    Earthly Fortitude: If foe is not flying or if user can counterattack, foe cannot make follow-up attacks. Cancelled by Commander.
    Battalion Synergy: Cichol Wyvern Co. (Phys +3, Avo +10, Charm +5)
    Exemplar Proficiencies: Lance +3, Authority +3, Flying +3 (Obtained at the start of Following a Dream, Can use magic.)
    Exemplar Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    37
    17
    12
    15
    15
    10
    16
    10
    20
    Exemplar Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    30%
    20%
    0%
    10%
    10%
    10%
    10%
    10%
    10%
    Exemplar Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    3
    3
    0
    1
    1
    2
    2
    1
    2
    Exemplar Class Abilities:
    Lancefaire
    Might +5 when a lance is equipped.
    Canto
    After performing an action, user can use their leftover movement.
    Commander
    Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
    Mastery Ability: Slayer
    Make all attacks effective against Monsters.
    Mastery Ability: Lance Avo +20
    Grants Avo +20 when using a lance.

     

    Cethleann
    Spoiler

     

    At the start of For the Freedom of Fódlan, Flayn became Cethleann, get the Maiden class, Physic and Heavenly Light.
    Heavenly Light: When user heal or cure an ally, restores 10 HP to every other allies in range. Range= 1-(Magic / 4)
    Battalion Synergy: Cethleann Monks (Mag +3, Avo +5, Res +3, Charm +5)
    Maiden Proficiencies: Faith +3, Reason +3 (Obtained at the start of For the Freedom of Fódlan)
    Maiden Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    35
    12
    16
    16
    13
    18
    14
    20
    18
    Maiden Growth Rates
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    10%
    0%
    15%
    10%
    0%
    20%
    0%
    20%
    15%
    Maiden Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    1
    0
    4
    2
    0
    5
    2
    5
    2
    Maiden Class Abilities:
    White Magic Uses x2
    Doubles the number of uses of White Magic spells.
    White Magic Heal +10
    White Magic heals +10 more HP.
    Terrain Resistance
    Unit does not receive terrain damage.
    Mastery Ability: Healing Light
    Restores 10 HP to adjacent allies at the start of the user's phase.
    Mastery Ability: Unsealable Magic
    Nullifies Silence.

     

     
  17. We don't know if she is or not, Noa being a Saint was only mentionned in the throwaway flavor text of a fruit and the others Apostles were only mentionned in DLC. It's very possible that the Church have others Saints we simply don't know about.

    Besides, legends about the Saints could easily have been warped, lost or ignored (Bernadetta barely knew a thing about Indech despite bearing his Crest) and i don't see why would she be cast out of the Church legends for being a human.

    Also we know that Cichol and his family lived in Enbarr before meeting Seiros, so if she really died in the Battle of Tailtean that mean she lived at least from -41 to 91 that's 132 years, and while it's possible she could've received blood from a Nabatean, it seems unlikely Cichol would do so if not needed. If we consider the start of the War of Heroes for her transfussion, - 41 to 32, it's still 73 years old were she would have aged and become unsuitable for the frontline.

    And the most important argument who imply that Flayn's mother was a Nabatean, is the fact that Flayn is from a different subspecies that her father, with said subspecies not seeming connected in any way.

  18. Here's my fourth wave of Characters that should have been in the game, this time with White Clouds Recruits.

    Jeralt

    Spoiler
    Starting Class
    Crest
    Paladin (Noble, Soldier, Lord, Mercenary, Cavalier)
    Major Crest of Seiros
    Crest of Seiros: Legend has it that Saint Seiros bore this Crest and passed it down through House Hresvelg. Occasionally raises Mt when using combat arts.
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    16
    45
    19
    8
    16
    13
    10
    17
    14
    12
     
    Abilities
    Starting Items
    Blade Breaker
    Steel Lance
    Sword Prowess LV 2
     
    Lance Prowess LV 3
     
    Swordbreaker
     
    Authority LV 2
     
    Keen Intuition
     
    Blade Breaker: If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    C (+)
    B (+)
    E
    E
    E
    E
    E
    C (+)
    E
    B (+)
    E (-)
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    40%
    45%
    20%
    45%
    40%
    25%
    35%
    35%
    35%
    94
    64
    30
    62
    54
    40
    49
    48
    49
    Learnt Magic and Skills:
    Skills Levels
    Sword
    Lance
    Reason
    Faith
    Authority
    D
     
     
    Fire
    Heal
    Rally Dexterity
    D+
     
     
     
    Nosferatu
     
    C
     
     
    Bolganone
    Recover
    Battalion Vantage
    C+
    Sunder
    Monster Piercer
    Sagittae
     
    Model Leader
    B
     
     
     
     
     
    B+
     
     
     
     
     
    A
    Windsweep
    Solar Lance
     
     
    Battalion Desparation
    A+
     
     
     
     
     
    S
     
     
     
     
     
    S+
     
     
     
     
     
    Solar Lance
    Dur Cost
    Might
    Hit
    Avoid
    Crit
    Range
    -5
    +3
    +15
     
     
    1
    Restores HP equal to 50% of the damage inflicted to the enemy.
    Battalion Synergy: Jeralt Mercenaries (Phys +2, Crit +, Avo +, Charm +5), Knight of Seiros (Phys +2, Avo +, Charm +3) and Holy Knight of Seiros (Phys +, Prot +2, Res +, Charm +5)
    Requirement: Join at the start of Chapter 8. Survive Chapter 9 in NG+ if he achieved B Support with Byleth. If not, rejoin for the duration of a mini-map in the Spell of Zahras (Chapter 10).
    Supports:
    • Byleth (Link Bonus)
    • Edelgard
    • Dimitri
    • Claude
    • Ashe
    • Lorenz
    • Leonie
    • Alois
    • Catherine
    • Shamir
    • Manuela
    • Cyril
    • Seteth

    Gatekeeper

    Spoiler
    Starting Class
    Crest
    Soldier
    None
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    1
    27
    8
    7
    7
    7
    4
    5
    3
    7
     
    Abilities
    Starting Items
    Gatekeeper
    Iron Lance
    Sword Prowess LV 1
     
    Lance Prowess LV 2
     
    Gatekeeper: Double Defense and Resistance bonus from terrain.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    D (+)
    D+ (+)
    E
    E
    E
    E
    E (*)
    E (-)
    E
    E
    E
    Budding Talent: Increases the efficiency of every source of received healing by 10%.
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    45%
    45%
    30%
    45%
    40%
    25%
    30%
    30%
    20%
    86
    61
    47
    62
    56
    43
    53
    51
    40
    Learnt Magic and Skills:
    Skills Levels
    Sword
    Lance
    Reason
    Faith
    Authority
    D
     
     
    Wind
    Heal
    Rally Defense
    D+
     
     
     
    Nosferatu
     
    C
     
     
    Cutting Gale
    Recover
    Battalion Desparation
    C+
    Haze Slice
    Vengeance
     
     
     
    B
     
     
     
    Ward
     
    B+
     
     
     
     
     
    A
    Finesse Blade
    Firesweep
     
     
     
    A+
     
     
    Excalibur
     
     
    S
     
     
     
     
     
    S+
     
     
     
     
     
    Firesweep:
    Dur Cost
    Mt
    Hit
    Avoid
    Crit
    Range
    -5
    +3
    +20
     
    +10
    1
    Prevents enemy counterattack.
    Battalion Synergy: Church of Seiros Soldiers (Phys +2, Charm +2), Knight of Seiros (Phys +2, Res + 2, Charm +3) and Holy Knight of Seiros (Post-Timeskip, Prt +2, Res +2, Charm +3)
    Requirement: Finish the practice battle of Chapter 2. Leave if siding with Edelgard.
    Supports:
    • Byleth
    • Linhardt
    • Bernadetta
    • Caspar
    • Ingrid
    • Ignatz
    • Shamir
    • Seteth
    • Alois
    • Jeralt

    Sothis

    Spoiler
    Starting Class
    Crest
    Dancer
    Major Crest of Flames
    Crest of Flames: The Crest of the goddess who governs the world. Occasionally restores HP equal to 30% of damage dealt. Rarely raises Mt and stops counterattacks.
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    1
    26
    7
    12
    9 9 8 8
    11
    12
     
    Abilities
    Starting Items
    Shining Star Sirius
    Can't use or hold any items or weapons.
    Rally Charm
     
    Shining Star Sirius: User's attacks deal effective damage against Dragons and Monsters.
    Proficiencies and Skill Levels:
    Reason
    Faith
    Authority
    D (+)
    D+ (+)
    D+ (+)
    Goddess Proficiencies: Faith +3, Reason +3, Authority +3 (Obtained after Tales of the Red Canyon)
    Goddess Base Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    28
    8
    17
    14
    14
    15
    10
    14
    20
    Goddess Growth Rates:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    10%
    5%
    20%
    5%
    5%
    20%
    5%
    20%
    20%
    Goddess Stats Modifiers:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    1
    1
    5
    2
    2
    5
    2
    5
    5
    Goddess Class Abilities:
    Sacred Power
    Adjacent allies deal 3 extra damage and take 3 less damage during combat.
    Commander
    Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits.
    Renewal
    Unit recovers up to 20% of max HP at the start of each turn.
    Mastery Ability (200 class exp required): Progenitor Blessing
    Raise activation chance of Crest for user and adjacent allies.
    Mastery Ability (200 class exp required): Divine Presence
    Recovery Magic affect every allies.
    Mastery Ability (200 class exp required): Surging Light
    Allows unit to perform a Staggering Blow without charging it beforehand.
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    35%
    30%
    60%
    40%
    40%
    65%
    30%
    60%
    70%
    71
    43
    93
    56
    56
    89
    43
    85
    99
    Learnt Magic and Skills:
    Skills Levels
    Staggering Blow
    Reason
    Faith
    Authority
    D
    Sublime Surge (Upon unlocking Goddess)
    Fire
    Heal
    Rally Charm
    D+
     
     
    Nosferatu
     
    C
     
    Bolganone, Sagittae
    Restore, Ward
    Rally Resistance
    C+
     
     
     
     
    B
     
    Ragnarok
     
    Rally Magic
    B+
     
     
     
     
    A
     
    Agnea's Arrow
    Aura
    Rally Luck
    A+
     
     
     
     
    S
     
     
     
    Rally Movement
    S+
     
     
     
    Rally Spectrum
    Rally Spectrum: Increases the Str, Mag, Spd, Def, Res of one ally by 2 and his Dex, Luck and Charm by 4 for one Turn.
    Sublime Surge AoE
    Might
    Hit
    Range
    6
    100
    1-10
    Ignores enemy Rsl. Heals ally HP. Centered on a point within range.
    Requirement: Finish the 4 routes in Maddening without NG+ (also unlock Divine Dragon Sign for 3000 renown). NG+ only. Can only be fielded as Byleth adjutant, and can act on his stead while reverting back to Byleth right after acting. If defeated, became unfieldable for a whole month. Disappear after fusing with Byleth, but Byleth keep the learnt abilities and spells.
    Supports:
    • Byleth (Link Bonus)

     

  19. 15 hours ago, CyberNinja said:

    Naofumi Iwatani

    Didn't expected to see Shield Hero here, it make me remember to pick up the LN. His personal fit him perfectly it's way too strong, additionaly the icon should be this. I would've put a proficiency in Heavy Armor even if it doesn't really suit him, at least just for the principe of being a tank. Also you put Recover twice. Other than that it's really well done.

    Here's my third wave of Characters that should have been in the game, this time with Crimson Flower Recruits. Next one wil be OCs (pretty much done), afterwards probably the Nabateans (Rhea, Indech and Macuil).

    Fleche

    Spoiler
    Starting Class
    Crest
    Squire
    None
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    5
    20
    9
    4
    7
    13
    11
    8
    6
    8
     
    Abilities
    Starting Items
    Vengeful Partner
    Training Lance
    Sword Prowess LV 1
     
    Lance Prowess LV 2
     
    Axe Prowess LV 2
     
    Brawling Prowess LV 1
     
    Faith LV 1
     
    Vengeful Partner: When an adjacent ally has less than 50% HP, user gain Damage +3 and Crit +15.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    E+
    C (+)
    D+ (+)
    E
    D (**)
    E
    D
    E
    E
    E
    D (+)
    Budding Talent: Nimble Combo
    Squire Proficiencies: Lance +1
    Squire Class Abilities:
    Underdog
    Hit/Avo +15 if foe's level is higher.
    Mastery Ability (40 class Exp required): Discipline
    Doubles skill experience earned in battle.
    Mastery Ability (40 class Exp required): Paragon
    Doubles experience earned.
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    40%
    55%
    35%
    60%
    55%
    50%
    25%
    25%
    60%
    75
    72
    44
    76
    72
    64
    38
    40
    79
    Learnt Magic and Skills:
    Skills Levels
    Lance
    Axe
    Reason
    Faith
    Authority
    D
     
     
    Wind
    Heal
    Rally Luck
    D+
     
     
    Fire
    Nosferatu
     
    C
     
     
     
    Recover
    Battalion Desparation
    C+
    Vengeance
    Focused Strike
    Cutting Gale
     
     
    B
     
     
     
    Seraphim
     
    B+
     
     
     
     
     
    A
    Lance Jab
    Lightning Axe
    Excalibur
     
     
    A+
     
     
     
     
     
    S
     
     
     
     
     
    S+
     
     
     
     
     
    Requirement: Join at the start of Chapter 16 of Crimson Flower.
    Supports:
    • Byleth
    • Edelgard
    • Petra
    • Caspar
    • Ashe
    • Lysithea
    • Shamir
    • Randolph (Link Bonus)

    Randolph

    Spoiler
    Starting Class
    Crest
    Warrior (Fighter, Brigand, Brawler)
    None
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    31
    58
    31
    12
    18
    20
    15
    23
    13
    18
     
    Abilities
    Starting Items
    Bitter Struggle
    Silver Axe
    Lance Prowess LV 3
     
    Axe Prowess LV 5
     
    Brawling Prowess LV 4
     
    Authority LV 3
     
    Rally Strength
     
    Bitter Struggle: Unit gain Crit+10 when no battalion is assigned or when battalion endurance is 0.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    D+
    C+ (+)
    A+ (+)
    E
    B+ (+)
    E
    E
    B
    E
    E (-)
    E (-)
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    55%
    50%
    25%
    40%
    40%
    30%
    40%
    25%
    35%
    100
    73
    34
    56
    57
    48
    56
    35
    45
    Learnt Magic and Skills:
    Skills Levels
    Lance
    Axe
    Brawling
    Reason
    Faith
    Authority
    D
     
     
     
    Fire
    Heal
    Rally Strength
    D+
     
     
     
    Thunder
    Nosferatu
     
    C
     
     
     
     
    Recover
    Battalion Desparation
    C+
    Shatter Slash
    Wild Abandon
    Monster Crusher
    Bolganone
     
     
    B
     
     
     
     
     
     
    B+
     
     
     
     
     
     
    A
     
    Diamond Axe
    Mighty Blow
     
     
     
    A+
     
     
     
     
     
     
    S
     
     
     
     
     
     
    S+
     
     
     
     
     
     
    Requirement: Finishing the Crimson Flower variant of Protecting Garreg Mach (Ch 15) in less than ... turn unlock another Defeat Commanders map where Rhea and her forces are battling the Imperial Army. Randolph is badly injured, but he is rather close. He can be recruited if he is talked to with Edelgard or Caspar and survive the battle.
    Supports:
    • Byleth
    • Edelgard
    • Petra
    • Caspar
    • Mercedes
    • Felix
    • Ladislava
    • Fleche (Link Bonus)

    Ladislava

    Spoiler
    Starting Class
    Crest
    Wyvern Lord (Soldier, Cavalier, Pegasus Knight, Wyvern Rider)
    None
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    33
    51
    31
    12
    21
    29
    21
    24
    16
    22
     
    Abilities
    Starting Items
    Effective Support
    Silver Axe
    Lance Prowess LV 3
    Aurora Shield
    Axe Prowess LV 5
     
    Authority LV 4
     
    Rally Defense
     
    Alert Stance
     
    Effective Support: When acting as a Follow-Up Adjutant, unit gain Accuracy +15 and Damage +3.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    D
    B (+)
    A+ (+)
    E
    E
    E
    E
    A (+)
    E
    B+ (+)
    A (+)
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    45%
    40%
    30%
    45%
    55%
    30%
    30%
    30%
    40%
    87
    61
    46
    63
    72
    52
    42
    44
    57
    Learnt Magic and Skills:
    Skills Levels
    Lance
    Axe
    Reason
    Faith
    Authority
    D
     
     
    Fire
    Heal
    Rally Defense
    D+
     
     
     
    Nosferatu
     
    C
     
     
    Bolganone
    Restore
    Battalion Vantage
    C+
    Hit and Run
    Monster Breaker
     
     
     
    B
     
     
    Cutting Gale
     
     
    B+
     
     
     
     
     
    A
    Swift Strikes
    Exhaustive Strike
     
     
     
    A+
     
     
     
     
     
    S
     
    Axe Avoid +20
     
     
     
    S+
     
     
     
     
     
    Requirement: Same as Randolph (except that Caspar is replaced by Hubert and she is deeper into the enemy lines.)
    Supports:
    • Byleth
    • Edelgard (One-Sided Link Bonus)
    • Hubert
    • Ferdinand
    • Sylvain
    • Constance
    • Jeritza
    • Randolph

     

  20. 9 hours ago, Hauke said:

    Her Crest was more unique, because there are very few (major) Crests of Cethleann around as far as I know. Cichols crest is way more common. At least that's what I remember.

    According to Hanneman, Seteth is actually the sole known bearer ever of a Major Crest of Cichol.

    Quote

    Hanneman: I am quite tempted by the offer, but your cooperation would be of much greater value. Your Crest, the Major Crest of Cichol, is so rare. As far as I am aware, Seteth, you are the only person ever confirmed to bear that particular Crest. How did you come to possess it?

    As for the topic at hand, there's too little to make a solid theory but the fact that he meet her in Enbarr doesn't mean much, after all he went in Enbarr aswell and there's no reason another Nabatean wouldn't went before him, specially since we know they weren't all created in the same time. Additionally, the way Cethleann talk about her in her A support with Cichol, imply that her mother was different from others aswell.

    Quote

    Even if it cannot last, I want to live among my peers as one of them—as an ordinary person. Similar to how you and Mother coexisted with your own comrades back then, fighting side by side.

    As for what you quoted, i don't understand how it really stand out, living one life fully is a rather normal life philosophy and it's even more important since they were participating in a war were good moments must have been sparse, especially for Nabateans since they would carry regrets for milleniums.

  21. N°2 of characters whp should have been in the game, here's Verdant Wind recruits with Judith, Holst and Nader. Their character profiles are mostly empty, but their units's are finished.

    Next one would probably be Crimson Flower recruits (Fleche, Randolph, Ladislava) or some OCs.

    Judith

    Spoiler
    Starting Class
    Crest
    Lord (Noble (M), Myrmidon (M), Mercenary (M), Pegasus Knight)
    None
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    31
    47
    24
    18
    21
    19
    18
    18
    15
    27
     
    Abilities
    Starting Items
    Fiery Temper
    Rapier
    Sword Prowess LV 4
    Silver Shield
    Axebreaker
    Elixir
    Lance Prowess LV 4
     
    Swordbreaker
     
    Authority LV 5
     
    Fiery Temper: Damage +5 when foe has more Mt than user.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    A (+)
    B+ (+)
    C+
    E (-)
    D
    D+
    D
    A+ (+)
    E
    C
    B (+)
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    45%
    40%
    35%
    45%
    40%
    40%
    35%
    35%
    45%
    82
    57
    49
    62
    57
    54
    48
    50
    65
    Learnt Magic and Skills:
    Skills Levels
    Sword
    Lance
    Reason
    Faith
    Authority
    D
     
     
    Fire
    Heal
     
    D+
     
     
     
    Nosferatu
     
    C
     
     
    Thoron
    Restore
    Battalion Wrath
    C+
    Bane of Monsters
    Hit and Run
     
     
    Model Leader
    B
     
     
     
    Seraphim
     
    B+
     
     
     
     
     
    A
    Finesse Blade
    Frozen Lance
    Ragnarok
     
    Battalion Vantage
    A+
     
     
     
     
     
    S
     
     
     
     
    Rally Charm
    S+
     
     
     
     
     
    Requirement: Join at the end of Chapter 15 of Verdant Wind.
    Supports:
    • Byleth
    • Claude
    • Hilda
    • Ignatz
    • Leonie
    • Lorenz
    • Ingrid
    • Catherine
    • Nader
    Character Profile:
    • Full Name: Judith von Daphnel
    • Age: 34
    • Birthday: Moon, Imperial Year 11
    • Height: 167 cm
    11
     
    11
     
    11
     
    118
     
    • Status: Head of House Daphnel.
    • Hobby:
    • Likes:
    • Dislikes:
    • Gifts: Training Weight (+), Monarch Studies Book (+), Daffodil (+), Board Game (+), Blue Cheese (+), Gemstone Beads (-),

    Holst

    Spoiler
    Starting Class
    Crest
    War Master (Noble (M), Fighter (M), Lord (M), Brigand (M), Warrior (M), Wyvern Rider)
    Major Crest of Goneril
    Crest of Goneril: House Goneril’s Crest, inherited from Goneril of the 10 Elites. Sometimes allows combat arts to prevent enemy counterattacks.
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    37
    61
    38
    17
    28
    34
    17
    26
    18
    34
     
    Abilities
    Starting Items
    Exemplar
    Freikugel*
    Axe Prowess LV 5
    Silver Axe**
    Lancebreaker
    Elixir
    Axe Avoid +20
     
    Brawling Prowess LV 5
     
    Authority LV 5
     
    Exemplar: Grants Str/Def +3 when HP ≥ 50%.
    *If unobtained from Hilda's paralogue.
    **If Freikugel was obtained.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    B+ (+)
    A (+)
    S (+)
    C
    A+ (+)
    D+
    D
    S (+)
    B
    D
    B
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    50%
    50%
    30%
    40%
    45%
    30%
    35%
    35%
    50%
    94
    73
    42
    62
    66
    44
    50
    49
    79
    Learnt Magic and Skills:
    Skills Levels
    Sword
    Lance
    Axe
    Brawling
    Reason
    Faith
    Authority
    D
     
     
     
     
    Thunder
    Heal
     
    D+
     
     
     
     
     
    Nosferatu
     
    C
     
     
     
     
    Bolganone
    Physic
    Battalion Vantage
    C+
    Haze Slice
    Shatter Slash
    Monster Breaker
    Draining Blow
    Thoron
     
    Model Leader
    B
     
     
     
     
     
     
     
    B+
     
     
     
     
     
     
     
    A
     
     
    Armored Strike
     
     
     
    Battalion Desparation
    A+
     
     
     
     
     
     
     
    S
     
     
    Axe Avoid +20
     
     
     
    Rally Charm
    S+
     
     
     
     
     
     
     
    Requirement: Arrive along with Almyran reinforcement in Chapter 18 of Verdant Wind. Arrive with reinforcement and rattled stats in Chapter 22.
    Supports:
    • Byleth
    • Claude
    • Hilda (Link Bonus)
    • Balthus (Link Bonus)
    • Raphael
    • Felix
    • Sylvain
    • Cyril
    • Nader
    Character Profile:
    • Full Name: Holst Lucas Goneril
    • Age: 28
    • Birthday: 14th of the Ethereal Moon, Imperial Year 1158
    • Height: 174 cm
    11
     
    11
     
    11
     
    1186
     
    • Status: Head of House Goneril.
    • Hobby: Training
    • Likes:
    • Dislikes: Mushrooms, responsabilities
    • Gifts: Training Weight (+), Watering Can (+), Daffodil (+), Stylish Hair Clip (+)

    Nader

    Spoiler
    Starting Class
    Crest
    Wyvern Lord (Commoner (M), Fighter (M), Archer (M), Cavalier (M), Brigand (M), Warrior, Wyvern Rider (M))
    None
    Base Stats:
    Level
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    37
    58
    43
    10
    26
    35
    12
    30
    12
    20
     
    Abilities
    Starting Items
    Undefeated Streak
    Silver Axe
    Axe Prowess LV 5
    Aurora Shield
    Lancebreaker
    Concoction
    Axe Avoid +20
     
    Bow Prowess LV 5
     
    Alert Stance+
     
    Undefeated Streak: Grants Crit +10 when HP ≥ 75%. Grants Avoid +10 when HP ≤ 25%.
    Proficiencies and Skill Levels:
    Sword
    Lance
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    Heavy Armor
    Riding
    Flying
    C+
    B
    S (+)
    A+ (+)
    A (+)
    E (-)
    E (-)
    A
    C
    A (+)
    A+ (+)
    Growth Rates and Maximum Stats:
    HP
    Str
    Mag
    Dex
    Spd
    Lck
    Def
    Res
    Charm
    45%
    50%
    20%
    45%
    45%
    25%
    40%
    25%
    35%
    87
    74
    34
    61
    62
    40
    56
    41
    49
    Learnt Magic and Skills:
    Skills Levels
    Axe
    Bow
    Brawling
    Reason
    Faith
    Authority
    D
     
     
     
    Fire
    Heal
    Rally Dexterity
    D+
     
     
     
     
    Nosferatu
     
    C
     
     
     
     
    Seraphim
    Battalion Desparation
    C+
    Wild Abandon
    Deadeye
    One-Two Punch
    Bolganone
     
     
    B
     
     
     
     
     
     
    B+
     
     
     
     
     
     
    A
    Diamond Axe
    Point-Blank Volley
     
     
     
     
    A+
     
     
     
     
     
     
    S
    Axe Avoid +20
     
     
     
     
     
    S+
     
     
     
     
     
     
    Requirement: Arrive with Almyran reinforcement in Chapter 18 of Verdant Wind, join at the end of the chapter. Arrive with reinforcement in Chapter 22.
    Supports:
    • Byleth
    • Claude
    • Hilda
    • Ashe
    • Cyril
    • Judith
    • Shamir
    • Seteth
    Character Profile:
    • Full Name: Nader Zabdibel
    • Age: 46
    • Birthday: Moon, Imperial Year 11
    • Height: 188 cm
    11
    Born from merchants in ... the Capital of Almyra.
    11
    Enrolls in the Almyran Army.
    11
    Suffer his first defeat at the hand of Holst Goneril.
    1186
     
    • Status: General in the Almyran Army.
    • Hobby: Training
    • Likes:
    • Dislikes:
    • Gifts: Training Weight (+), Hunting Dagger (+), Smoked Meat (+), Blue Cheese (+), Riding Boots (+), Exotic Spices (+), Dapper Handkerchief (-), The History of Fodlan (-), Watering Can (+).

     

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