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ardenzio

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Posts posted by ardenzio

  1. Hi, your game is awesome, every chapter is challenging and very original. I've got some bug.....game stop at level 9 without reason. I send the error log. Please help me i wanna reach the end!!!!!

     

    Main Crash empty range for randrange() (0,0, 0)
    Traceback (most recent call last):
      File "main.py", line 117, in <module>
      File "main.py", line 45, in main
      File "main.py", line 63, in run
      File "Code\StateMachine.py", line 201, in update
        update_output = self.state[-1].update(gameStateObj, metaDataObj)
      File "Code\StateMachine.py", line 1962, in update
        self.message.update(gameStateObj, metaDataObj)
      File "Code\Dialogue.py", line 196, in update
        self.read_script(gameStateObj, metaDataObj)
      File "Code\Dialogue.py", line 134, in read_script
        self.parse_line(line, gameStateObj, metaDataObj)
      File "Code\Dialogue.py", line 497, in parse_line
        self.add_unit(gameStateObj, metaDataObj, which_unit, to_which_position, transition, placement, shuffle=not order, create=level)
      File "Code\Dialogue.py", line 1177, in add_unit
        unit = SaveLoad.create_unit(new_unitLine, gameStateObj.allunits, gameStateObj.factions, gameStateObj.allreinforcements, metaDataObj, gameStateObj)
      File "Code\SaveLoad.py", line 376, in create_unit
        gameStateObj.mode, gameStateObj.game_constants, force_fixed=force_fixed)
      File "Code\SaveLoad.py", line 465, in get_unit_info
        stats, growth_points = auto_level(bases, growths, num_levelups + hidden_levels, class_dict[klass]['max'], mode, force_fixed=force_fixed)
      File "Code\SaveLoad.py", line 546, in auto_level
        idx = Utility.weighted_choice(growths)
      File "Code\Utility.py", line 152, in weighted_choice
        rn = random.randint(0, sum(choices) - 1)
      File "random.py", line 242, in randint
      File "random.py", line 218, in randrange
    ValueError: empty range for randrange() (0,0, 0)

    Created save point at last turn change! Select Continue in Main Menu to load!
     

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