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- Birthday July 11
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Won't lose to a bunch of brigands
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Please refrain from replying to me if you cannot engage with my posts in a meaningful way. Don’t say things without providing any reasoning to them. Marth and Lorenz have a conversation that establishes Sheeda’s character and has no gameplay effect like recruitment. Please read it and realise how incorrect you are.
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I’ll revive this thread to say I think you’re wrong about Sheeda being a generic nice girl. The unifying theme of her four recruitments is that she says exactly what each character needs to hear, which shows her to be a keen judge of character. She shows kindness to someone who needs kindness, (I’ll elaborate on Kashim in the next paragraph), she challenges the moral one to live up to his morals, she charms the romantic one, and uses facts and logic to make the auxiliary Camus archetype not be a Camus archetype. In contrast to Marth’s pure idealism, she is a bit more cynical; she knows it’s not enough to just be a good person, you need to influence those who aren’t so good. In three of those, she influences the character to reflect on their actions and make better choices; Roger just gets manipulated, but he’s a Sain type of character so who knows if he’s even capable of introspection. About Kashim, his recruitment may seem similar in both books but there’s some differences. - Kashim is actively fighting you in book 1, but chilling in a village in book 2. - He is surprised when Sheeda gives him money in book 1. When Marth doesn’t, he outright asks for money. - He joins in book 1 as atonement for betraying Sheeda. In book 2 he joins because Marth is such a nice guy (and an easy mark?) Also of interest; his title in the book 1 ending is Talis hunter. In book 2, it’s Talis swindler. So in short, he is a conman in book 2, but not in book 1. The reason for the change is not stated in the game itself. I know Kaga said it was because his sister sold herself into slavery and died as a result, but his siblings aren’t mentioned in the game at all. It might be a retcon, or it might be backstory Kaga always intended for him, but cut out of the game for space reasons. Either way, I believe his mother was genuinely sick in book 1 and had recovered or died by book 2.
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Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
This was a long series, since there are so many playable characters. I feel like one of the smaller casts would be a good place to go next. I think Sacred Stones got a few votes in that poll, let’s see what people think when you do the interest check. I’ll take that as a compliment! -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
Well, the first three categories aren’t exclusive either; even one person here described themself as being both Johnny and Spike. For me, gameplay story integration is very important so I would argue Vorthos can also be a gameplay style like the other three. Looking at the RTUs, the only mage in the bottom top was Pelleas, who got a bump here probably because he’s a weird project unit. Illyana and Sanaki were also low-ranked, but ranked better here for their quirks. I’d put Engage as Johnny; there’s a lot of potential for customising builds, and ways to get sidetracked in the game. Some degree is fine. But I think in terms of fun, Timmy and Johnny are well ahead of Spike on that front. The Spike rating seem to have a high degree of correlation, but admittedly I haven’t compared these rankings to a Timmy or Johnny list. I shouldn’t draw any conclusions until I do that. Maybe their correlation will be even higher. Powerful units definitely appeal to Timmy, that’s true. But Spike wants powerful units as well, and where they differ is their aims. Timmy likes Ike and Tibarn for the power fantasy; Spike likes them for their efficiency. Timmy may spend a long time in 4-5 killing feral ones with Tibarn, whereas Spike will go straight for Izuka. I’d say Sanaki is the most Timmy unit. She has a flashy prf, and deals big damage. Spike doesn’t like her at all because big damage is all she does; she can’t take hits, double many enemies, and is a Radiant Dawn mage without even staff utility, Jill would rank well with Spike, but I’d say Haar is the most Spike unit. He has the raw stats, a broken class with mostly irrelevant weaknesses, lots of availability, and with BExp and forges can keep swinging all the way to the Tower. Timmy enjoys Haar during part 2, as with all the guest star party members in part 1. Part 3 Haar doesn’t stand out much from the GMs, and his availability works against him somewhat; he provides consistently good performance, but it becomes monotonous. I would like that. Though like I said before, it’s your thread. Regarding making Fire Emblem names for the Magic archetypes… I nominate Etie for power fantasy, Ronan for weird builds, Travant for win at all costs, Yune for lore appreciation. -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
Yes, not 0, that was you rounding the score up to fit the scale. Yes, so I rated him NaN. That’s also not 0. But that wasn’t intended that to be a genuine rating. -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
That’s not what I rated Haar. It’s not what I rated Laura, either, but I suppose you’re going off Jotari’s numbers. —- The idea of this thread intrigued me. Basically every tier list and similar concepts here are Spike-centric, (thanks to lenticular for bringing those archetypes up) it’s time for Timmy, Johnny and Soleil to get some love. But in practice, I had my doubts as to whether it worked out. So I decided on an experiment. I took the scores and compared them against the rate the unit threads that were a trend a few years ago (13 years to be precise… I’m old, and anyone who remembers what I’m talking about, sorry to say that you’re old as well.) They were out of 10 too, so it made comparison pretty easy. Here’s some things I gleaned. - the RTU’s were pure Spike, and it showed in the consensus compared to this thread. There were 8 units that scored higher than Elincia’s 8.56 (the top was Haar with 9.91) and 11 units lower than Kyza’s 2.17 (the bottom was Lyre with 0.32). Even the least fun units had their defenders, and even the most fun units had their detractors. - The bivariate correlation co-efficient is about 0.74. While obviously there’s margin for error, but I’d consider that proof Spike was still a very large factor in these ratings. I can go into more detail… but here’s probably not the place for it. - There’s a lot of shuffling around between the tiers, but generally meta units scored higher than off-meta units. A particularly interesting threshold, to me, was 6. In the RTUs, 29 units scored 6+, 43 scored less than 6, and the other got a meme score. Of those 43 units, in these ratings threads, not only one of them got a fun score above 6. (for comparison, 20 of the 29 meta units scored a fun score above 6.) EDIT: I double checked, I had Sigrun’s score wrong. She did score 6 for fun, but not for meta. - Aran somehow managed to get 4.92 in both ratings. Take into account rounding, and he’s a 5, a perfectly average unit in all respects. Whoever it was who described him as neither good nor bad, neither fun nor boring, “he sure is a Fire Emblem unit” was right on the money. -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
I rated six units? I know of Nolan, Sothe, Laura and Volug, who were the other two? I talked a lot, but I don’t think I rated anyone after part 1. I will rate Largo because it won’t affect anything. He exists only in the narrative, and what’s there is great! He gets a few good lines in the one base conversation, he is referenced a few times. Of course he doesn’t do anything in part 4. When Amy is discovered by Tibarn’s party, everyone around her, including Largo, has been petrified… pretty horrific when you think about it. That adds a lot of impact to Ashera’s awakening, which otherwise just seems like a deus ex machina to stop all the infighting late in part 3. 9/10 -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
My guess is that the average is exactly 4.92. If you mean everybody’s votes, personally, mine don’t matter that much since I abstained for most of it. Since I decided to do some analysis of the results and didn’t want to influence it. But I’d probably say I was under the average, over the average if you discount Laura. -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
Nice poetry, but I’m not sure why you’re writing in iambic pentameter when all of Bastian’s dialogue is written in limericks. There once was a mage called Bastian. In combat, he’s said to have a glass chin. but give him a forge, from his good friend Jorge and there’s nobody better at arse-kickin! /10 -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
That’s some neat rule 63 art you have of Emmeryn as a woman there. I guess in your reality Heroes went so far as to introduce gender-swap banners? -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
Sorry, that is meant to be a joke. Don’t speak his name. Is the name of my favourite track from Awakening. -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
If you had better eyesight, you could see than 3+3 is a higher number than 70 + 1. —- Staff units are more utility than interesting to me, unless they can do something unique. Oliver can’t. As for his personality, it used to amuse me because it’s so ridiculous. Then I played the Gaiden remake. A certain character there is even worse than Oliver, yet people seem to genuinely like him. And I believe it comes down to the fact that unlike Oliver, the game pushes that he should be viewed with sympathy. But enough about subjects that are definitely off-topic. Basically, Oliver’s joke doesn’t land for me anymore. “Your presence here is proof that society is unraveling at the seams. Judgment cannot come soon enough.“/10 -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
So when the game forces you to use Micaiah by taking away all your other units except the BK, that’s not a reflection on Micaiah. Constraints like “ferry Micaiah to the seize point” are fun. But constraints like “kill boss with Ike” are not fun. But in the case of 4-E-2, the blame is not the chapter design, but Ike. So basically, it’s even more constraining than the Tower maps, and you don’t find it fun, but unlike Ike, you don’t feel like penalising the units involved. Still, 6 inventory slots is different to 7 inventory, no matter how good your eyesight is. Would you agree to that, at least? Forget my previous point, it’s a bit too much. In the context of the plot, Sanaki has unfinished business with Lekain and Sephiran, and is working to obtain and destroy Naesala’s blood pact. Her being optional would be gameplay story segregation, which isn’t fun to me. -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
It does make sense in the plot. As the pope’s bodyguard, Sigrun is hardly going to sit on the bench while Sanaki goes into battle. And Skrimir is hardly going to sit on the bench. -
Radiant Dawn Fun Based Character Rankings Day 75 Final
Baldrick replied to Jotari's topic in Fire Emblem: Radiant Dawn
You can, but is it fun? You said before “playing that way makes quite a few part 1 chapters very, very, very annoying” I don’t if that was in reference to seize objectives or something else, but in making the distinction between what is impossible and what is technically possible, you’re losing sight of the purpose of this topic. Yes, but it’s a prf spot. It’s like saying Sanaki using Cymbeline means another unit can’t use it; technically true, but it’s a moot point because nobody else can use it. Say you could remove Ragnell, but if you did, then Ike would have one less inventory slot. Is Ragnell actually taking a slot in this case? “what units you are allowed to use once the tower maps starts.” I interpret that as deployment slots, not recruitment slots. Once the Tower map starts, you can’t change who you’ve brought into the tower. The units not brought are simply not available. It’s like saying “Don’t you feel limited in 1-P since out of all the 70 units, you can only use Micaiah, Edward and Leonardo?” You have no more than 17 units available, 19 when Nasir and Gareth join.