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Kngt_Of_Titania

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Posts posted by Kngt_Of_Titania

  1. If Wendell is getting OHKO'd by the dragons, give him a seraph robe. You were interested in giving Linde the Seraph Robe, right? Well let's say wendell gets it. He now functions almost exactly as Etzel does.

    Oh yes, Wendell and Etzel will both get doubled by the flying dragons since they have bad AS, so both will likely die. But at least Wendell is closer to not getting doubled(all he needs is a speed wing or a couple of spd procs- if we're willing to use base arena, its not so bad. Still, he has a better chance of avoiding getting doubled than Etzel.) Besides, with seraph robe Wendell has a good amount of HP to avoiding getting OHKO'd, missing by 2 HP. Etzel on the other hand... is in the same boat. 9 DEF is nothing impressive, and even if you DO give Etzel the seraph robe, you get the same result of gettind 2HKO'd.

    I do agree Linde benefits A LOT from seraph robe though. But that's besides point- I know she's better than Wendell.

    Here's the problem. WHY would we possibly give the Seraph Robe to Wendell? They are limited (and not even available by mid-C11 unless you unlocked the stat booster shop, in which case it's 2500G), and we're doing this just so he can do something Etzel can do at base? What do we gain from this? You'd be way way WAY better off giving your robe to Linde (especially if she's going to be your Gharnef killer, like she will be for me) to make sure she can survive a round with Gharnef.

    Also, do you remember C11 on H3 (not mocking you, serious question)? The fact that Etzel is doubled is actually irrelevent (oddly enough) simply because he OHKOs on counter with Excalibur (at base), meaning no wyvern will ever attack him twice in a round. And since Etzel never encounters two wyverns in a turn (even when charging through the desert for a 5 turn in LTC), you can always heal him up between wyverns. This means Etzel is better since Wendell possibly never getting doubled by the wyverns is pointless; I actually had Etzel (and his getting doubled by wyverns self) kill a wyvern every turn for the first 3 turns of that 5 turn strat, and he never was in trouble of dying (<3 Mal & Physic & Vulneraries).

    Oh yeah, about that outclassing part. Rickard brings nothing new to the table, Julian outclasses him. Wth is he doing in Unique utility? Wrys too. I'm pretty sure he's not necessary in at least a couple of the prologue chapters(I've done P-6 Ogma without Wrys in Lunatic Reverse, and it took at max 5-6 turns. Actually, I think I took an even lower turncount., perhaps 4. Dont remember now.) And after prologue, every magic user is better than wrys.

    For Julian v. Rickard, they are both roughly equal in the lens of H3, since they will both be OHKO'd the entire game by just about everything at base (and there's no reason to ever level them...). Julian comes at C3, while Rickard has to wait until C6 (realistically), but the thing is Julian doesn't do ANYTHING but recruit necessary people in that span (one of whom IS Rickard) -- he's only there to make a dash for chests...which don't exist in C3-C5. So every chest Julian can open, Rickard can open; and with both recruited, you might even want to try fielding both in like C13 to try to open every chest (no idea if that'd work, but it'd be interesting for me to try this playthrough). So Rickard, in H3, ends up being Julian who gives you VIP Card on recruitment, which means 3 extra spirit dusts for your Gharnef killer, a stache of killer weapons, which are insane with savestate use, 3 physic staves, 3 DRAGONPIKES, etc. It's not like Etzel v. Wendell, where there's a notable difference in performance.

    Healing shaves turns, simple as that. Nobody else can heal (since there's no reclassing), so Wrys saves you a fair number of turns, meaning he's both "unique" and has "utility" and thus belongs in the "Unique Utility" tier, as crap as he may be.

    If Wendell can't get out of his rut, Katarina certainly can't. If we're using her for just the chapter with Gharnef in it, big deal. We're first either giving her base arena levels(which are costly in the first place, AND you need to actually safe oppurtunities for that. I think the arena in Lunatic would be much harder) or you're giving her speed wings. Wendell benefits from Speedwings too. Oh yeah, he has loads of chapters to improve his staf and weapon ranks. He'll generally have better stats than base Katarina if used. Katarina needs lots of resources to function in like, 1 chapter for one specific battle. Giving those resources to wendel would benefit him greatly for more than one chapter. Katarina's bases on their own look like they're RNG screwed, forget about getting your magic users RNG screwed. I'd most certainly want to train Linde, Merric, Yumina, heck EVEN ELLEREAN over Katarina.

    ...Uh...well, let me show you.

    ?/20 Wendell:

    31 HP (LOL)

    11 MAG

    10 SKL

    17 SPD

    11 LUK

    8 DEF

    9 RES

    ??/7 (Base) Katarina:

    34 HP

    12 MAG

    15 SKL

    15 SPD

    6 LUK

    9 DEF

    7 RES

    So MAX Wendell beats BASE Katarina by 2 SPD, 5 LUK, 2 RES, and loses everything else. Oh yeah, Katarina has a 75% SPD growth, 70% LUK growth, and 40% RES growth, so she'll beat him in those areas too (except LUK) by Gharnef. Max level Wendell is doubled and ORKO'd by Gharnef at max level unless you feed him 2 (TWO) Speedwings, and then does so little damage without spirit dust pumping that he can't even outdamage throne healing (LMFAO). Katarina ends up notably worse than a trained Linde at SPD (and roughly equal in MAG) by Gharnef, but the funny thing is that this doesn't matter as long as Katarina is at least ??/11 with a Speedwing or ??/13 without, since that's all she needs not to be doubled (and Linde can't double Gharnef). And since Katarina only needs 4-6 levels total to accomplish this, there's a much smaller chance of being screwed than with other possible candidates of Gharnef killer (I remember Lightli bitching about how his Linde/Yumina didn't gain a single point of MAG past base by 20/-- laugh.gif).

    Also, this one "random battle" gives us Falchion, which is practically required to beat Medeus and win the game. Can you even beat Gharnef's chapter without killing Gharnef? I swore he blocked the way. By this logic, we can say we shouldn't pump any speedwings/energy drops into Marth because Medeus is "just a battle". Gharnef and Medeus are the game's two final bosses (the big baddies right from the get-go), and require insane statistics to beat in H3.

    Random note: Katarina at ??/20 is actually roughly equal statistically to a 20/20 Linde.

    Oh and more about the outclassing part. Malliesia outclasses Yumina in growths and utility. What is she doing in Unique Utility? Aum Staff? Lol. It has only one use and can only be used in endgame, not to mention there are many other princesses who can do what Yumina does with the Aum staff. Ok, suppose you want to use Yumina. Yumina, Etzel, Malliesia, and many more outclass Katarina. Why have her in Unique Utility?

    Because there are some chapters where 2 staff users are wanted, and Mal and Yumina are the best staffbots in the game (also, couldn't I use Aum to allow my super-beefed Linde/Gharnef killer to get 2 shots for up to 18 damage each on Medeus with Aura? I'm going to try that, see if it saves me a turn). Katarina is in unique utility over growth units for her consistency (as a back-up Gharnef killer) and above Etzel for that task since she has the chance to reach the critical 20 SPD naturally, when speedwings might be in high demand due to MArth absolutely NEEDING 25 SPD and SoS in order to not get ORKO'd by Medeus.

    EDIT:

    1. I meant "everybody is recruited", not "everybody is promoted". My apologies, it was a typo; the statement should make more sense now.

    2. If Prologue doesn't count, throw Wrys off Unique Utility and throw Merric down the tier list. Linde does Merric's job as well as him at the end if you use her, and you don't have to put up with his "LOLIMDOUBLEDATBASE" crap. I'm saying it is possible to raise him, not that it wouldn't be hard and annoying as hell.

    3. I'm arguing Katarina for backup Gharnef killer since at least she can hit 20 SPD w/o speedwings (Etzel hits 19 SPD at max level). I wouldn't like to be in the position where I'd have to do that (since raising Kat to that point, as you said, wouldn't be easy), but I'd hate "OLOL, my Gharnef killer & Mal got MAG cursed, let's restart the run!" Kat's bases are high enough you'd have to be really unlucky for her not to be fit to face Gharnef provided you give her the levels; fewer levels = lower chance of RNG screwage, because your stat variability is lower. You're giving her favoritism, true, but you're doing it so you can beat the game.

  2. Why the hell are we assuming staffers need to fight in order to be measured? Wendell comes reletively early and has a good base staff rank. Therefore, unique utility.

    Wait, what? Nobody said staff users have to fight to be measured, anywhere. I'm saying staffbot effectiveness should be based off of staff level and whether investing in that character would detriment you in some way. With Yumina and Mal, there's one only situation where you would use Wendell (before Etzel completely relaces him)....C8 LTC H3 100% Recruiting Run; you need his 1 extra move for Marth to reach the throne. HOWEVER, since rescue is E rank, Sage!Arran can do this just as well. Other than Ellerean, Wendell could cease to exist and you wouldn't be hindered in any way, even on LTC runs; this is not good when you're claiming "Unique Utility".

    Every time you could have Wendell use a staff (with the exception of replacing him with Arran in C8), you could have had Mal/Yumina use it instead (for EXP) and be better off because they both have potential to have more MAG than Wendell later in the game and thus heal for more with physic/heal/mend. It also has them hitting B/A staves sooner (and since both have a higher base staff rank than Wendell, they're both better suited to staffbotting anyways).

    Also, how in the blazing hell is Katarina gaining 8 levels in 6 chapters?

    Well, if you need Katarina to defeat Gharnef simply because Mal isn't working out too well stat-wise, and Kat needs the levels to not be doubled, I'm sure you'll find a way (plus, it's like 133 experience per CHAPTER...and base training exists...you make it sound like some impossible achievement). Or, barring her reaching the level needed to do so, you can feed her a speedwing (and probably spirit dusts). He simply used it b/c that's the level needed for Kat to survive a round with Gharnef.

  3. Yes but it doesn't matter. The three turn with C8 requires an MU with the following parameters: My Unit 07.15 Dracoknight 39 24 03 19 22 16 20 04 B Axes, D Lances

    SDS also noted the strategy was very tight, so it's not always good to assume it's happening.

    You can (and I have) do 3-turn C8 without promoting a single unit (obviously Sirius and Minerva are already promoted), without rainbow potion, and with Archer!MU (no reclassing), while having time to grab the Arms Scroll from the general. The only reason why it's "tight" is because of movement reasons, not combat ones; if you send Marth to the villlage and rescue, you literally have to block one of the tiles for Marth to be rescued properly.

    Well, wait...technically you need Wendell for this one (I think...maybe Mal can do it?), now that I think back (only if you get Bantu) for a 3 turn clear; I don't know how I forgot that. So he has that utility if you're doing a LTC AND everybody is promoted run.

    So do you want Wrys, Merric, and Katarina down? I mean you endlessly bitch about Wendell not pulling his weight before Chapter 9 and how he sucks because Etzel, Yumina, and Malliesia are better, but that's nothing that cannot be said about either of the three I just mentioned. Especially with Katarina who is in a much worse position than Wendell since she joins later, has bases barely better than his, and has no access to Excalibur.

    Wrys has prologue. You kind of need him for LTC there.

    Merric has combat and an opportunity to train on C11, right after you get him. Plus level 10 isn't that bad for C10.

    Katarina, like I said, has the backup thing if Linde/Mal/Merric (whoever you trained of the three) get shitty growths. As mediocre as she might be, it's better than not beating the game based on random chance. We already face enough uncertainty as it is with Marth.

    Darros is decent as a Swordmaster with shards+Wyrmslayer. That much is true, but he is certainly not your best combat unit. Why should I devote a unit slot to him when I can devote a slot to someone better like Paola or Sheeda or the other good combat units I have at my disposal? He is therefore useless because they are better than him.

    This argument is absurd as you know but that is exactly the argument you are making with Wendell. A better example than Darros would be Barst/Navarre/Cain/Roger who need to be built up before they stop being losers.

    Darros has good axe rank, which is a rarity, and he has the option to go SM for auto-C swords when you don't need axes. But the problem with your comparison is that you have far more combat slots open than staffbot slots. If Darros is my 4th or 5th best combat unit, and I have like 6-7 combat slots, fine. But if Wendell is my 4th or 5th best staffbot and I only have 2-3 staffbot slots, that's not so fine.

    I am familiar with Lunatic you know. I don't need to be talked down like a child.

    I wasn't talking down to you. I was trying to make a point that H3 is very hard on unit selection (hence why we have a large "Free Silvers" tier). Is Wendell's staffbot utility bad? No. Is it good enough to qualify for unique utility? Imo, also no.

    In any case, even if you don't agree with Wendell going to Unique Utility, he is still deserving a position higher than the bottom of low. His main selling points are that he requires no resources to be useful, he can perform all the functions Merric can with a better staff rank to boot, and when he stops being useful, he can just go staffbot. He is not some trash like Bord who is only useful for one chapter (and isn't even all that great since in that chapter, he can get critblicked forcing a reset). It is possible for him to be used alongside a mage and Malliesia/Yumina/Etzel and while he is worse than them, he is still useful when he's used. There are staffbots in Unique Utility tier that have the problems of being worse than Etzel/Malliesia/Yumina but they still manage to stay where they are instead of plummeting to Low tier. Wendell is in a similar position to them, except he has Excalibur utility with him.

    Merric doesn't fill quite the same role as Wendell. He (for one) is useful in P-5, P-6, P-7, and P-8 (esp. in P-8) and he has a fighting chance at being useful in the main story. And I wouldn't agree with staffbots worse than Mal/Yumina/Etzel being in Unique Utility, if that's the only reason that they're there.

    Katarina is terrible at killing Gharnef because she needs at least 20 AS before Rainbow Potion to survive a round and also requires a Pure Water+Talisman. The 20 AS might be manageable enough but keep in mind she has 12 base magic with a 40% growth. Gharnef has capped resistance. Assuming she gets to level 14, she has 14.8 mag and 19.9 speed which I will round up to 15 mag and 20 speed. With Rainbow Potion, that's 17 Mag and 20 speed. With Starlight, she has around 36 attack vs Gharnef's 60 HP and 25 Res. That's a 6RKO not counting throne healing and she gets 2HKO'd in return.

    She's there as a back-up. In terms of sheer effectiveness, Linde isn't too much better (or, well, anybody except Mage/Sage!Mal or Mage/Sage!MU isn't much better, but raising Mal as Mage/Sage is rare indeed), rocking 18 mag/25 speed with rainbow pot. The extra SPD doesn't matter since Gharnef has 23 SPD (based on the fact you said Kat needs 20 SPD not to be doubled) and Linde won't be able to double (I don't think...rainbow doesn't exceed caps, and since SoS is stuck on Marth...am I mising something here?), so she'd only have...what...37 atk? Just enough to push into 5RKO range before throne healing is taken into account.

    However, we're not taking spirit dust into account here. There are 3 spirit dusts (I know you can get it in C11 LTC, you could in C13 with a thief use, if that's even needed, and it drops from an enemy in C19) you get without buying, and they SHOULD all go to your Gharnef killer (wouldn't you agree?). That brings Linde to 24 MAG/25 SPD and 43 ATK, which is 4RKO range before throne healing. Assuming you keep her healed up so they have 2 rounds per turn, she barely kills Gharnef on turn 2 enemy phase.

    Turn 1 PP: Gharnef - 42 HP

    Turn 1 EP: Gharnef - 24 HP

    Turn 2 Start: Gharnef - 36 HP

    Turn 2 PP: Gharnef - 18 HP

    Turn 2 EP: Gharnef - 0 HP

    So, technically, Katarina won't kill until turn 3 PP, but this doesn't even lead to a turn difference for LTC, since Marth would be able to cap on the same turn (I think).

    Let's take this further. We also have up to 3 more spirit dusts available for sale, bringing Linde to 30 MAG/25 SPD and 49 ATK, doing 24 damage a round to Gharnef.

    Turn 1 PP: Gharnef - 36 HP

    Turn 1 EP: Gharnef - 12 HP

    Turn 2 Start: Gharnef - 24 HP

    Turn 2 PP: Gharnef - 0 HP

    So, actually, if Linde is fed Spirit Dusts to cap, she will save one turn over her 24 MAG. Katarina can't do this if she's exactly average for 20/14; she'll need to be just 1 MAG above average for that level or be 20/16 to replicate it, which can be easily done with 1 level of forcing or just by luck. So in terms of not being a good Gharnef killer, she seems fine for it; she loses 1 turn at most from Linde, and that can be mitigated by being just 1 MAG over average.

  4. We are not assuming that we are always three turning Chapter 7.

    4 turn C7 is the minimum, and it requires Navarre getting lucky with his KE. You can 3 turn C8. Did I mix that up?

    Sorry but that's a terrible argument. The argument that Wendell is bad because other staffbots are better is dumb because all it does is just show that they're better than him, not that he's useless. By that logic, Katarina should drop below Wendell. She comes in Chapter 16x with bases barely better than Wendell's and only has a C rank in staves. But who cares about that staff rank when we have Etzel, Malliesia, and Yumina rite? Oh wait. She's still a staffbot so she's still Unique Utility. By applying your "lots of people are better lolz" argument to Wendell and not Katarina (and Wrys too) you are creating a double standard.

    You also act as if Wendell can't be used alongside Malliesia or Etzel but that is simply not true. The point is that he is not necessarily better than either of them, the point is that he has utility when used. Ignoring that utility simply because others are better is idiotic. Or do you want Darros/Belf/Leiden to drop back into Free Silvers too while you're at it.

    Staffbots' usefulness is determined by two things, staff rank, MOV, and MAG, the first being the most important by far. Since I've already established Mal gets 6 MOV almost exactly when Again comes around (and thus completely outclasses Wendell), we look before then. The only time an extra MOV is really important is for rescue staff...even Mal's MOV is good enough to get off proper heal/mend uses; since even Mal's MOV is sufficient for C6x and C7 (and we WANT her to get the experience over Wendell because of her better MAG growth) and we don't use rescue for C8, Wendell has no unique utility here. C9+ basically has Etzel doing everything Wendell does, but better, and you only have one Rescue staff, and thus only need one 6 MOV guy.

    And since H3 demands any and all offense you can muster, to the point where LTC runs need either Rainbow Pots or forced killer crits to work, you can't afford to forgo a combat unit for a purely utility unit that you will never need. There is no chapter to my recollection that requires 4-5 staffbots, so being the 4th or 5th best staffbot is like not even being a staffbot at all. Darros actually has nice parameters when recruited and at least somecombat potential, even with H3 (65% STR growth, 50% SPD growth, and axe rank in a game starved for it says what?); he has nothing to do with this. I've no opinion on Belf/Leiden.

    And thus Etzel>Wendell which, again, I know that. That is not the point.

    No, that IS the point. This is H3, not "happy-joyful-funtime". You better bring something to the table to justify being used. EVERYTHING that Wendell could claim to bring, Etzel brings better. Etzel makes Wendell's utility obsolete.

    I don't understand why you always have to be such a tool when arguing FE.

    I'm not a tool. The point of a debate is to...debate. unsure.gif I specifically refrain from personal insults and the ilk during these things, since I try not to be a douche.

    EDIT: True, it does say that. But Sheema is required to recruit Samson, and she's in the "Free Silvers" list, so I don't think recruiting a unit quilifies as "unique utility". Thoron is a great tome, though, and saves uses on Aura for Linde, so Wendell is at least fielded for one chapter.

    EDIT2: Isn't Katarina in there for being a semi-reliable Gharnef killer, which is required for the true ending? Otherwise, you're at the mercy of the growths of Mal and Linde (if you even train her, which depends on your view of her...me and SDS like her, dondon doesn't).

  5. Except Pent and Erk's combat has been shown to be exactly the same in the chapter after Pent joins, and you've given no evidence to the contrary. And Erk can also do quite a lot of things that Pent can't, among which are killing enemies in Ch15, killing enemies in Ch16, killing enemies in Ch17, killing enemies in Ch18...

    But that's not even the main point here. I am not disputing Pent > Erk. I am disputing that Pent's combat "crushes" Erk's. All you are doing is bringing up other things not related to their direct combat parameters.

    I referred to Lucius "crushing" Erk in offense, not Pent. I later said that "crushing" was too strong of a word (it was the post where I calc'd ATK/AS at 10/-- and 20/1), simply because I went purely by statistics and not taking Light Tome suckage into account. Erk's slightly inferior in 10/--, but the gap keeps on widening as Lucius' 20% higher MAG growth starts to really kick in, to where it's definitely noticable.

    Pent basically is better than Erk in everything but maybe AS, which doesn't matter since both Pent/Erk double almost everything in the game. Pent is Erk+ by every relevent statistic (at best you can say Pent is Erk with a support and better durability, assuming that Pent's extra MAG is extraneous all the time in every chapter between when Vaida arrives and The Value of Life), and Lucius has better combat than Erk, a gap that WIDENS over time. You can say "Well, Erk can ORKO many of the things Lucius can" at certain levels, but the point remains that Lucius ORKO's everything at an earlier level than Erk and is more likely (esp. in a S rank run, where XP can get spread thin) to do more combat-wise. Both Lucius and Pent have the ability to physic (to supplement your healer) by game's end on efficiency runs, whereas Erk can't, *AND* they both have better offense then him.

    Doesn't look good for Erk.

  6. So can Wendell and he has a couple extra chapters to start working on his staff rank.

    That...really isn't a big deal. He's not doing much in C7 (a Rescue use + maybe a heal/mend, really) and C8 is 3 turns long (no rescue, maybe a couple heal/mends). So we're talking a small fraction of one staff rank here, while Etzel wins SIGNIFICANTLY in growths/bases.

    A free staffbot is always good. I would hardly call extra healing and rescuing "not significant". In any case, Wendell's bases are sufficient for what he's doing. I checked his stats and at base, he can OHKO all the wyverns in the desert and only needs an HP proc, defense proc, star shard or Rainbow Potion use to avoid being OHKO'd in return. The benchmarks increase over time but he can still meet them thanks to all of the above resources that can increase his durability. Thanks to his earlier jointime, he can reach B staves faster than Etzel meaning that when both stop being useful combat units, Wendell has an advantage since he has access to Again sooner.

    You have Yumina (comes with C staves base and EARLIER), Mal, Etzel, and possibly promoted Lena. That's 3 or 4 staff-bots -- how many do you think we need here? Oh, and for C11, I'm pretty sure Etzel does it at base (and you have to heal him with either physic or vulneraries between each kill, since he needs like 2-3 kills in 2-3 turns straight; everything you said can be done on Etzel too) -- there's actually NO reason to field Wendell instead of Etzel, bar really REALLY lucky growths. Oh, and did I mention that when you get the Again staff (C14), Mal is just about to promote and outclass Wendell tremendously (in dondon's LTC run, Mal was at 19.28/--)? You could just arena Mal twice, promote her one level early, or not be hitting theroretical minimums for turns (giving Mal more turns to heal), and all of a sudden you have a 6-move, A staff staffbot. Ta-da~

    Lol.

    Well, let's see here. He comes in 6x or 7, is useless in C6x (might as well use Yumina here for rescue or just have a combat unit reclass to cleric for a free 50 exp, as long as it doesn't cause them to level), a 4 turn of C7 is possible with Mal's 5 MOV, and C8 requires no rescue use and lasts 3 turns. From C9 on, Etzel rapes Wendell in everything but a fraction of a staff level (until Wendell's best conditions, and actually requires you to forgo otherwise free exp on Mal or a combat unit to do).

    Like I said, he can at least recruit Ellerean for a free Thoron, which is a nice tome for Linde/Merric, if you use one of them.

  7. IMO I do not think so. Wendell is comparable to Etzel... Etzel has superior Bulk and completely superior growths That means the gap between Etzel and Wendell never closes. Wendell only has avaibility on his favor, his base speed no longer helps him and it does not have his bet weapon until 5-6 Chapters later. A promoted Malliesa is better than Wendell.

    Staffbot? Maybe but just because his 6 Mov. You also already have Malliesa and Yumina.

    In LTC, at least, Etzel can Rescue from the start (obviously, since it requires only E staves), which is a huge part of his utility. The rescue uses also help him greatly on his way to C staves for any physic use, and he might be able to B staves for Again use if absolutely necessary.

    In the chapters Wendell is available but Etzel is not, he really doesn't do anything of significance, although he is decent as a temp. unit until then, I guess. His bases are like Arran's at a point in the game where you're dropping Arran (H3 isn't kind to him past C3-4). I mean, if Wendell came for C6 so at least you didn't have to do that weird Arran caster reclass to LTC it...but he doesn't; he happens to come exactly one chapter after that.

    Wendell's biggest contribution is recruiting Ellerean to your team for a free Thoron.

  8. You're trying to apply your own personal morality to this when - I suspect - people are looking for an actual judgment on the unit. Florina proves my point here - notice how she puts afterwards "I like Erk so I'd give him an 8 but objectively he's a 6"? That's what you should be doing.

    This, basically. I don't like Priscilla at all, but I'm not going to sit here and downgrade her because of it; I can't deny a mounted healer (even with less availability than Serra) isn't extremely useful. For Erk, I'd love to give him 7/10 or 8/10 just because ErkxSerra is amazingly entertaining, but I don't think his performance as a unit justifies a score that high.

  9. Well I can field Louise easily alongside Pent to get about those same results AND that helps out pent too and is better than support grinding( thanks a lot darkandroid ;) )

    And since I'm a rath fanboy, I'll also state this here: You can use Rath over Rebecca too, he has a horse, better bases and is closer to promotion too + LM availability.

    Louise is a fair enough point. Her combat is relatively close to Rebecca's at similar levels and she does help Pent out a bit (however, it's not like Pent, where he clearly exceeds Erk in every way imaginable for less work -- I *think* Beccy still barely beats out Louise if she's at an average level for that point of the game). I very rarely make use of GBA supports, simply because the ones that matter usually can't be built in time (and the whole very limited range thing is really annoying), so it's usually why I don't include them in my arguments. But if I were to use a support in FE7 at all, it'd obviously be that one.

    Rath comes at a crappy level somewhat late in the game. He has swords over Beccy (but a mediocre promotion sword rank), but at best (assuming he somehow catches up to the rest of your team almost instantaneously, but I can get archers/nomads to farm the enemies in the center room of Genesis and gain craploads of levels, so it's not that hard) loses like 11 or 12 chapters of availability to Beccy.

  10. @KoT, just because I agree with your final rating/conclusion (when it comes to efficiency) does not mean I agree with your reasoning. Erk wasn't exactly getting "crushed" by Pent because in all of PFoD there was only one enemy that Pent had an advantage over. In addition, you also said Lucius was "crushing Erk offensively", which is false for much of the same reason. Yes, both Pent and Lucius are better, but not because they have significantly better combat.

    It's not ONLY because they have superior combat (staves is just as big of an issue here too if not more-so, especially in Pent's case, since you get physic/warp use prepackaged, whereas you kind of have to work for it for Lucius), but superior combat should be taken into account.

    Lucius, even after taking account light tome suckage, leads 2-4 damage/round in early-game (unless Erk switches to Thunder and Lucius switches to Shine, at which point both tie), and then leads like 6-8 damage/round later on (and 10-12 against common dark magic enemies because of WTA/WTD if I'm mathing it right); the gap continues to grow wider as the game progresses. Pent offers like 4 MAG more than 20/1 Erk base, which comes out to like 8 damage/round. And he's slightly more durable to boot.

    So if Erk had better combat than Pent and Lucius (or maybe even just one of the two), then you might say "Well, it might be to my advantage to swap out Serra/Priscilla (depending on who you use), Lucius, or Pent for this one since I don't need 3 physic users this run, but want better combat since I want the offense." But since Lucius and Pent do both combat AND staves better, Erk really gets screwed, even though he's really a solid character.

    What I mean by Rebecca (other than the fact that I obviously like using the class more than most people on SE and find uses for even the crappy GBA FE renditions of it) is that at least her combat (on a pure numbers level) late-game is really good and I can at least justify fielding her in maps where her bad EP is not-so-relevent or even mitigated by the fact you can manipulate it so she has a decent EP, either with enemy archers or magi. Any time I'd want to use Erk, I can field Lucius and get better results (unless Lucius' poor durability is, for some reason, relevent; but FE7 enemies suck at combat anyways).

  11. Can someone explain to me what the fuck the ball dropping is?

    If you're serious (I have no idea what country you live in)...

    In New York, there is a huge ceremony where a massive disco-like ball starts dropping down a pole exactly 1 minute before the new year starts (like thousands and thousands of people gather around, and there's music and drinking and shit); it is timed to land at the bottom exactly 60 seconds later, at which point everybody is supposed to kiss and drink champagne and sing.

    They do this for every time zone in the United States.

  12. Maybe most modern radio pop, but there's plenty of genres outside of what's been played on the radio. I don't like most of what's on the radio either, but a good amount of stuff that's never on the radio in America ever as far as I know (Finnish metal, anyone?) is pretty good stuff.

    And hell there's classical composers in modern day too if you like that. I like classical music. A lot of people my age doesn't. Oh well.

    I love classical music. Lumi, you're about the only other person I ever met that seems to agree. :D

    I once heard a bit of Irish rock, which I found to be cool simply because they tend to incorporate violins and traditional Irish instruments into it, which makes it sound neat. I'm not a fan of metal, though.

  13. Nino won't ever crush Erk in stats, unless you're playing to specifically catch her up in level to the rest of the team, which is beyond anything even remotely efficient.

    I implied most people wouldn't do it in HHM (the whole "supposing your crazy enough to do it" being the key phrase here), but the option is still there.

    Lucius has higher MAG sure, but he also has to deal with tomes that are weaker. And heavier, so if he wants to use anything stronger than Lightning (with its whopping 4 MT) he has to move up to Shine, which he loses AS from, and even then its got 2 less MT than Thunder. Offensively, there's not a major difference between Lucius and Erk.

    Alright, let me crunch the numbers and see for pre-promo (10/-- to pick a random level):

    Lucius - 15 ATK, 13 AS (Lightning); 17 ATK, 11 AS (Shine)

    Erk - 14 ATK, 11.5 AS (Fire); 17 ATK, 10.5 AS (Thunder)

    Alright, yeah. Lucius is slightly better with Lightning, and both are roughly equal with heavy tomes.

    Post-promo, S rank run (20/1):

    Lucius - 23 ATK, 17 AS (Lightning); 25 ATK, 16 AS (Shine)

    Erk - 19 ATK, 17 AS (Fire); 22 ATK, 17 AS (Thunder)

    Lucius does better here. Still has a 4 ATK lead with same AS, and has 3 ATK more with heavy tomes (with a 1 AS loss, but 16-17 AS doubles practically everything until Final, IIRC).

    So I forgot how crap FE7 Light tomes were, but Lucius still holds an offensive edge over Erk that actually widens over time (we're talking about 6-8 damage per round here post-promo); early-mid-game, Lucius gets WTA in Pirate Ship, but gets WTD in Imprisoner of Magic (but the magic seal makes fielding either of them somewhat of a poor decision). Late-game, I'm pretty sure shamans and druids become extremely common, so Lucius gets WTA and Erk gets WTD, widening the damage per round gap to 10-12 damage against those enemies.

    Crappy light tomes make the offensive loss later on "significant" later than "crushing", I suppose.

    EDIT: Also, get over this weird thing you have about Erk using Elfire. Elfire sucks, it only gives Erk 2 more MT than Thunder, but weighs him down by like 4. It's not even worth mentioning.

    Really, Lucius's only real benefit over Erk is his auto-C staves. If you're gonna say Lucius is better, at least give good reasons why he's better.

    I specifically defended my statement that Lucius was better offensively than Erk. Didn't I mention the whole benefit of C-staves in another post, stating that it gives Lucius the option to use physic late-game whereas Erk can't? If not, I meant to. blink.gif

    P.S.:

    20/1 Erk: 33.35 hp, 13.6 str, 13.6 skl, 16.5 spd, 8.7 luk, 8.8 def, 14.6 res

    --/6 Pent: 33 hp, 18 str, 21 skl, 17 spd, 14 luk, 11 def, 16 res

    1. In (my) S rank runs, Serra is the only one usually hitting 20/1 on the chapter Pent joins...MAYBE my first or second best combat non-lord units. Usually Erk would be closer to 18/-- or 19/--, but it's not that big of a difference.

    2. You don't see a 4 MAG, 7 SKL, 5 LUK, 2 DEF, and 1.5 RES under the best of circumstances for Erk as rather significant? Which would be bad enough if Pent didn't have an amazing staff rank to rub in Erk's face. Or Lucius have better offense and a fair shot of hitting physic by end-game, whereas Erk realistically is getting Mend at best.

    3. My rating for Erk falls in the 5-7 range most people have been giving him. I mean, it's not like I'm even giving him an abnormal rating, so it seems funny we're arguing this much when (I think) we agree Lucius > Erk, if not for promo staff bonus alone on Lucius' end.

    4. Mekkah, you didn't rate Erk yet (or I skipped over yours). Just wanted to make sure your opinion was heard on this. biggrin.gif

  14. Since this one saves 2 turns, it's more worthwhile that some of the other frivolous ones, mostly turning 2-turn gaidens like 6x and 10x into 1-turn ones.

    Wait, I'm about 90% sure I 1-turned 10x without a rescue use in Lunatic. At the start, have Feena in the position closest to the Roro you think is the "real" boss when setting up Formation, move Paladin!Sirius and Feena so that Feena moves max distance and dances Sirius, and Sirius just barely reaches the boss (galloping around the middle Roro) and OHKO's with a killing edge crit. I managed to get Sirius to the STR necessary to pull it off on a non-Rainbow file, so it should be possible with rainbow pot or maybe a level in arena. Everybody else can just kill off the closest Roros for free XP.

    ...I believe that's how I did it. It's been a couple of weeks.

    Also, I'm curious. My main issue with C9 is that you can't get in the range of any of the casters without pulling Etzel down, making it hard for Marth to recruit him. How did you work around that?

    EDIT: Oh, you used rescue twice; although you can 6 turn it with one rescue use (Marth takes an extra turn to reach the village by recruiting Etzel on the way there, so he doesn't recruit Minerva until turn 5), so your extra rescue use saves one turn, not two.

  15. The facepalm is strong in this one.

    Yes, stating easily provable facts is so facepalm now. Erk IS crushed stat-wise by Nino (which is the only reason why a person could ever justify bothering with her in a non-HHM mode) and Pent (Pent and Erk are practically equal at 20/20, and Pent has insane bases and crap growths, so he's better than Erk at every level until then), and Erk loses in MAG growth/base to Lucius and doesn't equal Lucius' SPD until around 20/5, which is roughly the level many characters arrive at Final (btw, at this point Lucius has a 6 MAG lead).

    EDIT: As for dark tomes weighing down, Canas loses no AS from Flux on promotion just as Erk loses no AS from Thunder. Thunder has 1 more MT than Flux, but 10/-- Canas has 1 more MAG than 12/-- Erk. So they end up with the same ATK and roughly the same AS, except Canas does it 2 levels earlier than Erk does. Then there's the fact that Erk can't double with Elfire until a rather high level, which he won't commonly reach before Pent replaces him, and at least the tomes that Canas won't commonly double with (Nosferatu and Luna) are pretty beastly on their own right. I think that's where that comment comes from. I mean, I think it is fair to note that Canas' SPD growth is notably less than Erk's, but there shouldn't be that many enemies that Canas won't double that Erk will later on.

    EDIT2: It's not that I "hate" Erk, it's just that he's in a unique position where one of the best characters in the game ends up outcompeting him in every way AND faces competition from a character with great combat and possible physic use (Lucius) and an Est, provided the player is crazy enough to even try that in HHM. Growth wise, he's actually one of the better characters -- he has good to decent growths where it matters.

  16. Already wrong.

    What's wrong with my answer?

    ...Or another answer is that he was WALKING, not driving.

    EDIT: I think "how many sheep are left" means "how many are alive". The trick to the riddle being that people would do 85-9=76 instead of realizing NINE are left.

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