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KelluPato

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Posts posted by KelluPato

  1. Personally, I love maps that force the player to play well, and/or reward the player for playing well.  For example, the goddess rite of rebirth chapter on hard is a good example of this.  You have to beat the chapter in 25 turns, but that only constitutes killing the frail boss at the back of the map.  Of course, you could just stride sneak strat to get your bosskiller to the boss, or you could get the two chests, the other experience, and even sacrifice a few turns to get the ultra-rare dark seal from challenging the terrifying Death Knight.  However these are optional side-objectives. 

  2. 3 hours ago, Chaotix said:

    I like the system and I think it makes different characters feel more unique, but I do think it could use a few tweaks:

    1. Add tomes which allow a unit to use a spell not on their normal spell list. These could be either durability-limited, or single-use and they permanently teach the spell to that unit.

    Maybe like a skill scroll or a training session with the Professor? That would be a good idea!

  3. As we know in previous Fire Emblem games, spells and staves have (mostly) been free to use by everyone as long as you were in a class that could use them, and you had the proper weapon ranks.  It was a pleasant surprise to see that in Three Houses, spell lists were returning from SoV/Gaiden.  However, I did not like it so much as you were not given as much freedom with things like warpers, warders, and physic-ers.  In a game where you can have inherent freedom with class choices, it at the same time screws over characters with poor spell lists, and makes them less viable in any of the spell-casting classes.  It also doesn’t help that only 3 characters in the game learn dark magic, and  only two of which can utilize the “dark magic uses x2” skill on the gremory class, else the skill is wasted on literally every other female character.  Even though it adds utility and singularity to each character, it makes some characters innately better than others in certain aspects, and it also limits the freedom the game so promised.  You can also save money on monthly staff/spell books, but 5 heals/4 thunders per map in the early game is not very fun.  It makes it harder to raise your spell units levels (especially on harder difficulties) without feeding them enemies whose health is at 1 (bc that’s how much damage Dorothea does with a sword lol aaaaaaaa)

     I would not like to see spell lists returning in future Fire Emblem games, but what do you all think?

  4. I think that Maddening mode could be improved.  For example, the Gautier Inheritance map took too many turns (54 for me bc of those reinforcements...), also part of the reason that made the DK scary was his 40% avoid tile, but he moves off it lol.  But it forced me to utilize linked attacks more... but pouring experience into my healer in the early game and then heal/status spamming early on to grind white magic rank wasn’t very fun.  The experience cut hurt at first, but at least the Prof’s personal skill is kind of useful now?

  5. 6 hours ago, Garlyle said:

    You mean like how much Jeralt reminds us of Greil? You know, your father who's a leader of a mercenary gang kind of thing...

    There's also Kostas, who's clearly the earliest boss brigand unit, that existed in every Fire Emblem game I believe.

    Flayn is like one of those healers who also got kidnapped and had to be rescued - hmmm, where does it sound familiar?

    Raphael and Ignatz to me is like Draug and Gordin back in the days.

    Petra is the female myrmidon archetype, like Ayra/Mareeta/Fir/Lyn/Marisa/Mia/you name it! I think her personal skill also supports that.

    And of course we all thought Hilda is like Serra, although she wouldn't be a good mage unit.

    Also she’s a younger sister character... sounds like the Maria of this game to me

  6. Which characters were inspired by classic Fire Emblem character or unit tropes?  Personally, Mercedes, Ingrid, and Annette of the Blue Lion House remind me of the dynamic of the Whitewing sisters.  I’ve also seen parallels between Felix and the Navarre archetype, even though he doesn’t fit some criteria.  There’s also Sylvain and literally every womanizer character ever in Fire Emblem...but I’m glad Intelligent Systems put a spin on that trope to make Sylvain unique.

  7. On 8/25/2019 at 1:41 PM, Anacybele said:

    Yeah, going to just B is dumb, I agree. But Sylvain isn't the only one with that problem. Others have supports that only go up to B too.

    Sylvain is the easiest character to recruit, especially early on, so it would make sense that he can support most students right off the bat... if you’re female Byleth and not in the BL you practically get another unit by the first auxiliary battle

  8. On 9/5/2019 at 4:11 PM, Alastor15243 said:

    If you mean the custom outfits, like the uniforms and timeskip outfits, yes. Otherwise, please no. The class outfits in this game are just so boring, especially anything wearing any kind of armor. I was so upset when Petra's wyvern rider timeskip outfit didn't carry over to wyvern lord.

    I’m just happy that armor knights, cavaliers, and Pegasus knights actually wear pants this time.

    The generic designs are practical; this some of the best they’ve looked for a while now.  (I love Hidari’s designs but Kozaki’s are just...)

  9. 11 hours ago, Chocolate Kitty said:

    I think it boils down to I think they intended blue lions to be the "canon" route, which is why there is much more work put into the route. Something that I hope dlc or updates address, but doing the other routes just feels like... Idk, something was missing.

    Also the fact that dimitri's classes all say "lord" in them, and he uses lances and sword (swords being the canon fe lord weapon and lances being a weapon cavalry use, which many FE lords either start as or promote to).

     

    But whatever still ain't my fave 😉

    Something I noticed during the Battle at Gronder is that the typical colors for player, enemy, and third-party units lined up well for Dimitri’s perspective in terms of the primary color for each nation 

    Blue for Dimitri (“hero party”)

    Red for Edelgard (“primary enemy party”)

    Yellow for Claude (“third party not really directly involved in the conflict”)

    So now it feels weird for the red or yellow party to be the blue player units, the colors don’t line up!

  10. 4 minutes ago, Holder of the Heel said:

    I've done all the routes except the Church one, and from what I can tell, it is no one's favorite, and I've already put so much time into it I really need to set it down... until all the DLC is out and I will play it a ton again.

    No route is perfect, and some have positives that others don't, so I can't declare my take as objective fact, but I will try my best to lay down my thoughts and see how many might agree or disagree.

    Blue Lions Pro #1: Strongest White Clouds / Pre-War

    The first section of the game is quite identical with each House. However, there are more connections in this House to the shared events of this story than the other two Houses. The first example of this is the battle with Lonato, who is a complete stranger to every playable unit except one who is native to Blue Lions: Ashe. The dialogue added here is slim, for naturally it cannot be pivotal because this bout must be functionally the same with or without him, but it adds a personal layer to the event that doesn't exist without him. Next comes Miklan, whose existence further adds to the themes and plot of the story, but is otherwise just a bandit that needs to be put down. But there's a backstory to him: he is the older brother of Sylvain, natively in the Blue Lion house. Additionally, a man randomly joins the fight here in Golden Deer and Black Eagles, who later add nothing to the plot. But in Blue Lions, this man, whose name is Gilbert, is related to another member of the Blue Lion's House: Annette, and becomes a part of the plot after the time-skip. Then we are introduced to the Death Knight, who is revealed to be Jeritza, who may as well just not exist, but in truth he once was Mercedes's brother, and only in this route do we get a moment where she laments his death.Other NPCs like Tomos and Monica are strangers here, but that is also the case in the other routes.

    Blue Lions Pro #2: Best interactions between the main lords

    In Crimson Flower, you have the option of killing Claude or chasing him off when you encounter him, and when you encounter Dimitri you kill him and the only words that can be exchanged about their opposition to one another is him lamenting her methods and her chiding him for fighting back; there is only one hint of meaningful dialogue where he calls her El, but it is never addressed other than Edel requesting in a Support with Byleth that people closest to her call her El. In Claude's route, Dimitri "dies" in the time skip, comes back for one battle, then immediately dies pathetically off-screen for real. Edelgard is run off and when fought again, she is killed, and the only meaningful line here is one for Byleth where she requests that they kill her quickly so the chaos can officially be over. But in Azure Moon, Claude isn't chased off, he leaves of his own accord to achieve his dream, but not before helping Dimitri and believing in his innate goodness, along with the professor's. They depart as friends who respect each other. Dimitri in this route is discovered to be "related" to Edelgard, and having known her as a child, which is never mentioned in the other routes. They actually meet each other, along with Hubert and Byleth, and debate the merits of the war and their feelings concerning the sacrifices being made, a great exchange concerning the conflict of Three Houses that isn't to be had anywhere else. When next they meet, Edelgard gives up even herself to her cause, and goes down bitterly resisting to the very end.

    Blue Lions Pro #3: Best narrative and emotional arc

    Dimitri's ideals of peace and honor deteriorate over the time skip as the bottled up demon inside him becomes dominant. Encountering him alone, so disheveled and angry, really sets the shift in tone and world following the time skip better than the other Houses, especially in Crimson Flower where the skip is incredibly sudden and the reunion just as much. Dedue is said to have died for His Highness, Dimitri's protector gone, and he cannot be interacted with. He is lost. Edel and Claude more or less are the same; less so for Claude in that despite his lackadaisical reputation, he's proven himself to be an incredibly adept leader that thrives in the chaos off the noble houses, keeping the balance precariously in check so one side doesn't get the other killed. Despite Edel's attack in the Holy Tomb and starting the war that causes so much bloodshed, she never apologizes to anyone or pulls her iron fist in any development. The students of the Black Eagles never have any investment in their cause: they didn't start the war and they don't want to kill. But the Blue Lions are acting out of defense, and many of the students are childhood friends with one another and the main lord; they are invested in their heir and have every reason to fight back.

    Then Dedue returns, causing Dimitri to show the first sign of emotion other than anger since the war. His father figure Rodrigue, Felix's father, comes in despite warnings that leaving his territory as unsafe, because he hopes to find salvation in the fallen prince. At another point, a random girl requests to join the war, begging for a chance at revenge. Obviously she seems ill-equipped to join something so bloody, but Dimitri empathizes with her desire, and obsessed with his own, cannot be bothered to feel protective over her life. Then when she reveals that she really meant revenge against Dimitri for his savage actions against a band of thieves during the time skip, Rodrigue sacrifices himself to protect His Highness, and in one fell swoop he loses his father figure due to the actions of someone consumed with revenge, his dearest desire. He runs away, not knowing how to process and grieve, and Byleth chases after him and extends their hand and despite not wanting to be touched, he feels the warmth of someone alive and not the cold loneliness of the dead. This sequence of the story, for me personally, was far and away the most emotional in all of Three Houses, only the ending of Crimson Flower with Byleth collapsing and Edelgard checking for his heartbeat, even coming anywhere close. Afterwards he returns to his friends and apologizes, and vows to repent for his behavior.

    Blue Lions Con #1: No Confrontation with Those Who Slither in the Dark

    This is odd because in Golden Deer's route Verdant Winds, Claude gets a post-humous letter from Hubert after defeating the Empire about the location of their base, and they fight Thales and even get a unique (and rather epic) battle with Nemesis. For what reason could Dimitri not have gotten the same info in the same manner? The fact of the matter is, it doesn't happen, and thus it is a point in Golden Deer's favor. Not Crimson Flower, which is pretty bad, because as many have noted, they are tied quite a bit with Those Who Slither, and we know Hubert is eventually aware of their HQ. Their route is even the shortest, so what is their excuse for not encountering them? At least Azure Moon is tied as having the most, and perhaps that might be why it isn't added onto theirs. But at least Azure Moon gets to kill Arundel, something unique to them, a character connected to Edel. He is clearly on her hit list, but he never goes down in their route. Very conspicuous.

    Blue Lions Con #2: No resolution with Rhea

    Rhea is brought up multiple times as someone with critical info and a strong motivation for invading the Empire. Yet, when Edelgard is defeated, she never shows up. It's so much like they forgot about her existence that even I had went a while after its completion without realizing that she just never showed up. It is a very baffling, incomplete aspect that is definitely worth mentioning, and worth putting forth as a strength in Golden Deer's route. Some info on the world and her are given in Verdant Winds, so that is a point in their favor for sure.

     

    So that's about it. I think Blue Lions is great, and Golden Deer is a close second.

    Anyone else with experience of multiple routes have any thoughts on how they compare to one another?

    I agree, BL is a better route for the first time around

    Flame Emperor reveal cinematic: BL>>>>>GD

  11. 15 hours ago, timon said:

    1. Flying mages, altought they would be OP, so maybe give them spell access but not great Mag stat

    2. Something after Pegasus and before Falcon, I know Peg has the stats of an advanced class, but it's just not fun to stay in the same class for 20 levels. I'd make Falcon advanced and then make Dark Flyer a Master class (with magic access)

    3. Most importantly, and biggest hole in the classes: Halberdier/Sentinel, I use a Lance, doesn't mean I want a (flying) horse. We need dedicated Lance infantry, I mean it's like the most common warrior archetype in history.

    That said I do like the way the system work, with Master Classes being optional, but the game should make it more clear, if a new person comes into the game they'll expect to have to have everyone in a Master tier at some point, and it can screw your units over, especially if you're going with swords and feel like you have no way of progressing (when in fact Assassin/Swordmaster is already progressed to the max).

    Wyvern Lord could use a nerf, they're stupidly good. I'm also of the opinion that Sniper should have longer range than Bow Knight, doesn't make sense that a dedicated archer shoots worse than a horseman, and it just makes Sniper outclassed and BK too good.

    Gender locks are fine by me, the Pegasus and Brawler lines that is, female should be able to get into Dark Mage and male should have a dedicated mage class (yes, you can stay as Warlock, but it's just crippling in Mov).

    Honestly I agree about the Pegasus Knight thing... since Wyvern Lord is a really really good class... what’s the point of Falcoknight? (More res and sword proficiency versus axe proficiency?) I found it more useful to make my units Wyvern Lords because I like the stat line more... Also it kind of sucks that magic classes are locked on foot until master class...  Another thing is that once you max out Peg Knight you are about ready to promote to Advanced Tier... so why not change over to Wyvern Rider?  I think there should be some advantage for sticking with Peg Knight... It also never made sense to me that both Flayn and Manuela could promote easily to Pegasus Knight even though they are primarily Faith users?  Furthermore, Marianne has a proficiency for flying (it is in line with her character) even though she is primarily a healer?  Her str was never good for me, so why put her in a physical class?  Flying mages and healers would be really op lol

  12. Does the dna pool “pick” one Crest over the other like a genetic lottery?  I don’t think two will manifest at once, fe4-holy blood style... 

    I wonder how it worked in past generations of Fódlan...

    For example, the Crest of Seiros was brought down through House Hresvelg... what if another Crest was brought into that bloodline... does one Crest take priority over another?  It’s very interesting to think that really only one Crest manifested in one bloodline for around 1,000 years... or are they disowned if they own another one? (Like if someone in House Hresvelg owns a Crest of Cichol or something...)

    Another question... how far back does the bloodline have to go for a Crest to manifest?  

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