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mkrnova

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Posts posted by mkrnova

  1. 9 hours ago, Flying Shogi said:

    Currently finishing up my Revelations playthrough with a +Spd/-Def Corrin with Aptitude on Hard and he has not been getting HP on level ups and therefore struggling to take hits so I'm not sure a HP bane is advised especially when enemies will be hitting harder on Lunatic. However, he could just be RNG screwed for HP so take it with a grain of salt. 

    Yeah getting HP screwed would hurt in lunatic I was thinking redoing the first 5 chapter till I got a good roll on stats to make lunatic ironman runs a little bit more manageable I was thinking around the 12 point in str, mag and 17  spd would be nice to make it work.

  2. I am sure this has most likely been ask and answered but just not seeing what I am looking for in post I have seen but my question is I want to set up the branch of fate up for lunatic runs but what is the most ideal stats for corrin is to get. I read somewhere that it is better to run a +speed - luck build then switch to whatever from there even so what is the ideal stats to go for should I aim for a set target like 10-12 str and mag and like 15-17 speed? Sorry if I didn't word this right just looking to set future lunatic runs up with a good start and just not sure on what to aim for with stats thanks for any help you all can give.

  3. On 2/22/2022 at 12:22 AM, Dark Holy Elf said:

    I would think a majority of defence maps are soloable, actually. In many of them you only have to protect one square or one unit. In many others you can rush forward and bait all the enemies towards your solo juggernaut.

    FE7, FE8, and FE9 solos have been completed (I've done ones for FE7 and FE8 myself), and all of those games have defend maps.

    Yeah fe 7,8 and 9 are easy to solo the problem with conquest was the chapter 10 with the 3 spots you have to block so I am going to use the other 3 that joins to help block it sadly nothing that can be done with it.

  4. 6 hours ago, Jotari said:

    Wouldn't pretty much any game with a proper defense chapter be impossible to solo? I can't imagine you could solo Radiant Dawn's Part 2 chapter that easily. ELincia could run up and kill Ludvick, but I doubt she could do that alone in time before the castle is seized if you're not allowed to deploy other units as meat shields. 2-13 might be even harder in that regard, though at least you are given more time to hoard resources onto a single unit so you could maybe position someone to aggro all the enemies. Still, those Ravens will likely cross that treshold. Another one that sticks out to me is Awakening's Tiki map. You'll lose that fairly quickly with just one unit in play. People have managed to one turn it by routing the enemy using galeforce, but that's not something you can do with a single unit. You need at least pair up. A solo of Aversa's map is something I'd like to see too, though that one might be possible with careful inventory management, because all enemies on the map will be a clone of your single unit, meaning your very statistically overwhelmed from the start. It would require very careful use of elixirs.

    I know from practical experience that the original Shadow Dragon is unsoloable, as you cannot get Falchion with a single unit and there's really no viable way to win without it. You could pretty easily do a Tiki solo, but it's not much of a solo given there's only like five maps left by the time you get her. Theoretically you could solo with someone using Gradivus or Mercurius, but it would require a tonne of misses from Medeus and a tonne of crits from your soloer. I tried it with Marth and Medeus was healing for more damage than I could deal, and even a maxed stat Marth was having trouble weathering the hero and mage dragon reinforcements (and universal caps mean every unit will be in this same scenario, the only difference would be Gradivus vs Mercurius or Devil Sword).

    Well not all defense maps are unsoloable Eirika can solo chapter 19 I think is the chapter I am thinking of at the end of the game normal win for this map is warp someone in to kill the boss but instead rescue the king and put her pretty behind on the throne and you win well that is if you have good stats that is lol. The tiki map on awakening you are talking about is the route 1 that if you keep her alive she joins you right that is a not a main story map so it can be skipped if you want to do a solo run of the game I feel if you want to solo it. I know very lttle about shadow dragon sad to say so I don't know much on how marth and tiki do things in the game but 1 run I can see being fun is  twin only run of sacred stone seeing you need to glitch if you want to solo with Eirika so a run using her and her brother can be fun lol.

  5. 4 minutes ago, Eltosian Kadath said:

    I am not sure if its possible, but I do have two thought for how it might be. First is allowing the units that are recruited in that chapter to be allowed to body-block the exit, that might give you the leeway you need to complete it, but is also dependent on how strictly you are soloing.

    The other would be to get the DLC class skill Galeforce. That would require either using the DLC grinding map for absurdly many levels, or using the skill buy option. With Galeforce, I think you can pull off the kills on the paired pegasi that are programed to go for the goal instead of attacking fast enough to prevent a gameover from them, with look like the greatest hurdle to soloing that chapter. It would still be extremely hard to pull off, as you would need to enemy phase a LOT and find ways to survive that, but with that skill I do not think its necessarily impossible...

    I could try to do it that way the idea of using the other 3 to block the exit does seem like a good idea for that map cause the rest of the game doesn't have the type of problems this map does as for galeforce I wasn't planning to use dlc but if it is needed to beat it I may go ahead and use them in that case I would have to test it out and see what happens. I will try it in a normal mode and see what happens if it all works I can jump the difficulty up and go from there thank you for the idea I will try it out and see how it goes.

  6. 8 hours ago, Shadow Mir said:

    All right. I would like to make clear, though, that other reasons Radiant Dawn is impossible to solo include timed maps, game over conditions that start nowhere near your army (in particular part 2 of 1-6, where you have to ensure an NPC cavalier survives), the earlygame, where everyone is a game over condition, as well as the aforementioned army swapping.

    That is rough yeah I guess that is 1 game in the future I am not trying a solo run on lol thank you for letting me know.

  7. 2 hours ago, Shadow Mir said:

    I would say it's impossible, because the sky knights generally ignore combat in favour of heading towards the objective, and some are even paired up, which means you need to down their partner as well.

    Also, I would say soloing Radiant Dawn is impossible because of its design. First off, you continuously swap between armies. And even if you ignored that, the endgame has some serious roadblocks to that (most notably, the last few bosses regenerate too much for a solo unit to outdo, with the final boss requiring Ike to land the final attack to defeat. And there's another boss that you MUST use Ike for, because he gets blocked off from everyone else with said boss).

    I never had the chance to play radiant dawn and haven't watched much on it so I didn't know about the final boss so thank you for the info that healing would be a pain and the sky knights is why I was thinking that chapter is why conquest is the since make it not possible to solo sadly would be nice if you could. I thank you all for the info on radiant dawn like I said didn't know much about it so that is good to know I am just about do replaying echoes when I am done I will try a alm and celica only run for fun then maybe a chrom only run after. well thank everyone for the replies hope you all enjoy the day and take care and have lots of fun.

  8. Hello I have been watching people on YouTube solo running the fire emblem games and something I was thinking about was that conquest I think is the only fire emblem that can not do a solo run on. The first few chapters yea it is possible but the port defense chapter is impossible to solo isn’t it what is everyone opinion on this. Is conquest the only fire emblem that is unable to be solo run on or is there another 1 or if you know how to get past the port please let me know cause I would like to try if so. I hope everyone has a wonderful day and enjoy all the wonderful chapters this game and all the other fire emblem give us to enjoy.

  9. From me there are a couple of different thing that could make this fun.

    magic flier with A in flying and A in both faith and reason can add to in my mind a lacking in flier unit's

    A master class for assassin cause I usually have 1 in my team all the time so I don't waste money on keys and it have good utility I feel so a master class would be nice

    Like other have put out a master infantry something that can be a mix of Edelgard and Dimitri time skip class with A in lance, sword, and axes and maybe B or B+ in heavy armor

    Last thing that would be nice is a master class for your dancer something that give more to it maybe add flying or riding to it or just more utility to it's support option cause I can get behind adding to the dancer class some more.

  10. 4 hours ago, Garlyle said:

    I think it's possible to get all the support conversations in one go, but it might be expensive with the gifts, and you need to spend lunchtime between units who have support and cannot join your class. In this regard, Blue Lions or Black Eagles are better choices for support collection. Getting the supports with Byleth would be the easiest, because teatime exist. 

    I know you can sell all but what you need to fight in chapter 22 and buy all of the battalions then sell them at the beginning of new game + to help with money some what but I am going to test some of it out and see what happens thank you. 

  11. I just beat my first playthrough and was wondering if it if possible to get all the supports that can be gotten in 1 playthrough I think if you can manage skill level to get some of them and work on b support it can be possible to get everyone that is not locked to a route in your house then after the time skip work on the support so my question is what skills should be worked on and what level dose it need to be like how some need sword and something else does it need to be at a B rank or?

  12. I was planning on making a FE8 hack that changes all playable units into monster classes as well as changing growth's of the enemy units my problem is that the monster classes do not have a healing or dancing sprite I was wondering does anyone know of some spites for this it don't have to be the normal monster's I have seen in a post a Succubus and Elder Bael the uses Magic not sure if this can heal lol. So if anyone has a idea on sprites or a way to make the monster's in game heal and dance that would be nice as for the growth's I was thinking of changing the enemy growth's fro 10% to 40% which do you all think would be best hope everyone has a great day.

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