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Nesugosu

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Posts posted by Nesugosu

  1. On 5/14/2018 at 5:42 PM, Tables said:

    You can find some skill recommendations on the Online Resource spreadsheet, although it's more on weapon skills than character skills. In general for optimal builds:

     

    Must have: Astra, Luna, Lethality. All three are pretty obvious. Astra is crazy good, and weapon skills (especially spirit) are generally more valuable than character skills, so you want Astra rather than Acceleration. Luna is a huge damage increase for basically everyone that isn't Frederick, and even on him at high levels (100+) it's good enough to be worth a slot almost always. Lethality provides an absolutely massive damage increase when it activates (+400% additive damage), and has typically pretty good chances at high levels. Since a lot of damage comes from crits anyway, it's a highly valuable skill.

     

    Typical remaining slots:

    Luck+20 is a solid boost to both Luna and Lethality. Slightly counterintuitively, the higher your luck, the bigger the proportional boost it gives to Luna, so it has more impact on high luck than low luck characters. The +10% Lethality chance is nice, as well as the +6-11% extra damage to Luna, but those two things aren't necessarily enough to make it an auto include any more

    Galeforce provides a pretty substantial boost to Awakening, which can make prolonged Awakening easy to maintain and/or ensure you always have Awakening ready for when it's needed. Mages and Archers are probably better off with Quick Wit, since they can get an easy gold stun gauge crit thanks to their C1, and with all three of the Awakening charge speed crests that's enough to ready Awakening for them. They can't prolong Awakening in Awakening, but personally I don't think that's too big of a price to pay (the first 15-20 seconds of Awakening is usually all you need), unless you're combining with Vengeance.

    Vengeance is really powerful if you're careful and work around it. It combos really well with a Galeforce build, since you cannot be killed in Awakening, and it provides an absurd boost to everything except specials and crits (up to +400% damage). I don't recommend having Vengeance on everyone, but putting it on a few characters can make them able to rip through enemies ridiculously fast.

    Resonating Power is great on everyone with MAG and STR (or DEF/RES if using Statflip) that are close together. Rowan, Lianna, Corrin, Camilla, Cordelia, Anna, Tiki, Celica, Niles and Owain all have close enough stats to use this well (+20-25% bonus, even at level 150)

    Iote's Shield on fliers. Not always needed but can be nice if you want to negate that big weakness they have. Mounts don't really need it - mountslayers are super rare. Tiki and Corrin can sometimes benefit, but anti-dragon weapons are also not super common.

    Lone Wolf if you don't pair up. +50% damage is massive.

    Solidarity if you DO pair up. +25% damage for your partner is still very solid.

    Awakening if you want to run an Awakening centric build (often using Galeforce + Vengeance + Awakening).

     

    There's also defensive options which can be good sometimes if you want to boost someone's bulk. At level 100+, in most cases Aegis or Pavise is the best option there, although Frederick amusingly is still better off with Res+10 than Aegis even at level 150 IIRC. Dracoshield is of course good if someone is a dedicated support, otherwise don't bother. There's a few grinding options as well of course - Paragon doubles EXP so it's pretty good if you want to grind those levels up, Payday is luck% more money from battle, can be good in gold rushes, and Potent Potion for support grinding. And finally, Armoured Blow has some potential value, but it's probably not worth a slot on most characters unless you find yourself taking potshots often (in that case though, probably adjust your positioning rather than your skills).

    Most other skills not listed here are probably not worth considering. This includes most Stat+10s (too weak), Trample (too weak), most healing abilities like Sol, Amaterasu, Potent Potion and Live to Serve (rarely need much healing - though PP is at least niche for things like villager rescue). The DLC has come with LOTS of really good abilities - many of them support new and interesting builds compared to the base game set.

     

    In general, I suppose a generic, one-size-fits-most build would be something like: Astra, Luna, Lethality, Luck+20, Solidarity/Lone Wolf, Galeforce/Quick Wit. Adapt and adjust as needed for each character.

    In fact, Armored Blow is broken when used with the Armor Strike attribute: you CANNOT loose your armor as long as you don´t stop attacking (Pass works too but is kinda pointless). Also, C1 of the archers count as an attack while charging, so.... have fun!

  2. Hiya! Crazy builder person here, having a hard time to make something USEFUL out of Reina. I was thinking about giving her Quixotic (mine is blind) and also Rend Haven of course, but should I turn her into Basara from the start? Can a few Ninja Master levels fix her skill? What class is the best for her to end? If someone can lend me some good build for the creepy lady I will be very grateful...

  3. 4 hours ago, Atlos said:

    I would recommend staying with hoshido as it is easier than nohr

    I know! I´ve come to think that Hoshidian classes are just better than Nohrian ones. Change teams and the game gets harder? What a coincidence.... Still, I want to clear all paths and I can´t wait for the ¨challenge¨ of Nohr and Valla 

  4. 18 hours ago, Atlos said:

    Welcome to the forest!

     

    When you say fates what version are you playing?

    I have Special Edition and I`m stuck in Hoshido since the game came out; too many choices. This time I might actually finish it and start Nohr..... my avatar ended up pretty broken (Dread Fighter is too OP)

  5. Soooo how should I start? I came to this forum looking for help with some skills in FE Fates (maybe this time I will finally clear the game) and it seemed like a fun community so here I am XD.

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