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lenticular

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Posts posted by lenticular

  1. On 7/8/2024 at 8:26 AM, Eltosian Kadath said:

    That people consider this such a rare occurrence saddens me. TMS was a fun game, it certainly wasn't very Fire Emblem, or SMT like, rather it felt like playing a magical girl anime, and it was fantastic for that.

    I was being somewhat facetious with them, but yeah, I agree. I'm not sure if they actually fall below the 1% line, but I also wouldn't be surprised if they did. If you told me that 10 million people have ever played a Fire Emblem game and 100,000 have played TMS then I'd believe you. I had a lot of fun with it, though. Its failures seem like they were more down to bad marketing and bad timing than actually being a bad game.

  2. On 7/7/2024 at 5:56 PM, vanguard333 said:

    My point was that the hexblade dip has been preserved; it's just now been preserved as a Pact of the Blade dip rather than a hexblade dip.

    I don't think I'd agree with that. We won't know for sure how things will play out until we've seen the entirety of the new PHB and then people have actually had a decent chance to play with it and figure out what actually works in practice, but I owuld be surprised if a single level dip for Pact of the Blad ends up being as impactful as the Hexblade dip in the current version. Partly because the Hexblade dip offered more than just attacking using Cha (it also gave medium armor proficiency and shield proficiency and the Hexblade's Curse feature and the Shield spell) and partly because of rebalances and buffs across the board that will (hopefully) even out power levels and prevent big power spikes. We'll just have to wait and see how things turn out, I guess.

  3. On 7/5/2024 at 1:34 PM, vanguard333 said:

    That's fair. However, the main reason the hexblade dip was so powerful was because hexblade warlocks were the only warlock class that could use their charisma modifier for melee attacks. This enabled melee classes that use charisma like the paladin to just rely on their charisma and not have to focus as much on strength or dexterity. Now, they've changed it so that any warlock of any subclass can use their charisma modifier for melee attacks when using their pact weapon if they take pact of the blade, which is now an eldritch invocation that's available at level 1. So, the overpowered level 1 dip is still there; it's just now a level 1 warlock dip instead of a level 1 hexblade warlock dip.

    Yeah, the Hexblade dip likely wouldn't be as good any more, but that's not to say that something else wouldn't be busted instead. Maybe in the new version of the rules it would be some other class/subclass that would be an overpowered one level dip. Or maybe everything in the PHB will be fine, but there's some other subclass that will be published in some splatbook in 2028 that won't be balanced well. Making subclasses come at level 3 across the board helps to protect against any similar problem in the future.

  4. 16 hours ago, vanguard333 said:

    It costs around the same as a good laptop that could be used for gaming instead

    Gaming laptops are expensive. (Source: I recently bought a gaming laptop.) The exact costs are obviously going to vary from country to country, but at least here in the UK, I'd expect even the most basic entry-level gaming laptop to cost almost twice as much as the entry-level Steam Deck. You certainly can get cheaper laptops which are perfectly decent for a lot of purposes, but these will typically be a bit rubbish for gaming. They usually don't have a dedicated GPU, which means that a lot of games (even ones that don't seem graphically intensive) will either run very slowly or not at all.

  5. 13 hours ago, Jotari said:

    Just plain scummy business practice. Make it limited edition and more people will FOMO buy it. At least, that's the theory, but I find it highly questionable whether it actually works for digital only releases of games. Usually limited edition cons are for physical merchandise you can buy and proudly display somewhere with the knowledge that you're special. For a game your experience with the purchase is largely going to end when you stop playing it, especially for Shadow Dragon NES, which, let's face it, nobody is going to replay once they're done with it (okay, not literally nobody, I've played Shadow Dragon NES more than once, but I, and anyone reasonably posting on Serenes, are on the more enthusiastic side of the spectrum for these games).

    FOMO definitely does work for digital stuff. It's a big part of the monetisation strategy for a lot of freemium games, with flash sales, limited time skins, battle passes, and other such nonsense. And it's why people still flock to Steam sales despite us having a collective $19 billion worth of unplayed games in our libraries. And why 3D All Stars sales spiked just before it was delisted. Whether it worked in this particular case is more of a question, though. I suspect that there just isn't enough interest in SDatBoL for it to really move the needle in any meaningful way when you're looking at things on Nintendo scales. They probably gained a few sales from FOMO and lost a few sales from people who disliked the false scarcity and din't buy it on principle (like me) or who didn't learn about it until too late, but regardless of whether that ended up slightly in their favour or slightly to their detriment, they aren't going to lose sleep over it either way.

  6. 11 hours ago, Jotari said:

    That reminds me of a playthrough someone did for Three Houses where they attempted to use no items at all. So only magic and war monk's unarmed attacks. They did on normal mode though and basically solo'd the entire thing with Balthus (I think even promotion items were banned, so Balthus was the only war monk available).

    Yeah, that one was my run, and is definitely the most unusual Fire Emblem thing I've ever done. It was Brawler unarmed attacks rather than War Monk, but yeah, you remember pretty accurately. Though I did have to use magic (from Dancer Edelgard and Enlightened One Byleth) in a few places where unarmed combat just wasn't up to the task.

    Other stuff I've done:

    • Promoted Fiona to 20/20/20 and capped most of her stats.
    • Got through almost a full playthrough of Birthright before learning that the game had child units.
    • Played Tokyo Mirage Sessions.
    • Liked Tokyo Mirage Sessions.
  7. 6 hours ago, vanguard333 said:

    Also, it's rather weird that warlocks now pick their patron at level 3. The whole idea of a warlock is that their magic comes from their patron, and their subclass is their patron, so it is weird to have a warlock that doesn't have a patron just because they're level 1 or 2. I get wanting all classes to get their subclass at the same level, but then why not have all classes get their subclass at level 1?

    That's one of the changes that I actually quite like. I don't think of it as the warlock not having a patron at level 1 and 2; instead I think of level 3 as being the point at which the different patrons start to offer different abilities. Newbie warlocks get the same abilities regardless of who their patron is, and it's only when they start to get more advanced that the patrons start to offer different and unique abilities. The same thing with clerics and their gods.

    As for why not give all subclasses at level 1, I think there are at least two good reasons not to do that. One that isn't really important to me but which I've seen the game designers state is in terms of new player experience. They want to gently ease new players into the class by introducing the core class features first, giving them time to get used to them before they get their subclass features too. The other is multiclassing. It's generally a good thing for original subclass features to be fairly powerful and if any character can grab those features with just a single level of multiclassing then that can be a problem. I'm not much of an optimiser myself when it comes to D&D, but I know that the "Peace dip" (1 level of Peace domain Cleric) and the "Hexblade dip" (1 level of Hexblade pact Warlock) are pretty infamous within optimiser circles as being pretty overpowered.

  8. I've been keeping half an eye on the various announcements and updates, but nothing has really excited me or made me think that I'm going to pick up the revised editions. There are three reasons for this, I think.

    1. Just the growing acceptance that it's ever harder and harder to get a group of friends together and all have free time at the same time, reliably enough to actually play the game much/at all.
    2. The same problem you have about the changes not feeling significant enough. I'd have been much more interested in a full new edition than in the backwards compatibility approach that they decided to take.
    3. General fatigue and distaste over WotC/Hasbro as a company after the OGL, Magic 30, and assorted other debacles.
  9. 38 minutes ago, Jotari said:

    That  they utterly failed to give the team that fights all the beast laguz even one unit capable of using fire attacks is just laughably cruel. It's like, why even have a mechanic if you're going to cuck it like that. I'm actually adding it up in my head now and I think the only time the player can ever make use of beast effective fire times is in the Izuka chapter. You don't fight any beasts after Tormod shows up in Part 1, none in Part 2 and Ike never fights beasts in part 2.

    Technically, there are the times when you control Ike's group against Micaiah's group and could theoretically use fire magic against Volug and/or Nailah. Except this is absolutely the most technical of technicalities, and is unlikely to be relevant in any sort of real playthrough.

    Honestly, I've never noticed before how neutered that particular interaction is, but yeah, it is pretty silly. At least you can (potentially) have Beastfoe for all but the first encounter, so you don't have to do without effective damage entirely.

  10. 3 hours ago, Shanty Pete's 1st Mate said:

    Conversely, there will be some people who haven't played the original, but actively want a remake

    Oh, hey, that's me. But on the other hand, I also actively want a remake of Binding Blade. And a remake of Path of Radiance. And a brand new Fire Emblem game in a new setting. And a sequel to Three Houses. And a sequel to Tokyo Mirage Sessions. And... you get the picture. Of all the people who actively want a Genealogy remake, how many of them would place it as their single top most-wanted next Fire Emblem game?

    At the end of the day, it's pretty much guaranteed that IS is working on something Fire Emblem related, and I'll happily accept pretty much anything on that front. And it will come out when it comes out. I don't want a bad, rushed game. And I also don't want for a game to be announced early and then go through multiple delays. I'd much rather wait.

  11. 6 hours ago, Jotari said:

    This is something that was kind of bothering me as I watched it. I was thinking "it could easily be Link doing all of these things" as if it feels too similar to a Zelda game. But that made me question myself because how could a Zelda Zelda game feel different to a Link Zelda game? Link has had so much diversity in what he can do over the years, at this point the Zelda series could release almost any mechanic and it could fit in. The origin of this mechanic is obviously inspired by Tears of the Kingdom and it's construction mechanics, only now in 2D. So, I guess what I'm saying is that I do think it very much feels like a mainline game, but I kind of wish it did feel more like a spin off so playing as Zelda would feel more unique compared to playing as Link...but there's no solid idea as to how that could really be accomplished given how different Link has played to Link over the years.

    For me, what made it feel distinct from playing as Link wasn't really what Zelda could do but rather what she couldn't do. Link has a sword, almost always. If we aren't using a sword then it wouldn't feel like Link. If we aren't using a sword or any of Link's other usual weapons (boomerang, bow, boms, etc.) then it really wouldn't feel like Link. So, yeah, Link could be doing all the things we see, but he couldn't be doing just those things. If we were Link we'd always have the option of saying "to hell with all this summoning nonsense, I'm just going to solve this problem with my sword instead". That we seemingly don't get that option is what will make the game feel distinct, I think.

  12. 9 hours ago, Jotari said:

    That's a good point. Though restore also heals sleep...which... honestly you shouldn't any medicine magical or mundane to fix. You just need to shake someone and they'll wake up no matter how tired they are (and in a minor reference to that reality, you actually can reduce the sleep turn count by 1 if you shove someone in Tellius). So status effects might be a bit more magical in nature than regular ailments despite poison often coming in the more physical based venin weapons.

    Wait. You can have people wake up faster by shoving them in Tellius? I've wasted whole minutes of my life to not knowing that when sitting around waiting for Ike to wake up when I forgot to bring a Restore staff to a relevant level.

    I could get behind the idea of venin weapons being minorly magical rather than just "regular iron weapon dipped in poison"; the Three Houses version is forged from Venomstone, which definitely feels magical. But then we have things like daggers in Engage, which don't feel at all magical. And weird outliers like the Tellius incarnation of Deadeye causing sleep, which doesn't make a slightest lick of sense either as magical or as mundane. We are probably overthinking things dramatically by trying to find any sort of unifying pattern here. (So what's new?)

    9 hours ago, Jotari said:

    Some kind of Scriptorium would be an awesome place for a chapter though. I imagine a big library like area with stacks of faulty or unprocessed tomes all over the place that you can attack like a dragon vein to set off all sorts of chaotic and random magic effects.

    That would be an amazing setting. I love it thematically, aesthetically, and mechanically. There is so much that could be done with that. I'm also imagining it as the enemy has attacked the library and set it on fire to try to stop your side from having your supply of tomes, so you have to try to fight the fire as you kill the enemy, because the burning books will have some funky magical enviornmental hazards.

    Regardless, I'm making this my answer to the original question of this thread. I want to work in the scriptorium or library that creates all the magic tomes. Which is from Hypothetical Fire Emblem Game That Doesn't Exist Yet, which is my favourite game in the series.

  13. I'll take the sniper rifle. It does depend on stuff like durability and weapon ranks, of course, but if you make favourable assumptions then I think the sniper rifle is better. I'm going to assume it's a magic sniper rifle that never breaks, never needs to be reloaded, and can be used by anyone.

    One good thing about the sniper rifle is that you can use it to feed kills to anyone you want. Even your weakest unit is getting an almost guaranteed kill every player phase, or two kills per player phase after you recruit Tethys. They will very quickly gain levels to catch up and even to get ahead of the curve. Making sure Eirika got enough experience without putting her in danger would be effortless. Levelling up any of the trainee classes would be a breeze. Seth is great, but there's only one of him. All the experience he gets is for him alone. The experience from the sniper rifle can be split as you need it, ensuring you get a full army of strong high-level characters.

    Sniper rifle is also disgusting when paired with Pegasus Knight. From the moment you recruit Vanessa, you can give her the sniper rifle, have her fly somewhere inaccessible, and then have her take out the entire map with impunity. Since we also have infinite accuracy and damage, we also don't need to worry about stat penalties from rescuing, so if we want to we can just have Vanessa rescue Eirika before she does this. No need to even bother to deploy anyone else if we don't want to.

  14. 22 hours ago, Acacia Sgt said:

    Personally, I've always felt that was always a thing, even if left unsaid. Healing magic can repair the body, but like, what are you going to do with an illness caused by, say, bacteria? Can't exactly kill them with healing magic, now does it?

    Well, the Restore staff can cure poison, so I don't see it as much of a stretch to go from there to curing infections. Maybe it just purges the bacteria from the body? Or maybe it stimulated the immune system enough to let it fight off the infection itself? Or maybe it just temporarily removes the symptoms and you're still going to have to spend a week in bed afterwards recovering, but you can at least manage to get through the rest of the battle. It's never really clear.

    And then there's also all of the stuff with the Galdr of Rebirth and the Feral One drug, which is a specific example, but does at least show some of the potential for healing magic.

    22 hours ago, Acacia Sgt said:

    Like, there are Cleric-like Mirages, but their Class is the enemy-only Beast (likely since they only show up as enemies). Meanwhile, skills and abilities are learned via Carnages, as in, weapons. Tsubasa is the one who gets just about many of the Recovery category spells. Thus making her the Healer of the group. Though Kiria at least also learns some Recovery skills.

    So you can say it's the Pegasus Knight who is the healing class, thanks to their Carnage available. Since, Touma who also uses lances, can't use the same ones and thus learns different skills from Tsuaba despite both using the same weapon type.

    Yeah, that sort of thing is always complicated. When there's only a single individual of a given class, it's impossible to really say which of the abilities are from the class and which are from the individual. Does Pegasus Knight learn healing skills, or does Tsubasa? There's no real answer. So I guess that for a question like this, it's fine to just handwave it and go for whichever answer best fits what you want to do.

    15 hours ago, Jotari said:

    I don't think Fire Emblem magic does break conservation of energy. Because durability exists meaning something in some form is being used up and eventually deplenishes (if that's a word, I think it's bit, but, bah). I guess there are some unbreakable tomes, but my brain is actually drawing a blank thinking of any other than Yune blessed tomes or Engage where durability does exist.

    That is possible, but it also raises a whole lot of new questions. Mainly: how are tomes even made? If we're assuming that they are loaded with magical potential energy, then that energy has to have come from somewhere. And in the case of something like a Meteor tome that drops a giant flaming rock on people, that is a staggeringly enormous amount of energy. Who is even making these tomes to begin with? How? What is the energy source that they're using? And why are they not way, way more expensive than they are?

  15. 29 minutes ago, Jotari said:

    Hmm. An interesting loop hole, but I question if your Pegasus Knight could function in Japan. I don't remember the precise details of TMS's lore, but I'm pretty sure they only ever use their super natural powers in specific magical areas. Presumably they just don't have them in Japan as is and anything that happens there follows conventional laws of physics. So your Pegasus would break it's bones and fall apart on a cellular level right away, or, at best, be a regular horse with useless vestigial wings. If supernatural powers are presumed to work, then absolutely Curate and Japan, where I could use my healing skills to help thousands of critically injure people (though replenishing staves in Japan might be harder, so perhaps a Three Houses style healer with set charges would work better).

    Three Houses healing does come with the downside of being confirmed in-lore (in a conversation with Manuela) to only really be good for trauma, battlefield medicine, emergency medicine and other similar situations, with regular medicine required for more long-term healing. So while it would still be miraculously useful in a real world situation, it would also be relatively limited. Possibly better to go with Shadows of Valentia magic, that also doesn't require staves, but doesn't (that I know of) have that lore restriction that Three Houses does. Yeah, it drains your health, but so long as you have a good supply of food on hand, you'll be fine. Eating two sausages is enough to cast Fortify 5 times. Sacrifice would also be a fun option, but the original rules disallowed Lord classes, alas. Or maybe the best healing option would be a Heron. If we're allowed Manaketes and Taguel, then Herons should be fine too, right? Blessing and Galdrar should be phenomenally useful, especially the Recovery Galdr which is completely useless in game. And you could fly. Sadly, the rules limit us to classes from the game that we're choosing, so if we want to be in Tokyo, then we're limited to TMS classes, which doesn't give us a whole lot of choices for healing. I don't remember TMS all that well, but I don't recall it having any dedicated healing classes unfortunately.

    Though honestly, I think I'd be more inclined to go for black magic rather than white. Even pretty basic magic effects tend to violate fundamental laws of physics like conservation of energy, so there's a good chance you'd be able to set up perpetual motion machines, provide clean energy sources, etc. Although this does risk running into the Superman power plant problem, so might not be the best idea after all. But then, if you were the only person with magical healing powers, you'd have a similar situation, where you either become an amoral greedy bastard and get to charge everyone through the nose, or else you'd find yourself stretched far too thin trying to help everyone.

  16. 4 hours ago, EricaofRenais said:

    This interesting, I like LOTR and my mom loves it so I may have finally found an anime we can watch together.  There was a "Lost Tales" about Rohan so this could use that as the source material.  Rohan was always my favorite LOTR country, so this being about Rohan makes me interested.

    I would assume that they're in a similar position to Rings of Power where they only have the rights to LotR and The Hobbit but not to Lost Tales or The Silmarilion, so they have to extrapolate from the stuff in LotR's appendices instead.

  17. 11 hours ago, Randoman said:

    I'm just really ticked off at the hypocrisy of this situation.

    I'll largely just echo everything that SnowFire said, but I do want to add one more thing. Wikipedia can be, and often is, inconsistent, but that inconsistency isn't usually the result of hypocrisy. Rather, it's just the consequence of a very decentralised administrative structure without a single decision-maker. Instead, there are or have been hundreds of thousands of different editors over a period of over two decades. And while there definitely have been hypocrites (and all manner of other bad actors) among that number, the vast majority of Wikipedia editors are well-intentioned and doing the best that they can.

    There absolutely are articles on Wikipedia that are worse than Marth's article in pretty much every way: worse writing, worse sourcing, less notable subject, everything. And yeah, it's definitely easy to look at those and see unfairness or hypocrisy, but I really don't think it's actually there. Instead, there are a few different possibilities:

    1. It might just be that nobody who has seen the article has thought to nominate it for deletion, and if it ever was nominated then it would be deleted too. There's a pretty low bar for creating new articles, and some articles that get created probably shouldn't be.
    2. If it has been nominated for deletion but kept, it might be that a different group of people were the ones discussing. Different people are going to have different opinions, different standards, and different ways of interpreting Wikipedia's rules. If you think of it less as "Wikipedia decided that..." and more as "these specific individual editors decided that..." then it can still be frustrating when there is inconsistency, but it doesn't seem malicious or hypocritical in the same way.
    3. Sometimes standards change over time. What was a reasonable article in 2001 might not be a reasonable article in 2024. And given how large and lumbering a beast Wikipedia is, change can happen slowly, and somewhat inconsistently.

    So, overall, I don't think it's particularly productive to look to other articles and say "but if [bad article] gets to exist, why doesn't Marth?" Instead, it's like SnowFire says. If you're passionate about this, then you can try to hunt down the sources and commentary that would justify the article.

  18. Looking into it, Marth's article was discussed in Wikipedia's "articles for deletion" section back in February, with the consensus in that discussion being that there isn't really enough coverage of the character to warrant an independent article, and that any relevant content should be covered on the article for SDatBoL. Which, honestly, I think is probably fair. If you look at the latest version of Marth's article before it was redirected it seems to have a lot of padding and trivia. Stuff like "Marth's character designer is currently unknown" or "in 2013, Complex ranked him 36th among the 50 greatest soldiers in video games" is pure padding, and then there's a bunch of stuff about all the games that he's appeared in, which is fine for a dedicated gaming wiki, but kinda trivial for a general encyclopedia.

    It has been a couple of years since I edited Wikipedia at anything above an "occasional typo fix" level, but going from memory, if people would like to see the article restored, your best bet is to hunt down a bunch of good sources for information about him. If you can find significant articles from prominent/reliable sources that discuss Marth in detail, talking about, eg, his character arc and characterisation in the story, the motivations about his creation, etc. then that would probably be enough to warrant revisiting the discusion and potentially restoring the article. But short of that, I don't think it's likely.

  19. On 6/5/2024 at 11:17 PM, Original Alear said:

    TBH I don't buy that most things are bad. Like, most restaurants I've been to have decent enough food, even if it doesn't excel. And there's a ceramics place in this city I've been to a couple times w/ many artists making their own pieces and most of the ones they put on exhibition this one time were good in some way. There are a bunch of other examples. I just think that even something that stands out as quality is overwhelmed in a vast ocean of quality.

    It depends on what population you're selecting from. If I walk into a bookshop, most of the books there are probably at least decent. Maybe not to my tastes and interests, but not bad. But then consider that the books in the shop have all been chosen by the bookseller as the best ones that they think will sell. And then there are even more filters behind that. The booksellers can't choose to sell books that are long out of print because nobody liked them. And the selection of books that are published in the first place is higher quality than all the manuscripts that get sent to publishers by aspiring authors. And the manuscripts that people send to publishers are, on average, going to be better than the ones that people finish writing but then never do anything with them because they don't think they're any good. Which are better than books that people start but then abandon before they finish.

    So if the question is "are most novels crap?" then the answer is a resounding "yes!" if you're looking at the level of "unfinished NaNoWriMo projects" and a resounding "no!" if you're looking at the level of "the bookseller's choice shelf at your favourite indie bookshop", and somewhat vaguer and more equivocal answers as you move through various filters between these two extremes.

  20. 21 hours ago, Dark Holy Elf said:

    Certainly when I look back on my own contributions, I know my own works of writing left far more of a positive impact on others than my trying to convince folks that [unit x] is better than [unit y].

    For the record, some of your arguments that unit x is better than unit y have also had a positive influence on me, both in the sense of "that was a fun discussion" and "that has changed how I think about things".

    19 hours ago, Nozomi Kasaki said:

    This is honestly the best post I have ever seen so far. Props to you Ienticular-san

    Thank you. That's very kind of you to say.

    19 hours ago, Nozomi Kasaki said:

    Meanwhile there are a few who I talked with who have an even extreme negative view of fanfics stating that they are a disgrace to literature for copying another professional writer's characters and settings and stuff like that.

    I see this argument floated sometimes, and honestly, I think that it's dumb as a box of rocks. It is perfectly common for writers to use the characters and settings created by other writers, and many such works have been commercially successful and critically acclaimed. Just think for a moment baout how many different writers have written Bruce Wayne, Luke Skywalker, Jean Luc Picard, Lara Croft, Nancy Drew, Bart Simpson... and many, many others.

    As an example, consider the film, The Dark Knight. When that came out, did anyone talk about how much of a lazy hack Christopher Nolan was for using characters that others had created, and how he was a disgrace to cinema, and how nobody but Bob Kane and Bill Finger should ever have written Batman stories? Obviously not. Instead, it was the highest grossing film of its year and won so many awards that they have their own Wikipedia page.

    There is no inherent artistic difference between Nolan and a random fanfic writer. There is a definite legal difference, of course. Nolan has explicit permission from rights holders whereas fanfic authors are generally relying on fair use provisions and the likes. But I for one have no interest in letting a Warner Bros executive have the final say on what is and is not a valid display of artistic expression within our culture. And there is, on average, a significant difference in quality. But again, we're getting deep into dystopian territory if we're starting to demand that only "good" (whose definition of good?) art is allowed to be created or shared.

    19 hours ago, Zapp Branniglenn said:

    I don't recall ever reading one except in a context where, say, a youtube video was presenting passages from an outrageous one to me. There's also the Lindsay Ellis video series about the Omegaverse lawsuit. Hilarious, though I really wish I wasn't exposed to the definition of "knotting". That's not even kinky, it's just degenerate.

    Omegaverse is... weird. And I always struggle figuring out exactly what I think about it. Because on the one hand, there is definitely that visceral "ewww, gross! I did not need to know that!" reaction to it. But on the other hand, if that's how other people get their jollies, then who am I to tell them not to? So long as they aren't actually hurting anyone, then they can have whatever weird interests and hobbies they want. Just so long as they keep it well away from me.

    16 hours ago, vanguard333 said:

    Where I do think a problem rises are the rare cases where a fanfic author changes the names and tries to deny the fanfic origins so they can sell it as an original work. But the problem then is not fanfiction; the problem there is someone trying to pass off something derivative as something creative.

    This sort of thing is pretty interesting, honestly. Because even highly derivative works are typically legal. If I wanted to write a story about a bunch of people in a medieval fantasy world fighting against a dark cult and their dragon god and then being helped out by their children who traveled back in time from a world where the dragon apocalypse had happened, then I totally could do that. I couldn't lift chunks of text directly from Awakening (copyright infringement) or call the main characters Chrom and Lucina (probably trademark infringement), and I definitely couldn't market it using the words "Fire Emblem" (or anything Emblem, as Kaga found out). But just the general story outline is fine. Highly derivative, of course, but  on a firm legal standing. And even being derivative isn't necessarily a bad thing. There are, after all, no completely new stories. Every story is inspired by other stories that went before.

    9 hours ago, Randoman said:

    It's not really my thing to write fanfic or read it these days (I did in the past very rarely), but if others want to do it, go for it...

    ...so long as it's safe for work and not done with the intention of degrading other characters and exalting others. Bad/inexperienced writing in and of itself is understandable enough, since not everyone can start off as writing experts.

    I am curious what you have against NSFW fanfic? It isn't typically my thing, but I have no problem with it existing. So long as it's suitably labeled so that people who aren't interested can avoid it, of course. And I think there's a decent argument for avoiding adult content in fanfic based on works that are explicitly aimed at children (no BDSM Frozen or drug addiction Pokémon, for instance).

    9 hours ago, Randoman said:

    Though personally, I think people should stick to original story ideas. You have so much more creative freedom that way, and you're not bound by the rules of any specific fictional universe. I find that being crazy and out there with your ideas (yet being grounded within your story universe's rules) is the most fun and enjoyable part of story writing and world building.

    I think there is fun to be had both ways. Creating original characters and an original world is definitely a lot of fun, for sure. But I think there are also advantages to using pre-existing characters and setting. For one, I think that they're nice for especially short fiction. If I only have the time and energy to write a 2000 word short story, then it's nice to be able to dive straight into whatever I want the story to be about and not have to spend those limited words on establishing the characters. The other big one for me, frankly, is readership. Part of the fun of writing is having other people read what you wrote, and that's a whole lot easier with fanfic than original fiction. And yeah, to some extent there is feedback loop/self-fulfiling prophecy/network effect going on here. Maybe if fanfic was less prominent then there would be more people willing to read my amateur-hour original fic, but that's not the world that we live in.

    8 hours ago, Imuabicus der Fertige said:

    If you don´t have the courage to show the thing that you made, then why bother with the thing that you copied?

    What on Earth does courage have to do with anything? I write as a hobby because I enjoy it, not because it's a test of my bravery.

  21. Well, I both write and read fanfiction from time to time, so unsurprisingly, my thoughts on it are generally positive.

    Is it plagiarism? No, definitely not. A key component of plagiarism is that you are trying to pass off someone else's work as your own and not giving credit. Fanfic is pretty much the opposite of that. Fanfic wears its inspiration on its sleeves and says "hey! look! this is the source I'm drawing my inspiration from!" It is, as a whole, a very intellectually honest medium.

    But is it copyright (or trademark) infringement, though? I don't know. Probably not? I'm not an intellectual property lawyer. But based on my understanding of copyright law and what I've heard from people who actually are intellectual property lawyers, my belief is that it is probably legally fine in most cases.

    But is it ethical? What if the author/copyright holder doesn't want fanfic of their work? Personally speaking, if the copyright holder is a corporation, then I don't care what they want. It's not my concern if fanfic marginally hurts the bottom line of Disney or Nintendo or the likes. However, if the original creator of the work is also the copyright holder (eg, most books or indie games) and they have stated that they don't like fanfic of their work, then I won't write or read anything in that fandom. No disrespect to anyone who chooses otherwise, but that's where I'm most comfortable.

    But also, most creative types are fine with fanfic being written of their work. At least, from what I've seen. When creators do actually have an explicit policy or statement about fanfic, I see a lot more that give explicit permission than that ask (or demand) that nobody writes fanfic of their work. It's quite common to see creators request some sort of limitation on fanfic writers ("please show me!" "please don't show me!" "please explicitly credit me!" "please don't include anything that wouldn't be age-appropriate for the original work's target audience!") but relatively rare to see creators who have a blanket opposition to the whole concept.

    Beyond that, a lot of professional authors either are or have been involved in fan fiction. The two obvious examples for me are Naomi Novik and EL James. Novik was heavily involved in setting up the Organisation for Transformative Works (which is the group behind the AO3 website, among other things). James wrote Twilight fanfic which she used as the basis for her Fifty Shades novels. But there are countless others out there as well.

    But isn't most fanfic absolutely dreadful? Why yes. Yes it is. But that's Sturgeon's Law for you. 90% of everything is crap. And crap fanfic at least has the benefit that nobody is trying to charge you money for it, which you can't say about a lot of media. Furthermore, most people are going to be crap at pretty much anything when they first try it. Fanfic is just a more public space to be crap at something than when you first stumble your way through Wonderwall on your new guitar, for instance.

    But what about all the sex!? Please won't someone think of the children!? And assorted other pearl clutching. I mean, this is daft, right? We all know it's daft. But just for completeness' sake: a. There is plenty of fanfic that doesn't include sex at all. b. Sex also features prominently in moveis, literature, games, and pretty much any other artistic or entertainment medium you care to name. c. Fanfic is more likely to explore female sexuality and queer sexuality than most other media, and I don't think it's a coincidence that it gets targeted for this reason.

    My ultimate parting thought though, is this: adapting, changing and reworking stories has been an integral part of our culture for as long as our culture has existed. Have you ever tried to study Greek mythology, for instance, and discovered that it's all a big confusing mess where different myths seem to directly contradict each other? That's often because they do, because the stories were retold many times and they changed in the retelling.

    Or consider just how many modern works are essentially adaptations of Shakespeare. And that a lot of Shakespeare's work was adaptations of classical stories. If it's OK for Shakespeare to take Pyramus and Thisbe and turn it into Romeo and Juliet, then for Sondheim et al to take Romeo and Juliet and turn it into West Side Story, why is it not then OK for a random fanfic writer to take West Side Story and turn it into something new? Obviously, an average fanfic writer is not going to be nearly as talented as Ovid, Shakespeare or Sondheim, but restricting the right to make art to people who make "good art" is an obviously horrendous idea.

  22. On 5/29/2024 at 7:00 PM, Integrity said:

    RACK AND SLAY (LUDOKULTUR, YESTERDAY)

    Finished: 5/29/24. Playtime: 7.8 hours.

    I have also now 100%ed this. My experiences were pretty similar, though a little less positive overall. I took 7.3 hours, and I ended up still having a few unlocks left when I unlocked the last achievement. I also felt as if the game was starting to wear out its welcome just a little bit at around about the time I was finishing it, but that's no bad thing. I was glad it finished when it did, but I didn't spend a long time before I was done wishing that I was finished. Which is pretty good pacing. Definitely worth the 5 quid price tag.

  23. 2 hours ago, Jotari said:

    It does bring up an interesting idea, what if dancing wasn't an exclusive ability? What if each game gave us five or six dancers? Of course, the balance would be hilariously thrown out the window if you could field six dancers at once, but, ignoring that and just focusing on the dancers themselves, if we had six dancers in competition with each other who could be simultaneously fielded, we probably would view the more like staff units and judge them more on their stats, like how well they can take a hit or how good their combat might be on promotion (even if you're probably never going to actually put them in combat), or additional skills they might have access to, resulting in them having more broad of a placement on a tier list. It's been a hot minute since I've looked at a tier list, but staff bots are not typically crowded around the same placement in a tier list, I think. Most people are probably going to place a the best staffer at the top, and the worst staffer nearing the mid bottom even though realistically, while Moulder is better than Natasha, the lead he has in actual practical utility on the battlefield is going to be pretty negligible.

    We do have that. Sort of. In Three Houses. We only get to field one dancer, but we have a couple dozen choices for which dancer we want. And yeah, the general consensus is that some units do make better dancers than others (due to spell lists, personal abilities, support lists, stats, crest, etc.) but that these differences are marginal and almost totally irrelevant when it comes to choosing your dancer. Instead, the best choice is usually going to be "who aren't you using for anything else?"

    At the same time, though, let's do a thought experiment. Someone makes a fan game, and they implement every dancer (singer, heron, etc.) in the series into this game. Right at the very start of the game, before you know anything else about it, you get a dialogue box asking you to pick your dancer. Who do you choose? Almost certainly not Tethys. Or the related thought experiment: you have to pick one game to play without using a dancer at all, which one do you choose if you want to see the smallest difficulty increase? Possibly Sacred Stones. (Forum consensus last year was that Sacred Stones and Awakening were the series low points for dancers.)

    I guess the point I'm trying to make is that for utility units, the differences within a game tend to be relatively small whereas the differences between games are considerably larger. If we're ranking staffbots, the most important consideration is how good that game's staves are. If we're ranking thieves (for their utility), the most important consideration is whether the game has a lot of stealable items, unlockable chests, etc. Other factors aren't nothing, but they're secondary. Dancers would be similar. In the hypothetical six-dancer game, the important consideration is what the core dance mechanics of the game are. Do they get to refresh multiple units in a turn? Do they get special dance? Canter? What's the class's move stat? If we're assuming that all our dancers are in the same class, rather than having Radiant Dawn style design where their abilities are all different, then there probably wouldn't be that much to choose between them.

    3 hours ago, Jotari said:

    (no, I'm not counting the sparkly item pick ups as an online feature)

    (There is also the weird hide and seek minigame in the monastery in Three Houses. This counts even less than the sparkly item pick ups.)

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