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Kinney

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Posts posted by Kinney

  1. On 5/23/2020 at 5:10 AM, AC6 said:

    Kinney:

    Hard difficulty does not offer endless auxiliary battles. You can develop good habits in hard difficulty.

     

    Cindered shadows hard difficulty is a good mode to practice good combat habits.

     

    True, but I'm finding that I tend to out-level the story content even with the auxiliary battle cap on Hard. (Granted, this is on NG+.) And yeah, Cindered Shadows on Hard was a good challenge.

  2. Favorites of the decade:

    1. Europa Universalis IV (PC, 2013)
    2. Civilization V (PC, 2010)
    3. Crusader Kings II (PC, 2012)
    4. The Witcher III: Wild Hunt (Multi, 2015)
    5. DOTA 2 (PC, 2013)
    6. Divinity: Original Sin II (Multi, 2017)
    7. XCOM 2: War of the Chosen (Multi, 2016)
    8. Fallout: New Vegas (Multi, 2010)
    9. Fire Emblem: Three Houses (Switch, 2019)
    10. Total War: Shogun II (PC, 2011)

    My all-time list is going to involve a lot of stuff from the 90's and even the 80's. It's not that I'm some kind of retro gaming hipster, I'm just old.

    1. Baldur's Gate 2: Shadows of Amn (PC, 2000)
    2. Deus Ex (PC, 2000)
    3. Mega Man 2 (NES, 1988)
    4. Final Fantasy VI (SNES, 1994)
    5. Castlevania: Symphony of the Night (PSX, 1997)
    6. Rome: Total War (PC, 2004)
    7. Chrono Trigger (SNES, 1995)
    8. Ultima VII: the Black Gate (PC, 1992)
    9. Starcraft (PC, 1998)
    10. Unreal Tournament (PC, 1999)
    11. Betrayal at Krondor (PC, 1993)
    12. Crystalis (NES, 1990)
    13. Final Fantasy Tactics (PSX, 1997)
    14. Dragon Force (Saturn, 1996)
    15. One Must Fall: 2097 (PC, 1994)
    16. Europa Universalis IV (PC, 2013)
    17. Star Wars: Knights of the Old Republic (PC, 2003)
    18. Civilization V (PC, 2010)
    19. Dragon Age: Origins (PC, 2009)
    20. Crusader Kings II (PC, 2012)
  3. On 12/27/2019 at 4:45 PM, Hawkwing said:

    Disappointing Trend: Using Patches as a Crutch

    That said, it also means that the strategy of releasing an unfinished game at full price and then completing it later is unfortunately much easier to pull off now, even with the negative reception it often brings. Heck, even games released this way that end up being good later on usually become infamous anyway. Patches also mean that competitive games are constantly being shook up with buffs, nerfs, and properties changing. This can make for an exciting meta and there is an audience for that, but it also means that a player has to invest a lot more into keeping track of the games updates less they be left in the dust, which for some just drains the fun out of it.

    This has been brewing ever since 7th generation consoles all got Internet connectivity. Since everything's online now, it's all too easy to skimp on QA, entice a bunch of early purchasers with pre-order bonuses, use them as unpaid beta testers, and rush out a patch once complaints start rolling in. Bungie and Ubisoft tend to do this, and I'm convinced it's official Sega policy for its subsidiaries considering Creative Assembly and Sports Interactive have been trying to get away with it for over a decade. It's only gotten worse now that games can sell early access, as we're now moving from paying for an unfinished product to paying for a product that may never be finished.

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