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Raijin95

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Posts posted by Raijin95

  1. 10 minutes ago, Roland said:

    *sigh* I’ve heard this argument way too many times than I’d like, so I’m just gonna cut to the chase.

    Not every single Swordfighter that is or could be in Smash Ultimate is the same character. It’s blatantly untrue, and honestly just a gatekeeping tactic. 
     

    Then explain to me why half of Fire Emblem's roster is made of Marth clones, Zelda's nearly a quarter of Link clones, Joker being a Cloud and Shiek hybrid clone, Hero being a Link and Robin clone?

    All of these swordfighters are the same. There's nothing remotely interesting about them, and that goes for any other potential candidates not in Smash yet. There isn't a single thing that the likes of Ryu Hayabsua, Dante, Sora, Sir Farfetch'd, or 2B can do that Link, Pit, Cloud, Joker, and every Fire Emblem character hasn't done before in this game.

    They're all spiky haired big irised characters that do nothing but swing their sword around. Where's the variety? Where's the uniqueness?  Where is the life in these characters? 

    It's not a "gatekeeping tactic". It's a growing ire of having to put with the same exact thing over and over again for nearly six years. But apparently people like me are the "bad guys". Guess I'll have to blare Billie Ellise from now on.

  2. #1. Any Overwatch character (Aside from that damn hamster)

    #2. Crash Bandicoot 

    #3. Spyro The Dragon

    #4. Scorpion

    #5. Bandana Waddle Dee

    None of these will ever happen, but hey it's fun to dream right?

    5 hours ago, Perkilator said:

    I want Sirfetch'd as the Gen VIII rep purely out of its unique swordplay (or rather, LANCEplay). Here's a Smash artist's interpretation of what that kind of moveset could be like:

    And here's a more in-depth interpretation of mine:

      Reveal hidden contents

    Intro: Sirfetch’d appears out of a Luxury Ball and readies itself for combat.

    Stance/Idle 1: Sirfetch’d holds its leek and leaf shield as it marches in place.

    Idle 2: Sirfetch’d slightly swings its sword backwards.

    Idle 3: Sirfetch’d smirks and slightly turns its head.


    Notable Palette Swaps: Farfetch’d, Psyduck, Swanna, Cramorant, Honchcrow, Corviknight, Galarian Farfetch’d

    Walk: Sirfetch’d marches proudly.

    Dash: Sirfetch’d charges forward, sticking out its leek.

    Damage: Sirfetch’d turns its head, with the expression of writhing in agony.

    Jump: Sirfetch’d jumps simply, raising up its leek.

    Crouch: Sirfetch’d crouches and raises its lead shield.

    Weapon of Choice: Its leek, which has seen many a countless battle for years.

    A,A,A: A swing of its leek (10%, small knockback) and a shield bash (8%).

    Forward+A: Sirfetch’d thrusts its leek straight forward (12%, OK knockback)

    Down+A: Peck; Sirfetch’d jumps forward and pecks with its beak (9%, OK knockback)

    Up+A: Sirfetch’d swings its leek in an upwards arc (12%, OK knockback)


    Air+A: Sand Attack; Sirfetch’d lets out some sand from underneath its shield (6%, small knockback)

    Air Forward+A: Peck; Sirfetch’d slightly pecks the opponent with its leek (9%, small knockback)

    Air Back + A: Steel Wing; Sirfetch’d swings its leek behind itself and turns it to steel, along with its wing (14%, OK knockback)

    Air Up+A: Sirfetch’d thrusts its leaf shield upwards (12%, OK knockback)

    Air Down+A: Slam; Sirfetch’d descends quickly and slams its leek in the ground (16%, OK knockback)


    Dash Attack: Sirfetch’d rams into the foe with its shield (14%, OK knockback)

    Edge Attack: Sirfetch’d pecks with its beak (9%, small knockback)

    Smash Moves

    Forward+A: Rock Smash; Sirfetch’d slams its beak so hard that rocks fly out of the ground (21%, medium knockback)

    Up+A: Round; Sirfetch’d sings a note very loudly, briefly stunning opponents at full charge (18%, OK knockback)

    Down+A: Brutal Swing; Sirfetch’d swings both its leek and shield in a full circle, with a purple light spinning out of it (24%, medium knockback)


    Grab: Sirfetch’d grabs the opponent with its beak.

    Pummel: Sirfetch’d bops the opponent with its shield (9%)

    Forwards+Throw: Sirfetch’d tosses the opponent out and smacks them with its shield (14%, OK knockback)

    Down+Throw: Sirfetch’d stomps on the opponent, trapping them in the ground (16%)

    Back+Throw: Sirfetch’d tosses the opponent out and smacks them with its leek (17%, OK knockback)

    Up+Throw: Sirfetch’d tosses the opponent out and stabs them with its leek (19%, medium knockback)


    Special Moves

    B : Protect; Sirfetch’d raises its shield and nullifies all attacks; however, the strength of some hits will eventually cause the shield to wither. It will repair itself with each string of attacks until it becomes unusable, which is signaled by a snap. At that point, it will take much longer to repair itself.

    B + Forwards : Meteor Assault; Sirfetch’d’s most powerful attack. At full charge, it will charge a great distance with its leek and slice through opponents (42%, far knockback). However, it will suffer recoil damage (14%) and cools down for two seconds.

    B + Up : Brave Bird; Sirfetch’d thrusts upwards at a great height (26%, medium knockback). The height is extraordinary, but at the cost of extremely slow horizontal movement. In addition, Sirfetch’d will suffer minor recoil (8%).

    B + Down : Fury Cutter; Sirfetch’d prepares its leek, and cuts in a downward arrow shape (12% once, 19% the second time; medium knockback). If Sirfetch’d is hit while preparing its slash, it will instead move swiftly and cut in a diagonal line (18%, OK knockback)


    Final Smash: Final Gambit; A blue aura sparks around Sirfetch’d, and it rams the opponent with its shield (16%). The opponent is then trapped in a cutscene where Sirfetch’d closes its eyes and puts its leek to its head. It then slashes furiously at the opponent and launches them with one last slash (48%, far knockback). The recoil it suffers after is almost equal (43%), which will leave it in danger if it’s at high damage.


    Gimmick: Sirfetch’d’s shield will slowly wither as Protect is used. It will repair itself in a few seconds if it’s mildly withered. If completely withered, the repair time is about 13 seconds (which takes it to its mildly withered state, which means a 4-second repair). In this state, Protect is rendered useless until repairs are finished. The shield’s durability is represented by a HUD mock-up gauge of the leek; the shield will start to wither when the gauge is 75% depleted.

    Taunts

    1: Sirfetch’d wiggles its unibrow, its head turned to the camera.

    2: Sirfetch’d kneels in its direction.

    1+2: Sirfetch’d raises its leek up and lets out a war cry.


    Winposes

    1: Sirfetch’d makes a poses that mirrors a cutscene from the Subspace Emissary where Link pulls out the Master Sword.

    2: Sirfetch’d concludes its Meteor Assault, and raises its leek with a gallant explosion in the background.

    3: Sirfetch’d swings its leek diagonally down twice, and raises its leek as it lets out a hurrah.


    Icon: Poké Ball

    Boxing Ring Title: The Noble Wild Duck

    Victory Music: https://youtu.be/kGPHtS1kFZ8

    Kirby Hat: Sirfetch’d’s shield.

     

    Please no. There are already enough swordfighters in Smash as it is. The last thing this series needs is more of them. 

    And if any Pokemon from Sword and Shield should get in, it should be Obstangoon.

  3. Geneology of The Holy War: 7. The map design is a bit of a slog, but the story for this game was amazing.

    Thracia 776: 9. A near masterpiece of a Fire Emblem game.

    Binding Blade:  6. The game plays fine, and actually has a rather good main villian, but other that it doesn't really stand out from the rest as much.

    Blazing Sword: 9. A GBA classic, and my personal favorite of the series.

    The Sacred Stones: 8. Though it may be arguably the easiest title in the series, it had a really good story and cast of characters.

    Path of Radiance: 6. Imagine what I said about Sacred Stones being easy, only this time it didn't have writing I liked.

    Radiant Dawn: 7. A tad bit better than Path of Radiance, especially in the gameplay department, but the latter half of the game's plot just goes down the drain.

    Shadow Dragon: 5. If it wasn't for Marth's character alone, this game could easily get a lower score.

    Awakening: 3. Shonen bullshit with boring gameplay.

    Fates Birthright: 3. Even more shonen bullshit with boring gameplay.

    Fates Conquest: 6. Shonen bullshit but this time the gameplay is actually interesting. Still doesn't excuse the horrible writing though. 

    Fates Revelation: 0. Trash.

    Echoes Shadows of Valentia: 4. Outdated. Maps. That is all.

    Three Houses: 6. Disappointing. Edlegard and Dimitri's storylines are brilliant, but Claude's plot is kinda lame and the gameplay is nowhere near as good as other titles.

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