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Hello72207

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Everything posted by Hello72207

  1. oh yeah. I haven't actually played hard 5, but from FEtubers i can see that it's kinda dumb, especially considering things like how it's practically impossible to defeat the final boss without killing at least one of your units. I'm sorry, but when the meta for defeating the final boss without losing someone is to suicide your op as hecc divine dragon onto the final boss, and then revive them and do it again, you might have made to strong of a boss.
  2. I vote for no gaiden chapters. If you want to kill off units to get them that's fine by me but no modding.
  3. banned because you just walk fool, cars just dull the senses to make it feel like you aren't
  4. Banned because cars don't exist. it's a government conspiracy.
  5. To be fair, I probably would too if dark link was at my door. Or I would pull out a hammer.
  6. banned because I don't remember my dreams, so anything could happen in them.
  7. It's definitely improved over time. In the old days of NES AI, FE1 has abusable AI in the sense that -they would always move in a predetermined order -they would fall back and never attack if they wanted to heal -they would attack Marth over literally anything else. Gaiden at least fixed the attacking the lord over everything else, but still had really dumb AI In the GBA games, it got a lot better. In path of Radiance, I was actually really impressed when an enemy fell back and traded for a vulnerary.
  8. Alright neat, I'll start following this again. I stopped for FE9 and 10 because I am currently going through those games and don't want spoilers, but I don't care about FE11 because I've played Shadow Dragon and the Blade of Light.
  9. Banned because I want to go to sleep.
  10. banned because I support helping stressed people
  11. sigh. I suppose it's pretty impressive that one of my suggestions made it to the finals, but Sleeping at will is a seriously underrated power.
  12. Yes, but my point was that if he is weighed down with the same weapon as a fighter ross, he has the same speed. If Ross is using the hatchet with 50 uses, which is plenty or an iron axe, he has a speed lead. Fighter Ross can do nothing to become faster then Pirate Ross, but Pirate Ross can become faster the Fighter Ross. Ross literally comes with a lightweight 1-2 range weapon designed to train him and not have him take counters. The point of giving units speedwings is to let them double. The reason speedwings are considered the best is you give them to high str units so they can double and kill. No, I think units with high strength and middling speed are better then units with low str and high speed. an accomplishment that Colm cannot do. Yes, but the option is there. Colm never gets more of an enemy phase then Ross, but Ross will become an enemy phase unit eventually. Archers get bashed, but Colm also has no Enemy phase, but Ross can eventually get one. Yes, but Colm has an E in swords, so getting him to even steel is hard. Rennac's stats are perfect for what he needs to do, which is get chests and steal things. Thieves are not combat units, and they are swordlocked in a game where having 1-2 range makes almost anyone good. Alright, here's a less extreme case. Both Colm and Ross are trying to kill an archer. The archer will most likely hit both of them, and 3hkos them. Ross also 3hkos the archer with his hatchet, and Colm also 3-rounds. Ross kills the archer in 2 turns, and takes 1 hit, being fine mostly. Colm kills the archer in 3 turns, and takes 2 hits, almost being dead. Ross did better in combat. Even if Ross only 4hkoed the archer, he still finishes it a turn earlier then Colm.
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