Yes, but my point was that if he is weighed down with the same weapon as a fighter ross, he has the same speed. If Ross is using the hatchet with 50 uses, which is plenty or an iron axe, he has a speed lead. Fighter Ross can do nothing to become faster then Pirate Ross, but Pirate Ross can become faster the Fighter Ross.
Ross literally comes with a lightweight 1-2 range weapon designed to train him and not have him take counters.
The point of giving units speedwings is to let them double. The reason speedwings are considered the best is you give them to high str units so they can double and kill.
No, I think units with high strength and middling speed are better then units with low str and high speed.
an accomplishment that Colm cannot do.
Yes, but the option is there. Colm never gets more of an enemy phase then Ross, but Ross will become an enemy phase unit eventually. Archers get bashed, but Colm also has no Enemy phase, but Ross can eventually get one.
Yes, but Colm has an E in swords, so getting him to even steel is hard.
Rennac's stats are perfect for what he needs to do, which is get chests and steal things. Thieves are not combat units, and they are swordlocked in a game where having 1-2 range makes almost anyone good.
Alright, here's a less extreme case. Both Colm and Ross are trying to kill an archer. The archer will most likely hit both of them, and 3hkos them. Ross also 3hkos the archer with his hatchet, and Colm also 3-rounds. Ross kills the archer in 2 turns, and takes 1 hit, being fine mostly. Colm kills the archer in 3 turns, and takes 2 hits, almost being dead. Ross did better in combat. Even if Ross only 4hkoed the archer, he still finishes it a turn earlier then Colm.