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Samurai Navarre

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Posts posted by Samurai Navarre

  1. 8 minutes ago, Gregster101 said:

    I don't understand why Gharnef's special would be Forseti. That's like Gonzales having a special that has him wielding the Aureola.

    Anyway, the only skill I can think of is Iago having a skill that allows anyone to use staves, as a reference to the fact that he can use staves in Fates despite the fact that he's in a class that can't use them

    In at least one game Gharnef carried that tome and used it. It's a reference to that. At least I HEARD Gharnef used that tome in one game...

    And hmmmm maybe. Could use Staff Savant for it.

  2. I'm thinking these:

    Gharnef:

    Skill Crest: Renewal (HP slowly regenerates in battle)

    Warrior Special: Holseti

    Awakening Special: Imhullu (Also gains it's invulnerability effect while in Awakening Mode)

    Validar:

    Skill Crest: Grima's Protection (Defenses increases as your Health decreases in battle)

    Warrior Special: Goetia

    Awakening Special: Grima's Truth

    Iago:

    Skill Crest: Treachery (Enemies' Morale starts off low at the beginning of the battle)

    Warrior Special: Fimbulvetr

    Awakening Special: Ginnungagap

    Darios:

    Skill Crest: Rally (Allie's Morale starts off high at the beginning of the battle)

    Warrior Special: Darios leaps into the air with his sword turning into a dark crucifix then slams it into the ground, cracking the ground with a big fissure and sending enemies flying.

    Awakening Special: Darios channels Velezark's power and glows red then swings his sword tearing through all frontal enemies.

  3. 8 hours ago, Shadow Mir said:

    How so? Because I *really* don't see it. Sure, Sacred Stones is easier (and some people here consider that arguable), but the 3DS games? Nuh-uh. No way.

    How so? Are you joking? You can't even grind in this game like you can in Sacred Stones. That alone makes it far harder. Not to mention the tedious and grueling enemy phases. And did you seriously just say this game is easier than the 3DS games?

    9 hours ago, vanguard333 said:

    Path of Radiance was literally my first FE game, and it wasn’t too difficult (the game having an easy mode helped, but still).

    Other than that, I agree. The 3DS games were way too easy compared to Path of Radiance. Even Conquest wasn’t difficult so much as tedious, like playing through the Water Temple in Ocarina of Time.

    If you've played similar games before then sure. But if it weren't for Awakening this franchise would've been discontinued. They had to take a better approach to casual players.

  4. Seems I was mistaken earlier and didn't remember right. Recruiting Kotaff and Nedata doesn't cause Shinon and Gatrie to disappear. But recruiting Sephiran does. I suppose one could argue that it's worth it because of gaining a literally invincible character on your team. But I really like Shinon and Gatrie. I don't like not having them with me.

  5. Found out the problem. Apparently if you rescue a blue enemy unit and then turn them red again while they're still rescued all the way to the end of the chapter it creates a weird glitch that causes the rescuer to leave your team...

    Interestingly though, If you do this with Mist you get a slightly inferior version of her to replace her when you face The Black Knight. Shes comes as a Valkyrie but with much lower stats, and only a Heal Staff and Mend Staff and only a D level in both swords and staves.

  6. Yeah a boss fight with Khozen would've been awesome. Not only that, but they also had some characters sub in for others too at times and having them quote lines characters from another game said. Would've been better to just use the actual characters instead. I would've loved for Garon and Medeus etc. to be in even if only as bosses.

  7. 6 hours ago, Emperor Hardin said:

    It might be because you have too many characters, which can happen if you recruit too many mooks(generic units).

    Its always good to have backup saves just in case.

    I never recruit those. And if I accidentally do it I let them be killed off. I'm pretty sure I just don't have Dolphin configured right cause this has only started happening recently. I haven't done anything out of the ordinary since then. Unless it's because of the code to let Blue Units move infinitely that I recently started using just for the lulz.

    We really need a better version of the control enemies code. One that lets you select the enemy you want to recruit and turn them blue or something. And hopefully a way to recruit bosses from Defeat Boss chapters too. Sadly I don't think anyone is working on new codes for this game anymore.

  8. I've recently started having another issue lately too that I haven't had before. I can't help but think it must be because of Dolphin. When I try to recruit some enemies it doesn't tell me that I got them when Soren gives me the battle report. Yet I later see that I DID get them. And characters have recently started just disappearing from my army after a certain point in the game in later chapters too. In one playthrough Jill did. And then in another Mist did. They didn't die. They were literally just not there anymore. Almost like they pulled a Birthright Kaze on me. Mist ended up returning when I faced The Black Knight though and I got to have her back. The game treated her like a new character when I did though listing her as a new ally I gained in Soren's report. At least she was already a Valkyrie when I got her again though. But her equipment sucked and she didn't have the sword I gave her anymore.

  9. 7 minutes ago, Emperor Hardin said:

    In route chapters, right? I've had no luck with that in defeat boss chapters.

    • Kotaff the boss of chapter 9 has the counter skill.
    • Nedata the sub boss of chapter 9 has very high stats for a brigand, making him a suitable candidate for Berserker which has a cool enemy palette. He also has a fun personality.
    • Kimaarsi has a very neat General palette.
    • Kasatai has very speedy and magic resistant stats for a General along with Wrath. His palette is decent.
    • Gromell has resolve, high magic stat and is famous enough to have a card.
    • Rikard isn't the most notable, but has a funny personality, uses axes and I like his purple highlighted armor.
    • Bertram has daunt and plot importance.
    • Hafedd, the Black Knight's Halberdier friend has a cool personality, awesome palette, Miracle and holds an occult scroll.

    Also recruit a Red dragon Feral one. I recruited the NPC valkyrie with Geoffrey, but she had the same battle model as Mist. Same for Tanith's falcoknight reinforcements.

    These are all awesome. Sadly recruiting either of the first two results in a glitch that causes Shinon and Gatrie to not appear in later chapters and thus makes them impossible to obtain again. At least that's what happened to me. You're right about the others though. They're neat.

    And I recruited a Red Feral Dragon too. He was a freaking beast. Way better than Ena.

  10. 9 minutes ago, Emperor Hardin said:

    I think did that once, but there I just beat him as the final enemy when he was blue and for some reason, the results didn't count him as dead.

    Wanna hear other interesting enemies to recruit?

    Upon testing I found that it is indeed possible to recruit him this way. By suspending the save when he's blue I mean.

    And yes please.

  11. 6 minutes ago, Emperor Hardin said:

    Note on the Black Knight, he would be an armored character.

    In Fire Emblem Warriors, an entire unit type that has appeared in every other game in the series as playable, is entirely unavailable to the player for no reason other then laziness by the developers. What makes it worse is Koei said an Armored Knight with a lance would be playable and that was the reason, Frederick used an axe.

    Frederick counts as being an armored character in the game actually.

  12. 2 hours ago, Gregster101 said:

    Of course there's villains that don't suck. I'd absolutely love to play as someone like the Black Knight, Berkut, Arvis, etc. That's why part of why people (myself included) weren't a fan of the games they chose for FEW1, since not only do they all have a weak lineup of villains, they also went out of their way to pick the worst villains from those games.

    I feel like Gharnef and Validar were the right choices from their games. But Garon would've been a much better choice than Iago.

    1 hour ago, Etrurian emperor said:

    The Black Knight was born to get into FE Warriors. He's very much the Lu Bu archtype who you must not pursue. In fact he's already someone you must not pursue in the Fire Emblem series. 

    Indeed. Same goes for Walhart.

  13. 9 hours ago, Emperor Hardin said:

    I've recruited Seeker from a rout chapter. From what I remember, I had battle animations turned ff and I did the input to turn red units, blue, after my unit had already attacked Seeker.

    Did you suspend the save while he was blue and the only enemy on the map or something?

    9 hours ago, Emperor Hardin said:

    I've tried to recruit Gashilama in the past but was unsuccessful, it kept saying I recruited Gashilama but also lost him.

    That's what happened to me with Homasa.

    9 hours ago, Emperor Hardin said:

    Perhaps I should try and see if he shows up on the field during the normal mode cutscene of the chapter 14 intro. I saw someone on youtube with Homasa on their team, I believe, but I've yet to achieve that myself.

    He does. And I'll have to try that too.

  14. I can actually understand Roy not being playable. But how could they exclude IKE of all people? Isn't he the most popular Lord? And with the kind of fighting style he has he's perfect for this kind of game.

    On the subject of getting playable villains though keep in mind there are also ones that DON'T suck. Who wouldn't want playable Zelgius/The Black Knight for example? He'd be awesome in an FE Warriors game.

  15. 16 minutes ago, Emperor Hardin said:

    Here you go.

    NOTE: This is for the NA version.

      Reveal hidden contents

    NPCS controllable(Hit Z on the controller then Left and right on D pad, do it again to make them NPCs again)

    CDEU-272Q-2QEVH
    A4CD-Q7D2-M33Q1
    J6WG-1DGR-NAWVT

    CA4U-T9TP-NHA05

    Z0M8-MBFJ-5BRXR

    E9FZ-A3QA-YCERP

     

    BG8J-JQHY-FTK9U

    8BWJ-WEGX-G6TVX

    HNPQ-XVYV-YTBTB

     

    2AGW-3W2D-RJN9T

    E9FZ-A3QA-YCERP

    When controllable, the enemies/NPCs can be moved, but they cannot attack or trade. The big thing is when you  beat the map when their circle changes to blue,  they join you as full units.

    https://lparchive.org/Fire-Emblem-Path-of-Radiance/Update 87/

    This describes recruiting enemies better then me, I think.

    Recruiting Bosses in Rout chapter seems possible, but hard. The control enemy thing can also be done in cutscenes.

    That's awesome. I didn't know some of this was possible. Control Enemy rocks. I love having Greil and The Black Knight on my team. I've always wanted Homasa and Gashilama. I wonder if I can get them somehow.

  16. 17 hours ago, ciphertul said:

    Outside of her specials, that is the only difference. Nameless charge spell-Elfire-Elwind-Thoron-Ruin-Goetia(Rexaura for Robin). I may have gotten C2 and C3 backwards, I don't often play those 2, Linde is a better Foot Mage.

    Linde is the best mage I agree.

    15 hours ago, Quillmonger said:

    With Three Houses sand Shadows out we could see more representation there, also we're supposed to be getting a remake of an older game on the Switch. 

    I haven't played Three Houses yet. No spoilers but is it any good? Fates was sort of disappointing for me. Most of the characters were just watered down versions of the ones from Awakening.

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