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aariadro

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Posts posted by aariadro

  1. On 4/4/2020 at 2:06 PM, Ertrick36 said:

    There're more pressing issues in Binding Blade than simple unit balance.  Namely, there's level design.  Most Binding Blade maps are designed to be extremely roundabout and long-winded (chapter 8 being a prominent example), but there's one level that gets on my nerves and it's Chapter 14.

    In Chapter 14, you have:

    • Fog of War which requires either thieves, torches, or healers with torch staves to even be able to navigate in
    • Desert which severely limits mobility for most units, including the main damn character
    • The recruitment of a horse-mounted mage... who is slowed down by all the goddamn desert tiles, rendering her basically useless here
    • The recruitment of a low level shaman who actually can move swiftly in the desert but is extremely weak and is likely to get destroyed when encountering more than one enemy
    • Mages and wyvern knights every-f***ing-where - all of whom are easily able to see you
    • On top of all of this, a time limit which, if it runs out, will cut you off from the game's true ending, because not only do you apparently deserve a swift kick in the crotch, but also to have lemon juice poured directly into your eye sockets

    And apparently things get even worse in chapters 17-20 if you choose to use the two nomads you get more than the two pegasus knights you get.  Then of course there's Roy's belated promotion, which is beyond ridiculous.

    That isn't to say FE6 is devoid of redeeming qualities, but damn does it go out of its way to make sure you don't enjoy playing it sometimes.

    Adding to this, I can certainly say that chapter 14 was extremely annoying, for merely the fact that you were almost forced to bring out all of your magic units, fliers and thieves just in hopes of navigating the map because of the Fog of War and reduced movement. However, to clear the air around the Sacae route, I believe that Chapter 14 is much more tedious, and challenging than Chapters 17b and 19b (respectively) solely because of the movement problem(s) paired with the fact that you may want the Divine Weapon to achieve the game's true ending, which is only possible in a certain turn limit. 17b and 19b will only need 1 thief (each) because of the normal movement over plains/floor and the rather predicatable amount/types of enemies due to the terrain/spacing of these chapters. 

  2. I go by a moniker of Aariadro and i've been playing Fire Emblem for about 7 years. I've lurked around on this community for awhile, looking at the character comparisons and different strategy ideas that you all have discussed and decided that I would also like to be part of such a wonderful community! My first game was Blazing Blade which is also my favourite game in the series thus far. Aside from being an FE fan just like you all, I enjoy cooking, painting, reading, and anything manga/anime related. I'm also a really big Zelda and Pokémon fan! 

    I hope to enjoy my time here on this forum getting to have healthy interaction with all of you! 

     

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