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Samz707

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Everything posted by Samz707

  1. Don't forget Ursula, she was pretty evil last time I think. (She at least seemed more open to evil acts, I doubt even Linus/Loyd would be willing to try to kill Zephiel since he's a kid if I remember right.) Also I guess if you wanna stretch it, there has to be at least some evil women in the amount of generic pegasus riders you kill.
  2. The good ol' FE trope of "If you're ugly, you're probably evil." Maybe healing magic makes for really good skin-care who knows.
  3. Except literally everyone idiolizes Emmeryn that's not Gangrel, if they didn't they'd probably call Chrom out for blindly idiolizing her without remembering her flaws, which no one does. It feels like the game itself idiolizes her.
  4. Pretty much, I never get the vibe that Chrom's ever actually in the wrong in Awakening. (Well, he's an idiot for hiring Robin, brushes off killing Raimi's soldiers to the point of sociopathy and such, never actually in the wrong for anything that the developers want to see as flaws.) And just because you don't see at is unrealistic doesn't mean others can't. Also Thematic meaning is literally the problem, it's painfully obvious the game is trying to push a (as far as I can see in my playthrough as this LP is actually what's motivating me to finally finish it as I originally called it quits in the early Valm Arc) not very good message, the events in the story are contrived intentionally to push a theme. (And IMO that Theme is terrible anyway.) There's a difference between having themes naturally occur on your work in a way that players can pick up on and decide for themselves and sorta forcing them onto the player by contrived means and effectively preaching it to them. An "Out of universe" reason doesn't excuse it from an "In Universe" view.
  5. As probably controversial as this may be, I think if the weapon triangle is going to be ditched again, we should have LESS weapons overall. So say, There's only Killing Edges for the "Constantly gets crits" weapon, so Swords have a niche for critical hits. (So No killer lances/axes.) So by making it so that certain niche weapons are only available in one weapon type would make the actual weapon types stick out more.
  6. To be fair, if you get REALLY unlucky with hit-rates, you can use a good few more sword/lance/axe/bow hits than you'd like as they'll heal up during those misses.
  7. Honestly I was just amazed Emmeryn in like 2 sentences was able to make Panne go from "Humans suck" to "Eh I guess you guys are alright.", I can't say much about Tellius as I've not played them but I feel fantasy racism rarely lands, granted most don't have an literal instant 180 like Panne as your introduction but I still feel that generally it's kind of a difficult thing, too underplayed and it feels like it's pointless but too overplayed and it can feel like preaching about real world issues to the point of being obnoxious. Honestly considering Emmeryn is a pacifist to the point of absurdity, I wouldn't be surprised if she reduced the army on some fashion. (At least significantly. considering how they seemingly only have a single note-worthy group dealing with the bandit problem.)
  8. Even if Chrom attacked first, wouldn't Gangrel just lie? like he already was doing with Maribelle?
  9. Yeah I'm really glad Echoes actually went back to having the trees only be on the actual tiles, there were way too many times when I was new to Awakening where I'd think the trees ment a tile was a forest tile...only it was actually the tile right next it, then the enemy I was trying to fight from the advantage of the tile would get the tile bonus. Now I basically just slowly scan all nearby tiles while keeping an eye on the actual Tile bonus indicatior.
  10. The paralogue unlock order is just screwed, I figured the "war" dialogue in my first play through men the situation with Plegia was a kind of cold war situation but it honestly seems like a mistake. I'd like an FE game where for once none of the stats are hidden. (support in FE7 or classes effecting your level ups in 3H,)
  11. Even regardless of emotions though, it'd almost always be a trap, the Shepards could be calm and this scene happened much earlier and they'd still fight these guys. Well yeah, dude's standing in your way with a weapon ready to kill you, kinda doesn't matter in the battlefield like you said, he was willing to recruit Tharja when Emmeryn was just about to die and while that's not after, Chrom doesn't strike me as the guy to kill anyone who isn't a threat to anyone's life, I can't exactly picture Chrom slaughtering unarmed villagers or anything like that
  12. Except they're willing to let the Shepards go if they throw down their weapons, they'd die anyway in that situation since well, they let the Shepards go and I seriously doubt Gangrel would just accept that, Again, they could have just let the Shepards keep their weapons and run on and just think of a lie in how they never encountered the Shepards at all, it's contrived frankly. Considering how Gangrel is a genocidal maniac dictator who wants to genocide Chrom's country (and we are shown how Aversia is one)....yeah actually anyone related to him that gets in the Shepards way is also probably a genocidal maniac. (Or are only the Shepards expected to actually have the option of surrendering?)
  13. To me, generally the reason doesn't matter, if it's not an outright evil person doing it to look good as part of a scheme, generally intentions don't matter, especially when it comes to taking someone's life frankly, if it's an evil enough person, well it doesn't matter if it's anger or not. Not really, I don't see how Chrom and the Shepards aren't entirely in the right for essentially offering themselves up to be potentially executed by random troops from the enemy army they no nothing about, I really don't see any ambiguity in this chapter myself. They can back out though, if they're actually willing to not fight the Shepards, they can just...stand aside, thrown down their own weapons as a show of faith, it's really not a moral thing to me, I see people potentially wanting to do good but not doing so because of a mix of stupidity and "This is a strategy game, we need a fight and we for some reason can't just dump Risen Zombies on the player even though we literally do that already". I don't really see victims, I see idiots who got themselves killed out of...well frankly I can't call their "thrown down your weapons and we'll let you go but we keep our weapons for some reason" logic anything other than Plot Contrivance, again, just stand aside and let the Shepards run past instead of fighting them, it's not because they'll be executed if they don't fight because frankly, they'd get executed for just letting the shepards go like they want to do, there's no real rhyme or reason to what happens. It's basically just a terrible "Emotion Bait" moment where the devs pull nonsensical stuff to make you feel a way and pray you're too busy invested to notice how nonsensical it is. (And I really, really hate stuff like that.) Infact: they'd be more fucked if they did have the Shepards throw down their weapons since now they'd have a pile of weapons as obvious sign the Shepards came through assuming they didn't think to quickly burry them in the sand, (and well, I think the average IQ is low in the Awakening continuity) so now they can't even lie that they never even encountered the Shepards, which is what would keep them out of trouble.
  14. ....but the Plegians still are willing to fight though, they aren't letting the Shepards just run past them and frankly only a fool throws down their weapon and expects to be escorted out of an enemy country, it's very much a "We want this vibe but our gameplay still requires the player to be butchering people down" section, if they were truely super-peaceful, they'd just let the Shepards run by while standing to the side, I really don't consider the Shepards in the wrong here as the Pelgians still stand and fight instead of running away to let the Shepards run away, if anything the Plegians should have thrown down their weapons and it'd have just been a quick cut-scene where the Shepards keep runining and it would have A: actually made sense and B: probably made me actually feel emotion. It's not "bitterness and emotion" quite frankly in that situation surrendering would almost certainly be a trick that would lead to your death, if it wasn't for the dialogue with the boss in the middle of the chapter it'd just seem like an obvious trap. So yeah I still blame the Plegians here, they still fight instead of just standing off to the side and letting the Shepards run by, they're willing to fight to the death still so they're still frankly not the good guys here,yes FE is a game series where you have to fight to the death effectively and maybe you really shouldn't try to advocate for pacifism in it, you're not rewarded for just taking the boss down and avoiding anyone else, infact the thieves with loot means you're actually, in a gameplay sense, encouraged to run through cutting everyone down so you can get to the thieves in-time so I feel there's a massive disconnect between the vibe the story wants to give and the actual gameplay, so yeah I really don't see how the Shepards are fighting in the wrong here, they're in enemy territory and they only have the word of dude's they never met before they won't be harmed, it's logical to just keep fighting and push through instead of believing what would 9.9/10 times be a trap. Also I think you're kinda underplaying Chrom's obvious hero-complex, he doesn't want to fight Gangrel because Gangrel called his sister a dumbass on a COD match over microphone, he wants to fight Gangrel because he's sending bandits to murder and pillage in his country, Chrom always seems like he's in it to protect the peasentfolk, (Hence why he literally runs essentially a special forces squad dedicated to that purpose.) yes he takes offense about his sister but I have a feeling the whole murdering, raping and pillaging of his citizens bothers him more considering how he takes that into his own hands. I think it's safe to say we get very different readings out of Awakening.
  15. Eh, I feel like Chrom was already fighting because it was the right thing to do from the start, being emotional or not about it really doesn't change much IMO. Also I kinda aren't too big a fan of the "someone does a wrong thing but then they sacrificed themselves so they're suddenly redeemed" thing, it works sometimes but in the case of Emmeryn...ehh it just rubs me the wrong in way, (Also no way she kept her praying pose the entire time before she hit the ground.) it still feels like it's validating her pacifistic ways rather than saying it's terrible in a sorta "Tragic hero" sense. Not to mention enemy troops start surrendering afterwards, so it really feels like the game actually still tries to say she's in the right afterwards and then they talk about Chrom "Not living up to her ideals" later, despite her ideals literally being why we're in this situation to begin with. Also means that the whole "sacrifice Emmeryn or not" choice is completely invalidated and I really hate games where all/most of your story choices literally mean nothing.
  16. Yeah Emmeryn is just IMO a very bad ruler, maybe there's a reason when she turns out to have survived splatting her brains over the rocks they just let Chrom remain ruler. Who knows, maybe if Ricken was a hot-anime waifu he'd have let her join up. Eh, I'm not the biggest fan, it just sorta comes off as highly robotic and doesn't quite work for me. Doesn't help I tend to get repeating dialogue, alot, I got the one about "Vaike not having an off day" where he walks by himself twice in a row and I frequently get characters repeating dialogue they just said to someone in the previous event. Yeah I got Female-Robin/Chrom support right away on my first playthrough and well, it left a very negative impression on the support system as a whole for me, I still think it's pretty terrible, I am a dude admittingly but I just really don't see how that leads to romance.(Same with Sumia and Chrom, I got them paired up to spare myself from the potential of getting shotgun-lance wedding'd to Chrom and Chrom basically sounds like he's only marrying her due to pie in their support conversation.) Ah yes, Donnel, I totally didn't get soft-locked on my first playthrough thinking he'd get good fast and not realizing I wouldn't be able to grind in that Arena. Nope. Honestly their recruitment convo just bothers me since Chrom equates harvesting (I think it was wheat? something you use a sickle for I'm fairly certain) to killing a dude, which isn't exactly true and it just sorta makes me wonder who's dumb, Chrom for actually believing what he's saying, or Donnel for believing what Chrom's saying. (And then they give him a lance anyway.)
  17. The new maps are all repeats of maps already in the game, just against TWSITD with roughly 40-50 enemies who spawn in via ambush spawns, in addition, every bit of Edelgard's scenes during this are about how she's obsessed with Byleth and painted 3 other portraits of them in compromising positions/states of dress and the other characters get no new meaningful dialogue. I wish that "Battle of Revolution" April fool's game was real.
  18. No one can die, at all, the game is permanently on casual mode with no option for classic mode, to make sure you can still game over, ambush spawns are now in every chapter regardless of difficulty. I wish Armor Knights were actually useful in most games.
  19. I guess since people seem to treat as canon, either change Mark's A rank ending or make it more explicitly non-canon. (Which is what I've always seen it as.) Since it kinda effects FE6 if it's canon. (Which some to treat it as.)
  20. The reason Tiki was sleeping in the Mila tree and A: Didn't remember she took one of the bits of the shield out herself and B: thought Lucina was Marth is because she was actually sleeping off a mega-hang-over on super vintage Ram Wine. The revival springs in Valentia lost their power after Mila/Duma's deaths. (and maybe even the HP-cast magic their followers used considering how there's no sign of it in the other Archanea games so Luthier/Kliff actually learned the Tome Cast magic in Archanea after Echoes.) Alm wasn't joking about farming himself after the war, infact he strongly encouraged everyone, noble and peasent alike to farm/do some craft that they could trade with Archanea and other continents at least until Valentia was able to sustain itself after the war.
  21. I found myself needing him as my only unit that could consistently getting a quick-kill if I needed him to and the only durable one for a good while. (and it didn't occur to me to use the switch function at the time since I figured it'd be like separate and use up my turn..) I sat down and waited for map spawns so my units are good now.
  22. Can't remember my boon/bane. I am actually trying to refrain from Abusing Robin (not that Robin isn't high level) and mostly use my non Robin/Frederick units. (Which required grinding, as for some reason enemies love to go and suicide on Frederick unless it's a healer, even if that healer is Libra with a Killer Axe, I have no idea how enemy agro works, for some reason on certain turns they just all dogpile Frederick and die on the same turn even though they'd do better against well, most of my army that's in range so 3-5-ish enemies would all target Frederick and die despite the rest of my army being in range, which ment Frederick got most of the EXP, since well I presumed the AI wouldn't try to dogpile the Jaigen, which did me no favours on any map where the enemy comes from more than one direction.) I have gotten past that hurdle thanks to just waiting and grinding now though so it's actually smooth sailing at the moment.
  23. I am curious as to how you're supposed to "legitimately" beat most of the early chapters/side-missions but then again I'm on hard and you're on Lunatic so Im not sure if the same style of play even remotely happens in most chapters.
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