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Samz707

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Everything posted by Samz707

  1. If it was the point that I'm supposed to flat-out not-trust (Not slightly suspicious, flat out already "Why the hell haven't I left" mode) , I'm pretty sure Byleth wouldn't just nod ahead with everything Rhea says, it legit comes across more like everyone is indoctrinated when it's all "Oh god, why would this one king dude have his militia attack this church that literally dictates law to the point of bans stuff, killed his kid and probably if they existed nowadays would consider insulting the goddess in a twitter post worthy of death for being a sinner.", the church is too overtly evil-y. (Even if we ignored our dad literally warning us about them) for me to buy that sane person wouldn't already have just left. (Even discounting the whole made a teacher against you will and basically them all-but forcing their religion on you at the start.) I get I'm probably supossed to be supicious but I'm at the "Yeah these guys are evil" stage while Byleth is clearly only just starting to have second-thoughts, if any at this point so it's like I'm watching the world's least intelligent leader/teacher. And I'm with the Black Eagles, who I already know are anti-church so I can only imagine how god damn brain-washed the rest of the houses must act in these similar scenes considering how Delthea already came across as brain-washed frankly. Except we're not protecting them, we're using them to protect the Archbishop, we're the guys outside the assassins will have to go through rather than the dudes inside being protected according to what Rhea said, we're literally using them as human shields for the archibishop because remember, the Assassins want Rhea, just her, not the students, we're literally putting them in the line of danger to guard Rhea, you can even flat-out ask her "Won't that endanger the students" and her response is just "Nah it'll be fiiiiiine because you'll be there.", the students are being endangered, not protected, Rhea flat-out knows they're being put in danger here, casually risking the life of a future Empress and King seems like a really dumb idea and only something that happens because we need Byleth and the Main Lord to fight in every battle.
  2. You can have a protagonist who at least somewhat picks up on or just have Rhea not be as overtly suspicious. So far I know literally nothing about her as a person except that the Church of Serios comes across as border-line cult-ish, she's only been a suspicious Cult person, even trying to talk to her in the monestary is just about her religion. Yeah I don't like Byleth either, at all, I swear modern FE avatars are written to tick every box about video game protagnists that I hate. (Ignoring choices, lacking obvious choices, being idolized for merely breathing and people who should be suspicious of them or just merely uncomfortable around them like Berndetta opening up way too fast to be remotely believable.) It's pretty hard to care for a story when I hate both my Main Lord and the Avatar. (It's why I hated Awakening since Chrom is basically as bad as Rhea IMO just for different reasons.)
  3. Yeah but considering how Byleth acts I'm pretty sure I'm just supposed ot be "slightly" suspicious rather than wondering why the hell Byleth doesn't just leave, I'm not just doubtful, I'm pretty much at the point where if it turns out she has insulting the goddess punishable by death it'd just be a "Yeah I expected this" rather than any sort of surprise, she's pretty much just Goddess this and Goddess that so far. (I'm after killing Lonato.) I'm not mildly supicious, I'm at the "Why the hell would any sane person keep working for this clearly somewhat unhinged individual?" stage, which I don't think is quite what the devs intended since Byleth apparently is 100 percent fine with working for the church. I doubt risking the future Empress of a nation is a good idea and the game's reason is just "We don't have enough troops" even though we're pretty much in the Knight of Serios HQ, which isn't even a reason. (You kinda have to explain why there somehow isn't enough troops at their literal headquarters rather than just saying it is, it comes across as a dumb narrative cop-out.)
  4. Yeah Black eagles and I know about the twist for that. I still don't like how the game just assumes I'm cool with working for kinda blatantly semi-unhinged religous nut-cases with no question, you don't just casually mention the Church executes people and expect me to just go "Oh, that's fine". Again, it annoys me because it makes it feel even more so like all the dialogue choices are just for show or to speed up supports, since Byleth never gets the opprotunity to say anything actually negative to someone. (And I'm pretty sure an experienced mercenary would say that it was all skill and no god when Rhea credits them winning a battle because of the goddess.), there's not even that much choices and I still feel like I'm being rail-roaded to at least initially side with these clearly evil people. "Oh we need to put the students to risk to guard Rhea when she does this one ceremony thing" buzz off, there's no way there's not enough Church members to guard one room for a day. I really can't stand being forced to work for someone who's literally got no redeeming qualities and just rubs me the wrong way in literally every scene with her.
  5. Still mid-playthrough and early game but I hate how Rhea is handled. She's pretty much obviously evil but Byleth apparently doesn't see anything wrong with her considering the dialogue options always give the impression they don't think she's a religious nut-case. (Which I did, very early on.) I feel like I'm working for an obviously evil cult leader but the game's acting like she's just a religous leader who totally doesn't come off as creepy/evil in anyway. (And all of the dialogue options don't give me an option to tell her to stop attributing everything I've done to her dumb god's protection.) Good ol' Innsmouth in Call of Cthulhu were less overtly cultish than the Monestary. There's nothing more frustrating for me than being rail-roaded into following/working for an obnoxiously clearly awful person and Rhea is pretty much one of the worst examples.
  6. A skill that dramatically increases critical hit-rate...but it only applies for a few turns after one of your other units die.
  7. A kinda X-com style spin-off, where your army consists entirely of replace-able generics (or just the vast majority) , there's a research system where you create the big cool fancy swords/axes instead of having to find them in addition to make creating new spells and you respond to at least somewhat generated encounters, going from fighting off bandits to the mandatory-big-what--ever-the-main-villian is up to plot, alternatively. An obnoxious Merchant character who shows up to sell/buy stuff from you every chapter but is also present on maps trying to steal items to sell back to you to rip-off you like Cath, maybe including kill-stealing bosses with unique weapons if possible, so yeah you nearly killed the boss dude with Not-Armads but he dealt the final blow? BETTER OPEN UP THAT WALLET! 'cause he aint' handing it you for free also sometimes if you don't buy any unique powerful weapons, he'll have sold them off to bosses later down the line, meaning they'll be tougher by virtue of having the big cool axe you were supposed to have several chapters ago. Just turn Battalions into extra generics that can only be ordered around by the unit attached to them and turn into Green units if they die (So they're more soldiers actually on the battlefield instead of just a glorified attack/stat boost), they'll have a few extra commands for automation, like automatically following the Unit commanding them when they move for instance. Any units who are killed without their health going into the negatives (Or Strength would allow them to take a few extra hits so this will happen at say, roughly -2 HP) will instead of dying instantly, go into an injured on the ground state where they can be rescued from death via healing (either from other units with healing items or healers), this applies to enemy units too so some dude you just barely knocked down might get up from an enemy physic staff user, possibly Rescue allows you to "heal" them back to literally 1 HP without using a health item but that'd take 2 turns (To pick them up and put them down) and they will very much definitely die then if something so much as sneezes on them.
  8. I can see your point. I also guess (again, only played a few FE games so I could be way wrong) it's the only FE tutorial I can think of that teaches the player how dangerous crits are, (Even if the odds are incredibly silly for it to have happened in normal gameplay.) in the games with critical hits I've played (I don't play that many games with them admittingly) they're either a a Small bit of extra damage, status effect or double damage, FE is the first series I've played where critical hits are pretty much instant kills, sure they're technically triple damage but for most characters in most combat situations that might as well be an instant-kill in my experience since only really knights against weaker enemies can survive critical hits as well as bosses. (Since while it is scripted, it is presented just using fixed-odds gameplay rather than outright a cutscene.) I could be wrong but I'm fairly certain in Alm and Celica (and the wiki claims this too so I feel a bit more comfortable saying this even if it's been a looong time since I played that level.) Enemies will ignore the children when they're in-range to go after Mycen, they'll only target any of them if Mycen isn't in range too. Also there's nothing wrong with having contrasting opinions, you're not a contrarian just because you have your own opinion, you shouldn't feel bad about disagreeing with others.
  9. It's not as bad as Echoes teaching you that enemy units will attack the really strong Mycen over the weaker children, which isn't how the rest of the game/series operates. I feel it does sorta teach you that Lyn is fragile so you kinda want to keep on her tile bonuses during Lyn mode. I've only played FE6/7/Echoes/Awakening/TH but I'd say it's my favourite first stage since it at least teaches you how your main lord for Lyn mode is fragile. (Not that I think Echoes/FE6/TH's first stages are bad, I just like how Lyn mode at least teaches you "Hey Lyn is a dodge reliant unarmored character who takes alot damage from hits, think about that.") As for worst, Invisible Ties from Awakening, was kinda expecting the chapter after it to be on this list (Which I personally think is a kinda bad first level, "The Verge of History", for reasons both gameplay and story related.) but this stage isn't really good in any way, it's basically a glorified cutscene and I hate those, it's pretty much nothing, the only noteworthy stuff happens in CG cutscenes that could have been shown without the bare-minimum of gameplay as it doesn't even teach you anything with it's gameplay, it practically feels like filler to be honest it's that pointless.
  10. I guess that too. They definitely need to do one of the two as it's definitely kinda odd how if it does mean the user dies in battle it's never mentioned in FE6. (I mean yeah I know FE7's a prequel but it would be odd if they remade both and they kept how it essentially kills the user in FE7 but never bring it up in an FE6 Remake.)
  11. Merlinus-Marcus S-rank since it's the one true canon paired ending from FE7. Not go to that chapter yet ( assuming I end up there) what's wrong with it? Yeah making Guinevere playable seems like an obvious one. (Apparently she was ment to be playable originally, at least it's a claim I've seen made online in a few places.) I guess maybe acknowledge that Armads kinda makes the user kinda die in battle somehow if you give it to someone.
  12. That would have been better, granted it wouldn't have saved the game's writing for me. (Since well, I think it's really bad) but it definitely would have been better than mumble-central which we ended up with. If they at least kept so that say, everyone's FIRST line of dialogue in a conversation had it, that would have been fine but every time the speaker changes is kinda too much.
  13. Eh I don't mind it too much in Three houses, even if I can read pretty much someone's entire line in the time it takes them to say the first two words and I liked in Echoes. It more annoys me in Awakening since the constant barrage of "Hm?" "Chrom" "Robin" and other mumbling is personally really, really obnoxious. Admittingly, Mercedes VA (in the one line of dialogue I heard from her at the monestary) is personally godawful, she's trying so hard to sound so pure and innocent it actually comes across as someone being incredibly sarcastic, out of context I'd assume someone was mocking another character with her voice acting.
  14. In the case of Smash, while I originally thought of this for how Mark would work in Smash, I do think maybe it'd have been cooler if Byleth was like Pokemon trainer and instead switched between the 3 lords while standing behind them. (And I guess attacking with the sword of the creator themselves for one of your attacks.) So it'd be Byleth commanding the 3 lords in one character.
  15. 9th Company: Roots of Terror. It's kinda like Men of War if you've ever played that, it's a strategy game with a bit of a focus on what your units are equipped with. (which is chosen pre-mission.) It has light stealth elements, Your troops can run out of ammo and will either have to share ammo other other troops or take it from dead characters/ammo boxes, troops can also get incapacitated and lie on the ground needing to be healed with a medkit. There's also a light-stats system, where units will get better with weapons if they survive missions but will be replaced by someone with lower skills if they die. (In addition to getting more artillery strikes as rewards for good performance.) It's pretty fun if a little bit buggy and the Afghanistan war setting where you play as Russia isn't exactly common in gaming. It also has a pretty fun artillery system, as long as one soldier with a Radio (which takes up over half of their inventory.) is alive, you can call in one of 4 different types of support (Mortars, missile barrage, Air strike or an Attack helicopter which can be shot down but sticks around attacking enemies while also spotting them on the mini-map for you.)
  16. Yeah I like Mark personally but I do worry that any FE7 remake is going to go full Heroes-Lyn on us and just have her become Faye-levels of obessed, where her critical hit/level up quotes constantly mention Mark.
  17. As long as they try to be competent and do the things well, I don't mind. I love both Splinter Cell and Metal Gear Solid for instance, Splinter Cell was made to compete with MGS however they play rather differently compared to each other, same with Silent Hill and Resident Evil, Silent Hill was originally just made because Konami wanted a Resident Evil Clone but the devs managed to make it into something original.
  18. So FE Awakening but you play as Chrom? Google: NTR: Netsuzou Trap, a manga series. netorare, Japanese term for infidelity / cheating as used in hentai media, congrats on losing your innocence! My idea (partly born of frustration with FE green units, such as the early chapter in Three Houses with both fog of war and escorting green units), is that even if we can't control them directly, at least most of the time let us give them basic commands, like telling a generic green soldier unit to stay put and not move so I don't have to waste a divine pulse when he runs into the range of 2 soldiers and a knight at once, at least just let me tell them to stay put/retreat.
  19. Admittingly, I've never played any other Medieval/fantasy SRPGS, all my other SRPG experiences are games where guns exist such as Jagged Alliance, 9th Company:Roots of Terror and X-com. I do admit story is important but well, Three Houses tries to focus more on the story (at least I presume they did with the Monestary) and that means I've got less hours in it than Awakening due to hating the Monestary and how the story presented in it is kinda crap honestly What fully got me into FE is the gameplay, I played Awakening on a whim after hearing bits and pieces about the series over the years and didn't like the gameplay/story at all, I then heard how FE7 was apparently better in both fronts and got super interested when hearing it had Mines, Light Runes and the Rescue mechanic, while I did end up loving the characters, I was only expecting to merely not want to put my head through a wall from a bunch of obnoxious anime cliches, I wasn't expecting to end up loving the characters such as Hector or Canas, they were more of a bonus rather than what I was intending to get out of the game. Granted, a really ,really terrible story can still make you not want to play a game, hence why I've not touched Fates. (Also admittingly because it still uses Pair-up and other Awakening stuff that I really hate so it's sorta both gameplay/story that I don't want to play it.) I feel like FE works better when it's trying to tell the story through gameplay a bit, Awakening (In what I've played so far, since I really, really hate it and essentially do only 1-2 chapters a month.) tends to tell the "Friendship" motif through really bad dialogue As well as really lame repeating barracks "Conversations" Where everyone repeats the same 1-2 lines constantly and basically only serve to make you wonder why the heck they bothered putting this in the game and a "Pair-up" mechanic that I honestly hate entirely. (Since everyone has gimped stats to force you to use it, it's clunky, I don't think you can a healer heal the unit they're paired up with and in general I think it's completely terrible.) Meanwhile in FE7, I'm having Pegasus Knights transport units and having Cavaliers and other strong units rescuing weaker units in danger of dying (Yes I know you can technically rescue in Awakening with the Pair up but it's actually risky here.) which actually makes the unit carrying the other one weaker, so I'm having other units try to protect anyone rescuing anyone, so instead of the "Power of friendship" meaning I'm essentially playing a map with 5 units with boosted stats, which isn't very fun, I'm having units drag each other out of danger, which is frankly more strategic and fun, not only is it less obnoxious about the friendship theme, I have to actually think about what I'm doing with it, there's not even that many strategy games where you can carry friendly units away from combat so it's a really neat mechanic that I love. Then you have my next game, Echoes, where I get into it admittingly due to a story thing. (Death Reactions, why it took them this long to realize this should be a standard thing in the series is beyond me and then Three houses removed it.) but I also found myself loving alot of the gameplay changes (Or I guess Reverts since alot of it is from the original Gaiden.) such as Archers actually having range over Mage Users or the Invoke/Expel spells. Some of my favourite kinda moments in gameplay/story actually revolve around both working togther, I hate how everyone is weak in Awakening at the start (Except Robin and Frederick obviously) since most of your units are military yet they're worse than literal villagers in other games (and your one villager unit is pretty much the worst unit in the entire series and due to a really bad dev oversight in that he uses a lance unpromoted but none of his class-changes do, he's even got a unique downside that no other unit in the entire series has with weapon ranks.) meanwhile, in FE7, you find Lord Pent and well, we don't rescue his big mage general dude who has worse stats than us because gameplay, we bear witness to him absolutely stomping bandits, the Gaiden chapter for this level even makes so you have to stop him killing all the enemies ahead of you, it's gameplay/story working together to pretty much awe you at least on your first time as you go from "Oh great an rescue/escort mission" to "Oh crap save some exp for me!", you do not protect Lord Pent, you are witness to his greatness and it's awesome and frankly a moment I love. Granted, Character writing matters too, I very quickly despised Chrom (and still do) because he's frankly portrayed as a jack-ass, unintentionally admittingly but still to the point where I frankly would join Grima and kill him if the game gave me the option, we kill Border guards over a frankly contrived misunderstanding and no one cares and then he recruits Donnel with a really flimsy dumb speech that gameplay promptly proves he was completely wrong about, I'd think anyone else was actively manipulating Donnel to get him killed in that situation his speech is that dumb. (but no Chrom just lacks braincells) and then Chrom has the nerve to talk in a way that implies his Dad bringing farmers to his war was bad thing, despite him essentially tricking a Farmboy who originally had no intention of fighting with a really bad speech. We kill Caelin troops that Lundgren is forcing to fight us in Fe7, Lyn and the rest of the group react with horror to this news and even bring it up when fighting Lundgren, this humanizes them, meanwhile the Shepherds apparently don't care one bit and it's never brought up again, which isn't exactly a good look for any sort of "Hero". (It's even pointless on a gameplay front, we already have the dumb time travel zombies for battles so why have us fight the border guards.) Same with the Villagers, all the "non-military" units in Fe6/7 join up of their own will, they do not need to be essentially tricked by the Lord to do so in my experience and a good few of them have some sort of combat-skill, Donnel lacks both and Chrom's speech would almost sound like intentional manipulation if it was coming out of anyone less stupid. (So Chrom only doesn't look like an evil person because he's frankly dumb enough to believe the crap he's saying.) The gameplay even actually proves Chrom is a complete idiot here since Donnel is absolute trash as I said, so it just makes Chrom look an absolutely incompetent idiot. So writing matters too but I feel gameplay should also be prioritized first.
  20. . This would probably only work in an adaptation more than a Remake (Unless they that idea of giving Mark Dialogue options like GlitchWarrior suggested and do it well.) but in chapter 24, a Woman in a house says ""Do you know anyone named Mark? You see, I once helped out a weary traveler... who just so happened to be a brilliant tactician! Cared for the soldiers... Won battle after battle with no casualties... Ah, I wonder if we'll meet again..." which is kinda interesting considering how Mark is implied to have told Eliwood they weren't in Bern before when Eliwood asked Mark where they were born in Chapter 22. “Hello, Mark. So you’re still awake. Mark, do you know Bern well? No, nor do I… Nothing more than I’ve heard at the court. I’m sure that, with all of your travels, you know more than I. By the way, Mark, where were you born? Before you met Lyndis in Sacae, where were you? If it’s difficult to speak about, you needn’t worry. It’s just that we’ve been together for so long, and I really know almost nothing about you. If you don’t mind, won’t you tell me about yourself? I would like to learn more about you and your life.” I've always kinda personally head-canon'd this as Mark actually being a Defector of some sort from Bern, kinda like Heath, Bern is a highly military country and Mark is supposed to be a good Tactician. (and probably is on your average playthrough.) So maybe if you get that conversation in a remake with in-depth dialogue /in an non-game adaptation where Mark has a personality (Since vague-voiceless self-inserts only really work in games.), maybe the Lords hear about this and confront Mark about it.
  21. The Elibe Disturbance Novels cover FE6 in the third book, do any Fe7 characters get mentioned/have appearances in the FE6 section of the book?
  22. Yeah Good Gameplay should always come first, especially since well, Awakening and Three house's attempts at giving people more character stuff kinda fall completely flat for me to the point where it'd have been better if they didn't try the Monestary/Barracks system at all. I feel alot of games that try to have story over gameplay ironically end up having worse stories in my experience.
  23. Yeah I haven't gotten far enough to get to any Paralogue's in Three Houses, I just know that people say the Rewind is used mainly to crutch for bad game design. Though looking it up, it does seem like an absolutely godawful level. (and there goes my motiviation to continue playing TH for another while.)
  24. Yeah but there's also really no limit on how far you can go back and it's restored for free every battle in Echoes. (And it's the same in Three houses I think?) Also sometimes (and I've seen people argue it's been this as far back as Echoes) it's arguably a crutch for bad game design.
  25. Eh, no problem, It's getting me more interested in Berwick when I eventually get around to playing it.
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