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Porcupineologist

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Posts posted by Porcupineologist

  1. This sounds interesting, I'm looking forward to seeing how you've implemented your ideas into the demo once it's finished!

    On 3/26/2020 at 6:32 PM, Bastionb56 said:

    The game would then track the number of Good/Bad endings the player has gotten so far, and I can imagine things changing in the game, like the dialogue being more negative as the cast is barely able to scrape by, or becoming more positive when they do well. But this could also have an effect on the gameplay, like getting a different personal weapon for the Mc depending on how many good/bad endings you got. And it would obviously affect the final ending as well, depending on how many chapters the game would have (My set goal for now is around 10-12 with a few small x chapters mixed in) there could be loads of final endings depending on what you did.

    This obviously requires every single chapter to have like at least 2 different versions, even if it's only dialogue changes. But I think this is something I could manage, seeing as I haven't set myself a time limit or anything.

    This would also allow for some interesting ways to add more depth to the characters. For example, if the player kills a certain enemy unit, instead of the whole cast reacting negatively towards it, some characters could support the decision, things like that.

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