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Theghostcreator

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Posts posted by Theghostcreator

  1. 7 hours ago, Fire Emblem Fan said:

    The original point was to show that saying "if you think this, you OBVIOUSLY didn't read the supports!" is silly, reductive, and dismissive, only serving the purpose of writing off everyone else's opinion for no real reason other than blind fanboy-ism. Because I and many, many others have read all the Fates supports

    You're missing the point of my statement, I said this primarily because people who don't already don't like Fates' story will write off the supports as being the same, not everyone will be like you or I and give the supports any time of day or have any reason to believe otherwise, my statement was to encourage people to do so. Blind fanboy-ism implies that I don't understand any criticism towards Fates, which is untrue, there are many things I dislike about Fates, however supports are not one of them. 

    8 hours ago, Fire Emblem Fan said:

    "You conveniently left this out! Okay now let me conveniently leave out that the characters from the other games ALSO have this quality..."

    again you miss the point,  did I say that they did not? You're original statement implied that Fates stood out in the aspect of having one-note characters, my argument was only to justify Fates' supports, not to downplay other games' supports.

     

    clearly you have much to say about this topic, I'd be more than glad to continue this argument in a dedicated thread about fate's supports.

  2. 1 hour ago, Fire Emblem Fan said:

    Hi, a guy who has read every single support conversation in Fates here. Several characters are pretty one-note and take the concept of relying on a single trope to aggravating levels. And that's all I'll say about it. 🙂 

    Hi, also a guy who has read every single support conversation in Fates here. Even though some characters are one-note or take the concept of relying on a trope to aggravating levels, you're conveniently leaving out the detail that this issue is not unique to Fates, may I introduce Sain, Kent, Alan, Lance, Marcus, Serra, Seth, Erk, and many more. And that's all I'll say about it  🙂 

    At the very least most one note fates characters are given a reason why they're the way they are, there are still exceptions but like the word exception implies, they're the exception, not the rule.

  3. image.png.d3cf85c2c7e078d1c406e972024e4853.png

    This is the only truth of the world, Reina is ahead of every other character by miles.

     

    also PSA: anyone who says ''fates characters or boring'' or ''fates characters are one-note'' obviously haven't read the supports, they probably assume it's like the story, which it is not. If anyone replies with ''beruka saizo support'' trying to be the funny guy, what can fates never have joke supports or a few bad ones? Every FE character is one note without supports, what separates a Sain from a Laslow? Laslow's personality come from his anxiety and it's the way his mother taught him to get over it because she was taught to do the same by Maribelle in Awakening.  

  4. 2RN was implemented to encourage safe moves and discourage risky moves, and to imitate people's perceptions of percentage chances, we naturally don't think any low percent hit rates will hit, if it ever does we call it ''unlucky'' even though it would be statistically likely to hit after enough misses. 

    In a way I wouldn't call it 'lying' to the player because lying implies it's done with malice or intention to deceive.

  5. 4 hours ago, Newbie said:

    Say, if I make Hilda an archer at level 20, and by the time she masters the archer skill (the +20 aiming) she would've raised at least 5 levels as a archer, not a brigand. Wouldn't this hurt her ability to become a good brigand? Especially because brigand leveling will give her important stat boosts.

    Going a few extra levels to get a valuable skill is more than worth it, it's like early promoting in other FE games, sure you technically lose potential but the advantage you get is far more worth it. The stat boosters are given all the same, and the growth boost between classes are minimal and only matter when going from a magic to a physical class.

    4 hours ago, Newbie said:

    Is it okay to just play like that, even if her becoming a Wyvern lord is postponed (say, at level 38 instead of 30)?

    of course, 8 levels is nothing, if you can get the wyvern rider skill by going 8 levels higher than immediately promoting then do it, actually some people always wait until they get mastery skills.

     

    Generally getting good skills will always be better than promoting as soon as you get the option to.

     

  6. 2 minutes ago, Oops! All OCs said:

    Do those count as ambush spawns

    definitely not, no reinforcements in CQ ever attack the same turn they appear, you always have at least one turn to assess the situation, it's 100% especially for Fire Emblem where often times ambush spawns are an excuse for difficulty.

  7. In terms of Fire Emblem I think Conquest is the most fair in the series, comparing to all other games it has the least amount of ''gotcha'' moments, no ambush spawns, no hidden skills, no FoW, you're actually told about most things prior to it occurring. The only reason why people will complain about map mechanics is if they either weren't paying attention or couldn't be bothered to check.

     

    However I do understand the sentiment of it being ''unfair'', if you don't want to check things then the game will feel like it's throwing a bunch of BS at you, if you don't check skills you'll get surprised with death blows and strong ripostes. 

    basically Conquest is like Catan, if you don't know all the rules and plan ahead, you won't know what's happening.

  8. FE8HostofdarkTruest.emulator-7

    download link

    Story

    Spoiler

     

    Beings of pure magic, also known as demons have long been warring with the other three races of the continent of Cloigeann every time they appear with the resurrection of the demon king. After many conflicts over generations the continent eventually found some stability in its systems.
    The dragons residing in the western mountains, kept together under the banner of a theocracy.
    The elves hidden from public eyes in the forests to the east, separated yet still connected through a near universal love for magic and knowledge.
    The humans, who rule most of the continent over on sheer numbers alone, not having the strength of dragons, nor the magical capabilities of elves. Humanity has long since ruled through an interconnected system of lords ruling over territories, however, this system is not meant to last.

    The winds of change blow throughout Cloigeann, all blowing towards one young man, Solum.

     

    History of Host of the Dark

    Spoiler

     

    April 19th 2021:
    The first public thread about this hack.

    Since then I have built upon the base, originally wanting to just create a simple hack with a simple story, after I got tired of working on an FE7 hack.
    However, as I went along… something changed, I began to enjoy writing the character’s journey I got invested in the idea of the story so near the end of the game I tried to do something more, something unique.

    However, it was built upon the base of a novice hacker’s first real project. After a fantastic review by @JeyTheCount, who I can not thank enough for doing, I decided to rebuild it, from almost scratch.

    October 27th 2021:
    The fifth day of FEE3 2021, and the showing of Host of the Dark
    The first public release of Host of the Dark’s complete overhaul.
    this is a complete overhaul of nearly every aspect of this hack, the only map remaining intact from the original being the prologue. I now feel the drive to do something unique with the story, develop the characters, make the gameplay feel good, make the maps look good.
    So without further adieu, I give you, Host of the Dark: RELIGHT

    March 22nd 2022:
    Host of the Dark 0.3 releases

    May 3rd 2022:
    Host of the Dark 0.4 releases

     

    Secrets

    Spoiler

    I’ll never tell

    Credits

    Spoiler

     

    note: not all of the people credited have their work used in this version, this is a list of people whose works have been used in the past or in any future versions.

    portraits:
    NICKT
    toogee
    A Working Man
    Capibarainspace
    Levin64
    Damo
    Its_Just_Jay
    XVI
    SeaLion
    MeatOfJustice
    BoneManSeth
    Alusq
    Tobiki
    Lenh
    AmBrosiac
    L95
    Flasuban
    RandomWizard
    Smug_Mug
    Sphealnuke
    Melia
    LaurentLaicrox
    cravat
    Der
    Peerless
    CobyTheGoober_Ace
    Matthieu

    Classes:
    Jotari
    ML
    Flasuban
    Victor Pouderoux
    Aruka
    Kenpuhu
    Itranc
    FlyingAce24
    Primefusion
    Xenith
    Temp
    Pikmin1211
    Pushwall
    St jack
    Alusq
    jj09
    TBA
    mercenary lord
    nycgamer
    team SALVAGED
    SqRtOfPi
    SHYUTERz
    shadowofchaos
    JeyTheCount
    miguel-rojo
    Leo_Link
    Spud
    MeatOfJustice
    Retrogamer
    7743
    Circleseverywhere
    Kao
    Marlon0024
    L95
    Derthevaporeon
    Redbean
    Zelix
    Greentea
    RoberyFPY
    Itrane
    Asael
    Nuramon
    Obsidian Daddy
    GabrielKnight
    SamirPlayz
    MrNight48
    Iscaneus
    Jeorge Reds
    IscaneusRevamped
    Sax Marine

    Status Screens:
    Feels
    Kirb
    Knabepicer

    playtesters:
    splinterocke
    LeonNote
    knabepicer
    Areynor
    Markex133

    CGs: Fenreir

    Full game reviewers:
    JeyTheCount
    Jackofblades1991
    JrpgAddict

    battle BGs:
    HeartHero

    map sprites:
    FEgirls
    Dominus_Vobiscum
    Snewping
    FaerieFruit
    Warpath
    Archerbias
    FireEmblemier
    Pushwall
    Peerless
    Alusq
    Rexacuse
    Siuloir
    Rasdel
    StreetHero
    blood
    SHYUTER
    DerTheVaporeon
    RobertFPY
    Robert1211
    AnnoyingAnon
    L95
    Huichelaar
    Nuramon
    Aruka
    Kenphu
    MeteorSR23
    Flasuban
    Its_Just_Jay
    Pikmin

    Magic animations:
    SHYUTERz
    MisakaMikoto

    Icons:
    Camtech075
    Purple
    Ereshkigal

    Music:
    Sme
    Pikmin1211
    Dolkar
    RandomWizard
    Mycahel
    RSflame

    Special Credits:
    The FEE3 2021 team.
    The FEU Discord server.
    JeyTheCount
    IntelligentSystems
    Salty_Ralts

     

    Screenshots

    Spoiler

    FE8HostofdarkTruest.emulator-0
    FE8HostofdarkTruest.emulator-1
    FE8HostofdarkTruest.emulator-2
    FE8HostofdarkTruest.emulator-3
    FE8HostofdarkTruest.emulator-4
    FE8HostofdarkTruest.emulator-5
    FE8HostofdarkTruest.emulator-6
    FE8HostofdarkTruest.emulator-7
    FE8HostofdarkTruest.emulator-8
    FE8HostofdarkTruest.emulator-9
    FE8HostofdarkTruest.emulator-10
    FE8HostofdarkTruest.emulator-11
    FE8HostofdarkTruest.emulator-12
    FE8HostofdarkTruest.emulator-13
    FE8HostofdarkTruest.emulator-14
    FE8HostofdarkTruest.emulator-15
    FE8HostofdarkTruest.emulator-16
    FE8HostofdarkTruest.emulator-17
    FE8HostofdarkTruest.emulator-18
    FE8HostofdarkTruest.emulator-19
    FE8HostofdarkTruest.emulator-20

    Supports progress

    Spoiler

     

    Part 1 does not have support conversations, instead, supports are built automatically based on story events and the occasional optional talk conversation.

    Part 2 will have support conversations, however they are not yet implemented.

     

    Gameplay note

    • WT is x2
    • There are ZERO ambush spawns
    • There is a turnwheel in the options menu
  9. 28 minutes ago, Armchair General said:

    But in all seriousness, how often does FE actually forces people to think before they act on Hard mode? Because I only have the 3DS games and 3H; and out of all of them, Conquest required some extensive planning and Lunatic Birthright certainly required a few workarounds just to survive (especially that sewer map).

    That sort of gameplay is most prevalent in older games like the SNES titles and NDS remakes, the modern games go more for building the best characters rather than building the best strategies, although 3H maddening does need some thought.

  10. Just now, Fates-Blade said:

    They are told to you, but do they have to limit you so much that you can't use your favorite units?

     

    I think it's fine to have some Lunge skills but when you have EVERY unit have it for example that's bad design IMO.

    okay, I understand your problem, however, I have to actually say that it's very good design to have the player have to change team composition, most units join combat ready and will usually be useful for the next map.

    as for lunge, you can easily predict that units with lunge will use it bc that's what they do 90% of the time (this will be no different than 99% hit in thracia) that means you can plan around what they will do, this is a very interesting thing to plan around IMO and encourages playing fast and loose, you turtle too much and all the enemies will build up and lunge chain you to death, if you play fast you can player phase a lot of the lunge units and take control of the situation.

    I'm not going to continue arguing as to not sidetrack the topic so we'll just have to agree to disagree.

  11. 2 minutes ago, Fates-Blade said:

    Yeah I should probably explain the unfairness of Conquest:

     

    1. Lunge, Seal skills, and Poison Strike skills: these are without a doubt the most annoying part of Conquest and IMO prevents you from using certain units like Arthur because of their lack of defense which is completely unfair IMO and since you would need to one round a lot of enemies it's very luck based.

    After lunge is used many enemies can surround a unit and kill them only characters with high defense and in defense stance can survive which is completely unfair.

     

    2. Enemy Reinforcements:

    This has been an extremely annoying thing for me, they litterally arrive RIGHT near your units if you don't know EXACTLY where placing a unit triggers their spawn, which can easily kill any of your units espeically when they have good skills.

     

    3. The most unfair chapters in the game IMO:

    CH10: Because of Lunge.

    CH19: Because of it's gimmick.

    https://youtu.be/_X3jmCAPkQ0?t=671

    CH20: Because you have to be good enough to mow down enemy after enemy.

     

    4. The bosses:

    This is a minor issue but the skills and equipment they have equipped make completely no sense.

     

    CH 11 Hinoka: Winged Shield seriously? When can we get a Winged Shield?

     

    CH 13: Scarlet: Death Blow seriously?

     

    CH 17 Kotaro: We have the caltrops we have to keep Saizo alive, and we have to deal with Grisly Wound (which normally only the Wolfssenger can learn but he oddly has it) and Trample and he's on a throne WITH high speed AND Duelist Blow???

     

    CH 19 Kaden: Armored Blow and Pass how??

     

    CH20 Fuga: Seal Str, Spd and Def, and Sol that he can't even learn normally AND he's on a Throne AND has 1-2 range weapons ONLY enemies can have?

     

    CH 25: Ryoma: Lunatic and Hard have a VERY different Ryoma but look at his OP stats AND HE MOVES, not much else to say.

     

    CH26 Iago: his infinite staff usage and you don't AT LEAST get a siege tome OR a Silence staff and Hans with basically all the blows in the game ready for you when you open the door with a million Generals with OP wary fighter ready to kill you and if that wasn't enought Faceless that can immobolize you anywhere and kill you anywhere. 😡

     

    Conquest EG: We all now the issues with this.

     

     

    Most if not all of the examples you listed give you time to assess the situation, this isn't unfairness you're complaining about, you're complaining about the game giving you a lot of things to think about. 

    You're complaining about bosses having skills you need to work around, anti-cheese skills, and skills that require you to plan around them... this is completely fair my dude, literally nothing jumps out of bushes and goes "hey blue units, I'ma do a pro-gamer move and ambush your units" or "hey blue units, I'm just gonna reveal my hidden skill". 

    Conquest requires you to look at the board, deal with it, I'm sorry if you've had a bad experience with Conquest in the past but all of these design decisions are at least somewhat predictable, you aren't dealing with desert + fog of war + wyverns. There aren't ambush spawns in CQ BTW.

    If you limit every single out of the box method of designing challenges because you deem them ''unfair'' then all you're left with is a game able to be cheesed with Xander. 

     

    So, what have we learned today? If you use interesting mechanics to deliver fair challenges, you'll be deemed ''unfair'', but if you make it without anything then you'll be blasted for being ''too easy'', damned if you do, damned if you don't.

     

    TLDR: these things are told to you before the enemy can use them, that's plenty fair and if the game didn't have these things then it would be as easy as Birthright, Fates will never catch a break.

     

  12. 18 hours ago, Fates-Blade said:

    you can farm (like the Arena in FE 4-8 and 11-12), you can farm supports Like FE 6-8, and enemies don't have unfair skills (Like FE9-10 and maybe 12)

    farming... isn't fair game design? I understand the sentiment but that's just now what Conquest is about, being given a set amount of money and experience isn't unfair, if anything it's entirely fair. 

     

    18 hours ago, Fates-Blade said:

    it isn't meant to be fair and is more luck based than the lottery so I wouldn't worry about getting better at that game.

    telling someone that the game they're playing isn't fair will only allow them to excuse their mistakes which will halt their improvement. Conquest's design is far more fair than any other Fire Emblem game, you have more than enough safety nets through royals, einherjars, and captured units, and you can literally check every skill and stat the enemy has as well as whether they're stationary or not. 

    18 hours ago, Fates-Blade said:

    Birthright is FAR more like any FE game playable yet IS calls it a departion from the FE series

    in the sense that you can solo the entire game with one unit? Give me a break, once you get Ryoma the game becomes less fair than Conquest if you happen to get unlucky enough to lose him, yeah, that's very fair.

    18 hours ago, Fates-Blade said:

    100% against the player shutting down nearly all options they could have

    ah yes, having varied enemy layouts and requiring you to actually bring different units for different occasions is definitely limiting options, come on you're complaining that a strategy game is being a strategy and praising BR which has little to no strategy as soon as you get lobster man.

  13. I believe the best thing to do in order to get better at a game is to understand a game better.

    Fire Emblem is a very weird game to get into for a lot of people because most people try and play it like an RPG akin to Pokemon or Final Fantasy when the best way to think about it is like a game of Chess. While in most RPGs you can find a niche for every class or character in Fire Emblem some classes are just better than others. 

    A perfect example of this is to compare a knight to a cavalier, knights have low movement, access to lances, and high base defense, on the other hand cavaliers have high movement, access to lances AND swords, and average stats all around. Now then, I believe it's quite obvious that cavaliers are going to be the better option almost every time, movement is key when it comes to grid based games so it's no secret that everything on a horse, flying horse, or wyvern will almost always be better than anything on foot... or paws? 

    another thing to consider is promotion, most new players will try to promote as late as possible under the assumption that it'll pay off more in the end, while yes that technically is true, it's also true that promotion bonuses will almost always be worth more than an average level up for a character and there is more immediate payoff, so it's overall better to go on a case by case basis, is this character falling off a cliff very fast? Promote them as soon as you can if you still want to use them, is this character holding their own well enough? You're safe to wait a bit longer but it's advised to almost never promote at 20, I personally recommend 15-17 range.

    In the case of Fates specifically you want to check enemy skills often and take advantage of small things like forges, cooking, and support bonuses, they add up a lot. Money management can also be a problem to some new to Conquest so as a general rule of thumb don't buy what you don't immediately need, the seals and staves aren't going to leave the store, it's okay to wait. 

    If you want a good video going into some common trappings of Fire Emblem players I recommend MidnightCowboi's Fire Emblem video essay, it's funny and provides a unique outlook on Fire Emblem as a series 

     

    Conquest is entirely fair in almost everything it does, you can predict almost everything that can happen because the game gives you all the information you need, along with that the game makes use of several gimmicks in a few chapters that can help you deal with other things throughout the series, an example would be the wind map. Many people hate this map because ''oh no, my units aren't going where I want them to go and I can't deal with it''. This is because those people aren't, let's just say ''good''. More accurately Conquest requires you to be far more flexible with how you play, you can't just deploy the same units every chapter and go wee until the credits, you have to actually think about what might happen, this knowledge is especially useful in other FEs with staves such as sleep and berserk, it allows you to be more flexible and take into account what might happen if things should go wrong.

    If you believe Conquest to be unfair right now I recommend you start checking things more, and actually thinking out your moves, people who don't like to plan out their moves may have a lot of trouble with this game and call it luck based or unfair because they don't have the patience to check everything.

     

    This game will catch you in a corner at one point or another, that's just how games with hit rates and crit rates work, and you're bound to miss something, however when that happens don't feel cheated or discouraged, simply take a breather and reflect on what happened and change up your strategy for the next time. Don't let people tell you that the game throws bullshit at you, all that will do is give you an excuse for bad play which can lead into a refusal to learn to get better, I know that's something I dealt with for a while playing FE6, people said it was unfair so whenever I lost a unit I'd just call the game bad and not learn anything and in turn tell others that the game is unfair, sure it has unfair moments like the rutger gang and siege tomes but then again, every Fire Emblem has ''Gotcha!'' moments. Conquest has the least amount of those moments IMO so it's the perfect game to practice with.

  14. Hello I am TheGhostCreator, I've been around the Fire Emblem community for about a year now and I figured I should go ahead and make this account.

    If you've been around FEU you should recognize me but for those that don't hang around that circle, hello!

    To be honest I'm not going to be as active here but I'm still going to make an effort to interact with people every once in a while!

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