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Vesoralla

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Posts posted by Vesoralla

  1. Lately, I've been thinking I relate more with Marisa from Sacred Stones:

    --> She is very socially inept and awkward just like me. She and I both struggle to start conversations.

    --> She hyperfixates on her sword skills, and despite being an amazing swordfighter, she thinks she's still not good enough. I have a similar hyperfocus and mentality with drawing art the way she does with her sword skills.

    Those are the two main ones. I don't know how else to compare to her in better detail, but SO MUCH of what she says and does just clicks with me.

  2. Didn't think getting wretched air was possible until I saw a youtube video of someone doing it on the final chapter. But now, I've already gotten to CC and beat the Tower and Ruins 3 times and got all the characters and the 10 bonus characters. So at this point, the only source of battling Draco Zombies is the last floor of the ruins.

    Are there any methods to using the enemy control glitch on the 10th floor of Lagdou Ruins???

  3. On 10/2/2022 at 11:30 PM, Whisky said:

    I think Summoner is generally considered better than Druid. The utility of summoning Phantoms trumps a small advantage in combat, especially for two units that aren’t very good in combat anyway. Phantoms can be very useful for baiting enemies. Because they are so weak, enemies tend to target them over other units. I think putting a Phantom in range of Bolting pretty much guarantees that that Phantom will be targeted over your other units, because even if they’re pretty fragile, Phantoms are always more fragile with only 1 HP. So they’re great for baiting enemies and pulling aggro off of your other Allies.

    While reading this, I was reminded of a youtube video I saw of FE8 gameplay. Both Knoll and Ewan were summoners, and both summoned phantoms. They then cornered and trapped the Demon King. And when one phantom was killed, they just summoned a replacement. I really want to go all super trainee promotions on my current playthrough because I've never used the super trainee classes before, but next playthrough, I gotta do double summoners.

  4. 22 hours ago, Baudshaw said:

    I suppose Summoner Ewan would be interesting. I love summoners, but I'm not sure how they're rated within the fandom.

    Not sure either, but I guess Druids are preferred for the access to anima magic and a more favorable stat spread. I think I used summoner Knoll in all my runs. Ewan as summoner might do better than Knoll given Ewan's stats.

    And if I remember correctly, summoners can level 10exp per turn by summoning phantoms, so if your Ewan ends up super fragile, and you don't want to risk it, summon away.

  5. On 9/21/2022 at 10:44 AM, Ice Dragon said:

    As far as game modes, focus on the main story maps (they give you orbs).

    Alrighty. Anything else that gives orbs so that I don't worry too much about everything?

    On 9/21/2022 at 10:44 AM, Ice Dragon said:

    I assume by "free Legendaries", you're referring to the Choose Your Legends banners. Those are typically referred to as "Brave" units due to the name of the first banner of that type. Legendary Heroes are something different.

    Right, I meant Brave Eirika and Brave Sigurd. My b. ^^"

    Quote

    Also try checking out the Heroes' Path quests, which are visible near the top of the home screen. They're meant to be a tutorial into the other features in the game.

    I noticed those. I got a free Reinhardt, and I'm happy about that.

     

  6. I want to add a dumb yet fun army idea for unit promotions I had while I read all the replies:
    Promoting units to as many of one class as I possibly can. For example, I make Amelia, Gilliam, Frank, Forde, Kyle into 5 Great Knights. The addition of Duessel will make 6.

    And then I make Lute, Artur, Moulder, Ewan into Sages. Saleh joining in would make 5 sages. Etc etc.
    Sure it'd lack unit diversity, but a raging stampede of 6 Great Knights sounds awesome and hilarious.

  7. Wasn't sure if I should make a thread or just ask in this thread...
    I used to play FEH a lot before I deleted my account in 2019. I've had thoughts of coming back, but I'm not sure. Is it a good idea to play a new game of FEH in Fall 2022 as free to play, or will I never be able to catch up or get anything done at this point unless I spend enough cash?

  8. 6 hours ago, ping said:

    Assassin is an interesting pick for Joshua and Marisa, actually. In the kill XP formula, Assassins only have {Lv+10} as their internal level, instead of {Lv+20} like most other promoted classes. You lose a few stat points upon promotion in favour of faster level gain, the ability to use Lockpicks, and (for what it's worth) the Silencer skill.

    I am very tempted to promote those two to Assassin the next time I play SS. I've always thought about it before in my previous playthroughs but I don't think I went through with it.

  9. Yesterday, I was thinking, if I do another playthrough of Sacred Stones, about going the Sage route with Ewan (or Saleh or Lute) and then using that enemy glitch to give him Demon Surge and get him to use dark magic. That way I can have a Sage that knows ALL the forms of magic since they already got Light, Anima, and Staves proficiency (though I'd still have to S rank only one of them).
    One of my save files has as many horse and pegasus units as possible cuz I tried a horse emblem challenge on that one. So yeah, Ewan was a mage knight, Amelia a great knight, etc. Probably won't promote them to that again, but still a nice experiment I tried out at that time.

    Are there any other fun unit builds and promotions that don't normally see the light of day but are super fun when played around with? I'd love to experiment again the next time I start another Sacred Stones save.

     

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