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Baudshaw

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  1. No, no, no, no. It is NEVER a good idea, especially for a new player, to play FE6 before FE7. Experienced players maaaybe, but I wouldn't bet on it, especially because the GBA mechanics could take a little getting used to and FE7 is better for that.

     

    As the resident fe6 hater, I honestly think that it's worse than FE7 at characterizing Elibe.

  2. Prologue: The Game of Dice

     

    Story (A revised version of the Mahabharata): The King of the Hastin kingdom is dead. The two rightful heirs to the throne, Duryod and Yudistra, are in conflict about who gets the throne. Duryod’s uncle, Sakuni, invites everyone to a festive game of dice.

     

    The first round of dice begins between Sakuni and Yudistra’s younger brother, Bheem. Bheem gambles away everything: his palace, siblings, and wealth. The Pandavas (now consisting of Arjun, Bheem, and Yudistra as well as Dropadi as a half-sister) are mad, and Dropadi is kidnapped. Here, you get to pick from Arjun, Bheem, and Yudistra.

     

    Once you finish the map, it turns out the Kauravas kidnapped Dropadi. The Pandavas rush towards their palace to prevent it from getting seized, which transitions into Chapter 1. 

    Arjun

    Description: One of the Pandava brothers. Focused, skilled, and dedicated.

    Bases: 17 HP, 6 Strength, 8 Skill, 7 Speed, 2 Luck, 5 Defense, 3 Res, 5 Movement

    Growths: 90% HP, 45% Strength, 40% Skill, 50% Speed, 15% Luck, 35% Defense, 40% Res

    Weapons: Bows- D

    Items: Pinaka (Bow with bonus to armored and cavalry units) and Vulnerary 

     

    Bheem

    Description: One of the Pandava brothers. Strong of heart, but clumsy and naïve.

    Bases: 22 HP, 8 Strength, 4 Skill, 5 Speed, 0 Luck, 8 Defense, 4 Res, 5 Movement

    Growths: 90% HP, 45% Strength, 30% Skill, 30% Speed, 10% Luck, 50% Defense, 45% Res

    Weapons: Maces-D

    Inventory: Kaumod (Mace with bonus to armored and cavalry units) and Vulnerary

     

    Yudistra 

    Description: One of the Pandava brothers. Wise and tactical.

    Bases: 20 HP, 7 Strength, 7 Skill, 6 Speed, 1 Luck, 3 Defense, 1 Res, 5 Movement

    Growths: 90% HP, 45% Strength, 50% Skill, 50% Speed, 15% Luck, 35% Defense, 35% Res

    Weapons: Lances-D

    Inventory: Bhala (Spear with bonus to armored and cavalry units) and Vulnerary

     

     

     

    Side note: There's no Jagen characters in this, should I make the Lords Jagen-like?

    Screen Shot 2022-10-04 at 10.04.25 PM.png

  3. 3 minutes ago, Hrothgar777 said:

    You could probably ease up on the names. Make a few of the key characters have Vedic names but for 100% of the cast it'd come across as too alien to most non-Indian players.

     

    I don't know much about the Mahhabharata. I've only read through 6 chapters from the Bhagavad Gita and a summary of the events in the story leading up to it. And if that's the case for me, the average Westerner or Japanese certainly doesn't know diddly squat. As this is the case, I'd suggest using it only for the loosest inspiration instead of getting too bogged down in details that the average player won't have a clue about.

    Yeah, the characters I listed are probably just placeholders. I would probably change the names like how I changed Dhritirashtra to Ditaras. 

  4. On 9/20/2022 at 8:57 AM, henrymidfields said:

    I'm of the opposite opinion. Remakes should be encouraged more in general, especially when Virtual Console and other equivalent archives are now things.

    I was disappointed to see very little extra content in general (and story expansion/modernization in particular) for Link's Awakening. And all that for AU$80 (even accounting for inflation, it's above AU$50-60 per game copy that I've paid ten years ago) when I can go to the 3DS's VC version for a fraction of the price. Ditto with Pokemon BDSP which could have benefited from Platinum's improvements, addition of Pokemon introduced in Legends Arceus, and some extra story content that ties the two games even better. The Mario 3D collection should also have either been a VC release or at least an update in graphics alongside, that one at least has three games for one price. I also say release the Tellius games as a VC port as well, in addition to a remake that improves/expands Micaiah's (and maybe Sanaki/Elincia's) story alongside some gameplay rebalancing. Experiencing a bit of Three Houses actually killed the lessened interest I had in the duology thanks to how ridiculously expensive the original copies are.

    I guess, but in a sense ports through VC services (although not the best- looking at you Nintendo Online) are equally helpful. The main reason I see for remakes is to make them accessible/more accessible, and this primarily means just being able to play it legally. 

    There are very few games that don't need a port, but for games that don't need a remake, I'm thinking of Sacred Stones. A remaster (slight polishing) may be needed, but other than that I think it handles accesibility perfectly. Other games like this are probably things like Rayman Legends and Super Mario 3D Land that don't need a significant overhaul.

  5. Fire Emblem: Eclipse

    Part 1: Summary

    I was interested in making an idea for a Fire Emblem game based on Indian mythology, so here I go. This is specifically based on the Mahabharata, although it has been edited a bit. This first part will cover classes, weapons, and general plot. 

     

    (Keep in mind I’m terrible on map/game design, I would appreciate help on this.)

     

     

    Classes:

    Lord- Chariot Lord

     

    Trickster- Illusioneer

     

    Elephant Rider- Elephant Knight 


     

    Fighter- Berserker

    Fighter- Polymath

     

    Swordsman- Polymath

    Swordsman- General

     

    Soldier- General

    Soldier- Great Knight

     

    Cavalier- Great Knight

    Cavalier- Ranger

     

    Nihang- Ranger

    Nihang- Marksman

     

    Archer-  Marksman

    Archer- Caster

     

    Mage- Caster

    Mage- Sage 

     

    Trickster (Hand) 

    Looks like a Thief. There's no chests in the game, so Tricksters and Illusioneers can steal any non-boss and non-legendary item and weapon from the opponent. The chances of doing this are determined on the user and target's speed and luck, as well as the weight of the item being stolen.

    Illusioneer (Hand, Spells)

    Looks like an Assasin/Rogue.

    Elephant Rider (Lance)

    Elephant Knight (Lance)

    Fighter (Mace)

    Berserker (Mace)

    Polymath (Sword, Lance, Mace)

    Looks like a cross between Hero and Warrior.

    Swordsman (Sword)

    Looks like a cross between Myrmidon and Mercenary.

    General (Lance, Sword)

    Looks like a Swordmaster with Halberdier elements.

    Great Knight (Lance, Sword)

    Cavalier (Lance, Sword)

    Ranger (Lance, Sword, Bow, Chakram)

    Nihang (Chakram)

    Looks like an Archer with Myrmirdon elements.

    Marksman (Bow, Chakram)

    Looks like a sniper with a bit of armor.

    Archer (Bow)

    Caster (Bow, Spells)

    Looks like a Sage with slightly more armor.

    Mage (Spells)

    No silly hats here!

    Sage (Spells)

    Looks like a combination of Monk, Swordmaster, and other magic-ish elements.

     

    Chapters:

    Prologue: The Game of Dice

    Act 1

    Chapter 1: Race Against Time

    Chapter 2: Varnavrat

    Chapter 3: Burning Palace

    Chapter 4: Ashes and Pain

    Chapter 5: Eclipse

    Act 2

    Chapter 6: Mountain Passageway

    Chapter 7: Shri Krishna

    Chapter 8: Divine Aid 

    Chapter 9: The Blind King

    Chapter 10: Dal Lake

    Chapter 11: Flooded Forest

    Chapter 12: Hastin City

    Chapter 13: Renewed Temple

    Chapter 14: Unwilling Foes

    Act 3 (Endgame):

    Chapter 15: Deep into the City

    Chapter 16: New King's Fall

    Chapter 17: Infinite Void

    Chapter 18 (Final): Illusions
     

    Plot Summary

    Prologue- The ruler of the Kingdom of Prasht is dead. There are two rightful heirs, Duryodan of the Kauravas and Yudistra of the Pandavas. A relative named Sakuni invites everyone to a friendly game of dice, but the Pandavas gamble away everything. With a kidnapping of Draupadi, a relative, the Pandavas go to their palace to regroup.

    Act 1- Follows the Pandavas as they go to their palace in Varnavat. Their palace burns down, but they learn that forces from neighboring kingdoms have given them a large army. The Pandavas and this army regroup at a battlefield and attempt to face the Kauravas, but Sakuni uses the Fire Emblem, which causes a solar eclipse. Everything turns into darkness, and the Kauravas use this to destroy the army.

    Act 2- The Pandavas retreat into the mountains. They rescue Draupadi and meet Shiva, a strange young flute player. They meet many sages and the few members of the army who have survived Sakuni's attack. They make it to Hastin City, the capital of Prasht, and begin to defeat the many generals of the Kaurava army, including Ditaras, Drona, and Bhishma. They also find and claim multiple legendary weapons, some optional and some required. The 3 Lords promote to Chariot Lords.

    Act 3- By Chapter 15, most of Hastin is completely destroyed. The immense powers of Sakuni's Fire Emblem warp the powers of light and dark, causing frequent eclipses. Even the Kaurava generals of Duryodan, Karna, and Shalya are now terrified of Sakuni's immense power. The power of the legendary weapons barely counteracts the total darkness of Sakuni's final eclipse, causing the Pandavas to defeat him and end the war.

     

    Here’s the characters that fill traditional FE archetypes. I’ll elaborate more on these characters later.

    Cain and Abel: Nakula and Sahadeva

    Ogma: Satyaki

    Julian: Shrutasena

    Lena: Draupadi

    Navarre: Shikandi

    Merric: Parashuram

    Wendell: Kashyapa

    Jeorge/Malledus/Gotoh: Krishna

    Est: Abhimanyu

    Lorenz: Ditaras

    Cornelius: Pandu 

    Michalis: Duryodan

    Camus: Drona 

    Gharnef: Sakuni

     

     

     

    5 Physical Weapon Types: Sword, Lance, Mace, Ranged, Hand. Sword beats mace, mace beats lance, lance beats sword, all three beat hand, all three lose to range. Range loses to hand and has two subtypes: bows (2 range) and chakrams (1-2 range). Hand basically means Knuckles.

    For Swords, Maces, Lances, Ranged Weapons, and Knunckles, the standard Iron, Steel, Silver, Brave, and Killer variants are there. 

    Spells have no weapon triangles and have been combined with staves. They are somewhat based on Astras from Hindu mythology. 

    Enchantment is a new system where spells can be combined with weapons during battle. This enchanted weapon does extra damage, has a unique effect based on the spell and weapon, and targets the enemies' Def or Res (whichever is lower). The enchanted weapon only has 1(?) durability, and once that durability runs out, the weapon reverts to normal. Only one spell can be used for enchantment per spellcaster, and once that spell is used for enchantment, it can't be used for other purposes until the weapon reverts to normal.

    Here are some spells. The enchantment effects are in parantheses.

    Agni: A large swath of fire (Creates a mine-like space near the enemy)

    Varun: A torrent of water (Pushes enemies back)

    Garuda: Attacks the enemy using hundreds of wings (Allows the unit to ignore terrain for the next turn)

    Naga: A magical snake that never misses (Damages another random user in the map)

    Parjany: A magical mist that either heals or damages the target, depending on who you use the spell on (Creates a rain cloud that either heals or damages whoever's standing on it)

    Amrita: Heals the target (Summons a giant wave of healing)

    Surya: A dazzling beam of light (Blinds the target, reducing their accuracy)

    Bhaum: Giant gemstones pierce the opponent (Turns squares into gemstones that provide terrain bonuses)

    Indra: A rain of thunder arrows (Boosts the damage of all bows in your army)

    Maghavan: Gives extra damage and accuracy to a weapon (Completely destroys a non-boss weapon)

    Tivasht: Like the Berserk Staff, gives one unit the "Berserk" status for a few turns. Don't worry, this is exclusive to the player. Unless an Illusioneer steals it or something. (Gives all enemies in a 3x3 radius the Berserk status)

    Prahoman: Gives one unit the "Fear" status, where they can't move for a few turns. (The enemy can't move, attack, or be interacted with in any way)

    Visoshan: Gives one unit the "Silence" status, where they can't use magic for a few turns. (Disables all Enchantment weapons and Enchantment effects)

    Prajan: Basically the Restore staff, eliminates a status from a user. (Eliminates all statuses from all users.)

    Illusion: Like the Summoner's summon ability, bur for Illusioneers. Creates a clone of the user with high attack, but dies in one hit. Has the Knuckles weapon. Can be used by enemies, and when facing illusions, they look like their Illusioneers until you hit them. (Creates illusions of the weapons, dealing extra damage)

     

     

     

    Rare weapons:

    Halberd (Lance with bonus cavalry dmg)

    Longbow, shortbow

    Swordreaver, lancereaver, macereaver

    Aruval (Sword with very little crit rate but good damage and speed)

    Baghnakh (High dmg but high weight knuckles)

    Javelin, Short Spear, Handaxe

    Trident (Lance with low weight)

    Mudgar (Mace with extremely low weight but not good damage)

    Saintie (Lance with extra armor damage and low weight)

    Peshkabz (Sword with low weight and extra armor damage)

    Talwar (Sword with extremely high crit rate)

    Spiked Mace (Mace with high weight, high damage, and high infantry damage.)

    Chakri (Lighter Chakram)

     

    Legendary weapons:

    Vel, Khatvang, and Pinaka are required, while Trishula and Sudarshan are optional.

     

    Trishula (Trident with high power, with bonus damage to spellcasters and extra resistance)

     

    Vel (1-2 range lance that gives the user extra speed and movement)

     

    Khatvang (Mace where enemies in its range get damaged every turn, as well as extra defense bonuses)

     

    Pinaka (Bow with 2-3 range and high damage)

     

    Sudarshan (Chakram that has a chance to stun opponents)

     

     

    Anyways, I hope you enjoyed this little look into FE: Eclipse! I'll reply to this post with the various chapters.

  6. On 5/11/2022 at 5:08 PM, Benice said:

    I don't know if this is an unpopular opinion (it probably isn't), but it's something I've not seen discussed much: I think an FE4 remake should include an emulator-style turbo mode, even if it means the game has to look like a potato to be able to run that way. I feel like there's too much in each phase to make full-on phase skipping a good idea, but vanilla FE4's enemy phases take an eternity without emulator speedup.

    I don't think so, strategy games shouldn't be designed around turbo modes. An FE4 remake should have improvements that make it less tedious to play instead.

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