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Batter the Beast

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Posts posted by Batter the Beast

  1. So to those of you that listed Atari 2600, what games in particular do you think are the best from that console? I remember getting this Atari 2600 CD disc free in a cereal box, but the only games I somewhat enjoyed were Centipede and Space Invaders.

    Pitfall and Warlords are my two favorite games on the system. There's a bunch that haven't aged well but I still find those fun

  2. Best DLC: See Tekken Tag Tournament 2. Characters/stages were added after the game was finished, but came free. For a competitive fighting game, I think it's BS to pay for new characters due to how they might change the meta

    Good DLC: Cheap side missions that are added after the game was finished.

    Bad DLC: Paying for on-disc stuff, makes it feel like the game is incomplete on purpose

  3. I haven't played Hector Hard Mode mostly because FE7's kinda boring to me now

    I haven't finished FE1 because Marth tearing through everything gets boring

    I haven't finished FE2 because the grind got a little boring

    I haven't played FE in half a year (damn you smash/monhun)

    I married my Avtar in my FE13 Lunatic run for the waifu and not the stats

    I think Sigrun is the most attractive female character and Hector is the most attractive male character across all FEs

    I don't like the Avatar designs in FE:if

    I prefer Hoshido to Nohr because the characters in Nohr bug me

  4. Hades (KIU) for being super charismatic and the most humorous character on a consistent basis

    Maxie (ORAS) because he may be an asshole that threatens the player directly but he also has a goal that makes sense and isn't crazy like a certain team leader who's name begins with L

    Vayne (FF12) for having a goal that is pretty commendable and one I would personally side with

    Nightmare (Kirby's Adventure) because those shades and his music from the NES game is pretty neat

    Dr. Wily, specifically MM9's Wily for having an evil plan that required persuasion that made sense

    [spoiler=OFF Spoiler]My name is The Batter for a reason

    [spoiler=Kingdom Hearts Series Spoiler]Marluxia for being right about Org. XIII not having their best interests at heart and being the best looking member

  5. Take some power away from sonic's back throw and fsmash because of how safe they are and how hard sonic is to punish overall.

    And fuck your title, Diddy Kong is the only one I'd nerf. Take some power off that up air, or make it harder to combo out of down throw.

    Either that or nerf the KO power of his other moves, he has too many safe KO options for being a fast character with a good grab game.

    Besides those two I'd rather buff the lower tiers to have more options because I like how the higher tiers play overall.

  6. Also with the whole Marth vs Lucina thing, if Marth manages to break a shield, he gets a guaranteed fully charged tipped fsmash (in theory), which KOs way earlier than Lucina's. In general, as it stands, Lucina is just a character with mediocre range, a lot of lag and okay damage whereas Marth can take earlier stocks with tips and has better damage overall if the player has good spacing, which they should have if they're playing Marth.

  7. Bolded are my particular favorite in that series

    Mother (2, 3)

    Smash Bros (64, Melee, Brawl, Project M, Sm4sh)

    Guilty Gear (XX, Xrd)

    Megaman (2, 3, 4, 7, 9, 10)

    Megaman X (X, X4, X8)

    Kirby (Adventure, Super Star, Dreamland 3, 64, Return to Dreamland, Triple Deluxe)

    Kingdom Hearts (1FM, 2FM, Days, BBS, 3D)

    Golden Sun (1, TLA, Dark Dawn)

    Brave Fencer Musashi

    Pokemon (Yellow, HGSS, Black/White, ORAS)

    Castlevania (1, 3, SotN, AoS, DoS, PoR)

    Yoshi's Island

    Final Fantasy (1, 3, 4, 5, 6, 7, 9, 12)

    Sonic (2, 3&K, Adventure, Adventure 2, Generations)

    Shovel Knight

    Bravely Default

    Mario & Luigi (Superstar Saga, Bowser's Inside Story, Dream Team)

    The Legend of Zelda (1, 2, LttP, OoT, WW, LBW)

    Metroid (1, Super, Fusion)

    Chrono (Trigger, Cross)

    Contra (1, Super C, 3, 4)

    Legend of the Dragoon

    Super Mario Bros (1, 3, World, 64, Galaxy, 3D Land)

    Kid Icarus Uprising

    Dota 2

    DKC (1, 2, Returns)

    Street Fighter (2, 3, 4)

    Tekken (5, TT2)

    Terraria

    OFF

  8. I refute this statement, Mario has a decent recovery. Mostly due to the fact the height he gets with Up B is decent and the fact that he can use the cape to push himself forward.

    And I also refute Fludd being worth a damn, its still by far like in Brawl the worst move in the entire game. It doesn't even do its supposed gimping job effectively.

    Well, I never did thorough testing on the height difference in Mario and Doc's up b, and good lord there is definitely a noticeable difference in heights, add in that Doc's down b is horrible for recovering while Mario has the cape like you pointed out makes Mario's recovery better than Doc's. Still mediocre compared to other high tiers, but much better than Doc's crap recovery. Doc's down b is only good for punishing spotdodges, and I suppose I haven't tried enough Mario to actually use his FLUDD, which should work for gimping in theory but maybe not in practice.

    his running speed is bad, but it doesn't matter too much since down tilt and jab (with reaction to shields) are good pokes on the ground with said bair helping as well. lasers are decent for forcing stuff or getting quick damage, though they're not dumb like they were in brawl. let's remember with reflector that a LOT of moves are safe on shield, so that doesn't matter too much since its range and ability to trip to really good combo setups (triple f tilt to up throw, into stuff...) definitely make it usable in neutral. up tilt is a good anti air and can harass people on battlefield platforms and leads to combos or traps from or to up air/bair. yeah, up smash isn't that good, but f smash is still really strong and down smash is decent. fair is also great at gimping or putting people in an awful position if falco falls off the edge with it.

    Falco's fsmash has too much of a startup to really be usable unless it's a hard read or punish. Lasers are fine for some damage from a distance or when the opponent is offstage, but trying to force anything with it onstage is not a good idea against anyone who isn't Dorf levels of slow just because of how laggy it is. Reflector is a passable option, though, for me anyway, the trip chance is unreliable and the move doesn't really net an advantage if it doesn't trip. His followup and offstage game are pretty good, but getting to that point is where Falco really struggles due to his bad approach options and speed. Maybe his strengths in those areas are fine enough to warrant his spot on the list, but I have a problem with his faults.

    Also Euklyd that punch was frickin amazing.

  9. wait wait wait... people were saying falco was bad in neutral? down tilt, reflector, bair, and some lasers are the truth. then you throw in grab mixups with decent grab combos.

    If by people you mean me then yes I did say that. First off, his running speed is really bad, which wouldn't be so bad if his lasers, his most viable neutral option in other smash bros, weren't laggy as all hell. dtilt and ftilt are good for stuffing approaches but his bair is his only viable approach. Reflector is arguably a neutral option in certain matchups, but it's unsafe on shield. All his other options have too much lag or not enough range. His jab, upsmash, and fair not being consistent also don't help his placement, though at least his recovery was buffed.

    Also, about Doc and Mario's differences, Mario, like Doc, has pretty bad recovery, but unlike Doc he makes up for it with very fast normals and better overall speed as well as dthrow, utilt and uairs combing into each other easily. Doc's fair was a lot better that Mario's in Melee due to it KOing at lower %s overall, Mario's fair was meteor cancellable, Doc could combo into his KOing fair, etc. In smash 4, not only is Doc's fair weaker and doesn't KO until mid/high %s where another, faster move can do the job, but other factors like meteor cancelling don't really apply, meaning Mario's fair is actually better due to the ability to get low % stocks. Doc's dair and down b don't even make up for the difference due to Mario's dair being surprisingly safe and his down b has more uses, albeit situational ones.

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