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Lenh

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Posts posted by Lenh

  1. Probably, if only I had any ideas myself XP

    I'll probably just end up spending like 2 hours trying to do something that would take someone else 10 minutes... but that's okay, I suppose...

    Image Googling 'golden room' gave me a solid idea of where the tileset could go. It involves colors different than gold and probably is more lightplay than anything else. But that's what looked good imo.

    (It would take me a couple days to settle on the colors/go through the process myself, thus not really jumping to dedicate the time here. You'll get experience doing it yourself, and it won't be as painful the next time around you need it. ;/ )

    EDIT: Some more lazy layer action, 3 different intensities of yellow tint light(below), bright, dark. (And light with contrast matched FE8 palette swap.)

    yellow_overlayFuzzy.png

  2. Trabant was SNES. Are you looking for those? Quick google search should bring them up.

    If you're looking for GBA-style Trabant, you talking like a kid-Trabant or the middle-age stage1/stage2 one that FE4/FE5 did?

  3. Hm, you're right. Thanks for that, but as you said, I didn't give enough details. I'm sorry.

    The shade of gold I want is more or less to match this:

    aa5a9878f83c52b9c5620a50d7302ef7.png

    As you can see, it's a very bright gold--almost TOO bold and shiny. It's not as dull as any of the tilesets I've posted before.

    yellow.png

    A lazy auto-plaster of the given palette +2 lighter yellows, but there you go.

  4. Uhh... "What?" on both points. Moreso inefficiency on the last point.

    1. Open Nightmare module FE6/FE7/FE8 Battle Palette Reference and take the offset for each of the characters. Open it up in program of your choice... I like GBAGE and extract it.

    2. Open huge sprite sheet. In GIMP, Image indexed. Grab the colormap and save it. To be more accurate, crop off any "credit" text that might be in the image. Usenti works just as well if you're not a GIMP person.

    Inefficient but feasible is OK by me as long as I get a colormap/palette out of it. Thanks for the lead on just getting it through your point 1 though, that'll be helpful with GBA stuff.

    As for the whole why of why I'm wanting it, afaik most GBA/snes games operate under a limited palette and I like to keep that in mind when following a particular spriting style. Sure I can search for and pull colors off individual sprites or add a new color and disregard the original limitations/set but I'd rather have the palette instead.

    I don't have time to kludge it together now but will go ahead and hash the easy ones together around September.

  5. Uhh... "What?" on both points. Moreso inefficiency on the last point.

    1. Open Nightmare module FE6/FE7/FE8 Battle Palette Reference and take the offset for each of the characters. Open it up in program of your choice... I like GBAGE and extract it.

    2. Open huge sprite sheet. In GIMP, Image indexed. Grab the colormap and save it. To be more accurate, crop off any "credit" text that might be in the image. Usenti works just as well if you're not a GIMP person.

    Inefficient but feasible is OK by me as long as I get a colormap/palette out of it. Thanks for the lead on just getting it through your point 1 though, that'll be helpful with GBA stuff.

    As for the whole why of why I'm wanting it, afaik most GBA/snes games operate under a limited palette and I like to keep that in mind when following a particular spriting style. Sure I can search for and pull colors off individual sprites or add a new color and disregard the original limitations/set but I'd rather have the palette instead.

    I don't have time to kludge it together now but will go ahead and hash the easy ones together around September.

  6. Kitty: Something like this:

    recolorpalettetr2.png

    (or just a mass dump of all the sprites and I'll make something similar)

    Agro:

    If there's a palette, it's hard to find :/. I can grab all the sprites from FEP to collect a palette but it's going to be hours of rightclick->saveAs.

  7. Hi all and hello!~ Completely new here, hoping to submit some things soon and get my confidence murdered but got a request too.

    --------

    I'm looking for a mostly complete palette for battle sprites (separated by game).

    If no one has a palette, does someone have a .zip of battle sprites? The palette would be easy to pull from there.

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