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Events
Posts posted by cybaster
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How can i make event when Fire Dragon is dead go to Ending_event
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Eliwood dead not gameover but i tried change other character death quote triggerID to 65 is work.
i don't know why ??
UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [16,2] [16,2] [ironSpear,IronSpear,Vulnerary] NoAI
^
^
Main Char
UNIT Wil Archer 0x00 Level(1,Ally,False) [0,9] [0,9] [ironBow] NoAI^^Test change death triggerIDMisc_events:CauseGameOverIfLordDiesDefeatAll(Ending_event)END_MAIN -
thank u so much
done
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i tried change ally character ability 2 to 0x80 (boss)and linked to character number. but not working.
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how to make gameover when character is dead.
Ex. if Guy dead not lord
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oh sorry guy i forget it
here
free to use my custom animation class True Blade
https://www.youtube.com/watch?v=Z8RDVQ1T0rs
Link
https://my.pcloud.com/publink/show?code=XZ9jxkZLYo9DxKzDSbPi1cXR67U8jTCyuvX
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This is full CODE
#define DISABLE_TUTORIALS
#define TileMap(changeID,Xcoordinate,Ycoordinate,Length,Height,offset) "CODE changeID Xcoordinate Ycoordinate Length Height 0x00 0x00 0x00 offset"
#include EAstdlib.event
org 0xC9C9C8+(4*0x06)
POIN Pointers
org 0x1000100
Pointers:
POIN Turn_events
POIN CharacterTalk
POIN Location_events
POIN Misc_events
POIN Ballista_events Ballista_events
POIN BadEN BadEH BadEN BadEH
POIN GoodEN GoodEH GoodEN GoodEH
POIN Opening_event Ending_event
Turn_events:
TURN 0x00 Opening_event [01,00] 0x00 0x00
CODE 0x00
CharacterTalk:
CODE 0x00
Location_events:
Village(0x07,Village1,16,6)
House(0x08,House1,13,8)
House(0x09,House2,18,7)
CODE 0x00
Village1:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0802
REMA
MONE 0x00 2000
ENDA
House1:
FADI 0x10
BACG 0x01
FADU 0x10
TEX1 0x803
REMA
ENDA
House2:
FADI 0x10
BACG 0x01
FADU 0x10
TEX1 0x804
REMA
ENDA
Misc_events:
CauseGameOverIfLordDies
DefeatAll(Ending_event)
CODE 0x00
Ballista_events:
CODE 0x00
Opening_event:
OOBB
LOU1 GoodEN
ENUN
LOU1 BadEN
ENUN
ENDA
Ending_event:
MNCH 0x01
STAL 1
_0x1
ENDA
GoodEN:
UNIT Lyn_t LynLord 0x00 Level(1,Ally,False) [18,7] [13,7] [ironSword,Vulnerary] [00000000]
UNIT Empty
GoodEH:
UNIT Empty
BadEN:
UNIT 0x87 0x39 0x0 Level(2,Enemy,False) [2,2] [3,2] [0x1F,0x0,0x0,0x0] [0x3,0x3,0x9,0x20]
UNIT 0x88 0x39 0x87 Level(1,Enemy,False) [2,2] [8,3] [0x1F,0x0,0x0,0x0] [0x0,0x0,0x9,0x0]
UNIT 0x88 0x39 0x87 Level(1,Enemy,False) [2,2] [5,5] [0x1F,0x0,0x0,0x0] [0x0,0x0,0x9,0x0]
UNIT 0x88 0x39 0x87 Level(1,Enemy,False) [2,2] [13,3] [0x1F,0x0,0x0,0x0] [0x0,0x0,0x9,0x0]
UNIT Empty
BadEH:
UNIT Empty
org 0xC9C9C8+(4*0x0E)
POIN TileChanges
org 0x1000010
TileChanges:
TileMap(0x00,16,6,1,1,VillageGate)
TileMapEnd
VillageGate:
BYTE 0x80 0x00
full map
Edit :
OK. Now it worked i forget change paramiter in Nightmare
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The villagegate not close after i visit and get 2000 money.
Villagegate coordinate is 16,6
This is my code.
org 0xC9C9C8+(4*0x06)
POIN Pointers
org 0x1000100
...
..
..
. .
Location_events:
Village(0x07,Village1,16,6)
House(0x08,House1,13,8)
House(0x09,House2,18,7)
CODE 0x00
Village1:
FADI 0x10
BACG 0x02
FADU 0x10
TEX1 0x0802
REMA
MONE 0x00 2000
ENDA
org 0xC9C9C8+(4*0x0E)
POIN TileChanges
org 0x1000010
TileChanges:
TileMap(0x00,0x10,0x06,0x01,0x01,VillageGate)
CODE $FF
CODE $00
CODE $00
VillageGate:
CODE 0x80 0x00
How can i fix it - -*
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Thank You
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I insert my custom map in prologue map.
This
But after i insert my event with Event assembler , the map change to this - -*
My Event Code
//Made by markyjoe1990 of Youtube
//Modified by Nintenlord
#define DISABLE_TUTORIALS
#include EAstdlib.event
EventPointerTable(0x06,Pointers)
org 0x1000100
Pointers:
POIN Turn_events
POIN Character_events
POIN Location_events
POIN Misc_events
POIN BallistaData BallistaData
POIN Bad Bad Bad Bad
POIN Good Good Good Good
POIN Opening_event Ending_event
Bad:
UNIT Empty
Good:
UNIT Lyn_t LynLord 0x00 Level(1,Ally,False) [18,7] [13,7]
[ironSword,Vulnerary] [0x00,0x00,0x00,0x00]
Turn_events:
TURN 0x00 Opening_event [01,00] 0x00 0x00
CODE $00
Character_events:
CODE $00
Location_events:
CODE $00
Misc_events:
CauseGameOverIfLordDies
CODE $00
Opening_event:
LOU1 Good
ENUN
ENDA
Ending_event:
//MNCH 0x01
//STAL 1
//_0x1
ENDA
BallistaData:
BLST
MESSAGE Events end at offset currentOffset
//The map for this chapter is at offset: 1009100
How can i fix it - -*
Help with judah
in Fire Emblem Echoes: Shadows of Valentia
Posted
it not 4 attacks maybe it random . I tried attacked him but 3rd attacked it worked . 4th , 5 6 7 8 not worked