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cybaster

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Posts posted by cybaster

  1. Eliwood dead not gameover but i tried change other character death quote triggerID to 65 is work.

    i don't know why ??

    UNIT Eliwood EliwoodLord 0x00 Level(1,Ally,False) [16,2] [16,2] [ironSpear,IronSpear,Vulnerary] NoAI

    ^

    ^

    Main Char

    UNIT Wil Archer 0x00 Level(1,Ally,False) [0,9] [0,9] [ironBow] NoAI
    ^
    ^
    Test change death triggerID
    Misc_events:
    CauseGameOverIfLordDies
    DefeatAll(Ending_event)
    END_MAIN
  2. This is full CODE

    #define DISABLE_TUTORIALS

    #define TileMap(changeID,Xcoordinate,Ycoordinate,Length,Height,offset) "CODE changeID Xcoordinate Ycoordinate Length Height 0x00 0x00 0x00 offset"

    #include EAstdlib.event

    org 0xC9C9C8+(4*0x06)

    POIN Pointers

    org 0x1000100

    Pointers:

    POIN Turn_events

    POIN CharacterTalk

    POIN Location_events

    POIN Misc_events

    POIN Ballista_events Ballista_events

    POIN BadEN BadEH BadEN BadEH

    POIN GoodEN GoodEH GoodEN GoodEH

    POIN Opening_event Ending_event

    Turn_events:

    TURN 0x00 Opening_event [01,00] 0x00 0x00

    CODE 0x00

    CharacterTalk:

    CODE 0x00

    Location_events:

    Village(0x07,Village1,16,6)

    House(0x08,House1,13,8)

    House(0x09,House2,18,7)

    CODE 0x00

    Village1:

    FADI 0x10

    BACG 0x02

    FADU 0x10

    TEX1 0x0802

    REMA

    MONE 0x00 2000

    ENDA

    House1:

    FADI 0x10

    BACG 0x01

    FADU 0x10

    TEX1 0x803

    REMA

    ENDA

    House2:

    FADI 0x10

    BACG 0x01

    FADU 0x10

    TEX1 0x804

    REMA

    ENDA

    Misc_events:

    CauseGameOverIfLordDies

    DefeatAll(Ending_event)

    CODE 0x00

    Ballista_events:

    CODE 0x00

    Opening_event:

    OOBB

    LOU1 GoodEN

    ENUN

    LOU1 BadEN

    ENUN

    ENDA

    Ending_event:

    MNCH 0x01

    STAL 1

    _0x1

    ENDA

    GoodEN:

    UNIT Lyn_t LynLord 0x00 Level(1,Ally,False) [18,7] [13,7] [ironSword,Vulnerary] [00000000]

    UNIT Empty

    GoodEH:

    UNIT Empty

    BadEN:

    UNIT 0x87 0x39 0x0 Level(2,Enemy,False) [2,2] [3,2] [0x1F,0x0,0x0,0x0] [0x3,0x3,0x9,0x20]

    UNIT 0x88 0x39 0x87 Level(1,Enemy,False) [2,2] [8,3] [0x1F,0x0,0x0,0x0] [0x0,0x0,0x9,0x0]

    UNIT 0x88 0x39 0x87 Level(1,Enemy,False) [2,2] [5,5] [0x1F,0x0,0x0,0x0] [0x0,0x0,0x9,0x0]

    UNIT 0x88 0x39 0x87 Level(1,Enemy,False) [2,2] [13,3] [0x1F,0x0,0x0,0x0] [0x0,0x0,0x9,0x0]

    UNIT Empty

    BadEH:

    UNIT Empty

    org 0xC9C9C8+(4*0x0E)

    POIN TileChanges

    org 0x1000010

    TileChanges:

    TileMap(0x00,16,6,1,1,VillageGate)

    TileMapEnd

    VillageGate:

    BYTE 0x80 0x00

    full map

    MIqKtZ.png

    Edit :

    OK. Now it worked i forget change paramiter in Nightmare

  3. The villagegate not close after i visit and get 2000 money.

    Villagegate coordinate is 16,6

    This is my code.

    org 0xC9C9C8+(4*0x06)

    POIN Pointers

    org 0x1000100

    ...

    ..

    ..

    . .

    Location_events:

    Village(0x07,Village1,16,6)

    House(0x08,House1,13,8)

    House(0x09,House2,18,7)

    CODE 0x00

    Village1:

    FADI 0x10

    BACG 0x02

    FADU 0x10

    TEX1 0x0802

    REMA

    MONE 0x00 2000

    ENDA

    org 0xC9C9C8+(4*0x0E)

    POIN TileChanges

    org 0x1000010

    TileChanges:

    TileMap(0x00,0x10,0x06,0x01,0x01,VillageGate)

    CODE $FF

    CODE $00

    CODE $00

    VillageGate:

    CODE 0x80 0x00

    How can i fix it - -*

  4. I insert my custom map in prologue map.

    This

    aoQH0W.PNG

    But after i insert my event with Event assembler , the map change to this - -*

    8QhJGW.PNG

    My Event Code

    //Made by markyjoe1990 of Youtube

    //Modified by Nintenlord

    #define DISABLE_TUTORIALS

    #include EAstdlib.event

    EventPointerTable(0x06,Pointers)

    org 0x1000100

    Pointers:

    POIN Turn_events

    POIN Character_events

    POIN Location_events

    POIN Misc_events

    POIN BallistaData BallistaData

    POIN Bad Bad Bad Bad

    POIN Good Good Good Good

    POIN Opening_event Ending_event

    Bad:

    UNIT Empty

    Good:

    UNIT Lyn_t LynLord 0x00 Level(1,Ally,False) [18,7] [13,7]

    [ironSword,Vulnerary] [0x00,0x00,0x00,0x00]

    Turn_events:

    TURN 0x00 Opening_event [01,00] 0x00 0x00

    CODE $00

    Character_events:

    CODE $00

    Location_events:

    CODE $00

    Misc_events:

    CauseGameOverIfLordDies

    CODE $00

    Opening_event:

    LOU1 Good

    ENUN

    ENDA

    Ending_event:

    //MNCH 0x01

    //STAL 1

    //_0x1

    ENDA

    BallistaData:

    BLST

    MESSAGE Events end at offset currentOffset

    //The map for this chapter is at offset: 1009100

    How can i fix it - -*

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