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Tauro

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Posts posted by Tauro

  1. If unit menu options are as difficult as you claim, then I'll not suggest any more unit option-dependent skills.

    In the meantime, I have a few more possibly workable ideas:

    Activation-rate:

    • Healshift ([Luck]% chance to convert damage received into healing the bearer's HP)
    • Odor ([skill]% chance to inflict poison, silence, and sleep on the opponent simultaneously if the bearer's attack successfully connects)
    • Burst ([Mag]% chance for a tome to also deal damage to enemy units adjacent to the targeted opponent)
    • Alpha Strike ([Level]% to convert a standard attack into a special attack that deals damage equal to the sum of the bearer's current attributes [HP, Str, Skl, Spd, Luck, Def, and Res], divided by two)
    • Charge ([spd]% chance to begin a second round of combat with the opponent, up to a maximum of five rounds)

    Passive:

    • FE9 Blossom (the bearer receives only half of the normal EXP gain, in exchange for +15% to his/her growth rates)
    • Entrench (all allies within 3 panels of the bearer receive double their normal Defense and Resistance) [or give them a fixed bonus, such as +5 or +13 to both)
    • Better Criticals (the bearer's critical hits now deal five times the amount of damage vs. three times for a standard critical hit)
    • Resonance (the bearer and the opponent will receive double stats in battle if their current levels are a match and both combatants are the same tier; e.g., a level 8 Mercenary and a level 8 Fighter will trigger the skill, while a level 5 Myrmidon and a level 1 Paladin will not)
    • Poison Gas (all opponents within 3 panels of the bearer receive ten points of damage for each turn they spend within the aforementioned range)
    • Aura of Thorns (the opponent takes 5 points of damage for each successful strike on the bearer)
  2. Hey folks. Recently I've been adding procing skills to FE8 like Adept and Vengeance, but I want to see if you guys have any cool ideas for a new skill or maybe a twist on an old one or something.

    I've a handful of ideas for new skills you could use:

    • FE10 Sacrifice (the user gives his/her own HP to heal an ally)
    • Soul Eater (the user gives his/her own HP to boost attack power by 1.5x the regular amount)
    • Bless-Boon (a combination of FE9's Blessing and Boon skills; all allies adjacent to the user regain 25% of their maximum HP and have all conditions removed at the start of each turn)
    • Rewarp (similar effect to the Rewarp staff in FE5 and FE10; the user can teleport him/herself to any tile that s/he could normally move through within (Mag/2) range)
    • Passage (the user can move through enemy units just as s/he can move through allied/NPC units)
    • Dive (the user leaves on the current turn and deals damage to any enemy unit on the map on the following turn)
    • Strafe (the user can move again after attacking)
    • Preparedness (the user switches from a bow to a melee weapon if s/he is attacked at melee, is equipped with a bow at the time, and has a melee weapon in his/her inventory)
    • FE9 Discipline (the user deals reduced damage on selection)
    • Re-Move (the user has a [speed]% chance to move a second time after having already moved)
    • Lucky Break (the user has [Luck]% chance to receive doubled level-up gains; e.g., on level up, the user gains +2 to HP, Spd, Def, and Res, as opposed to simply receiving +1 to those stats)
    • Empower (allows magic users to use tomes at (Mag/2) range) [excluding Siege tomes, such as Bolting]
    • Vibration (deals magical damage to all units on the map on selection, regardless of whether they are friend or foe) [akin to the Geosphere's use effect of FE1/3B1/11, or FE2's Earthquake]
    • Precipitation (allows the user to summon weather effects on selection depending on the map the player is on, such as rain in woodlands, sandstorms in deserts, or snow/blizzards in mountains)
    • Armageddon (kills all units except for the user) [inspired by the Armageddon spell in the Ultima series of RPGs, but probably workable as a joke skill]

    I hope that these ideas are palatable, at the very least.

  3. In an effort to generate some discussion, here's something I've been toying around with in my head for the past few hours.

    What should I do with the Transfer Data mode? While a novelty at the time, restricting a number of unique weapons- many not found within the main campaign- to a Mario Kart: Double Dash!! bonus disc seems archaic for 2015. Couple of options:

    1. I keep the Transfer Data option as-is.

    2. I keep the Transfer Data option as-is, but have it be unlocked by default without the need for any MKDD connectivity.

    3. I get rid of the Transfer Data option entirely and relocate unique weapons and items- particularly the Dragon Axe and the Wind Sword- to somewhere in the main campaign. Maybe add a chest here and there, maybe swap out some village items.

    Which sounds best?

    Yes, do the third option.

    Perhaps you could make these items available in the Secret Shops...

  4. This thread must never die!

    NOVICE: I got a +2 to hit... is that high or low?

    QUIET MAN: ...I fire another arrow at the nearest orc...

    JOKER: "How many monks does it take to screw in a light bulb? One... to cast Lightning! GET IT? LIGHTNING? HAHAHAHAHA!!!"

    CHEATER: "I roll..." *rolls a 3 on a d20* "...an 18! It hits!" *grabs dice quickly

    KAMIKAZE: *jumps off the perch and lands dead center in the cavaliers' patrol, then sets off all his grenades strapped to his body at once when in position*

  5. What's this? More players? Okay, I'll play along. laugh.gif

    COWARD: "Three goblins!? Retreat, retreat!" *drops his gear and runs away without another word*

    TROUBLEMAKER: *vomits on the mayor while he's giving his speech*

    INFIGHTER: "Serra's been such a twit!" *strikes her with his flail while she casts Mend*

    MR. GREED: "It's at a much lower level? And it's not attacking us? So what! I need the XP!"

    GOODY TWO SHOES: "Wait a minute. It wouldn't be right to kill someone that hasn't harmed us!"

    Keep the ball rolling, ppl.

  6. Now that that's out of the way, let's see how our warriors react to

    REAL MAN: "Orcish camp at 12 o'clock!" *readies battle-ax in hand* "CHAAAAAAARGE!"

    ROLEPLAYER: "Yea, let us make haste through the encampment, so that we might arrive at the next town intact."

    LUNATIC: *throws her sword at the orcs, and attacks with scabbard and lunchbox*

    MUNCHKIN: "There's only a dozen Orcs? And three Wargs? I guess I only need to use six of my magic rings to take 'em out."

    By the way, if you would like to add any other types of warriors, feel free to do so. :)

  7. Now that SF has an official role-play section (for at least a few years), I'm going to give running an RP another shot, even with all the competition.cool.gif

    This is the sign-up / information thread for Deep Blade. If you wish to participate, please read the following sections below

    [spoiler=TIMELINE]Genesis

    Two dragons created the world and everything in it, creating a residence for themselves and humanity on what is now the Ancient Island. Life on this land was more peaceful than at any point in recorded human history.

    However, when the population grew too high, strife broke out over the island; even the twin dragons were incapable of restoring order to the land.

    In order to re-establish peace among the humans, the dragons created a larger continent to the northeast of the island, and encouraged humans to relocate and settle.

    Over the next millenia, the island was abandoned, as the humans spread throughout the continent to establish cities, farms, and other means of production.

    Dragons

    A millennium after forming the continent, the Dark Sword Dragon Captam lost his mind and began attacking human cities without warning.

    With the help of the Brilliant Shield Dragon Terranigma, three heroes defeated Captam and sealed him in an urn on the Ancient Isle, its exact location never to be revealed to humans.

    Afterwards, Terranigma left the planet, allowing the humans to govern themselves. The three heroes would establish what is known as the Strategic Empire.

    Trans-imperials

    250 years prior to the current era, another national entity named the Grand Holy Empire of Batta, forged friendly relations with the Strategic Empire, and many immigrants from GHEB arrived to start new lives.

    However, unbeknownst to the Imperials, the Ghebites that settled in the Imperial lands were actually a fifth-column force meant to weaken the Imperial will to fight.

    GHEB forces invaded the Strategic Empire, starting a short-lived conflict where GHEB lost most of its might. Since then, they have kept largely to themselves.

    Betrayal

    200 years prior to the current era, several lords of the Strategic Empire, dissatisfied with the direction the empire was headed, marshaled over one-third of the Empire's military and staged a coup d'etat against the Imperator.

    The resulting civil war led to the destruction of much of the continent, with the capital city being destroyed and the southern and western portions of the continent being submerged underwater, causing many important cities and artifacts to be lost.

    To deal with the rebels, Dezone - a new technology capable of literally removing living beings from the planet - was developed and used in a few battles, turning the tide of battle in the Empire's favor and ultimately purging all of the rebel elements.

    Serenity

    The use of Dezoning technology had polluted the land, turning plains into desert and in some cases leaving deadly radiation behind. The Strategic Empire slowly fell apart, with many of its towns turning into lawless zones or abandoned outright.

    As the northern lands turned to wastes, many of the Strategic Empire's subjects fled to the peninsula, the only place on the continent untouched by the ravages of war.

    Although the natives initially welcomed the refugees on their land, some of them proved insufferable and belligerent, and started a new war with the native tribes.

    After the war ended, both sides formed a truce and agreed to renounce war; this proved instrumental in forging the Kingdom of Serenia.

    [spoiler=LOCATIONS]DeepBladeWorldMapwithIdentifiers.png

    Kingdom of Serenia

    A nation on the northeastern peninsula of the continent. The Elderm mountain range separates this peninsula from the wastes, and the Serenes Forest fills most of this peninsula between the mountains and the coasts.

    The capital city, named after the forest, actually sits at the base of Mt. Reyson in the northwest of the peninsula.

    Nominally ruled by a monarchy, in practice the government has limited power, and most people living in Serenia are self-reliant; they engage primarily in woodcutting, mining, and farming, with commerce occurring in the port city of Aldern as well as in the capital.

    While Serenia has no standing armed forces, she does have regional militias that enforce law and preserve peace.

    Current ruler: Jyosua.

    Points of interest: Serenes city, Chocobo Farm, Port Aldern

    Wasteland

    This semi-arid desert comprises the northern part of the former Strategic Empire; this land was what remained after the end of the Betrayal.

    Nowadays, the wastes are littered with radioactive steppes, infrastructure left to decay, zombie hordes, and warring nomadic tribes. However, some enterprising merchants formed the independent city-state of Freeport.

    Current ruler: none; as no-one has claimed domain, and given the state of the land, no-one really wants to. However, Freeport City is governed by a mayor and city council.

    Points of interest: Freeport

    Grand Holy Empire of Batta

    An empire found on an island directly north of the Wasteland. Mountains line the northern area, with steppes covering the rest of the land mass. The capital city, Behg, is located a fair distance from the coast.

    GHEB law is loosely based on that of the United States constitution. While the Emperor

    While it has since recovered much of its economic and military might, it is nowhere near as powerful as before the Transimperial Wars. Nowadays, they keep largely to themselves.

    Current ruler: Gringe XII

    Points of interest: Behg, Port of NO!

    Sunken Falter

    The southern and western regions of the continent, part of the former Strategic Empire.

    As a result of the Betrayal, an ocean now stands where these lands used to stand.

    Points of interest: none; as everything was submerged.

    Ancient Isle

    An uninhabited island located southwest of the Sunken Falter.

    As it is the earliest known point in civilization, various ruins can be found scattered throughout the isle, as do the myths surrounding them.

    CHARACTER CREATION

    1. Fill out basic information.

    [spoiler=BASICS]Name: Self-explanatory.

    Age: Also self-explanatory. Minimum is 16 years, maximum is 75 years.

    Sex: Your character's biological sex (male or female)

    Nationality: Where your character is originally from; can be anywhere in Serenia, GHEB, or the wastes

    Appearance: What your character generally looks like; e.g., height, body size, hair style/color, eye color, clothing/armor, etc.

    Personality: How your character generally behaves; e.g., temperament, philosophy, etc.

    History: How your character came to this point in his/her life.

    2. Pick a character class. For now, all new characters start at level 1.

    [spoiler=CLASS]

    Class    	HD   Mv   Weapons	Armor
    Foot-soldier    d8   5   Sword, axe   Light + Shield
    Lancer    	d10  5 	Sword, lance   Medium + Shield
    Knight  	d12  4 	Lance, axe    Heavy + Shield
    Recon 		d6   7   Knife    	Light
    Cleric    	d8   5   Mace 		Robe + Shield
    Peltast   	d6   5   Rapier   	Heavy + Shield	Females only
    Magician   	d4   5   Staff   	Robe
    Archer  	d6   5   Sword, bow      Medium
    

    NOTE: Hit Die (HD) determines how much is added to maximum HP when leveling up.

    3. Distribute 40 points to the attribute fields listed below.

    [spoiler=ATTRIBUTES]Strength (STR) improves your attack power.

    Endurance (END) improves your health and stamina, and can help reduce damage.

    Potency (POT) improves your magic's power.

    Wisdom (WIS) improves your mana storage, and can help reduce magic damage.

    Skill (SKL) improves your chance to land a hit. Higher levels can improve your critical hit ratio.

    Mobility (MOB) improves your defense (block/parry/dodge). Higher levels can improve your move power.

    Luck (LUK) improves many, many things.

    4. Select your equipment. You may start with one weapon, one suit of armor, and one item.

    [spoiler=WEAPONS]

    Weapon 		Mt  Wt  Acc  CT  Hnd  Rng  HP
    Iron Sword   	5   4	9   20   1   1   24
    Iron Axe    	7   7	8   20   1   1   24
    Iron Lance	10  11   7   20   2   1   24
    Iron Mace   	8   10   8   20   1   1   30
    Iron Dagger  	3   1   12   18   1   1   18
    Shortbow   	5   4    9   20   2  2~3   30
    Basic Staff  	2   1    8   20   2   1   30
    Battle Rapier 	4   2   10   19   1   1   40

    NOTE: Critical Threat (CT) represents the lowest number needed to produce a critical threat.

    Hands Needed (Hnd) determines if a weapon is wielded with one or both hands.

    Weapon hit points (HP) determine how many times a weapon can be used before breaking.

    [spoiler=ARMOR]

    Armor   	Class  	Df  Rs  Avo  HP
    Padded Armor	Light 	4   0 	0   24
    Scale Armor 	Medium 	7   0 	0   35
    Field Plate 	Heavy 	12  0	0   50
    Buckler    	Shield	2   0 	5   16	Can use with a two-handed weapon.
    Rounder    	Shield	4   0	5   22

    NOTE: Unless otherwise specified, you cannot use a shield while wielding a two-handed weapon.

    [spoiler=ITEMS]Healing Tonic: User regains eight life-force points per use [3 uses]

    Bandages: User stabilizes a dying ally [8 uses]

    Hand Grenade: Inflicts damage on target; range is equal to [strength/2]; maximum range is 9 panels (1 use)

    Iron-Tip arrows: Ammunition for bows. A necessity for archers. [12 uses]

    5. Create one Skill for your use. The GM has the sole authority to accept or reject a given skill.

    a. Physical skills use Strength, and target Endurance. Magical skills use Potency, and target Wisdom.

    b. Status skills do not inflict damage, but add various status effects.

    CALCULATIONS

    [spoiler=Calculations]Attack Speed = user's Mobility - (weapon's Wgt - user's Strength; take as 0 if negative)

    Combatant with the higher AS launches a second attack.

    Accuracy = user's Skill + weapon Hit

    Evade = user's Mobility + armor Evade bonus

    Attacker rolls a d20 and adds his/her Accuracy. Defender does the same, but adds his/her Evade instead.

    Attacker's result must be higher than the Defender's by 2 or more points to deal damage.

    If the Attacker's result is higher or lower by 1 point, or both combatants have the same result, then the Defender blocks the attack.

    If the Attacker's result is lower by 2 or more points, then the Defender dodges the attack.

    Power = user's Strength/Potency + weapon Mt

    Defense = user's Endurance/Wisdom + armor Def/Res bonus

    Damage = Attacker's Power - Defender's Defense

    Damage inflicted must be at least 1 point. Otherwise, it inflicts no damage.

    Critical = a natural 20 (the result turns up 20 on a roll of d20)

    If the Attacker rolls a natural 20, then s/he rolls another d20 and adds his/her Accuracy again.

    If this result also beats the Defender's by 2 or more points, then the attack is a critical hit, and inflicts double damage.

    Although the critical threat number can be a number lower than 20 (such as 18 or 19), in those cases the roll is not an automatic critical threat (i.e., the defender can still block or dodge the attack).

    [spoiler=LEVELING]Gaining a level requires a certain number of kills, depending on the character's current level.

    1~ 5 Defeat 5 opponents at 1st level, and +1 each level thereafter

    6~10 Defeat 10 opponents at 6th level, and +2 each level thereafter

    11~20 Defeat 20 opponents at 11th level, and +3 each level thereafter

    21~30 Defeat 50 opponents at 21st level, and +5 each level thereafter

    Each time a character levels up, the GM rolls the character's Hit Die to determine amount added to the character's maximum life-force, then rolls a d8 to determine the amount of points the player can freely distribute to his/her character's attributes.

    [spoiler=DYING]If the character's life-force reaches 0 points, the character is disabled, and will continually lose 2 life-force points each turn unless stabilized. When the character's life-force reaches -10, the character dies.

    If the attacker inflicts 50 or more points of damage, s/he inflicts massive damage, which kills the character instantly. Some skills can also instantly kill the character when activated.

    [spoiler=ROSTER]To be added...

  8. Fire Emblem Gaiden, on an NES emulator, back in 2003.

    I got up to the horse archer boss on Alm's route, and... to say Gazel (the bow knight) was difficult was an understatement. He was fast, struck with near-lethal force, and it got to the point where I signed up at an FE board just to ask how to beat him.

    And that FE board was where I also learned what Fire Emblem was really about (turn-based strategy as opposed to a traditional RPG, as I first thought it was).

  9. Some spelling errors I noticed (some other people may have already noticed these, but still...)

    FE4A_errors.png

    The first box has the blue arrow outside the dialogue box.
    The second box has the article "the" repeating twice.
    The third box has "Caesar" misspelled as "Ceasar." [unless the latter spelling is a matter of personal preference]
    The fourth and fifth boxes are missing a period (.) after the words "training" and "base," respectively. Furthermore, the fourth box has misspelled "you're" should be "your."
    The sixth, eighth, ninth, and tenth boxes should have a comma (,) after the words "right," "happening," "savages," and "treasure," respectively.
    The seventh box has "instill" misspelled as "instil."
    The eleventh box has the following:
    H
    is Majesty...

    Also, whenever Alec, Noish, and Arden are positioned around an enemy as such:

    TriangleAttackerror.png

    It gives the following error message:

    Unsupported BIOS function 59 called from 03007f88. A BIOS file is needed in order to get correct behaviour.

    Other than that, I took enjoyment out of it. :awesome:

  10. Hey everyone, I'm Shadow of Chaos, SoC for short. You might know the name, and if you do, yes, I'm the same guy.

    Welcome back. Good to see you. :)

  11. Anyone here play any of the games?

    I've played the first SRW on the Gameboy, OG1 and 2 in english, W, Alpha Portable, and if some people count it SRW OG Saga: Mugen no Frontier.

    I've played a bit of SRW3 via emulator. Could never pass the third stage, though... :(

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