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Posts posted by Djing
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Henry
Goetia (14 mt): If attacked, unit gains Special cooldown charge +1. (If using other similar skill, only highest value applied.)
Refinement Option: During combat, if unit's Atk is less than the opponents, use the enemy's base attack for damage calculation.
Saber
Ilwoon (16 mt): Grants Atk+7 during combat if unit initiates attack. If attacking, unit will receive 5 damage after combat.
Refinement Option: If in combat against foe using magic, unit receives 50% less damage from the first attack.
Saizo
Flame Shuriken (14 mt): After combat, if unit attacked, inflicts Def/Res-7 on target and foes within 2 spaces of target through their next actions.
Damage calculated using the lower of foe's Def or Res.Refinement Option: Fury 3 and Wrath 3.
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Volke : Man of Many Mysteries
BST: 152
HP: 41
Atk: 33
Spd: 36
Def: 27
Res: 15
Superboon: Def
Superbane: HP
Weapon: Baselard (MT: 14. Range: 2. Def +3. After combat, if unit attacked, inflicts Def/Res-6 on foes within 2 spaces of target through their next actions. Effects that occur after combat occur before combat instead.)
Special Skills: Retribution -> Reprisal -> Lethality (CD: 2. If the opponent's HP ≤ 60% at the start of combat, reduce their HP to 0. Requirements: Reprisal or Vengeance. Non-inheritable by Staff-wielding units.)
Passive Skill A: Fire Boost
Passive Skill B: Poison Strike.
I tried my best to incorporate Lethality into the game. Hope you have enough Vantage fodder!
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Dirty Trick (A) - Abilities that activate at the end of the battle (Seal Skills, Poison Strike, Daggers) trigger before combat instead. Dagger and Staff users only.
Baselard - Mt: 11 Rng: 2 - If unit has 100% HP at the start of combat, unit deals effective damage regardless of unit type. After combat, inflicts Def/Res-7 on foe through its next action. (Exclusive to Volke)
Serenity - (B) - Grants Atk/Spd/Def/Res-1. Unit restores 3/5/7 health after combat.
Adept (A) - If unit initiates combat and has a Special that is ready to activate, unit makes a follow-up attack immediately after unit's attack. (Melee units only)
Kriemhild - Mt: 16 Rng: 1 - Distant Counter. Fortress Res 2. (Exclusive to Berkut)
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A Halloween Banner with Headless Horseman Eldigan.
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Raurraven Triangle Adept Lilina. She cleans up the rabble alongside her daddy so my Cavalry Team is healthy enough to take on the final map.
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Python is a Killer Bow with a man attached to it.
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I wouldn't mind a Thief lord.
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Archer should have 1-5 range again. At 1 range, they should take a speed penalty while at 3-5 range, they take an accuracy penalty.
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I found archers to be my best units in this game due how deathly afraid i am of approaching mages.
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48 minutes ago, Wayward Alchemist said:
I honestly love Berkut, both as a villain and just as a character. He's an inexcusable jackass, yeah, but for some a reason I still like him. Gotta say, his hissy fit in Rigel Castle after you clear the first map of Act 4 is one of my favorite scenes. These lines only make me like him more tbh
The wonders of charismatic voice acting. I even liked Jedah a lot for that reason too.
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Est is an Ike-tier lover of meat. She and her sisters would go on hunting parties when they were younger.
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If I'm not shipping Python with Forsyth, then i'm shipping Python/Palla. I get the feeling Python is into green people who nag him.
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It would be hilarious to just have villagers throw rocks at people.
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Spoiler
Title: The Fireman
Name: Volke
Orb Affinity: Colorless
Starting Rank: 4-5 Star
HP: 35
Atk: 34
Spd: 35
Def: 25
Res: 19
Mov: Infantry
Weapon: - Stiletto+ - Effective against non-infantry units. Non-infantry foes suffer Def/Res-6 after combat through their next actions. Same statline as Poison Dagger.
Support Skill: N/A
Special Skill: Moonbow
Skill A: Death Blow
Skill B: Pass
Skill C:
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Archanea: Hardin, Wolf/Sedgar, Wendell
Valentia: Anyone really, but mostly Forsyth and Python.
Jugdral: Sigurd, Ayra, Ishtar
Binding Blade Elibe: Rutger, Lugh, Murdoch
Blazing Sword Elibe: Rath, Legault, Linus
Magvel: L'arachel and her posse, Valter, Caellach
Tellius: Shinon, Kieran, Haar, Volke, Nephenee, Black Knight, Damn near everyone honestly
Ylisse: Vaike, Kellam, Gregor
Fates: Charlotte, Benny, Silas, Kaze
I mostly just want to hear them talk.
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Natures are not important until you get your first few perfect units. Then you have to get good natures to justify replacing your existing team.
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4 hours ago, VincentASM said:
I know Sonia comments about Celica's unhappy look.
It's another of those times when I'm thinking "what am I writing?"
Most alcohol is classified as bitter in this game. Most characters that love bitter foods are old enough to drink...
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Consider what would be more likely: getting another blue unit in the future, or getting another Takumi?
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I can't stop getting Roy. I have four of him and no other 5 stars.
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Normal: Porygon-ZFire: VolcaronaWater: SharpedoGrass: BreloomElectric: MagnezoneIce: CloysterPsychic: MetagrossDragon: HydreigonDark: HonchkrowFairy: DiancieFighting: ToxicroakGround: SandslashRock: AerodactylBug: YanmegaGhost: SableyePoison: CrobatFlying: StaraptorSteel: Genesect
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So for those that have used one, how is Golisopod? I was interested in using it, but ended up not, partly out of concern for it's ability seeming rather suspect, and partly because I ended up picking Popplio, and didn't want an overlap on Water types. Did it's ability prove to be easy enough to work around, and did it's good bulk and First Impression make up for it's poor speed?
First impression is probably the easiest way to deal with fragile psychic mons like Alolan Raichu. The ability hurts it but you can use it to help give someone a free swich in. It's cannon fodder that doesn't actually die. Try not to put Golisopod in the lead when catching Pokémon.
More Female Enemies
in General Fire Emblem
Posted
The poll answers seem loaded to me. I want to say yes, but the yes responses say that we NEED to have female enemies in Fire Emblem, which we really don't.