Sylvan
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Status Updates posted by Sylvan
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yeah, GGs. I was trying a few different teams, to see where yours lay. It was fun =D
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ahh, yeah GGs. That first match was funny, I was just trying to take the fort, but was soo out gunned XD
yeah, my Sylvan team is usually the strongest team I use on with anyone. I like it because every unit can be 1 hit killed. I have a TABAZ!!!! (berserker team) and my 5 horseman RNG abused team. But I don't use those on with anyone, unless I'm 100% sure I...
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haha, yeah. My main goal with that team is stalling XD I just had to chip away at your forces long enough to make sure Catria would be able to hold the fort.
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Yeah, I realised XD I counted your movement, and when I saw you weren't moving through the middle, I placed my people just outside your movement range, so that I would be in a good position. That's one of the advantages of using horsemen so much, I know how far other horsemen teams will move XD
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Hi just letting you know that I added your FE:SD FC. . . well actually I've added everyone XD
mine:
330883624286
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My save file is in ch 18, which I mostly boss abuse in. If I need money I throw marth in the arena, because my marth is basically invincible.
AA in ch20 is crazy, you can't buy any healing items in the mission.
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Yeah he did have a team with that, but only for a short wile. Novelty effect mostly. . .
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think double swarm is fun, try fighting 3x pachyderm + swarm. That's crazy (until the scout dies XD)
I only ever use my Xane to copy the horsemen, my berserker isn't as good as yours.
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Yeah I think your right. But it really comes down to it either way.
I was like wft hax! when you double swarmed me XD Took a while to figure you used Xane and traded.
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Our teams are too similar! the only difference is 1 sniper, vs 1 horseman. (Xane, Dolph, Linde, Sedgar)
Whoever gets the first hit wins XD
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horsemen can move far, so they can escape pretty quick on big maps. But when they get boxed in, they can't counter attack well. Swords mean close combat becomes hard.
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Right now, my teams' biggest weakness is when people get in close. It's normally only a problem in map 1 though. Swords should fix that >D