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blyegg

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Posts posted by blyegg

  1. Hello, everyone! You might have seen me around here before. I've been working on this little project of mine for a while now, and after _hours_ of hard work, I've come up with a result I'd love to share. So far, this is only 1 chapter. Depending on the feedback, who knows, it might be much more~ (And yeah, I know it's April Fools and all, but I'm too excited to share this to wait until tomorrow.)

    New Things:
    Mechanics
    Units
    Events
    Graphics
    Maps
    etc.

    Bugs: The stat screen is weird, and idk why. Basically for the first page, the R description doesn't work. Shrug.
    Also, this means that skill descriptions dont work. Basically, the two people who have the skill (you'll see when you play) can use Dragon Veins.

    And here's the link to the FEU thread which contains the patch! 

    I took a lot of inspiration from people like Ghast and his non-human characters as well as TLP for people such as Kelik and Anakin and Shon. Such great writing!

    Oh, and I can't forget the screenshots!

    Spoiler

    Screenshots

    yYspAKW.png

    qI7to3Q.png

    62YkM2v.png

     

    I hope you enjoy!

    Spoiler

    Credits

    MCProduction, Mugs
    Alusq, Mugs, Music help
    Ash3wl, Mugs
    Circles, MSS
    Myself, fe5 mag as res
    Kabby, Mug
    Smilies, mug, balancing
    SF, inspiration
    Ghast, inspiration
    Blazer, inspiration
    Wan, mugs, balancing
    Tequila, asm, balancing
    Markyjoe, the songs, inspiration
    a ton of other people that would take too long to list but are all amazing

     

     

  2. Wellll, even though all your grass isn't all tilespammed, many clumps still have tilespam. Rather than placing down 1 tile in like a square, spread it randomly

    the dark grass is very concentrated to one area, and cuts off suddenly

    trees, iirc, have 3 tiles in this tileset? use all of them to vary it

    to vary it more add some cliffs /paths in other places (but i dont remember if this tileset has cliffs)

    09ce079d1af84b6d920aa254c364ee40.png

    all instances of this is missing shading

    also, you may want to expand the throne room a bit, as the carpet is best left not touching the top or left walls, and in this case, it touches the left wall, however it has no shaded tiles

    inside the main castle you kinda spam the rocky floor thingy as well, but there should be two of these tiles, use both randomly

    i cant tell for sure but it seems all of the tiles below walls indoors ar emissing shading

    e217e546d7664d01a139acd036435796.png

    havent mapped in a while but hopefully it was all pretty clear

  3. unknown.png

    map for fednd- some errors but it's just a test map so ima leave it

    ...and i just noticed that path on the bottom that's broken as well

    zXf1eqA.png

    i did the swords when i was bored in india but some of those are pretty usable so yay?

  4. Oooh, these are radical! Don't forget to add Zinnia's croissant boob things, they're the best part about her design.

    Anyways, regarding GBA stuff, the talking frames are always in one spot, so you have to perfectly align it and then make your frames based off the area on which the frames are overlayed.

    I might be interpreting this wrong, but you can move the talking and blinking frames - they just have to be aligned to the grid, which you can use Usenti to easily see.

    b4d07afffdb948d29bd931225ef39b22.png

    then when inserting you can drag the frames around in feditor into the right spot

    20981ea71d4d4824a54f5a0b66a77a52.png

    inb4 i just misunderstood what you were saying

    On the sprites themselves: they look great! Those Eirikas <3

  5. Looking nice and clean. :)

    Last village map, maybe could do with some more variety/spacing so things aren't in horizontal rows?

    Or uh maybe just throw some more trees and other things in to break things up? :o

    Thanks! and i would but i hate touching maps ages after i finish them unless they're for a project

    The design is pretty cool but I feel like the palette needs to be a bit... brighter? To match GBAFE colours.

    M3pOI1K.png

    this actually reminded me that i never posted the finished product. the colours fine now?

    --

    Cool, the chests seem out of place considering the houses and forts though. Unless they are giant chests the size of houses?

    Map looks pretty good though. :)

    in a world with a natual made lenny i'm sure anything is possible xD

    Looking good, bly! ( ͡° ͜ʖ ͡°)

    hell yeah (͡° ͜ʖ ͡°)

    --

    unknown.png

    saw blaze working on some icons so i figured i might as well take a crack at fe13 tomes and might use them for my own hack. not really too sure about dying flame in particular...

  6. [spoiler=¯\_`~`_/¯]unknown.png

    cause me and my friends were messing around with the fe map image importing tool and i did one of these and someone said to make a playable version so here we are

    ¯\_( ͡° ͜ʖ ͡°)_/¯
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