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MrStarster

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Posts posted by MrStarster

  1. Thanks for the feed back. I agree it needs a frame for the sword raising part. As for the sword growing I also noticed that too but I was hoping that was just me. The glove is suppose to be there though. I think its the way I made Bobs back face the screen instead of his front. Still, I'll take all this in consideration when updating the animation. Again, thanks. ^^

  2. Using Project Generic as the unit hit. ^^ Any who, here is an attempt at a custom animation for a character named Bobsong. Untra greatsword ahoy!

    24ne3pv.gif

    No recovery animation yet. Just the strike.

    edit: Just noticed I haven't got the belt in his last frames. lol. Welp something to add later.

  3. Yay! I didn't think anyone actually thought it was a good idea to put it on his back. I just thought it helped the look. Still, thanks Blue.

    Next up, here's a few things I'm thinking about making besides the second centaur unit.

    10sdxtw.png

    The splice is suppose to be like a lamia or something. Edit is for the mugshot I use and the custom is Bobsong.

  4. As I said in the previous post the arrow animation is from the centaur monster animation. I can't seem to make weapons all that well so I rely on splicing weapons from other units into my animation. The arrow came pre set for me and all I did was make sure things lined up and looked alright when put on my unit. As for shading... I kinda pillow shade a lot in my own opinion. I would start with figuring out where your light source comes from and darken the shadows to the further form the source it gets. Or, the way I do it, wing it. Find out what works and what doesn't. Start from a single color then add until it looks right to you.

    If anything else, this is the picture one of my early art teachers showed me. I don't like art classes all that much but I did learn a few things from them.

    http://www.proko.com/wp-content/uploads/2014/01/Light-on-Form-600x600.jpg

    also, here's the unit I spliced from.

    http://www.feplanet.net/sprites-archive-battle-sheets/m/2575

    (sorry its a link and not just a pic)

  5. Well, the shading for the most part on the clothes seem really good to me. I'm not very good at busts but the color choice on the clothes are pretty good. The only thing is the blue outline. its... odd? Pretty out of place but since you never finished I'll assume you didn't mean to have it blue. You really should add some hair though. Fine some quickly! slap it in there! lol. Nah, just take your time. As for the neck... feels a bit big. maybe a pixel or two smaller would fix it. Though all this might just be woobly wobbly since I really haven't had much experience in spriting busts. Still, you should keep at it. You can only get better as you keep practicing.

  6. I decided to give the Man at Arms the ability to use bows. I used the centaur monster animation for the bow because I liked it.

    s5he7b.png

    edit: forgot to add the dodge. Now its added.

  7. A slight edit to the Man at Arms sprite. Decided to add the weapons he isn't using to his back. This includes unarmed actually having idle poses. I noticed as well that I didn't have crits for the hand axe and the javelin so I added those too.

    2wnmzhe.png

    Kinda looks slapped on but I like it.

    edit: came out a bit blurry it seems as well... oh well. If people want it I can just send them a better file. ^-^ Also, thanks ghast. Glad you like it.

  8. Alright here is the Man at Arms and all of his weapons. I reused the animation for all weapons simply out of laziness but I found it worked out for the most part in mild variations. Axe, hand axe, sword, spear, javelin, there should be all basic weapons.

    j0h2r9.png

  9. 2zfoh2v.png

    Trying out that portable ballista unit thing when I remembered my old Centaur sprite which made me think putting a high powered bow on a horse might be a good idea. Makes it mobile after all. ^-^ Here's just the quick idea of it in sheet format for testing.

  10. Teapot, you make a few good points. I tried keeping it the same for the animation already done while trying to make it look like during the blur it kinda switches in front. Kinda got it me thinks since he jumps back with the legs back in position luckily.

    2rh8axf.gif

    Still looks a bit slide like probably but it looks better to me. Also here's a crit.

    21l4s45.gif

    I liked making it because it reminds me of him shouting or powering up like dark souls' weapon arts.

    4t1109.gif

    Also combo thing. Just because.

    Additional thoughts after the post:

    Hey, as anyone done like a portable ballista unit? I think I might throw something out for that...

  11. Ok, fixed the animation a bit after waking up. I found the blur still translated pretty well still but I made the legs try to move but it still looks really like a slide. Idk, think it's pretty good even at the close distance?

    9i70pg.gif

    Oh, and here's the sheet so far. Bit of a mess. Sorry about that.

    2hmd1u1.png

  12. Ah! Right. they're that close... Haven't actually seen the game for some time and forgot. ^^ thanks for bringing that up. Next animation test will have that in mind.

    As for the blur, yeah I didn't spend to much time on it for now. It is just a lazy slide motion. Wanted to get something before I headed to bed (currently 12:12 and should already be asleep). Next blur will have at min the legs pulling back like on the slide back. Also, maybe some dust added in?

  13. iviu6o.gif

    Test animation for the Man at Arms Axe chop edition.

    I think I'll remove the slight movement to the arms only to smooth it up.

    Edit: And thank you for the concern Sweet_Basil. Hope you like the chop animation for now. ^-^

  14. Thanks. Yeah it's suppose to be like the padded cloth or something but I think I'm probably going to start from scratch again for the armor. And yeah.... that regular axe is a bit off now that I double take... Still. Glad you're liking it so far.

  15. Hey everyone. I was gone for some time... Well, that's because quiet a few things happened. Lost my computer. Lost my work. Fell ill. Lost a father. Just a lot of things really and I lost my will to sprite. Now, I'm going to start again with a new unit that is a WIP now but I hope will be able to be put as any weapon unit not filled in a game or just mooks with a large variety of weapons to use.

    The Man at Arms is a unit ready to give life and limb to country and his unit has been specially trained to use a variety of weapons to make them a force to be reckoned with in the battle field. Equip to for almost every situation, all this unit will need to become a pain in the enemies side is the proper weapon at the proper time. The only downside of having the ability to have so much equipment is that the weight of his armor has been lowered to compensate the arsenal of weapons he carries.

    nwitf8.png

  16. Yeah I know. Though its going to take some time. about a week with no easy access to the account... it sucks. also i had alot more than just 50 bucks in the account. been saving up for a new computer so it was a good sum of money. I just dont feel to secure throwing numbers around anymore since ive been... ya know... robbed.

  17. Hey everyone. Sorry I keep taking long breaks from updating. I recently feel no urge to sprite because of the recent events that has happend these last few months. The most recent thing being the breach of my bank account. I wont update for a bit simply because I'm feeling down and just feel no creativity at the moment.

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