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Posts posted by Sir Jason
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Miracle keeps you alive, counter would damage the adjacent enemy attacker, Vantage lets you get an extra attack in before the enemy gets to react thus killing him, life taker heals your unit when the enemy dies for an instant 50% hp.
also the luna lance would give your attack the effect of luna.
so magic would still be a weakness but still not as bad because of LB.
or am I wrong about the activations?
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the more competative posts the better it gets, please keep em coming incase I missed something else ;)
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haha wow, actually got me thinking a bit there for a moment.
Miracle
Limit breaker
Life taker
Counter
Vantage
With luna as ur weapon.
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why AT buying or getting weapons isn't a problem plus I have 5 spots in my inventory to fill with weapons.
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can't really convince anyone to hate it but I certainly can give you plenty of reasons to like it such as having stats of:
hp 80
strength 62
magic 41
skill 55
speed 50
luck 56
defense 63
resistance 57
also a hit of 241 and avoid of 150 when fighing mages.
http://serenesforest.net/forums/index.php?showtopic=42446&st=0&p=2581199
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if you must change a near perfect build at least change it properly like so
insteed of luna, use a luna spear so you have an extra skill space.
free spot (skill of your choice)
Limit breaker
all skills +2
aggressor
resitance +10
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I kept it to annoy mages further by making it harder for them to hit me and so I'd have a better chance of hitting them with a hectors axe.Why would you have tomebreaker if you have high resistance?
you could always just replace it with aggressor or counter or something like that if you don't agree with my way.
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Sir Jason, on 23 Aug 2013 - 12:09 AM, said:luna
Limit breaker
all skills +2
tomb breaker
resitance +10
with Hector's axe - str/def +2
luna would have 55% because of LB and AS+2 and with asset of +speed and flaw of -luck.
Tomb breaker would give +50 to hit and avoid when fighting a mage, with Hector's axe that makes hit of 241 and avoid of 150.
and as for a weak resistance, with LB, AS+2, and resistance +10 would give the general a resistance of 57.
for movement problems you can give him both boots giving him a max movment of 9. -
i didnt say good.. i did say unstopable ;)
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because of the generals high stats
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there must be a way to make a general unstopable :P
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I thought about movement but decided to focus on deffense and living through those pesky mage attacks.
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sweet thanks, so
miracle
counter
axebreaker
Limitbreaker
Sol
or luna instead of axebreaker.
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love it when I hear brave weapons do verly little to my generals :D
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Counter, sol, patience, aegis, luna
or
Counter, sol, limitbreaker, aegis, luna
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@Duck Its for streetpass main unit.
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what about aegis and pavise for bow and magic users along with weapon weaknesses?
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would this also work for street pass?
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Im kind looking to try and pull off a beserker mu for street pass but its a bit harder to pull off then I thought, so I came here for suggestions. Euklyd I like your dragon setup and I'll have to try it on my dragon lord account.
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or rather put limit breaker insteed of axefaire
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okay is this a good setup?
axefaire
armsthrift
vengeance
vantage
wrath
asset +speed Flaw -luck
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sweet thanks.
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I have an idea to make my mu a paladin and wanted feed back on my setup.
SKILLS:
axebreaker
swordbreaker
lancebreaker
Limitbreaker
Sol
with +speed and -luck.
General madness!
in Fire Emblem: Awakening
Posted
awe damn... thought it could be pulled off, so 1hp sage, wouldn't that be hard to achieve without miracle?