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Ephidel

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Posts posted by Ephidel

  1. While this is true, this is not how things are examined in quality and efficiency.

    If you agree, then it would be better not to use your methods of beating the game as an argument.

    I didn't know Paladins were magic users now.

    So two chapters is the whole game now? Only in two chapters are Magic users rampant, and even then a two Res difference isn't going to mean much, since it's only two less damage from Magic users, because Paladins are never going to get doubled by Magic users, ever.

    And the Dracoknight is very special. Three more defense and two more strength while still being just as fast and still able to fly? Heck yeah.

    Your methods of ascertaining quality/efficiency are different to mine, I've never been one to follow a set pattern anyway.

    Paladins still have lower Res.

    No, I'm sure there are more than 2 chapters with Spawn Bishops.

    Finally, 2 less Spd is still 2 less Spd. And there is no BEXP in this game so capping Str and Def is very unlikely in my experience.

    I really have to go now, but I will return.

  2. Levin's point still stands. If you manage to arena abuse and get an overleveled character, then nobody cares that you beat the game.

    Arenas exist to be used, yes, but this is not how units are judged in quality. The quality of units are based on playing the game efficiently and not screwing around.

    Get over it. This whole thing happened too long ago.

    Paladin obsoleting FK is an argument against FK, because once you promote into Falcoknight, you no longer have access to Dracoknight, but if you promote to Dracoknight, you still have access to Paladin if you so wish, and both Paladin and Dracoknight are better than Falcoknight in their own ways.

    Basically, by promoting to Dracoknight, you are not giving up the advantages the Falcoknight has that the Paladin covers.

    Alright. I prefer Paladins too, but we're trying to debate facts here as to which class is better for an efficient playthrough of the game, not what class we like the best.

    If you're going to use favortism to get Falcoknights in the first several chapters in the game, then this can also be applied to the Cavaliers or using a Master Seal on Shiida to earn you a Dracoknight/Paladin instead. Paladin for the chapters with pirates, Dracoknight to pwn the rest of the game.

    ........

    Do you really have to bring Christians into this? I'm a Christian myself, and I take offense to this slandering.

    1, Beating the game doesn't need to be done via a rulebook or to obtain the respect of your peers. Beating the game is perfectly fine however you do it, otherwise Arenas wouldn't be in the game. Why use inferior weapons when you can nuke 'em (just like the USA)?

    As for screwing around, read my first point. Though I agree that this is about stats and implementation and not "cheating the system" so to speak.

    He mentioned "it" again, so I have to provide an explanation.

    But whilst there are countless units in the game with good Str and Def, how many Physical Atk units come with high Res? It's pretty unique, no? And what's more, it can make for some useful strategies combined with a Warp Staff user.

    I guess if you're coupling DK+Paladin Vs FK+Paladin you have a point, but the Res is still lower on a Paladin. In a straight up FK Vs DK comparison though, FK has more use in the game imo, whilst a DK is nothing special.

    Falcoknights don't need to Reclass earlygame.

    And I only responded because you earned my respect with your last sentence.

  3. You are every possible fail in the universe, and I'M the one with my face in my ass?

    Belive what you want, but cavemen and dinousaurs were here. Unless you think those bones came out of nowhere.

    Learn to spell so I can take you seriously.

    Who said Cavemen and Dinosaurs didn't exist anyway? They don't exactly prove evolution at all.

    Your face = my ass.

    Kiss it, you know you want to.

  4. Eff it. This man is hopeless. He's apparantly a power whore [We do this shit on his lame ass forums and we'd be banned by now], he takes ridiclious amounts of favoritism and arena abuse into account [shiida at lvl 20 in C4?! LMFAO!!!] and on top of all that he's one of those people who don't think cavemen and dinosaurs ever existed, and is probably one of the bad christians who takes the entire bible to heart, including the hateful, prejudical parts of it.

    I PITY this fool. Not even Mr. T has ever pitied a foo as big as you, good sir.

    Sorry, I don't have tunnel vision so I tend to disagree with you. Besides, at least I don't have my face shoved up my own colonic tract.

    I might have to stone you now for insulting my beliefs.

  5. Repeating my post from earlier...

    Only two chapters call for Res. One is easily done with Pegasus Knights (unpromoted), and the other is easily done with Paladins, a class that completely obsoletes the Falcoknight.

    Dracoknights have far higher base stats than both. They have the most significant gain for promotion, making your units much more useful immediately.

    An extra 2 speed on stat caps isn't going to do much. Your Dracoknights are still going to be faster than most of your army thanks to the characters that are using the class.

    Axes > Swords. It'll take some work to get a B and C in Axes, but it's a far, far better investment than raising an E in Swords. WTA, the fact that Pegasus Knights promoted into Dracoknights tend to have incredible skill, and the fact the game uses 2 RNs will completely nullify inaccuracy problems, not to mention you get to use the *Hand Axe*. Swords don't have a decent 1-2 weapon (Levin Sword is terrible).

    The only Pegasus character that promote early is Sheeda, but why use Falcoknights? Paladin is completely obsoleting the class and Sheeda has so much speed growth that she'll go from capping speed to capping speed, and quite possibly actually gaining some Str and Def she needs. In fact, why promote Sheeda early at all? An early promoted Cavalier is going to win this one, AND then become a Dracoknight after the Axes are gone.

    I think I'll wait for Levin, mate.

    I'm covering a lot of your argument there.

    The Hand Axe point is a good one though. Levin Swords do indeed suck mucho ass.

  6. Except doing either is a pointless waste of funds.

    Know why axes win? Most enemies on the map are now 10% more inaccurate. Catria can actually dodge from time to time, making her even more of a durability beast.

    Okay, so what? You're still not going to have anybody promoted before axe users die.

    Ummmm.... No.

    Boss abuse + Arenas + Shiida = Falcoknight as early as Chapter 3 or 4.

  7. 1. No1 counts the arena because abusing can make many units incredibly overpowered and a person beating the game with Arena abused characters isn't showing much skill.

    2. Maybe in the higher difficulties not the NM arenas. I don't use Arenas other than that time I made my wifi team. No1 needs it, H5 is perfectly doable without the arena.

    3. Except you didn't mention merciless when I replied, you edited that in a little late. Anyway, earlier I commented on how FK is hardly doubling anything that FK is. During the lategame, if you're looking to double enemies, you should change into SwordMaster and Snipers. FK's 25 SPD cap is hardly (if any) making a difference on their doubling capabilities.

    4. Um, if Arena Abusing isn't easy in the higher difficulties, then why would I was my time with it when I can beat H5 without them just fine? In NM, arenas are too easy to abuse.

    5. Hardly, any1 who looks at the data will see that my statement is correct (Beowulf for example). Paladin has the better STR and DEF growth of Class Set A (even if it's just a small gap), the pegs will need those growths more since they've already got high speed. As for why DK > Paladin base stats? When you switch from Paladin to DK you're getting the following:

    -2 HP

    +1 STR

    +2 DEF

    -3 RES

    Flight

    +2 DEF more than makes up for the HP less. -3 RES doesn't make much of a difference (3 damage from magic and magic attacks are rare compared to physical). Flight is overall >>>>>>>>> cavalier mobility (or do you disagree?) only drawback is they take heavy damage from bows but this isn't much against them since common sense would suggest that keeping your DK out of a bow's range is easily doable and doesn't require much thinking.

    1, Strange, I find using the Arenas difficult on Merciless.

    2, Arenas exist to be used, otherwise they wouldn't put them in the game. That's like saying "NO! Don't use grenades because this game is perfectly doable with a Pistol!".

    3, Except, like I said, you replied WAY too fast like you were waiting on this thread and I have to use the Wii Browser. Maybe you shouldn't just wait around hoping for someone to post, because it's all too much of a coincidence to be a random event.

    4, See point 2 again.

    5, And you could keep FKs out of harm's way as well with a bit of common sense, but isn't this a FK Vs DK argument? I'm getting confused when people counter the FK with a Paladin then attempt to override the Paladin with a DK.

    I've already said that I prefer Paladins to both of them, so that's irrelevant.

    Swarm Bishops target the character they can inflict the most damage on, so a DK is high up on the list. Unless a DK's Def cancels out all Physical Attacks altogether, a Swarm hit or 2 could put them in danger. A Falcoknight has no need to worry about that and they'll rarely even be a target.

    DK's can't break the enemy lines when Arrowspates are around or when there are Swarm users around, so in a good few chapters you have to hold them back until most of the fighting is over.

    Paladins have none of those drawbacks, and what good is flying going to do if you can't move into the battle, eh?

    At least Falcoknights can participate in more Chapters from the start, unlike DKs who spend a lot of time waiting for other units to whack a Swarm user. And don't say Iote's Shield because it comes too late to be of any significant use and you can use it on FKs as well.

  8. Even better for Haar then. Such a monster that he doesn't need a skill that nullifies his mortal weakness.

    Not if you properly deploy him, no. I thought Fire Emblem was about strategy see, so I try to cover all bases especially on P2 Endgame when Archers are a greater threat especially to Elincia and Marcia.

    My bad, I guess I should just use Haar next time and forget about trying to create a perfect team for the P4 Endgame.

    ...Proving?

    You aren't going to have anybody promoted by the time Axe users fuck off. The first seal isn't even until C10.

    Aren't Elysian Whips bought from the online store? I'm glad you picked up on that.

  9. Pirates only appear during the early chapters.

    The bulk of the game has Peggies/Wyverns and Cavs/Paladins.

    Also, when you have C in axes, you gain accuracy with them. And you can forge accurate axes.

    And aren't the early chapters the hardest?

    Also, you can forge Might into Swords just like you can forge Accuracy into Axes.

  10. Yeah, all those PKs and bird laguz that come with their huge crossbow weakness. They come halfway in part 3, however, which means before then Haar's entitled to the Nullify, and Haar's more likely to be used than all of them.

    Oh yeah, I forgot, Marcia and Elincia in P2 Endgame. Haar doesn't need it imo.

  11. We're talking about a lance-dominant game?

    How do axes NOT win over swords?

    Also, I'm sure the game offers an opinion on Bishop and Swordmaster too, hm?

    Yeah, those pirates get destroyed by Dracoknights whilst Sword-wielding Falcoknights inherently suck against them, correct?

    Axes also have lower Accuracy btw.

    Ummm..... no? The game doesn't offer opinions as it cannot think for itself or express opinions. -_-

  12. Hypocrite much?

    How many thunder sages are there in Tibarn's or Micaiah's maps? The white dragon argument has little weight because not only are basically all of your melee units 2-rounded by them anyway, regardless of resistance (Jill included since her HP sucks), but it's 1 map of like 15 where Haar is consistently better than Jill in the other 14 (and I doubt this is even the case because Haar has better damage output on 4-E-3).

    Weird.

    My Haar died on P4C2 because of Valtome's Thunder Sages. I guess Luck comes into it though.

    My Haar died again on P4E4.

    I guess I could come up with another Skills combo, but I'll wait until tomorrow.

    I'm sure there are better units to use Nullify on anyway, it's just been so long since I played it I can't remember everything.

  13. He means Nullify, which does what he described. Haar has access to it starting from 2-E while Jill can only get it starting from 3-8 if she switches to the GMs, otherwise she's not getting it at all. Haar also doesn't face much competition for the skill from anyone for a long time.

    Any other skill, Jill has to compete with others for it.

    Both of them get access to it before the P4 Endgame. Plus Nullify doesn't stop White Dragons.

  14. Except that Haar is getting Nihil, so he's taking 12 damage extra at most, IF he's doubled.

    Personal

    Experience

    Means

    Nothing

    So I could potentially stick any available skill I liked on Jill and force my argument through that way?

    OK!

    Also, doesn't Nihil only negate Battle Skills? If you can use the Hammer on the BK, surely Thunder Magic is still effective against Haar? Also, Nihil doesn't negate base Magic Atk (White Dragons) Vs base Magic Res, so Haar will still get battered.

  15. A big PEMN to you, good sir.

    Also, proving that you are right =/= inciting a flame war. It may be like that when YOU try to debate, but you can see our debate section to see some actual debating.

    PEMN?

    DOES.NOT.COMPUTE.

    Not in Urban Dictionary, no possible matches on Google (unless you mean Private Equity Market News?).

    (?_?)

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