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Eliwan

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Everything posted by Eliwan

  1. It means that you have too many / too few? elements in the list after the number in my experience Increase the number when you add to the list directly below it, decrease the number when you remove from the list directly below it. I'm also pretty sure that multiple files can have multiple elements, so you may need to change multiple numbers per file. Admittedly all problems are easier to troubleshoot with more information though it could also easily be that you've not given the numbers that the file needs, which is impossible to know without extra aid from ye.
  2. >In the first post, which I said was not so But actually go ahead, I'm going to do something different for Eli anyway
  3. Are those SKILL LAPTOPS?! That's what they look like to me at any rate. X] But they look so clean, I have much envy.
  4. Which? The answer is probably 'yes if attributed'. Things that are not so: 1. Anything in the first post 2. Anything Lydiiav in the second post (though why you would want a very awkward stance shaman-like character is beyond me) 3. The weapon icons in the last post of page 1 4. Second post on the 3rd page: The bottom 3 rows of weapon icons except for the two on the far right and the FE13 Sol Katti edit. (because I obviously can't claim those 3 as those are just GBA ports of FE13 icons) 5. The mugshots.
  5. I meant as a class. In appearance, yes. But in terms of what it is/does; the differences are not readily apparent. Comparing a Great Knight to a Paladin, the Great Knight /looks/ more heavily armored, which matches with how it has higher defense. But the Nomad and your Zebra rider don't have such an easy distinction, which is in no small part due to the angle the sprites are at, which is kind of unavoidable unless you did shenanigans (like a forward-facing horse). Yes, the silhouette matters a lot. I mean, if it didn't, why would mainstream media have it all over? Silhouettes are also what a lot of minimalist pieces are rooted in. The silhouette's differences make it more obvious that it's changed, before basically everything else.
  6. Install CamStudio's v1.5 lossless codec and use it via VBA's internal record function. That, however, will give you a massive file, but it will be of full quality. edit: Or did you mean that when you edit the thing the quality goes down Because I'm clueless on that front :S
  7. I miswrote. You're right. It has more silhouette changes. The very shape of the creature is much more different than yours. Not that the actual detailing isn't greatly different from the original (as that is), but the silhouette still reads virtually identically to the horse's. Shape, form-- these are changed more on the blob. Bah, I can't... get that right. It's literally a Nomad riding a zebra instead of a horse. It's different and is quite interesting, but it is not completely different. Where's a plant monster in FE? I'd say that no entry is worse than another--after all, that's why I haven't voted yet. Slim but good pickings. That aside I agree with Toa, look at III-- the hugest of huge turnouts and what was the requirement? "From a non-fire-emblem video game that has been published."
  8. well to be fair to said blob, it has a lot more changes than yours does relative to the base(s) and is completely different as a concept, so it may be that idea that people prefer and thus decide to vote for it because of, regardless of how well-executed they believe one or the other to be, how effective it is as a sprite. I dunno, I like them both. It looks like plants to me. A wall of plants, like when they grow on the side of a building or a vine grows up the side of a tree. A rider made of plants over a mount made of plants, draping the forest with every step; spreading foliage and thus the forest wherever they go. Giving the forest back what is really its... the construct just seems too nifty to me to not like it. I thought there was an extra day before the due date (I blame time zones), so my thing wasn't done on time *sigh* I was going to do a pegacorn mage...
  9. Well... This is the vanilla FE7 one, which notably does not have either the name-box nor the weapon-box, and these are located at different locations in the ROM, and are actually stored in full. Which are things I'm sure you already know >< I know, because of these two things, that I'm using the same number of tiles as the vanilla rom does-- though I wouldn't be surprised if they take up more space in memory (despite actually having a fewer number of colored pixels)...which would likely cause it to break things if inserted. To make sure, I just checked: [Pink means only that that area is part of a tile that was changed. Things left from the vanilla sheet are things that I don't actually know where they draw to the screen...] I dunno about you but that looks like it's using the same number of tiles to me-- this was what made me absolutely positive I didn't go over. Re Jubby's expansion: So it means you have 38 more tiles to work with. It is, but the actual graphic already uses 15 colors and I would need to reduce that to 13 in order to be able to show significant team differences since I don't want to do I was originally thinking (having the tail be team-paletted); so I just left it as it turned out. Are they? Huh. The original graphics only seem to have it for the player side...
  10. Fate/Extra's Tamamo-no-mae. As a battle frame I don't know why I did this either. in case somebody wants the original I wonder how hard it would be to actually insert, given that it only uses the tiles present on the original battle frame. No team paletting on it, because color limit and no ideas for what else to put.
  11. It... already exists?
  12. If a unit can seize in 1 map, they can seize in all of them. That's how the game is coded by base. The reason why Lyn can't seize in Hector/Eliwood mode is because she has a different character slot that lacks that ability... I think. So if you want to be able to make it so that a given character can only seize on certain chapters, you have to code something special for it. ><
  13. Eshirsei Kalle Penthan «No» Mooore splice.
  14. They probably also have not-life-drawing classes. They don't require a model and thus are likely actually easier to get resources for. I'd say that copying something-- without using tracing paper-- is actually incredibly useful, having done it multiple times for a wide variety of reasons. Additionally, you could also instead try and figure out the underlying anatomy from a traced piece. ...But fine, do none of those. Go to a park with a pad of paper and draw people as they walk by. Do just the flows of the body, scribble down something very fast. Or take a picture of somebody just walking by. Or search up some pictures of people. Stock images are wonderful for this. Take a picture and try and draw that picture, or parts of that picture, without tracing it. There are hundreds of options for getting better at drawing, all you need is practice. And the same applies to spriting, too. I'm of the same idea, if I read you correctly, that But two things: 1) Just because you do them does not mean you have to share them. I have my own fair share of drawings that nobody else has seen and likely nobody will see. 2) They do help, some. I know a lot of people who say that before drawing a face but after drawing the outline of that head you should draw a few lines so you know where the eyes/ears/nose/mouth/hair go... And I didn't start doing that until two years ago, because it felt wrong to me. It really did. And I can state with great confidence that my art has improved from doing experiments with making shapes into bodies instead of just starting with the outline of a body. >< On the subject of pixel art versus traditional art versus digital art... Nah. Dibble in each one if it pleases you. Stick your hands in all the pots-- but I've personally found that no matter what all the skills are intertwined. In all of the mediums, you've still got the same end task: Make a representation of a thing. I mean, personally, I went from drawing to spriting to drawing to spriting to drawing to doing both and then later threw in digital art, then I dropped spriting and then I dropped doing traditional art, and then I went back to spriting and traditional, and then I dropped spriting again... I'd say that each time I was still progressing in all three, even if I had dropped one for a time I still was better at it when I returned.
  15. Well, I'd say... 4 for the main body 4 more for spots/stripes (yes even on a 'generic', it removes the blob-feel) But regarding use of colors, it was not that they used more-- my word choice was misleading, for that I apologize. Lehn used the colors to define a shape-- the contours of the body, and /then/ shaded based on light. In Lehn's cat, the mouth and back of the head use more colors on the interior of the shape, compared to yours. ><
  16. I think you should use more colors, honestly. By limiting yourself to only four? colors, you can't really distinguish between the features. Look at Lenh's-- see how a fair amount of different colors are used to define the shape of the face? The leg is separated from the body by a swatch of the second color, neglecting use of the third color except to separate that from the leg-- while yours uses a very soft progression from the second to the third at the edge. If... that made any sense. And you could also try blocking it out, using different colors to remind yourself of different parts? Instead of thinking of the sprite wholistically, try breaking it down into pieces and then assemble them later. That helped me when learning anatomy for sprites.
  17. The top of the first's left eye (which is to the right from our point of view) looks like it does not close to an eyelash properly, but I'm not sure where it needs adjustment. It also looks like the armor got increased in size, based on how there are some squares of the outline color. The second one's beard and eyebrows don't quite look connected The third one... what happened to the rest of the body? I think it also needs some shading on the right side (our point of view) of the hair, where the bandanna connects. The hair on the fourth one doesn't quite look like it's folded behind the ear, I think you need some outline color near the top-left of the ear. The neck needs some more of the third shade on the left side of the neck (towards the character's right). Somebody else who named their account after their OC!
  18. What goodperson707 clearly meant was in reference to the "Feature Creep"-- and that the introduction of this doesn't feel like it When it is, by the definition of 'creep', a form of feature creep. It comes somewhere, and then others adopt it. That is feature creep.
  19. My brother insisted that splices take a long time to do well (3-5 hours, he said). «No», sadly Firancas Dilyan Qentil So I decided to make a splice (<2 hours). But then something went bad: The last smile frame bugs out and I am incapable of figuring out why. some proof
  20. You do know that Crimson Red IS Blazer, right? Or are you just messing around and I can't tell
  21. No, I am pretty sure it would not mess anything up, except the palettes (unless the merc and myrm have the same palette order/count).
  22. You CAN just repoint and expand the weapon table to add in the knives.
  23. Use NUPS. 1. "Create a new UPS Patch". 2. Select an unmodified ROM. 3. Select your modified ROM. 4. Name your UPS patch. 5. "Create Patch". 6. Upload somewhere. 7. Send link to people. 8. Cry because everything broke. otoh if you actually want to use LIPS, the instructions are located at the top of the file selector, weirdly enough: However, don't use IPS, because it only can check the first 16 MB of the ROM; therefore if you need more space than that you are completely screwed (so use NUPS).
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