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Posts posted by Kobazco
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The Palette of a true Magician.
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Well time to start over. Good thing i only made it to chapter 8 of sacred stones. Also hi Klok.
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I do have one problem, for some reason characters like Myrrh as a female cav with a sword and Marisa as some other classes don't have an animation. Why is that? Also Myrrh has an animation when she uses a lance.
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Oh I see making us bring along an HM slave are you now?
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¿Nightmare? i found something here n Serene´s Forest about "Nightmare" this topic
http://serenesforest.net/forums/index.php?showtopic=26737
But I don't know how to use it, ¿do you know of a tutorial out there for this nightmare hack?
Uh nightmare is kind of hard to explain. Basicly It's an editor that allows you to change what class what a unit is ect. The only things you need to download from it are the GBA modules and Nightmare program. I don't know about any tutorials for it, I just kind of taught my self by using it alot :D
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that was a bug that i gave up on trying to trace down; i think that for some reason it thinks it needs to fill the inventory and just picks random items to do it with
Ah I see. I usually just end up selling/deleting any stat boosters i get anyway :D
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For what people are saying about choosing a class for a unit, I don't really get it. If you wanted to do that you could just go into nightmare and change the unit your self right? Oh and cam since you seem to be here, why are stat boosters randomly handed out to units? Was it intentional or no?
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So right now there is no way to choose a class for a specific unit ¿right?
No. People have done something where they typed r mages or something and it made everyone a mage :D
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¿Is there a way to select a specific class for a unit? I mean instead of randomizing it, I always get 2 - 4 archers, up to 3 bishops and 4 axe wielders -.-
The reason I believe this is happening (please correct me if wrong cam) is due to the way promoted units are selected.
Heres an example of how a cavalier(M) and paladin are choosen by the randomizer.
[{"type": "jobdata","name": "Social Knight","values": {"pr_id": 7,"up_id": 5}the up_id leads to male cavalier and the pr_id stands for promoted id, which would lead to paladin if the unit that got randomized to this was a pre promote. Now thats fine and all, but how does this work in sacred stones with branching promotions and such? Well heres another ranomizer option:{"type": "jobdata","name": "Social Knight (F)","values": {"pr_id": 53,"up_id": 6This one leads to as you can see, a cavalier(F) Now why you might ask, do we need to include a female class in the randomizer? Well what we are really looking at here os the pr_id, which leads to a great knight. This is how branching promitions are done through the randomizer. If a female class is selected for the randomizer, the optional promotion would be choosen for a pre promote. So technically, it's 2x more likely to get a class that includes a female variation, unlike classes such as fighter and thief. Archers have m and f variations and so on. This probably isn't correct and you might just have bad luck with randomization, but I also had a shit ton of archers the first time I played. With my addition of monster classes, there should be more variety in your randomizer :DAlso now that I'm home, I'll now go work on a way to make a promotion item for monster classes and add promotion gains for them as well as make monster only weapons available via shop. Hopefully done by the end of the day! :D -
i've already stated i will only be offering rudimentary support and troubleshooting from this point; anything more than a minor bugfix
(making an extension that isn't mine work does not count as a "minor bugfix") is off the table, unless someone wants to make their own modifications to this(this does mean, unfortunately, that i'm temporarily halting fe8 support entirely beyond the buggy functionality that's already there; this will be fully functional for version 2.0)
Yeah I'm currently working on a patch that makes monster items buyable and a promotion item for them. It's my extension of your program so ill make the support and stuff.
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Yeah, not there, went and check your file I downloaded, they're there.
Sure wonder why they didn't replace.
Perhaps I need to delete them first.
Ok well replace them and tell me if it Works :D
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I follows what you said to the letter already. I wouldn't be posting if I didn't.
I can't check the file right now since I'm at school but I did check it before I left. Go in the job _slc.json with notepad and tell me the zombie classes and such are near the end of the list
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Doesn't work, randomized like 30 times, not a single monster so far.
Did you replace the FE8 folder within the data folder? That's what makes monster classes be included due to my modifications in job_slc.json. The IPS patch itself is just a weapon level fix
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Decided to put this out there cause why not. Presenting the FE8 FIX PATCH VERSION 1.01(something like that)
http://www.mediafire.com/download/yrdyzecb94eyg3o/fe8.rar
This patch makes monster classes available in the randomizer, but currently I don't believe there is a way to promote them. I had this lieing around so I thought I would put it out there despite not haiving promotions yet. I just havnt had the time with school and all. Also Klok If you will, update the link for fix patches on the first page. :D
Alright instructions.
Within the release folder that you get through the randomizer itself is a folder called "data". In the data folder is another folder called FE8, take the FE8 folder provided within my fix patch and drag into the data folder and copy and replace!
With this, Monster classes and soldiers will be included in ranomziation and units won't randomly have the S rank legendary Dark tome!
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Gateway 3.2 Ultra is out, now I can update to the latest EmuNAND and redownload my digitial version of Awakening! Yay!
what does gateway 3.2 ultra do?
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I'm afraid I haven't really tested any of the mobile emulators, although I can confirm that a patched rom will work on a Homebrewed Wii's emulator. This project is kinda on hold for a while, mostly because of university work and difficulties with reclaiming lost progress.
The only working emulator is one that costs 5 bucks and the free version didn't allow me to save my game
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I hope this isn't considered as a necro post I mean it's only been a month since someone posted. Is there a mobile emulator this can run on? I can't find one that works
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Damn't I knew I shouldn't of updated my 3DS to download Pokemon Rumble World. Not worth it in the end i guess. I can't even run AR codes on version 9.7 can i...
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You can RAM dump with a physical copy, a digital copy, or a pirated copy. They all work.
It works the same as you guys have been doing it? I have no idea where to even start if it works and all. I also don't want to risk all of my save files since i just beat lunatic + classic :D
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So as far as I know, I need a physical copy of the game to hack it(so i can use gateway) and I can't use my Downloaded copy? Is this correct or not cause I really wanna mess around with Awakening :D
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Yeah I ended up using Libra with tomefaire and tomebreaker reclassed to sorc. Final Mire set up was Henry, Mireliel, Libra, and Tharja. Really usefull against counter.
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Sorry that I just posted i beat it and left. I saw someone ask me how i beat lunatic +. Well here is my personal strat. Dark Mages. Mire tomes. That is all.
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I. I DID IT. I BEAT LUNAITC PLUS CLASSIC WITHOUT LOSING ONE UNIT. 43 HOURS TOTAL WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.
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Everything was going awesome was a theif and he was fucking amazing! but then Moulder became a Merc and the game got stuck whenever the attack animation came
You didn't apply the fix patch lol
Universal GBA FE Randomizer v1.0
in Fan Projects
Posted
Just made it to chapter 9, enemy boss Binks got randomized to Cyclops, so it is possible for you to get it :D