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FE4 - Modern


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Posted (edited)

Hello everyone!

Here’s a little project I started over a year ago, a rebalance of Genealogy of the Holy War.
At first it was just for me: I was playing around with randomizers and became frustrated with how in FE4 many weapon types and classes are simply straight up better than others, so I decided to get into Nightmare and change things up.
Eventually I also started to apply japanese patches and even mess with hex editors, so my friend Vivideru suggested I post it for everyone to enjoy.
Overall, I think this makes for a fresh experience which is also surprisingly challenging at times: since many weapons and classes have been improved, the generic enemies are relatively stronger now.
Consider playing this not only if you’re a Jugdral stan like me, but also if you tried FE4 and dropped it due to its dated gameplay.

List of changes:

Spoiler
  • Characters can double slower enemies if they have 5 more points of Attack Speed
  • Ambush is always active, regardless of HP
  • Crit rate is shown in battle instead of Level
  • Weapon weight is reduced by Strength, 1 Weight every 4 Str
  • Sword skills can be inherited and used by everyone
  • Capped stats glow green
  • Skill bracelets now cost 30000 G rather than 40000 G
  • Deirdre can promote to Sage
  • Various balance changes to weapons and classes, the whole list is in the Drive folder
    • It’s now reasonable to want to use Iron weapons or Fire tomes
    • Foot units get +1 move in promotion, and mages have +1 move
  • Added some skills to characters with few or no skills, mostly substitutes
    • Adept to Arden
    • Life to Adean
    • Awareness to Claude
    • Adept to Radney
    • Bargain to Mana
    • Awareness to Tristan
    • Luna to Dimna
    • Astra to Amid (removed Adept)
    • Duel to Femina (removed Adept)
    • Pursuit to Johalva
    • Adept to Johan
    • Ambush to Daisy
    • Adept to Janne
    • Life to Hawk
    • Critical to Hannibal (removed Adept)
    • Sol to Sharlow
  • Minor adjustments to bases and growth rates (mainly adding Str to mages since now they have a use for it and so their physical children don’t suck)

Some screenshots:

8a46227c357f0bb21ff7e9c49694afa8a44bc7d1.jpeg.fcd51892dca82587ab066d5a0ce835f3.jpegc2b610cdf40aed3e280a829f36a6b0ab0995b33e.jpeg.4ba9dd37811c29a0b25a43791006558d.jpegbbac22bd868d1df9da49743cbec319271f23ce42.jpeg.135ab8a0d55bad6f4b9db19c4f864ee3.jpegd961861f2fb3ca92a27b94765c1a4883667d5d88.jpeg.d49105340d99617c1c7255a99344a128.jpegd878f9e25d4162fa640e03963341c7595571c7f6.jpeg.38c423d1b73b2caaa19d05298e5627b7.jpeg0bbd1a521b58bd9e551e7b601a7e90fee5f2d03c.jpeg.306f83bcf80a31a9ba576148f234442b.jpeg

Link to the drive folder:

https://drive.google.com/drive/folders/1DvvkDmpt4IFBj_6I4tv0rBZ3OvMfkBwt?usp=sharing

In the folder, you'll find an .ips patch, which is to be used on a japanese, headered ROM.

You will also find a list of weapon and a list of classes containing the updated stats of each, with cells colored green or red if the new value is better or worse than the original value.

Things I'd like to change, but don't know how to (yet? Please help if you know how):

Spoiler
  • Axe animations for Dragon Knight/Lord
  • Luck changes:
    • Half Luck to Hit rate
    • Lower enemy Crit rate by Luck
  • Give Luck to generic enemies
  • Crit without Critical skill with Crit rate equal to half Skill
  • Minor text edits:
    • Change Skill stat into Dex
    • Remove “in a pinch” from Vantage description

And last but not least, credits:

Spoiler
  • Thanks to Lamia for the resources they shared, including the nightmare modules and most of the patches I used
  • Thanks to Mage Fighter for their help with the hero axe animations
  • Thanks to Scrambled for the patch to make capped stats glow green
  • Thanks to the whole team behind Project Naga
  • There’s also the Japanese community to thank for many binary patches I used, but I don’t speak Japanese and I have no idea who to specifically thank!

 

Edited by Enaluxeme
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I think that Shaman/Light Priestess is considered as a sort of tier 1.5 class, since it is straight up better than Cleric/Priest in every way.

To be fair, it doesn't really make a difference since you're unlikely to be able to promote her before chapter 3, where she can't leave the castle and leaves.

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