Seafarer Posted June 25 Share Posted June 25 Does anyone know how Berwick Saga seeds its RNG after a reset? Not in detail, but just when it happens and whether there's a way to reliably shift away from an unwanted seed. For context, I was playing sidequest 7-1 and trying to get Kramer a kill on turn 1, and >90% of my attempts resulted in him getting hit by a 47%, taking 2 damage (relevant because knife), getting his sword broken by the Swordbreaker, and then getting injured. I tried waiting longer on the opening menus (as would work in Champions of Yutona), and mashing random buttons, but I still mostly got the same result, with very occasional different ones. I spent hours trying to get something that was >50% likely, which doesn't seem like it should be happening with a game this modern. Absent that, is there a way to advance the RNG during a map without using an action? Quote Link to comment Share on other sites More sharing options...
Cdijk16 Posted June 26 Share Posted June 26 Loading up a 5-turn save point resets the RNG. I don't know any other methods that don't require using up an action though. Quote Link to comment Share on other sites More sharing options...
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