CFWMagic Posted July 4 Share Posted July 4 (edited) So, I keep hearing that the only way to "remove" a part of a model is to set textures to invisible. I've been using this guide: https://gamebanana.com/tuts/15140#H1_3 As well as this guide: https://www.tumblr.com/mathcat7/657978901385101312/textureedittutorial3 Everything seems to work out just fine, I can change colors and re-import without any problems. There is one tiny problem, however. I keep hearing that it's possible to "remove" parts of a model by giving it transparent textures. That's exactly what I've been trying to do. As far as I understanding, after taking the textures through Texture Remix, I need to set the background to black and then set everything I want to be invisible to black as well. The only problem is ... It doesn't work. Instead, the texture in game is displayed as black as well. Not invisible. Alternatively, I've also tried to edit directly the Alpha .TGA ... And no luck there either. All it does is make the black texture shiny. So, the question is, how exactly does one make a texture transparent in FE 14? Thankyou in advance. Attachments related: Pictures of what exactly happens when I try to "remove" the dark mage collar by making it transparent: EDIT: After being utterly confused for a couple hours. I unded up figuring out that it's the cl0d alpha which governs transparency for cl0n RGB. Problem solved. P.S.: I need a vacation. Edited July 4 by CFWMagic Solved Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.