Shanty Pete's 1st Mate Posted November 23 Share Posted November 23 You pick up the phone. It's Reggie from Nintendo. He's taken your favorite Fire Emblem game hostage. Apparently, the reviews are in, and the game is simply too long. He's happy to release the game back to the public, but not before cutting one chapter. Which chapter will it be? Well, that's up to you to decide! Like, suppose we're talking Radiant Dawn. In that case, my first pick would be Chapter I-6-I: Raise the Standard, Segment I. There are things I like about this map, sure. The use of ledges is pretty interesting, and it makes for a solid start to Jill's training arc. It's also a decent challenge to get to the final enemy quickly, before more reinforcements arrive to jam up your turncount. Having said that, strangely enough, the map has no named enemies. Even the "boss" is a completely generic Myrmidon. There's basically no dialogue here, either - the entire plot takes place in Segment II. The game could skip straight to Segment II, and basically nothing would be lost. I give my answer to Reggie. "Nice try," he says, "but no dice. That's not a chapter, that's a portion of a chapter. Try again, or you can kiss the latter half of your precious Tellius duology goodbye forever! Fufufu!" Reeling, I head back to the drawing board. I thought my answer was good enough, but it needs to be a full chapter? Well, I can rule out removing one of the floors from the Tower, while hoping it doesn't all fall down like a pile of Jenga blocks. Hm... how about Chapter III-2: Stormclouds? Part III is already the longest part of the game, with the Greil Mercenaries getting the most chapters therein. So if there's any chapter to remove, it'd make sense for it to be one of those. As for the map itself, it's... fine, I guess, if a tad generic. The boss at least has a face and a name this time, albeit with no personality of interest. The biggest boons here are the Merchant Convoy and some of the Crimeans joining, but all of those could just happen in preps for the next map instead. The most significant loss might be missing out on certain stealables/droppables, like the Statue Frag (free Gold) or the Bolting tome. It's not a bad map - just a decidedly unexceptional one. As for the story details, I guess you advance across one river, as a result of Ike's actions? But this doesn't seem to have any substantial effect on the war. The "Laguz vs. Beorc" cutscene, before the next map, could just take place not so far into Begnion territory. As long as Ike and company can reach the Senators' encampment, we're golden. So, that's what I think. But which chapter, from which game, would you remove? And why? It doesn't have to be your "favorite" game - I won't tell Reggie if you don't! In any case, let me know what you think in the comments below. Quote Link to comment Share on other sites More sharing options...
Metal Flash Posted November 23 Share Posted November 23 If I had to pick one chapter from Awakening, it will have to be A Hard Miracle, aka the Emmeryn Paralogue. Not only does her survivor undercut her sacrifice from earlier in the game, nothing interesting is done with her afterwards. No support conversation with her siblings reacting to her survival, no drama back home with the former Exalt revealed to still be alive, nothing. It only takes away from her biggest moment in the story and adds nothing in return. The map itself is whatever. Quote Link to comment Share on other sites More sharing options...
lenticular Posted November 23 Share Posted November 23 For Three Houses, I can't decide between two different options. Both from Part 1, because that's the part that could better use some shortening. First, there's Chapter 6/Rumors of a Reaper/The Underground Chamber. I don't think I've ever really enjoyed this chapter or been challenged by it. It's just slow and fiddly because of all the teleporters and levers and what have you. And in terms of storyline, the whole thing with Flayn being kidnapped never really goes anywhere. Monica existing is somewhat relevant, but she would be easy enough to write out. I guess there are some useful drops here? That's about the only nice thing I have to say about it. My second choice would be Chapter 9/The Cause of Sorrow/Salvation at the Chapel. This is such a nothing of a chapter. "Here are a handful of demonic beasts" seems somewhat intimidating the first time you encounter it, but it really isn't. The Sothis paralogue takes basically the same idea but does it a whole lot better. The only relevant bit of story isn't really properly connected to the map, so can be shoved into its own separate cutscene. Quote Link to comment Share on other sites More sharing options...
Integrity Posted November 23 Share Posted November 23 (edited) Chapter Fucking Seven of revelation. the whole early game is generally tedious but that bastard map is just so one-note and takes forever on lunatic. it sucks ass. Edited November 23 by Integrity Quote Link to comment Share on other sites More sharing options...
Zapp Branniglenn Posted November 23 Share Posted November 23 (edited) This feels impossible because every chapter in Sacred Stones I could make a gameplay or narrative-based case for keeping. And the mid-game chapters come at double the cost if you're removing that map from Both Routes. I'm tempted to take out Chapter 11, since I don't think either Fog of War map is well designed. But I refuse to cut La'Rachel from the story. I would plead with Reggie that Sacred Stones is in fact the perfect length of Fire Emblem game whose route split offers replayablility that the previous game didn't. But failing that, we have to cut Chapter 3. Which sucks because that's our only Thief and now we have to buy FE8's outrageously expensive Chest Keys. Gameplay wise this may be the only bad indoor map in the entire game. It'll feel slow regardless of whether you're trying to feed kills to Ross. Story wise it's a very clean choice, since Neimi and Colm don't add to the story. It only adds intrigue around Eirika's ring as a plot macguffin. A Ring that the Bad Guys are NOT attempting to steal like they are the sacred stones so their eventual use in the story does not require exposition to kick up the stakes. Edited November 23 by Zapp Branniglenn Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted November 23 Share Posted November 23 6 hours ago, Shanty Pete's 1st Mate said: So, that's what I think. But which chapter, from which game, would you remove? And why? It doesn't have to be your "favorite" game - I won't tell Reggie if you don't! In any case, let me know what you think in the comments below. I'm gonna lie to Reggie as he lied to the audience when discussing human rights violations in China and their implications for the NBA doing business there. Just kidding, I'm still going to pick a chapter from FE6. I also won't "cheat" by removing the Sacae route, although that has its merits. However, I will choose to remove a chapter from the Sacae route and will ditch the same from Ilia route to go with it. Chapter 18 goes. Everyone hates Laws of Sacae, no tears to be had. Frozen River has a cool gimmick, but Martel is much more forgettable than Sigune and I don't think it's that much of a loss- certainly not enough for me to pick different chapter numbers for each route. Some people would ask about removing the Gaidens instead, and many of them are terrible, so that's also not an awful idea. Quote Link to comment Share on other sites More sharing options...
Axie Posted November 23 Share Posted November 23 (edited) favourite game: binding blade chopped chapter: chapter 14. i feel basic by chopping the desert chapter, but the actual worst chapter in the game is 20x in sacae (closely followed by, as pointed by the post above, the other sacae chapters) and the game already allows me to chop it by going to ilia, so... Edited November 23 by Axie Quote Link to comment Share on other sites More sharing options...
BrightBow Posted November 23 Share Posted November 23 (edited) Chapter 8 main in Berwick Saga, easily. I guess it was an attempt at combining elements of chapter 4 and chapter 6, but in practice it just ends up being chapter 6 all over again. As there really isn't that much of a threat for the convoy in practice, so you mostly just end up playing whack-a-mole with the northern reinforcements. Side objectives are also very simplistic. Everything is right in your face, with no obstacles in the way. Though putting a bounty target into one of the houses and an NPC in the local shop asking you to take something along for one of the craftsmen back in Navaron where cute surprises. But that is all they are. In terms of story it's also rather inconsequential. Because as it turns out, the fortress that served as the last holdout in the Lowlands fell before the end of the month anyway. Without a fight no less, due to the commander's cowardice causing him to surrender at the first sign of danger. Which means that the siege machinery that was seemingly saved during this mission was not only lost too, but didn't even see any use. Rendering that mission completely pointless. And sure, that is no doubt the point. Showing just how hopeless it is to try and put out all the fires as long as the king keeps playing with matches. But after the fall of the Highlands, I'm not convinced that there needed to be another reminder of that. I suppose my absolutely least favorite map would be 10-1. But since it's optional, it's not like you have to actually play it. Well, I say that. But I don't have it in me to let Celina and Tianna down. Especially since I don't think the Sinon knights even pay rent for the 100+ soldiers they park in her home. It's the least she deserves, really. Edited November 23 by BrightBow Quote Link to comment Share on other sites More sharing options...
Jotari Posted November 24 Share Posted November 24 For me, I have to first decide what my favourite game is. But, since that's too difficult, I'm just going to do a selection of my favourite games. Shadow Dragon: I'm fortunate here because the series has already abridged this game, so candidates for maps to be remove have already been presented. And of those maps I think I'll take out Battle of the Lea. I wouldn't dare remove Pyrathi, Wooden Cavalry is awesome; screw the haters and Grust/Macedon deserve to have the extra chapter to make their conquests more challenging compared to Aurelis which still had a fighting army even if things were going bad. The only other option then is Port Galder, but I find having a little arc where Marth is taking on bandits works before escalating the threats to real soldiers. Genealogy of the Holy War: Oh boy. This just isn't fair. One chapter when we only have 12? Well, I guess it'd have to be Silesse. It is a bit of a filler chapter, a necessary filler chapter, but it pushes the main story forward the least and the mountains can be a bit annoying to deal with. Binding Blade: I'm so tempted to say Chapter 7, because it's just an unreasonable chapter in terms of gameplay. But Ostia deserves its exterior and interior chapters. I think I'd choose either Chapter 5 or Binding Blade, or whatever number is the one after Arcadia where you're rescuing Faye's dragonstone. Both of these chapters feel unnecessary in terms of plot and just serve to slow down the momentum of the game. And in terms of gameplay both are Binding Blade's patented long circuitous routes to the throne. Radiant Dawn: I'll agree with the OP and say one of the least memorable Part 3 chapters. I'd also consider that one after the river battle where Ike splits up from the army and defends a castle, just so we can show Valtome being nasty and breaking the retreat agreement. That character beat isn't exactly necessary, we get a full impression of who Valtome is very quickly and the fight in the lava caves could have fullfilled the same purpose. Engage: This is actually surprisingly difficult. Despite the story's plot being a bit of a wet blanket, I have to give them props in that every chapter is serving some purpose. The one with the leas relevant story is probably training against Lumera, but she does show us how Emblem's can work and how enemies will use them against us, and having a little more time with Lumera is pretty crucial. Next one I'd consider is the sea side fight against Marni and Mauvier, which only really serves to give us the Eirika ring. Maybe that could be pushed to the big 6 on 6 Emblem fight and might have a heightened sense of significant if done so. I think I'll settle on the ship chapter though, I like how it shows Elysuia retaliating and protecting their lands (unlike the first time we sort of just walked in) and it gives us Lindon, who is awesome, but, ultimately, Lindon could be moved and we've already fought Abyme before (even if we'd forgotten that). Quote Link to comment Share on other sites More sharing options...
Eltosian Kadath Posted November 25 Share Posted November 25 Because I am a fool, and a try hard, I think I will take this challenge to the next level and do it for all the Fire Emblem games I have played, while grumbling with that Reggie from gamestop fellow that is forcing me to do this... Genealogy is by far the hardest to pick, not only as my favorite, but because each chapter is such a large part of the game... Look Reggie, you are asking me to cut out like 8.3% of the game here...No, I don't care what people say about the large maps, this is about the story. I guess we can cut chapter 6, as I think it is the easiest to skip past from a story perspective by having Shanon already reclaimed his homeland by the time Seliph ventures out with his liberation army. Ha, even as one of my top 3 Fire Emblem games Thracia 776 is one of the easiest to find a cut a map from with my least favorite chapter in that game, 14x. I already cut it from the game on plenty of my play throughs as the least impactful gaiden chapter already Reggie. Ironically I think the chapter I would cut from Binding Blade is The Fire Emblem... No Reggie, I mean chapter 5, the one they named The Fire Emblem. It is just such a filler chapter, and the only thing of even slight importance about the chapter is the ending cutscene with the priests, which we can still include as a cutscene between chapters anyway. FE7 was a surprisingly hard one, as it has the odd habit of its worst chapters simultaneously being its best chapters, but after much deliberation I have decided on the Prologue. Its scripted boss fight is literally teaching you objectively terrible strategy that will earn you resets if you follow its lesson... No Reggie I don't care how cool you think dodges and crits are, intentionally digging for them with your game over character when you have other obvious options (like doing enemy phase damage and healing with vulns when you need to on player phase) is just a terrible idea. For Sacred Stones, let us cut out the chapter that just plain doesn't belong and weakens the story itself with its presence, chapter 5x, the random extra Ephraim one... No Reggie, I wont even include a cutscene recap, everyone doesn't need to know that Ephraim has the power of bad writing on his side. I went a bit back and forth with Path of Radiance, but we are cutting Chapter 2 Rescue from the game. Those pointless chapters where we spin our wheels before Crimea is invaded was the obvious place to make the cut, and I almost cut Chapter 3 Pirates Abound instead...Actually it was Marcia and the silly allusion to Makalov that saved that chapter Reggie, that was a solid argument my vindictive Fire Emblem edit insistor. Radiant Dawn was another very easy one Reggie, its 1-9 One Survives. You should have just been able to end that dumb chapter with the rescue command anyway. I guess you could say one doesn't survi- Time for a remake with Shadow Dragon, and no Reggie, we can't just cut out all the chapters FE3 did, we only cut one. I was tempted to cut out one of the real early game garbage chapters, but in the end I went with the far latter game Filler in Macedon. Oh sorry, little slip of the tongue there, I mean the chapter 21 Clash in Macedon. Not another hard one Reggie, the maps in New Mystery are fairly good...ugh, fine I guess I will cut the real pointless dragon filler map of chapter 22 Dragon's Alter ...give me a minute with this one...No don't rush me Reggie, Awakening's game play is incredibly forgettable to me as it is...I kind of remember the tree map sucking...yeah I guess we can pencil in the tree map...Yeah, yeah, chapter 16 Naga's Voice, that one. Alright Reggie, I wont cheat and just cut out a random Revelations map, I will go through each of the Fates games, starting with the best of them Conquest. Honestly for another favorite this is almost a gimme, everyone hates the fox map, and I am a Ninja Hell apologist to my core, so it didn't even have much competition. Chapter 19 Kitsune Lair has been official killed and skinned from the game Now onto Birthright, and this is a bit of a toughie, as most of the maps here are really mediocre, but I think I will go with the Shiro Paralogue (Father and Liege), because basically requiring the rescue staff to recruit the kid if you play it too late, and with Ryoma as one of the last males recruited you usually do, is really, really dumb...Yeah Reggie, I know Ignatius's paralogue is in the same boat except worse with how vital rescue staff are in Conquest, but that game simply had bigger more mandatory foxes to fry. I am torn between two of the very, very boring retreads of Birthright maps for Revelations here... No Reggie, I am not so unoriginal as to joke that we should just cut the game entirely, no matter how much you want me too...I think I am going to go with chapter 11 Mutual Enemies, a boring Birthright repeat with a not very interesting (kind of janky really) gimmick to begin with, and they don't even try to spice things up by having us switch starting position with the boss or anything. Ah Echeos, picking a map to kill was surprisingly easy... No Reggie, its not because the gaiden maps are so bad, its actually one unique to Echoes that I am cutting, the weird map with only Saber, Celica, and a green Conrad at the end of act 2...Reggie, nobody thinks Conrad is cool, and even if they did I get to cut the maps, not you. Three Houses is the one I am tempted to just cut the whole game with Reggie...Well can I cut White Clouds at least...Not even half of it...Fine, I will only cut one map from each route, but it is definitely going to be a shared map, as those are by far Three Houses weakest points so I only have to cut one more than expected...Yeah you guessed it, Softlock by Dawn AKA Reunion at Dawn AKA Hunting by Daybreak AKA chapter 13 for all the non-CF routes. That still means I need to cut a Crimson Flower map to keep it fair...What do you mean I can't just roll a die, I actually have to pick one...But I sort of locked myself into picking a unique to CF map with this format, and none of those maps are really bad enough to cut unlike the shared ones...Oh, so I can pick a shared one to cut in CF, then it is definitely going to be Chapter 11 The Holy Tomb AKA Throne of Knowledge, as it is especially dumb to fight Edelgard immediately before joining the Edelgard route. Ah Engage, this one is another obvious one, its the second Binding Blade paralogue, The Lady of the Plains...I don't care how popular Lyn is in FEH, I get to cut the map...well maybe if they used an actual FE7 map I wouldn't have decided to cut it Quote Link to comment Share on other sites More sharing options...
kawaii Posted November 26 Share Posted November 26 (edited) binding blade would be greatly improved without chapter 20ax. that map is evidence that someone at intelligent systems has a sick and twisted mind beyond comprehension. let me say this: i'm a freak, i like a lot of rng affecting my gameplay. getting stat screwed or having a beloved unit die to a crit just adds to the emergent storytelling that i think fire emblem (especially games with a huge cast like fe6) does better than any other game franchise. generics with killer weapons and bosses with 30% inherent crit + 60% avoid makes the game rng dependant, but it also makes you think about unit placement in a unique way. at the very least it makes skill a useful stat and swords a useful weapon type. but 20ax isnt using rng to tell a unique story, it randomly rolls a victory condition, hides the condition from you, and punishes you for guessing wrong. the most consistent way to beat the map is to clear out every last enemy, slowly move a blob of all your best combat units from boss to boss, seize the throne, kill all of the reinforcements that pop out after you guess wrong for the 3rd time, and repeat. of all the maps in the game, its the only one i dont feel bad save scumming. it is unfun and not conducive to the core of fire emblem to me. i understand wanting to cut chapter 14, desert and fog of war maps are never anyone's favorite, but ive never had *that* bad of a time with it. by this point in the game you have 3 fliers to bypass the sand, 2 thieves and a torch staff to see ahead, and probably some decent enough infantry units that have good enough combat to handle the enemy units. it's an annoying map for sure, but i like the unique goal of getting sophia to the end, it's kind of like an escort mission. also, it involves a lot of plot important characters, which i think is neat. if I can't cut a route split or gaiden map though, chapter 5 is boring and adds nothing to the game. i always forget it exists, the only saving grace is that it's over fairly quickly. edit: nevermind, just replayed chapter 14 in my ironman. fuck that map i was being contrarian. ideally they would just make it a little less ass to play but otherwise see ya idiot Edited Thursday at 02:56 PM by kawaii Quote Link to comment Share on other sites More sharing options...
Morgan--Grandmaster Posted November 26 Share Posted November 26 "Mutiny in the Mist", without question. I get it's there to show the moral ambiguity of the church, but I want Ashe to be happy! Quote Link to comment Share on other sites More sharing options...
Shrimp of the North Posted November 27 Share Posted November 27 Goodbye fox hell - Rightfully thanosnapped Quote Link to comment Share on other sites More sharing options...
samthedigital Posted Friday at 11:14 PM Share Posted Friday at 11:14 PM Let's axe rolling rocks (chapter 25) in PoR. It's already a slow game, and waiting for rolling rocks just makes it feel worse. Quote Link to comment Share on other sites More sharing options...
Shanty Pete's 1st Mate Posted Saturday at 12:02 AM Author Share Posted Saturday at 12:02 AM 13 minutes ago, samthedigital said: Let's axe rolling rocks (chapter 25) in PoR. It's already a slow game, and waiting for rolling rocks just makes it feel worse. On the one hand, it and the desert map are the only two maps that kinda sorta nerf cavalry. On the other hand, I'll never forgive the map for not letting me know that my cavalry's movement will be nerfed ahead of time. You're not even letting me view my unit's movement range on the deploy screen? On 11/27/2024 at 2:12 PM, Shrimp of the North said: Goodbye fox hell - Rightfully thanosnapped On 11/25/2024 at 4:40 AM, Eltosian Kadath said: Chapter 19 Kitsune Lair has been official killed and skinned from the game Unsurprising that multiple people picked that map! The "kitsune leaf" effect is very weird, but I might forgive it if they actually let Kaden use it. Oh, and I'll give Fates the barest of credits for making a token effort to have their beasts feel like part of their world. Unlike the game that came before it... On 11/23/2024 at 10:21 PM, Jotari said: I'd also consider that one after the river battle where Ike splits up from the army and defends a castle, just so we can show Valtome being nasty and breaking the retreat agreement. I generally like that map, for giving us our first use of Reyson, as well as being a defend map with ledges. Narratively, though, yeah I can see it not being supes important. On 11/23/2024 at 10:21 PM, Jotari said: Genealogy of the Holy War: Oh boy. This just isn't fair. One chapter when we only have 12? Well, I guess it'd have to be Silesse. It is a bit of a filler chapter, a necessary filler chapter, but it pushes the main story forward the least and the mountains can be a bit annoying to deal with. While chapter 4 is probably my least favorite, I do think the most expendable is easily the Prologue. It's the shortest map, and there's no Arena, so you're not missing out on much EXP or Gold. The only castle you're losing is Jungby, but perhaps a Castle Jungby could be fit into either Chapter 10 or the Endgame? On 11/23/2024 at 6:36 PM, Axie said: chopped chapter: chapter 14. i feel basic by chopping the desert chapter, but the actual worst chapter in the game is 20x in sacae (closely followed by, as pointed by the post above, the other sacae chapters) and the game already allows me to chop it by going to ilia, so... On 11/26/2024 at 3:31 PM, kawaii said: nevermind, just replayed chapter 14 in my ironman. fuck that map i was being contrarian. Another popular pick! Honestly, I've had more trouble on chapters 7 and 21. Hm... did they design the game so every seventh mainline chapter would be a particular headache? On 11/23/2024 at 5:28 PM, Integrity said: Chapter Fucking Seven of revelation. the whole early game is generally tedious but that bastard map is just so one-note and takes forever on lunatic. it sucks ass. Revelation really pushes the limit of what does, and does not, actually qualify as a Fire Emblem map. On 11/23/2024 at 1:17 PM, Metal Flash said: No support conversation with her siblings reacting to her survival, no drama back home with the former Exalt revealed to still be alive, nothing. Robin: "Chrom, I need to tell you... I've started dating your sister." Chrom: "What? Wait, are you serious about this?" Robin: "Hey, it just kinda happened! I don't wanna mess things up between us, though, so..." Chrom: "No, it's... alright. It will take some getting used to, but if you and Lissa are happy together, then that's all that counts." Robin: "Um... other sister." Chrom: "Hm?" Robin: "I'm not dating Lissa. I'm dating your other sister." Chrom: "...Oh, Gods no." On 11/23/2024 at 1:24 PM, lenticular said: First, there's Chapter 6/Rumors of a Reaper/The Underground Chamber. I don't think I've ever really enjoyed this chapter or been challenged by it. It's just slow and fiddly because of all the teleporters and levers and what have you. And in terms of storyline, the whole thing with Flayn being kidnapped never really goes anywhere. Monica existing is somewhat relevant, but she would be easy enough to write out. I guess there are some useful drops here? That's about the only nice thing I have to say about it. I do like the story for this one, if only because the game turns into something of a "murder mystery" for one chapter. It even gets its own music, which is a great touch. Of course, the dissonance between gameplay imperatives (wait until the end of the month) and narrative imperatives (rescue Flayn as soon as possible) is quite jarring. Maybe it'd work better if the various clues unfolded over the course of the month? Or if the kidnapping didn't happen until the final week. On 11/23/2024 at 1:24 PM, lenticular said: My second choice would be Chapter 9/The Cause of Sorrow/Salvation at the Chapel. This is such a nothing of a chapter. "Here are a handful of demonic beasts" seems somewhat intimidating the first time you encounter it, but it really isn't. The Sothis paralogue takes basically the same idea but does it a whole lot better. The only relevant bit of story isn't really properly connected to the map, so can be shoved into its own separate cutscene. Agreed, the map is very plain, with no interesting enemies. Really just an excuse for Jeralt's persistent death flags to finally get snatched. "Save the students in time" is a neat side objective, but not particularly challenging, assuming you've brought a Stridebot along. On 11/23/2024 at 5:56 PM, Zapp Branniglenn said: I would plead with Reggie that Sacred Stones is in fact the perfect length of Fire Emblem game whose route split offers replayablility that the previous game didn't. Maybe try convincing Reggie that you're cutting the chapter set at Melkaen Coast? It exists on the map, and isn't the Tower of Valni or the Lagdou Ruins, so there must be a chapter there, right? On 11/23/2024 at 5:57 PM, AnonymousSpeed said: Chapter 18 goes. Everyone hates Laws of Sacae, no tears to be had. Frozen River has a cool gimmick, but Martel is much more forgettable than Sigune and I don't think it's that much of a loss- certainly not enough for me to pick different chapter numbers for each route. Not the first one I'd think of, but a solid pick. Martel is just a reskin of Orlo, who has a funnier name. It was neat seeing Niime work for the enemy, though. Quote Link to comment Share on other sites More sharing options...
Jotari Posted Saturday at 12:31 AM Share Posted Saturday at 12:31 AM 1 hour ago, samthedigital said: Let's axe rolling rocks (chapter 25) in PoR. It's already a slow game, and waiting for rolling rocks just makes it feel worse. 26 minutes ago, Shanty Pete's 1st Mate said: On the one hand, it and the desert map are the only two maps that kinda sorta nerf cavalry. On the other hand, I'll never forgive the map for not letting me know that my cavalry's movement will be nerfed ahead of time. You're not even letting me view my unit's movement range on the deploy screen? What even happens in the rolling rocks chapter? I mean, in terms of story? I just remember it's in the late game but not why they need to fight on a mountain. Gromell isn't even one of the four riders (though he might have made more sense than one than Bertram, I mean, sure, the guy might be good at fighting, but the four riders are generals, why are you giving command to your coked up drug slave?). Is it there purely just to extend the end game? Quote Link to comment Share on other sites More sharing options...
Eltosian Kadath Posted Monday at 11:40 PM Share Posted Monday at 11:40 PM On 11/26/2024 at 12:31 PM, kawaii said: edit: nevermind, just replayed chapter 14 in my ironman. fuck that map i was being contrarian. ideally they would just make it a little less ass to play but otherwise see ya idiot Lol, dare I ask what sort of bloodbath this map caused in your ironman to trigger such a brutal turnabout. On 11/26/2024 at 1:47 PM, Morgan--Grandmaster said: "Mutiny in the Mist", without question. I get it's there to show the moral ambiguity of the church, but I want Ashe to be happy! That is such a kind reason to banish a map. On 11/29/2024 at 4:02 PM, Shanty Pete's 1st Mate said: Unsurprising that multiple people picked that map! The "kitsune leaf" effect is very weird, but I might forgive it if they actually let Kaden use it. Oh, and I'll give Fates the barest of credits for making a token effort to have their beasts feel like part of their world. Unlike the game that came before it... Honestly, the Kitsune leaf is the most interesting part of the map, its just that a map full of Foxes is an odd mix of boring and annoying. A lot have annoyingly high avoid, the lack of any 2 range on the map making some things weirdly cheesable, all of them having beast/horse effective skills is constraining enough to encourage either low manning or boring backpack heavy play, and the favorable movement type of the foxes that basically ignores the forests with a fair number of enemies with pass really hampers counter-play to the otherwise kinda interesting leaf mechanic. Quote Link to comment Share on other sites More sharing options...
AnonymousSpeed Posted yesterday at 04:27 AM Share Posted yesterday at 04:27 AM On 11/30/2024 at 2:02 AM, Shanty Pete's 1st Mate said: Maybe try convincing Reggie that you're cutting the chapter set at Melkaen Coast? It exists on the map, and isn't the Tower of Valni or the Lagdou Ruins, so there must be a chapter there, right? Aw frick, this one he actually did! Quote Link to comment Share on other sites More sharing options...
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