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Battle of the Youstrass


SantaBlah
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Battle of the Youstrass is a rare commercial tactical RPG for the PC that was made in 2000. Due to low sales, the game never saw a sequel or even an expansion, The game involves Mechs, so it's a bit like the Super Robot Wars series.

The thing that's really great with this game is that it has numerous paths to choose from depending on your actions. There's also the terrain which really affects the gameplay, and each mech got its own individual battle music.

The first time I played it was at the place of one of my relatives around 7 years ago (but he lost it)

The demo is downloadable on the main site.

http://www.teamdarkland.com/d2_down/down.htm

I've ordered the full game around 3 weeks ago, and I just got it today.

http://www.teamdarkland.com/d2_order/order.htm

It's 20 US Dollars, I think it's a bit pricey considering how old this game is.

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Features

Multi Scenario

Battle of the Youstrass features the multi-scenario. It's the player who decides the history of Youstrass. There are several critical points in the game where the major changes can occur depending on the player's decision. But there are also many minor branches that may not be obvious at the first place... Many things contribute to the overall flow of game. So each time you play the game, you can relive the experience differently.

Semi-realtime battle

Unlike most realtime strategic games, each unit in the game has it's own unique personality. And part of the fun comes from watching the growth of player characters. Thus Battle of the Youstrass adopted the semi-realtime game system. While partly maintaining the reality of a battle involving many units, the game gives sufficient time to think before each movement. It is accomplished by the following rules.

- You can move one unit at a time like chess. But unlike chess, you can't decide who will move first. The order of movement is basically decided at the beginning of stage. But once the unit finishes it's action, the time required to wait till the next action is decided by the pilot's reaction speed (the game term is activity). So the order can and will change during the time. Of course there are other factors that affect the order. (i.e. if the unit opts to do nothing during its turn, that unit's next turn will come a lot faster). This is to reflect the chaos of the battle. This may sound complex but all you have to do is controlling one active unit at a time.

- Now unlike real-time strategic games, once you get to control one of your units, which is called active unit, you can take as much time as you want like chess. This is to reflect the fact that every units are operated by the individual pilots not some drones following the order of the commander. So you can carefully consider the unit's action before actually moving that unit.

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d2_story_tia.gifd2_story_ryuke.gifd2_story_whiskreet.gifd2_story_ascard.gif Got those from the main site by the way.

Edited by SantaBlah
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