Not Changed by VASM :( Posted February 2, 2009 Share Posted February 2, 2009 Duel-Wield: Allows the user to use two weapons with combined MT, Crit and Weight I'll think of more later but I'd like to hear soe of your ideas. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted February 2, 2009 Share Posted February 2, 2009 (edited) FE5 has skills too EDIT: More on topic: disavantage skills for FE9/10. Extra capacity in exchange for lowered movement/critical/hit/etc. Edited February 2, 2009 by TheEnd Quote Link to comment Share on other sites More sharing options...
General Spoon Posted February 2, 2009 Share Posted February 2, 2009 FE5 has skills tooEDIT: More on topic: disavantage skills for FE9/10. Extra capacity in exchange for lowered movement/critical/hit/etc. Took the words right out of my mouth How about a skill that lets you fly? Quote Link to comment Share on other sites More sharing options...
grandjackal Posted February 2, 2009 Share Posted February 2, 2009 Acrobat-Can use a weapon use to leap over a wall or onto the roof of a building. Halberdiers and Sentinels only Quote Link to comment Share on other sites More sharing options...
luigi bros Posted February 2, 2009 Share Posted February 2, 2009 Move bonus: Capacity:5:increases move by 1 Capacity:10:increases move by 2 Capacity:20:increases move by 3 Capacity:25:increases move by 4 They may be a litte overpowered though. Quote Link to comment Share on other sites More sharing options...
TheEnd Posted February 2, 2009 Share Posted February 2, 2009 Move bonus:Capacity:5:increases move by 1 Capacity:10:increases move by 2 Capacity:20:increases move by 3 Capacity:25:increases move by 4 They may be a litte overpowered though. Celerity. It's called Celerity. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 2, 2009 Share Posted February 2, 2009 A skill that gives a character the ability to have another turn much like Movement stars work. Snipers would be given this by default in order to greatly improve their Player Phase offense since they have a nearly non-existent enemy phase offense. A skill that ignores weapon triangle. Swordmasters need this quite a bit. Quote Link to comment Share on other sites More sharing options...
Icon of Sin Posted February 2, 2009 Share Posted February 2, 2009 Blast: Magic users only. Splash damage to enemies adjacent to targets. For long range tomes, splash damage has a 3 square radius. Enigma: Dark magic users only. Gives a random effect to an attack ( Sleep, Silence, Berserk, Stun, Drain HP, etc. ) Pierce: Bow users only. Arrow pierces target and hits enemy behind. Armor/Knight/Bandit/Mage/Swordfoe. Effective bonus vs. target. Kinda like the FE 10 skills, only applied to beorcs. Charm: Females only. Berserk a male unit on contact. Priests unaffected. Crush: Males only. Shoving an enemy deals Strength+Con - Defense damage. If Smiting, ignore Defense. May paralyze. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted February 3, 2009 Share Posted February 3, 2009 (edited) CBD (Cornered Beast's Desperation): When unit is at 1 HP, doubles all stats (except LCK). When HP isn't 1, all stats return to normal and all stat caps are dropped by 10% of the unit's current stats. Self Defense: Priest/unit that can only use staves exclusive. Deals 10% damage of enemy's MAX HP + unit's Mag. Activation rate is LCK x 2. Edited February 3, 2009 by Levin Quote Link to comment Share on other sites More sharing options...
Nightmare Posted February 3, 2009 Share Posted February 3, 2009 A skill that ignores weapon triangle. Swordmasters need this quite a bit. I had something like that in mind, except instead of ignoring the weapon triangle, it makes the weapon the unit wields advantageous to every other weapon (except bows obviously). Though this is a bit too overpowered, even for a Lord... Quote Link to comment Share on other sites More sharing options...
Hibari Posted February 3, 2009 Share Posted February 3, 2009 Incantation: Magic users only. +5 Mt for -2 AS. Quote Link to comment Share on other sites More sharing options...
luigi bros Posted February 3, 2009 Share Posted February 3, 2009 Incantation: Magic users only. +5 Mt for -2 AS. Not worth it. Quote Link to comment Share on other sites More sharing options...
Moose Posted February 3, 2009 Share Posted February 3, 2009 Face palm: During some instances unit will face palm an enemy with it is attacking negating the attack and paralyzing the enemy Quote Link to comment Share on other sites More sharing options...
Hibari Posted February 3, 2009 Share Posted February 3, 2009 Not worth it. It's kinda like Gamble where you have the choice. I probably should've said that. Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted February 3, 2009 Share Posted February 3, 2009 Eclipse Hit: it has the effects of Luna Hit and Sol Hit, but it doesn't happen as often as those. Quote Link to comment Share on other sites More sharing options...
Moose Posted February 3, 2009 Share Posted February 3, 2009 Nah would be overpowered if it was a first tier unit skill Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted February 3, 2009 Share Posted February 3, 2009 Eclipse Hit: it has the effects of Luna Hit and Sol Hit, but it doesn't happen as often as those. Isn't that Aether? The name Eclipse is already used in RD too, it's basically Luna and 5x damage. Quote Link to comment Share on other sites More sharing options...
Ragnell Posted February 3, 2009 Share Posted February 3, 2009 FE10- Dive: Allows any unit to attack a unit below them on a ledge with a 1 rng. weapon. FE10- Rage: Allows your unit to multiply their crit. hit percent by 3 in exchange for not being able to move next turn. FE10- Bash: (All non-mounted units) Lets your unit attack the enemy dealing damage equal to your constitution and moving through the opponent to the space behind them. (Only works when space behind enemy is open) Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted February 3, 2009 Share Posted February 3, 2009 Nah would be overpowered if it was a first tier unit skill Would be good on a late game prepromote Isn't that Aether? The name Eclipse is already used in RD too, it's basically Luna and 5x damage. But does it have the Sol Hit effect too? Quote Link to comment Share on other sites More sharing options...
Moose Posted February 3, 2009 Share Posted February 3, 2009 rage sounds helpful for bosses Quote Link to comment Share on other sites More sharing options...
TheEnd Posted February 3, 2009 Share Posted February 3, 2009 Would be good on a late game prepromoteBut does it have the Sol Hit effect too? First hit is Sol, second hit is Luna. Quote Link to comment Share on other sites More sharing options...
Dr. Tarrasque Posted February 3, 2009 Share Posted February 3, 2009 But does it have the Sol Hit effect too? If you mean Aether, yes. Sol and Luna. Quote Link to comment Share on other sites More sharing options...
CGV Posted February 3, 2009 Share Posted February 3, 2009 Rage: Increases speed and strength by 1.5, but halves skill Quote Link to comment Share on other sites More sharing options...
Rei Rei Posted February 3, 2009 Share Posted February 3, 2009 First hit is Sol, second hit is Luna. If you mean Aether, yes. Sol and Luna. But it is on different hits then, I meant both effects in one hit. Quote Link to comment Share on other sites More sharing options...
Rodykitty Posted February 3, 2009 Share Posted February 3, 2009 (edited) I had something like that in mind, except instead of ignoring the weapon triangle, it makes the weapon the unit wields advantageous to every other weapon (except bows obviously).Though this is a bit too overpowered, even for a Lord... That is why I did not suggest this as a default Swordmaster skill. This would be better for a specific character, not a class feature.With no triangle for Swordmaster, they are no longer gimped by Lances, and if FEDS' weapon level bonuses are back, they'll be able to reap the +3 attack against all enemies. A skill that negates weapon triangle instead of reversing it would also keep the purposes of weapon triangle reversal weapons, which would otherwise be redundant if they got a skill that does it for them. In how they'll fare against Warriors/Beserkers after this skill is applied, they'll do a bit worse obviously, but I think being able to not get disadvantaged by lances is far more important than redundantly doing what every other sword user is doing in dodging axes all day, and it indirectly puts more focus on Hero having WTA advantage while Swordmasters focus on specializing in sword combat. Edited February 3, 2009 by Chainey Quote Link to comment Share on other sites More sharing options...
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