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Hell no.

Why the Hell do you keep denying the simple fact that getting rid of the Anima Magic Triangle was for the best? It was largely redundant because mages are a rarity to come by on the enemy team. Even those that specialised in one Anima element. Having five offensive magic types doesn't make it an inherently better system as opposed to one, two or three offensive magic types because less means more in some cases, and magic is pretty difficult to balance under such systems that use three, or five magic types. And don't even try to offer solutions to any sort of imbalance such as giving mages physical weapons and boosting tome WEXP, because that runs into another bunch of problems altogether. And lets not forget other weapon stats such as Mt, Wt, Acc, and Crt.

Not making meatloaf.

Edited by Fancy Grunt
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Why the Hell do you keep denying the simple fact that getting rid of the Anima Magic Triangle was for the best? It was largely redundant because mages are a rarity to come by on the enemy team. Even those that specialised in one Anima element. Having five offensive magic types doesn't make it an inherently better system as opposed to one, two or three offensive magic types because less means more in some cases, and magic is pretty difficult to balance under such systems that use three, or five magic types. And don't even try to offer solutions to any sort of imbalance such as giving them physical weapons and boosting WEXP, because that runs into another bunch of problems altogether. And lets not forget other weapon stats such as Mt, Wt, Acc, and Crt.

I agree - the magic triangle was pretty pointless and did hardly anything to promote strategy.

Knows that bosses that you spend most of your time trying to get to so you can damage them are annoying.

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